xwords/xwords4/relay
Eric House c9406c36ae use a simple array rather than a vector to store currently connected
devices.  It's simpler, searching for hid is faster, and it makes it
easier to detect when we try to add the same device twice.
2013-08-13 08:04:19 -07:00
..
scripts show only those devids in the visible games 2013-08-08 19:55:04 -07:00
.gitignore get started with test/cmdline app to query relay's new proxy interface. 2010-09-16 20:13:24 -07:00
addrinfo.cpp tweak logging to match format gdb prints 2013-08-07 21:03:11 -07:00
addrinfo.h cleanup: use constant and add/use isUDP() 2013-08-07 21:31:10 -07:00
cidlock.cpp log threadid as unsigned int 2013-08-07 21:32:58 -07:00
cidlock.h allow a thread to get a cidlock it already has. 2013-06-17 07:26:54 -07:00
configs.cpp update with all relay/ changes from gtk_multigame. This is what the 2013-02-04 06:08:39 -08:00
configs.h up copyright 2009-07-30 12:54:17 +00:00
cref.cpp use a simple array rather than a vector to store currently connected 2013-08-13 08:04:19 -07:00
cref.h use a simple array rather than a vector to store currently connected 2013-08-13 08:04:19 -07:00
crefmgr.cpp recognize already-seen devices. This seems to occasionally fix 2013-07-20 11:44:00 -07:00
crefmgr.h drop, rather than asserting about, corrupt packets -- meaning where 2013-07-16 06:40:00 -07:00
ctrl.cpp block TERM and INT from all but the main thread. (Pretty much untested; doesn't fix hang-on-SIGINT.) 2010-10-04 20:03:19 -07:00
ctrl.h add missing lock(); track and display uptime of daemon child as well as parent 2009-07-31 12:56:04 +00:00
dbmgr.cpp don't drop messages from devices without a devID -- lots of older 2013-08-08 00:40:32 -07:00
dbmgr.h new method 2013-08-01 07:49:12 -07:00
devid.h update with all relay/ changes from gtk_multigame. This is what the 2013-02-04 06:08:39 -08:00
devmgr.cpp drop bogus assert 2013-07-29 17:39:43 -07:00
devmgr.h Add mapping from address to devid in order to catch when an address is 2013-07-20 08:06:14 -07:00
http.cpp get rid of mapping of socket->game_connection, which will not work 2013-01-12 16:09:24 -08:00
http.h serve http view from cached data and make cache refresh rate 2009-08-21 12:32:57 +00:00
lstnrmgr.cpp fix compile errors due to stricter compiler post debian upgrade 2013-05-29 06:36:54 -07:00
lstnrmgr.h add second class of socket to be listened on, meant for per-device 2010-08-12 06:42:33 -07:00
Makefile new files to track how long it's been since data's been received from 2013-07-22 07:26:14 -07:00
mlock.h up copyright 2009-07-30 12:54:17 +00:00
permid.cpp Store start time as time_t rather than string. 2009-09-26 14:05:51 +00:00
permid.h Store start time as time_t rather than string. 2009-09-26 14:05:51 +00:00
rq.c rq is hanging, so set timeouts on its blocking sockets 2013-06-26 00:27:55 -07:00
states.cpp update with all relay/ changes from gtk_multigame. This is what the 2013-02-04 06:08:39 -08:00
states.h update with all relay/ changes from gtk_multigame. This is what the 2013-02-04 06:08:39 -08:00
timermgr.cpp give timers ids so can be tracked in logs 2013-06-22 05:56:27 -07:00
timermgr.h give timers ids so can be tracked in logs 2013-06-22 05:56:27 -07:00
tpool.cpp oops: still remove address from set tracked if it's not tcp 2013-08-05 07:50:11 -07:00
tpool.h rather than invalidating socket in AddrRec when it's closed, add a 2013-06-21 06:05:26 -07:00
udpack.cpp move timeout interval into config file; cleanup 2013-08-12 07:41:48 -07:00
udpack.h move timeout interval into config file; cleanup 2013-08-12 07:41:48 -07:00
udpager.cpp move timeout interval into config file; cleanup 2013-08-12 07:41:48 -07:00
udpager.h move timeout interval into config file; cleanup 2013-08-12 07:41:48 -07:00
udpqueue.cpp cleanup: use constant and add/use isUDP() 2013-08-07 21:31:10 -07:00
udpqueue.h drop packets in queue if they've been there longer than 30 seconds -- 2013-07-22 06:05:24 -07:00
xwrelay.conf_tmplate move timeout interval into config file; cleanup 2013-08-12 07:41:48 -07:00
xwrelay.cpp null token is a possibility if message was stored by device connecting 2013-08-07 21:59:21 -07:00
xwrelay.css Add an http interface (read-only web console). 2009-02-28 16:15:59 +00:00
xwrelay.h change constant name 2013-08-02 07:31:41 -07:00
xwrelay.sh track bytes sent per device rather than per game 2013-06-27 06:23:15 -07:00
xwrelay_priv.h add delete-on-ack logic to another message sending site, and fix 2013-08-02 22:33:06 -07:00