Commit graph

573 commits

Author SHA1 Message Date
ehouse
3e4fe7c795 Make much smaller .ico file by hand using GIMP, and check it in. png
files are inputs to that process but not used in the build until I
figure out how to script building the .ico.
2008-10-26 21:05:44 +00:00
ehouse
9ac6b1be7a Tray cannot be exactly same height as cells as it has thicker borders.
Reserve that difference from calculation of cell height so tray will
pick it up later.
2008-10-26 15:01:05 +00:00
ehouse
1b2f867e2f Add a 16x16 icon. Remove the .ico file from svn, adding instead the
three .png files from which it's built.  Build now depends on icotool,
which is in Debian and so not a problem.  The resulting .ico is
probably 3x the size built with winders tools, so eventually I should
fix icotool or nag its author.
2008-10-25 21:59:46 +00:00
ehouse
552a6a5560 Get rid of string constants referencing \My Documents, using instead
SHGetSpecialFolderPath.  Cache the result of calling it.  Note that
mingw SHGetSpecialFolderPath headers define SHGetSpecialFolderPath as
SHGetSpecialFolderPathW which isn't in the library; hack around that.
2008-10-25 18:08:36 +00:00
ehouse
a4eb339c59 wince support for Rem: focus and showing remaining tiles 2008-10-24 09:05:13 +00:00
ehouse
f1a975c106 Save games in different directory for debug version to prevent
crashing when opening wrong-format files.
2008-10-24 08:36:44 +00:00
ehouse
9b75a4e4e8 change name of platform in about box 2008-10-24 08:35:50 +00:00
ehouse
76688cd706 Fix bug: tray too short on large screen. Always make tray a multiple
of cell size when possible, using minimum when needed.
2008-10-20 01:24:59 +00:00
ehouse
1bb0217785 Send message on back key only when coming up, not going down, to
prevent double-dismiss of dialogs.
2008-10-18 19:38:31 +00:00
ehouse
ff0bbb7c54 Remove overdesigned edit-control-caching mechanism in favor of just
asking if the current focus owner is an edit control.
2008-10-14 05:25:15 +00:00
ehouse
be93f274ee Walk dialog's controls and make a list of Edit controls so that dialog
procs don't have to pass them in.  Compare handles rather than IDs.
2008-10-13 05:46:45 +00:00
ehouse
20bcdea816 Trapped back key should exit dialog even if it has an edit control if
that control does not have focus.  Do that.  And since I can't figure
out how to use APIs available in CE to find edit controls dynamically
each dialog proc has to pass its IDs in.  May fix that later, in which
case ceDlgSetEdits() should be removed.
2008-10-13 01:26:20 +00:00
ehouse
6b6d5d79d0 Remove logging; add WM_ constants for message logging. 2008-10-13 01:22:58 +00:00
ehouse
cfb42822e4 Test (including a hack on undocumented bits in WM_HOTKEY's lParam)
whether back key resulted in a focus undive, and if it didn't, quit
the app.  Not quitting would best be done using SHNavigateBack, but
cegcc doesn't seem to have that.  And even the default behavior,
without messing with back keys at all, is to minimize, which means you
can't delete the .exe later without soft reset.  That may be my bug,
but for now we're exiting.
2008-10-13 01:17:13 +00:00
ehouse
af6a7970a2 add 22x22 icon for smartphone 2008-10-13 01:05:42 +00:00
ehouse
3bbf428485 Fix bug: don't delete current game name when user might still cancel
new game creation.
2008-10-11 23:56:04 +00:00
ehouse
dd0f688b92 first cut at script to produce zipfile and readme 2008-10-11 22:59:18 +00:00
ehouse
e35a0c5e79 mark debug-only formals and wrap in #defines to fix compile-time
warnings of clean wince build.
2008-10-11 17:58:43 +00:00
ehouse
4f11e4270e inval font cache when new dict has different chars; use cell size as a
minimum font heigth for tray; darken default player 4 color for better
contrast.
2008-10-11 16:53:22 +00:00
ehouse
373a931b3e drawing tweaks: better test for wide short tray tile; don't inval
scroll rects unless focus shifting.
