Eric House
fe51d19c2e
Device can't be 'alreadyHere' if has hostID of 0 since the only way a
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device gets registered involves giving it a non-0 hostID. Fixes array
OOB access.
2013-08-14 08:10:09 -07:00
Eric House
80f66d1df7
remove test for duplicates now that it's impossible
2013-08-13 08:20:57 -07:00
Eric House
5be8779749
remove redundant member variable
2013-08-13 08:19:32 -07:00
Eric House
c9406c36ae
use a simple array rather than a vector to store currently connected
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devices. It's simpler, searching for hid is faster, and it makes it
easier to detect when we try to add the same device twice.
2013-08-13 08:04:19 -07:00
Eric House
fde50cce32
move timeout interval into config file; cleanup
2013-08-12 07:41:48 -07:00
Eric House
787367071d
show only those devids in the visible games
2013-08-08 19:55:04 -07:00
Eric House
635b948c41
don't drop messages from devices without a devID -- lots of older
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devices are in that boat.
2013-08-08 00:40:32 -07:00
Eric House
01c97c5716
null token is a possibility if message was stored by device connecting
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via tcp and device is now connecting via udp
2013-08-07 21:59:21 -07:00
Eric House
cd9eea665b
oops: still need to register device connecting via tcp so gcm sends
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can work.
2013-08-07 21:36:06 -07:00
Eric House
84b77d4456
log threadid as unsigned int
2013-08-07 21:32:58 -07:00
Eric House
b49486fc3f
cleanup: use constant and add/use isUDP()
2013-08-07 21:31:10 -07:00
Eric House
bac947d780
don't remember tcp-based addresses. Fixes problem when a device
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switches from tcp- to udp-based connection.
2013-08-07 21:04:05 -07:00
Eric House
91c82d9874
tweak logging to match format gdb prints
2013-08-07 21:03:11 -07:00
Eric House
6dbabaa319
cleanup
2013-08-07 21:02:47 -07:00
Eric House
470dbb5304
oops: still remove address from set tracked if it's not tcp
2013-08-05 07:50:11 -07:00
Eric House
4ad6696ecc
add delete-on-ack logic to another message sending site, and fix
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assertion failure caused by not providing a client token on messages
being sent.
2013-08-02 22:33:06 -07:00
Eric House
1e35d676bf
change constant name
2013-08-02 07:31:41 -07:00
Eric House
6e14a6d33a
fix leak; remove unused variable
2013-08-02 06:11:08 -07:00
Eric House
8b936ea0ea
iterator is invalid after erase() call, so advance first. Fixes problem valgrind found.
2013-08-02 06:08:41 -07:00
Eric House
a8cc920dcf
new method
2013-08-01 07:49:12 -07:00
Eric House
4ecb0f534d
For a subset of stored messages sent, don't remove from DB until
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they're acked. (This is the goal for all messages sent via UDP, but
will be harder elsewhere in the code.)
2013-08-01 07:48:44 -07:00
Eric House
684effd170
cleanup
2013-08-01 06:12:58 -07:00
Eric House
17b8eae1f1
clean up fetching of stored messages, and excluse those from dead games
2013-07-31 07:24:58 -07:00
Eric House
54c1e0c2ab
drop bogus assert
2013-07-29 17:39:43 -07:00
Eric House
d8a4b5ce29
include udp maxInterval, the number of seconds the relay's configured
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to assume an address is still good when it hasn't heard from it, in
reg response reply, send that reply always, and read and log the new
field on clients. It will eventually be used to implement a
keepalive.
2013-07-29 07:27:30 -07:00
Eric House
cdea106824
change param to simplify code a bit
2013-07-29 06:33:31 -07:00
Eric House
5f9b2e431f
optimization: test address before fetching messages for it
2013-07-28 07:28:32 -07:00
Eric House
9951064439
fetch all stored messages at once to reduce number of DB calls made.
2013-07-25 06:37:53 -07:00
Eric House
6bb2efbbd5
remove mistaken assert
2013-07-24 06:03:50 -07:00
Eric House
41160579ca
remove duplicate
2013-07-23 18:30:08 -07:00
Eric House
bfc617720e
add isCurrent() method on UDP addresses based on how long it's been
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since we've received data from the same source, and use to drop
packets in response to reads that are older than when the test says
the endpoint of the address changed.
2013-07-23 06:21:57 -07:00
Eric House
572d3596ae
add heretofore undocumented config
2013-07-23 06:18:17 -07:00
Eric House
ceacbc2cbe
fix formatting error
2013-07-23 06:17:35 -07:00
Eric House
acca4d14d4
new files to track how long it's been since data's been received from
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a UDP address. The idea's that when there's too long a gap the
address has likely been recycled and we shouldn't send replies to
packets received before the reset.
2013-07-22 07:26:14 -07:00
Eric House
7b18da70db
logging tweak
2013-07-22 06:11:10 -07:00
Eric House
48a2567edf
log contents of incoming udp packets
2013-07-22 06:06:39 -07:00
Eric House
13550865ad
drop packets in queue if they've been there longer than 30 seconds --
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which should be a configurable value.
2013-07-22 06:05:24 -07:00
Eric House
13c234dfab
log when address replaced
2013-07-20 11:59:00 -07:00
Eric House
5d8cd5a17f
recognize already-seen devices. This seems to occasionally fix
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reconnect problems but needs to be studied/tested more -- check logs.
2013-07-20 11:44:00 -07:00
Eric House
464ef49018
add new send_via_udp that may be able to check for address validity
2013-07-20 10:37:38 -07:00
Eric House
792a51a404
change ivar name
2013-07-20 08:33:22 -07:00
Eric House
61992943dd
Add mapping from address to devid in order to catch when an address is
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reused. That required making AddrUnion a class rather than a simple union.
2013-07-20 08:06:14 -07:00
Eric House
32150049e2
assert that we aren't tracking two connected games with the same hid
2013-07-20 06:28:35 -07:00
Eric House
2ce097629f
log contents of udp packets as b64-encoded strings for debugging; off
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by default.
2013-07-18 06:52:07 -07:00
Eric House
06dd9a99a1
better logging
2013-07-17 21:34:52 -07:00
Eric House
3737f19548
better logging
2013-07-17 21:34:27 -07:00
Eric House
972dcfec81
cleanup
2013-07-17 21:33:59 -07:00
Eric House
1d5cf0bea7
don't remember devid unless it's valid
2013-07-17 21:33:36 -07:00
Eric House
d436232800
correctly log b64 dump of return address at record and use sites
2013-07-17 06:38:25 -07:00
Eric House
021d6370f3
drop, rather than asserting about, corrupt packets -- meaning where
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the player counts don't make sense.
2013-07-16 06:40:00 -07:00