Andy2
d086dad34e
Since you can't add/remove buttons in onCreateDialog(), add a new one
...
to use when there are other dicts available in the same langauge as
the missing one that offers to substitute, and another dialog
presenting a list of same-language dicts. Then substitute the one
tapped.
2010-11-30 06:37:01 -08:00
Andy2
3a9eb72db3
add static methods to count and list dicts in a given langauge.
2010-11-30 06:34:57 -08:00
Andy2
1653b9f6e9
replace call to rand() with android_only function that reads two bytes
...
from /dev/urandom. rand() has been returning pretty crappy numbers
resulting in lots of clustering of tiles in trays. Let's see if this
is any better.
2010-11-29 17:12:12 -08:00
Andy2
b4fb57de9c
move thread inside so it can be started and stopped. And exit the
...
thread on failure to connect, allowing comms' timer to control when we
retry. This fixes problem where would try multiple times/second to
connect when relay was down. Now we try every 15 seconds (per comms,
which can as well back-off), and shortly after the relay comes back up
connect successfully.
2010-11-24 18:14:34 -08:00
Andy2
8623c569e7
move game data from separate files into a BLOB column in the existing
...
summaries db table, using the existing SNAPSHOT column rather than
adding a new one and upping the version. Includes utility fired at
game-start to convert existing games that seems to work. Also
improved a few queries and updates to -- I think -- use the API
better.
2010-11-24 17:22:46 -08:00
Andy2
be35d875b2
move game data from separate files into a BLOB column in the existing
...
summaries db table, using the existing SNAPSHOT column rather than
adding a new one and upping the version. Includes utility fired at
game-start to convert existing games that seems to work. Also
improved a few queries and updates to -- I think -- use the API
better.
2010-11-24 17:22:04 -08:00
Andy2
7c96048ba2
add, but comment out because it requires user permission, code to
...
notice when cellular data becomes available and notify relay of dead
games then. Must be a way to notice a network interface cellular or
not without permission since I already have permission to use it.
2010-11-23 19:01:32 -08:00
Andy2
c3f43dd26c
when deleting all games don't inform relay until after the last one so
...
a single connection does it.
2010-11-23 18:28:05 -08:00
Andy2
0bbf7272aa
don't create thread if there are no obits in the db -- makes it
...
cheaper to call when there may be nothing to do.
2010-11-23 18:10:51 -08:00
Andy2
7c8622392d
send the list of saved deleted relayID/seed pairs off to the relay and
...
remove them from db when relay reports success. TODO: relay always
reports success even if some are malformed and it's aborted parsing.
2010-11-23 17:56:17 -08:00
Andy2
111c59dd30
toward having game deletion get reported even if network isn't live at
...
the moment: create new "obits" table and put dead game info in it.
Change constant for current table name to be less generic.
2010-11-23 06:44:59 -08:00
Andy2
eebf5f1252
remove the big dictionary. Ideally I'll figure out how to gracefully
...
allow to switch without downloading before the next beta.
2010-11-22 18:24:37 -08:00
Andy2
983906810c
set dropdown view resource on public rooms spinner -- fixes problem
...
where it was drawing super-small.
2010-11-22 07:39:18 -08:00
Andy2
edab239060
add one more change
2010-11-21 20:12:45 -08:00
Andy2
ead21206e0
up version to 5 not 6 since prev beta was at 4.
2010-11-21 20:12:34 -08:00
Andy2
7d164f2389
complete list of changes
2010-11-20 21:19:56 -08:00
Andy2
d23dc4aee5
No need to use CurGameInfo for any game summary fields since it's all
...
in the summary db now. Saves opening the game itself just to show it
in a list.
2010-11-20 20:37:01 -08:00
Andy2
985c3d586c
move gameslist summarizing methods from CurGameInfo to GameSummary.
2010-11-20 20:34:41 -08:00
Andy2
b3b9742cdf
add serverrole and players summary to summary db
2010-11-20 20:34:00 -08:00
Andy2
a9a1076d02
actually delete dict when no games use it.
2010-11-19 21:47:38 -08:00
Andy2
b2e418436d
tweak string
2010-11-19 21:09:36 -08:00
Andy2
e38ac33e00
move dict-missing dialog from DlgDelegate into GamesList because
...
that's the only place that is or should be calling it. And since we
can usually figure out the exact url for the dictionary go ahead and
try to download that.