2008-10-09 12:12:25 +00:00
ehouse
b25f20587a get rid of excessive logging 2008-10-09 12:07:30 +00:00
ehouse
8c9cfc358a Modify layout code to keep cells close to square when possible,
leaving significant border space on highly rectangular screens.
2008-10-08 04:42:16 +00:00
ehouse
ab1cc03e41 Draw focussed scrollbar using WM_CTLCOLORSCROLLBAR. Onlyworks on
Win32, so keep old method for Wince.
2008-10-07 04:00:37 +00:00
ehouse
2bc132627f Set aside portion of scrollbar rect above and below it and color that
with focus color when the scrollbar has keyboard focus.  This should
help users figure out how one-handed nav works.  Better would be to
override background color of the scrollbar and draw it full-sized, but
I havne't figured out how.  This is good enough for beta.
2008-10-01 08:31:43 +00:00
ehouse
9289df31a0 add width x height to title bar correctly (debug w32 only) 2008-09-29 05:07:35 +00:00
ehouse
305e9891e1 put dictionary in place if none there 2008-09-29 05:06:24 +00:00
ehouse
658a8f91fa Draw divider using player color, not always black. 2008-09-28 17:55:27 +00:00
ehouse
79bb886495 Two large changes. First, layout board etc. based only on screen
dimensions and one constant giving the minimum height of a cell.
Replaces a bunch of constants that didn't scale to different sized
screens well.  Second, add the vertical scrollbar into the focus
rotation.  Once I have it showing that it's focussed it'll be easier
to figure out how to scroll the screen.
2008-09-28 17:50:04 +00:00
ehouse
0f3752ee12 Script for testing a bunch of Wince device resolution under Wine. 2008-09-28 17:38:18 +00:00
ehouse
d2afc68ba8 Fix nasty crashers: restore previous game when unable to open new,
e.g. because it was created with a dict that's no longer available (in
which case warn to that effect.)
2008-09-28 16:48:30 +00:00
ehouse
a72e4d0c13 comments and assertions 2008-09-28 16:47:11 +00:00
ehouse
5ea12405c0 clean up tile-picker dlg 2008-09-27 15:58:07 +00:00
ehouse
c1c7c34f84 Add more WM_ constants 2008-09-27 15:15:14 +00:00
ehouse
cac8497e3f Improve the font dialog 2008-09-27 15:10:53 +00:00
ehouse
949a67b15f {G|S}etWindowLong -> {G|S}etWindowLongPtr as per MSDN docs 2008-09-27 15:05:26 +00:00
ehouse
a9d255592a cleanup: name changes; don't measure the same glyph twice. 2008-09-18 03:50:04 +00:00
ehouse
ed12a83a34 bug fix: check which combo is generating events rather than assume all
are meant to change number of players.
2008-09-18 03:48:29 +00:00
ehouse
eea0f9e925 Check in files forgotten before: simple font browser. 2008-09-18 03:47:04 +00:00
ehouse
299beddc77 cleanup; to get better idea of what fonts are available on smartphone
add rough font chooser dialog.  Is commented out and not meant to
ship.
2008-09-17 04:19:20 +00:00
ehouse
1b48b64cea move logLastError 2008-09-14 16:06:51 +00:00
ehouse
6759fa8601 plug leak: DeleteObject can't nuke an object CE didn't create 2008-09-14 16:06:18 +00:00
ehouse
783b3a2860 move logLastError 2008-09-14 16:01:28 +00:00
ehouse
dfd61caf25 remove unused defines 2008-09-14 14:38:16 +00:00
ehouse
9b3974b9cb Up copyright date. 2008-09-14 14:37:44 +00:00
ehouse
4a6be0dafb Up beta version; fix sizes to avoid clipping on some CE devices. 2008-09-14 14:36:31 +00:00
ehouse
234c2971a1 Extend use of fitted fonts to scoreboard, allowing scoreboard to have
non-constant size eventually.
2008-09-13 15:24:23 +00:00
ehouse
25c59a25e7 Pass streams to cedraw on save and restore, adding version flag for
backward compatibility.  Within cedraw, save cached font info to
remove the visible delay on startup.
