Allan Nordhøy
f8829e9bdb
Translated using Weblate (Catalan)
...
Currently translated at 92.4% (719 of 778 strings)
2019-09-29 15:55:52 +02:00
Allan Nordhøy
7d125a95e8
Translated using Weblate (Japanese)
...
Currently translated at 100.0% (778 of 778 strings)
2019-09-29 15:55:51 +02:00
naofum
9b04d4b90b
Translated using Weblate (Japanese)
...
Currently translated at 100.0% (778 of 778 strings)
2019-09-23 15:27:52 +02:00
naofum
de430bddb5
Translated using Weblate (Japanese)
...
Currently translated at 89.6% (697 of 778 strings)
2019-09-21 12:27:50 +02:00
naofum
e69d9bcab9
Translated using Weblate (Japanese)
...
Currently translated at 73.3% (570 of 778 strings)
2019-09-19 11:27:38 +02:00
Wee
947683eeab
Translated using Weblate (German)
...
Currently translated at 99.7% (776 of 778 strings)
2019-08-31 10:23:46 +02:00
Allan Nordhøy
1fb0788eb3
Translated using Weblate (Norwegian Bokmål)
...
Currently translated at 82.8% (644 of 778 strings)
2019-08-22 08:23:41 +02:00
Allan Nordhøy
c64ec34eb9
Translated using Weblate (English)
...
Currently translated at 100.0% (778 of 778 strings)
2019-08-22 08:23:38 +02:00
Andreas Kleinert
b1a0258b49
Translated using Weblate (German)
...
Currently translated at 100.0% (778 of 778 strings)
2019-08-09 22:22:50 +02:00
Allan Nordhøy
04bd0df344
Translated using Weblate (Norwegian Bokmål)
...
Currently translated at 82.0% (638 of 778 strings)
2019-08-04 01:22:36 +02:00
Allan Nordhøy
f8743e56e7
Translated using Weblate (English)
...
Currently translated at 100.0% (778 of 778 strings)
2019-08-04 01:22:35 +02:00
Allan Nordhøy
bef208ee3b
Translated using Weblate (Norwegian Bokmål)
...
Currently translated at 81.5% (634 of 778 strings)
2019-08-01 07:10:56 +02:00
WaldiS
fcd5194062
Translated using Weblate (Polish)
...
Currently translated at 95.1% (740 of 778 strings)
2019-08-01 07:10:55 +02:00
Hosted Weblate
a102d1710a
Merge branch 'origin/android_translate' into Weblate.
2019-07-30 07:35:13 +02:00
Elizabeth Sherrock
ca56f18608
Translated using Weblate (Chinese (Simplified))
...
Currently translated at 5.4% (41 of 764 strings)
2019-07-30 07:35:12 +02:00
WaldiS
6291a7fde7
Translated using Weblate (Polish)
...
Currently translated at 92.5% (707 of 764 strings)
2019-07-30 07:35:09 +02:00
WaldiS
b0ea3a3be8
Translated using Weblate (Polish)
...
Currently translated at 90.6% (692 of 764 strings)
2019-07-21 23:06:35 +02:00
Eric House
0f00997928
hide show-fcm-receives pref when FCM not built in
...
I just spent an hour trying to understand why fcm wasn't working against
the f-droid build. This should make that less likely to happen again.
2019-07-07 13:00:06 -07:00
Eric House
22f697cd37
remove option to use backwards-compatible smsproto
...
Everybody should have upgraded by now...
2019-07-07 13:00:06 -07:00
Eric House
18e1f001a0
Merge remote-tracking branch 'weblate/android_translate' into android_translate
2019-07-07 12:59:15 -07:00
Joan Montané
7a3c646a3e
Translated using Weblate (Catalan)
...
Currently translated at 97.1% (742 of 764 strings)
2019-07-04 10:01:10 +02:00
Elizabeth Sherrock
f7012e327f
Translated using Weblate (Chinese (Simplified))
...
Currently translated at 0.0% (0 of 764 strings)
2019-07-02 05:00:40 +02:00
Elizabeth Sherrock
b4de8911fc
Added translation using Weblate (Chinese (Simplified))
2019-07-01 04:05:24 +02:00
Eric House
2700ba3376
add next-up to changelog
2019-06-29 22:52:07 -07:00
WaldiS
579d0114c4
Translated using Weblate (Polish)
...
Currently translated at 89.9% (687 of 764 strings)
2019-06-29 22:39:12 -07:00
Eric House
411707a3a1
fix NPE with empty wordlist (and add note for Greek)
2019-06-29 16:44:38 -07:00
Eric House
7bc6bf31e8
fix rare crash with synchronized
...