2010-11-19 21:08:09 -08:00
Andy2
0578a0e4f6
When deleting dictionaries, just do it unless the dictionary's in use
...
in which case tell user how many games are using it when asking for
confirmation. To do that, add dict into summary DB, and to do that
add CurGameInfo into GameSummary's constructor. Also, when there's no
summary for a game, make one on the spot and add it to the db. This
will crash if the game's dict has been deleted. Need to deal with
that, probably by deleting unsummarazible games, becuase now if
somebody installs this on top of a device where a game's dict is
missing and it has no summary I'll never boot.
2010-11-19 18:37:00 -08:00
Andy2
586b211b04
add dict name and language to summary database. Probably eventually
...
want to move everything for the display here -- and maybe the file
contents too as a BLOB.
2010-11-19 18:24:56 -08:00
Andy2
71059e6dff
remove nPlayers from game_summarize
2010-11-19 18:23:34 -08:00
Andy2
43be0183a5
just assert that dict can be opened as part of opening game. GamesList
...
is now responsible for not launching a game if its dict is gone.
2010-11-18 19:05:22 -08:00
Andy2
3eb8b723de
don't assume no-dict dialog should call finish on its calling
...
Activity() on exit -- we're not letting the Activity launch any more.
2010-11-18 19:04:43 -08:00
Andy2
198534dce3
check if dict missing and warn rather than do anything that will crash
...
if it's not there. Ideally I could open the config dialog so user
could change the dict but that isn't working. Maybe just offer to
open it after swapping in the default dict?
2010-11-18 19:00:49 -08:00
Andy2
7921ddca10
don't crash when asked to reset a game whose dict has been deleted.
2010-11-18 18:52:04 -08:00
Andy2
163c124072
update for b19
2010-11-17 06:13:31 -08:00
Andy2
fc88742978
up constants for b19
2010-11-16 21:06:43 -08:00
Andy2
a1be555910
improve string for deleted remote game -- but really needs a "delete
...
now" button.
2010-11-15 19:02:12 -08:00
Andy2
d809db7b21
plug into delete and reset code to notify relay that game's forever gone.
2010-11-11 06:25:08 -08:00
Andy2
cf84cce41a
define and handle new other-was-deleted error relay is about to start
...
returning.
2010-11-11 06:23:48 -08:00
Andy2
e3f373039a
add informOfDeath to communicate to relay when game is deleted
2010-11-11 06:22:38 -08:00
eehouse@eehouse.org
048eff92b8
Merge branch 'relay_proxy' of /home/andy2/dev/git/LOCAL_ORIGIN into relay_proxy
2010-11-10 07:17:39 -08:00
eehouse@eehouse.org
7929167129
Merge branch 'android_branch' into relay_proxy
2010-11-10 07:06:10 -08:00
Andy2
f373b52d45
fix bug drawing tile letters when drawScaled() got triggered (e.g. for
...
W on non-std-sized screen): pass null as scr rect to drawBitmap so the
whole bitmap gets used.
2010-11-10 07:05:40 -08:00
Andy2
d3e644db83
stop requiring 1.6 sdk when runs fine on 1.5
2010-11-10 06:57:45 -08:00
Andy2
42481a31cc
add seed to db; get and set it.
2010-11-08 17:23:54 -08:00
Andy2
82876bda06
add seed and fetch it in jni
2010-11-08 17:23:16 -08:00
Andy2
b49015c9a1
map out-of-range lang codes to 0. Otherwise we get outOfBounds
...
exceptions once Hex dict is installed.
2010-11-07 15:42:09 -08:00
Andy2
d893632e1b
map out-of-range lang codes to 0. Otherwise we get outOfBounds
...
exceptions once Hex dict is installed.
2010-11-07 15:34:40 -08:00
Andy2
83ae8d316c
switch to RelativeLayout, putting lock checkbox at top and play game
...
button in the middle with everything else scrolling in between. This
particular application of RelativeLayout works on 1.5 (in emulator).
2010-11-07 15:13:39 -08:00
Andy2
aff3c9a931
stop requiring 1.6 sdk when runs fine on 1.5
2010-11-07 15:12:37 -08:00
Andy2
1e5ac393c1
update for b18 (but leave b17 description below since that represents
...
two months of work and b18 two hours.)
2010-11-07 14:13:04 -08:00
Andy2
6da013af9d
up constants for beta-18
2010-11-07 14:04:37 -08:00
Andy2
c2472c0cb5
don't call java code if rect width is 0. Fixes crash (but not design
...
problem) where first to connect in room specifies a timer and second
does not. Second eventually gets message saying there's a timer but
has not layed out space in the board and java freaks out when later
asked to make a 0-width image. This fix leaves the device not drawing
the timer until the game is reopened. The better fix would trigger a
re-layout as soon as the change is made.
2010-11-07 14:03:24 -08:00
Andy2
83f6ebca79
work around bug -- or design flaw -- where when timer is set hint or
...
robot with blank in tray keeps flashing the in-progress indicator by
flagging CMD_TIMER_FIRED as a non-ui event so busy() won't return when
it's what's on the queue. Problem with that is that the timer stops
advancing during a hint which is clearly not what's happened.
2010-11-07 12:13:07 -08:00
Andy2
2c95179050
don't complain about empty room name for standalone game
2010-11-07 11:50:01 -08:00
Andy2
57838c0436
improve script. Allow pass either branch or tag on commandline,
...
defaulting to branch of tree from which called. Add usage(). set -u
-e and deal with [ -n "$1" ] being an error in that case.
2010-11-07 08:16:36 -08:00
Andy2
46a01ace56
work around occasional crash in on-device testing by checking for 0
...
before passing to getString. Not sure of the circumstances but the
crash is coming from restoreManagedDialogs() -- might be related to
screen orientation changes.
2010-11-06 21:34:16 -07:00
Andy2
a6a7f1899d
remove logging
2010-11-06 21:01:50 -07:00
Andy2
2fc48cbd97
nuke unused constant
2010-11-06 21:01:29 -07:00
Andy2
92ec742f90
script to build from a clean tree. I'm getting emacs and git tmpfile
...
picked up by the android build system and incorporated into .apks;
this will avoid that.
2010-11-06 20:19:07 -07:00
Andy2
73d7c7a27b
use new field to determine if simple relay config dialog can handle
...
the game or if user's already changed it enough that the full-on
dialog is required.
2010-11-06 18:26:09 -07:00
Andy2
f36b253ae7
add number of players to GameSummary. Changes DB but it's already
...
changed since last beta so I'm not upping the version.
2010-11-06 18:24:44 -07:00
Andy2
9fccbcc6b4
Problem with new minimal-config relay dialog: user can accidentally
...
tap "play game" and wind up connecting and creating an empty-room-name
game; or can dismiss the dialog and be confused because there's no way
back to it. Solution: define empty-room-name as an illegal case.
Check for it when "play game" is tapped in either config dialog and
raise an alert. And when user wants to open a game from the GamesList
activity go to the minimal config dialog if it's a relay game without
a room name.
2010-11-06 16:41:12 -07:00
Andy2
8213c9a5c1
add showOKOnlyDialog
2010-11-06 16:38:33 -07:00
Andy2
248c758b1c
add a bit of space around bullet items
2010-11-06 16:37:59 -07:00
Andy2
b7fc678e3d
tweak changes, removing steps to create networked game since that's
...
part of the UI now.
2010-11-06 15:29:05 -07:00
eehouse@eehouse.org
58317afb28
Merge branch 'android_branch' into relay_proxy
2010-11-06 15:06:08 -07:00
Andy2
ceec9eda28
set m_invalPath so new network game will be drawn correctly first time
...
back in GamesList
2010-11-06 15:01:06 -07:00
Andy2
a72e029f40
add name field to and use a style for bulleted items in simplified
...
relay-connect dialog; remove not-again text and dialog attached to
new-relay-game button; tweak text.
2010-11-06 14:55:57 -07:00
eehouse@eehouse.org
8dad8750ba
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2010-11-06 14:43:57 -07:00
Andy2
d6adc84ee3
tweak two prefs strings
2010-11-06 14:40:28 -07:00
Eric House
98716b755a
get rid of menuitem that was there only for development testing
2010-11-06 08:30:45 -07:00
Andy2
c125edd2cb
make text bulleted -- easier to read/follow
2010-11-05 05:53:28 -07:00
eehouse@eehouse.org
fc739e2c67
Merge branch 'android_branch' into relay_proxy
2010-11-05 05:19:16 -07:00
eehouse@eehouse.org
6d205011f5
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2010-11-05 05:12:59 -07:00
Andy2
145ab6f356
remove wordy explanation
2010-11-05 05:11:40 -07:00
eehouse@eehouse.org
64cc199e1a
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy
2010-11-05 05:10:24 -07:00
Eric House
0d863d2d3f
fix casting error caught by compiler
2010-11-05 05:06:24 -07:00
Eric House
7b3691662a
version of build.xml modified to pass -xline to javac. For future use...