When I started opening a lot of games at the same time hit a race
condition that synchronized fixes. Duh. Since two similiarly used
variables with the same name confused me, changed that too.
2019-06-27 11:18:07 -07:00
Eric House
4aa7d67d24
honor comms_getAddrDisabled for relay invite sends
...
It still isn't for other conn-via types, nor for relay invite receipts
that don't go through comms.
2019-06-26 14:08:55 -07:00
Eric House
7809591de5
fix crash with env not being set for dict iter thread
2019-06-24 11:59:48 -07:00
WaldiS
e001f0c31f
Translated using Weblate (Polish)
...
Currently translated at 89.9% (687 of 764 strings)
2019-06-23 22:00:30 +02:00
Eric House
42e3ccef50
remove unused strings
2019-06-23 11:40:33 -07:00
Eric House
84b121ee4c
fix path (still doesn't seem to work)
2019-06-23 11:29:29 -07:00
Eric House
b3e197dd59
tweak change note
2019-06-23 11:16:15 -07:00
Eric House
ef1746632b
cleanup
2019-06-23 11:12:27 -07:00
Eric House
b9df279cd5
Merge branch 'android_translate' into android_branch
2019-06-23 11:05:10 -07:00
Eric House
c2c6312e91
include service delay stats for DEBUG builds
...
A start at determining of often there's a problem with Service not
scheduling work quickly enough.
2019-06-23 10:20:16 -07:00
Eric House
5bce759d32
fix race condition leading to NPE
2019-06-23 10:20:16 -07:00
Eric House
4f63ad3b83
wip: cleanup (not related to duplicate)
2019-06-23 10:20:16 -07:00
Eric House
ba363fdbc9
offer to email when unable to lock game
...
Only on non-shipping builds. This is attempting to catch a non-repro
lock-forever I'm trying to fix.
2019-06-23 10:20:16 -07:00
Eric House
c72e97e0f6
add support for 64-bit ARM
...
Add a third processor type to the .so, and fix first compile-time
warnings and then a few dumb bugs based on assumptions about ptr sizes.
Works to play networked games and browse wordlists, but is not
extensively tested and needs to be before release.
2019-06-23 10:20:16 -07:00
Eric House
ce26696a37
assert refcount never climbs after reaching 0
...
Looking for a common but not-yet-reproducible situation where the
gamelock gets stuck preventing a game from being opened, usually related
to a move arriving. One thing that looked wrong is it seemed possible to
have the refcount drop to 0 then get increased again, causing somebody
to thing he has a lock when it's actually unlocked. So assert to try to
catch that case (and synchronize to make it much harder.)
2019-06-23 10:20:16 -07:00
Eric House
b50bc145af
show SMS status in (fixes always-red indicator)
...
(Not duplicate-specific)
2019-06-23 10:20:16 -07:00
Eric House
37ebf508e5
add DBUtils utility for saving/restoring Serializables
2019-06-23 10:20:16 -07:00
Eric House
78f1ba6dde
fix npe sending relay invites to self
...
Needed to handle the case where both are null. Can't reproduce this in
release builds so likely doesn't justify a new release.
2019-06-23 10:20:16 -07:00
Eric House
b63ba3e843
show toast when dropping duplicate invite if DEBUG
...
I forget to enable that option too often. (No impact on release builds.)
2019-06-23 10:20:16 -07:00
Eric House
a9eff12074
remove exif data from image files
...
command: find . -name '*.jp*g' -o -name '*.png' | xargs exiftool -all=
Did this because fdroid is complaining about metadata and I can't see
any obvious changes in the appearance of the app, but it's not
well-considered. Back this out if there are problems.
2019-06-23 10:20:16 -07:00
Eric House
266765405b
try to fix assertion by catching null UDP socket
...
I think there's a rare race condition here. Assuming it results from a
bad network state rather than two sends coming too quickly, respond to
not having a connection by killing the thread so the next send will
retry.
2019-06-23 10:20:16 -07:00
Eric House
c6c8e4209f
add more logging around failure-to-open-intent
2019-06-23 10:20:16 -07:00
Eric House
cf4a7d91a0
try harder to respond to an intent with a rowID
...
Failure to immediately get a lock for a rowID in an intent meant that
other intent processing kicked in, and might have done the wrong
thing. So now if there's a rowid in it we try nothing else. And we use
the GameLock callback mechanism to deal with the case where it's
temporarily unavailable, as it will be when an incoming move is being
dispatched to it.
2019-06-23 10:20:16 -07:00
Eric House
2827526466
up strings for new release
2019-06-23 10:20:16 -07:00