2010-11-05 05:06:04 -07:00
Andy2
2f38ce3d92
add button leading to the main config dialog plus an explanation of
...
what it's for.
2010-11-04 20:37:59 -07:00
Andy2
23924ff74e
add new activity that's popped up on creation of a networked game to
...
ask only for the room name to make it as easy as possible to
get started.
2010-11-04 19:48:46 -07:00
Andy2
c9239fc921
make method public
2010-11-04 19:46:05 -07:00
Andy2
9c48c91156
init room name to current text -- duh! -- preventing close process
...
from thinking a change has been made (room name nulled) when none had
been.
2010-11-04 06:36:28 -07:00
Andy2
c630697c59
Fix crash on 2.2 emulator by turning of ipv6 on emulator. per
...
workarounds found online. Suggested fix is to use io instead of nio.
2010-11-03 20:54:35 -07:00
Andy2
e2ee0755cb
set max len for roomname field (with comment that it should be kept in
...
sync with the C constant)
2010-11-03 18:38:13 -07:00
Andy2
c039b92339
don't send 0-length message
2010-11-03 18:26:20 -07:00
Andy2
8bf8383d60
reread preferences in case of an upgrade. Fixes bug where default
...
port was 0 because the new key, meant to change the value, was not
being initialized. It's a hack to use a side-effect to determine
whether this is an upgrade, but since I'm already calculating it
didn't see any point to doing it again.
2010-11-01 18:56:23 -07:00
Andy2
1e5a856287
log host/port connecting to. Too useful to omit.
2010-11-01 18:53:36 -07:00
Andy2
8f55469930
remove strings no longer in English
2010-11-01 18:12:14 -07:00
Andy2
40e42b79c5
up version numbers and strings -- getting ready for release
2010-10-30 09:11:47 -07:00
Andy2
b2fd178d60
tray->rack; clarify not-again text for 'turn done' button so it isn't
...
stupid when displayed for ending a trade.
2010-10-29 20:24:50 -07:00
Andy2
64a8b1e61a
change confusing const name
2010-10-29 20:20:25 -07:00
Andy2
3d52698939
don't show all-here not-again dialog to host host -- already got the
...
first-in version.
2010-10-29 19:14:56 -07:00
Andy2
148fe848c2
get rid of implication that some deletions are undoable.
2010-10-29 19:02:57 -07:00
Andy2
fd1ca2c9c5
confirm single game delete.
2010-10-29 19:02:21 -07:00
Andy2
5b6a5aafe8
add three not-again messages displayed after connection is first made
...
with the relay, for first-in-room, last-in-room, and the less common
middle case. Add confirmation dialog for game reset.
2010-10-29 18:44:07 -07:00
Andy2
6de7fb28e3
add lock-setting checkbox to game config dialog and toggle
...
setEnabled() on most widgets as it's checked. Add not-again dialog
explaining possibility of reset of started game. Don't even show the
checkbox for non-started game.
2010-10-29 07:42:16 -07:00
Andy2
814dd89458
remove unused ivar; override setEnabled to dis/enable delete button
2010-10-29 07:40:41 -07:00
Andy2
30b6a6b54e
remove unused and confusing id
2010-10-29 06:48:45 -07:00
Andy2
a7c1319527
call super only in the default case
2010-10-29 06:48:18 -07:00
Andy2
d98525de95
make chat display dialog blocking. This fixes problem where multiple
...
chats received at once see all but the first dropped, and probably
fixes reported problem where only one message every got displayed.
2010-10-29 06:46:27 -07:00
Andy2
b115ce14ed
add devOrder (= hostID) to params passed on connect. Fix to pass new
...
param from jni; use object to pass params into UI thread since there
are now too many for handler.
2010-10-29 06:34:39 -07:00
Andy2
4cd15a9c6a
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy
...
Conflicts:
xwords4/common/comms.c
2010-10-29 05:27:07 -07:00
Andy2
c087b4b031
add room name to callback used when device connects: pass the new
...
parameter through and format into messages posted via Toast.
2010-10-28 18:48:07 -07:00
Andy2
645a042481
add room name to callback used when device connects: fix jni to compile
2010-10-28 18:46:28 -07:00