2008-09-10 12:18:30 +00:00
ehouse
87ce5f06d4 Reduce parameter count. No logic change. 2008-09-10 11:57:30 +00:00
ehouse
7299675adc In case where board can't fully fill screen, track the rects on either
side and erase them when they're invalidated.  When seeking best-fit
font, pull glyphs to measure from dictionary rather than assuming
A-Z. Speed font measuring code by passing over all glyphs only once,
noting tallest and lowest-extending then measuring only those two as
smaller sizes are tried.  This *may* make the process fast enough that
I don't need to cache the information across boots: need to try on
real hardware.
2008-09-09 12:31:02 +00:00
ehouse
462bc96868 logRect utility 2008-09-09 12:20:45 +00:00
ehouse
181e880d8d Add listeners to model so board can be notified whenever dictionary
changes.  Pass dict into draw via new API, removing it from the
draw_begin calls.
2008-09-05 12:11:37 +00:00
ehouse
9be9842e48 Make CEDrawCtx def private; erase background when OS invalidates it.
This gets rid of what's visible behind the board when it's not
full-screen width, but causes a lot of flashing.  Better will be to
make board.c own an entire rectangle and to decide board dimensions
itself.
2008-09-01 15:10:28 +00:00
ehouse
226f1ea470 Shrink scoreboard a bit. Goal's to not needs scrolling on small
screens, but still needs work.
2008-09-01 15:07:46 +00:00
ehouse
a5c0509b38 Pick fonts based on actual size of the subset of glyphs we'll use.
This allows a better fit without hard-coding offsets.  It also takes
considerable time at startup, so either the algorithm has to be
improved or I need to cache the data as part of prefs (and delete it
when switching between landscape and portrait on devices that allow
that.)
2008-08-30 18:55:20 +00:00
ehouse
4fb1e05b3a Get rid of cute-but-confusing feature whereby the menuitem to which
the left softkey is set is removed from the right key's menu.  More
important is that menu-9-6 always mean "exit".
2008-08-27 12:38:01 +00:00
ehouse
84758c8be2 Go back to using combobox on PPC but keep spinners on Smartphone.
Meaning: both exist in the resource, and at runtime we disable the
unwanted one and lookup IDs and sometimes window messages in order to
operate on 'em.  Also, spinners send WM_NOTIFY messages, so handle
that.  Current implementation is a bit of a hack but works.
2008-08-27 12:16:33 +00:00
ehouse
11ca0d54d0 Fix cached pen remaining after color preference changed. 2008-08-02 14:35:40 +00:00
ehouse
ee820361e2 Replace dropdowns in limited-hint dialog with spinners. Combine flags
for spinners into a macro to guarantee all same.
2008-08-01 11:13:13 +00:00
ehouse
6a6ce44a59 fix major leakage by closing one game before opening another. 2008-08-01 10:47:32 +00:00
ehouse
38314f2a2e fix scrollbars now that I finally understand what nPage is supposed to be. 2008-08-01 10:37:52 +00:00
ehouse
da03309bb6 fix drawing on 320x320 devices by forcing Wince to treat them as 320x320. 2008-07-30 04:08:45 +00:00
ehouse
b99aaa826b add game names in sorted order 2008-07-28 05:02:39 +00:00
ehouse
d61b63986b fix typo 2008-07-28 05:02:11 +00:00
ehouse
bff4b573c9 Fix drawing of divider -- is too narrow to shrink horizontally so do so vertically; implement warnf with a dialog. 2008-07-24 04:16:48 +00:00
ehouse
0e31d4d33c Draw top-level board and tray focus as rect (like palm) rather than by
shading certain tiles/cells.  Up version number.  Change capitalization.
2008-07-20 16:33:19 +00:00
ehouse
bc522c1acc nuke unused variable 2008-07-20 16:31:50 +00:00
ehouse
89edef9c18 change API for drawing divider so it can be focussed as well as
selected.  Being using that information in palm and wince.  For GTK,
use color rather than ugly black rects to indicate focus.
2008-07-17 05:03:01 +00:00
ehouse
b265e3fa18 Implement dup, delete and rename buttons in saved games dialog.
Differs from Palm in having no edit field.  Rather, a separate dialog
comes up to get the new name.  Rather than reload the spinbox with a
new set of saved games after an action, just close and reopen the
dialog.
2008-06-26 04:17:14 +00:00
ehouse
9ca72bd61a Use GetModuleFileName to find dictionaries in same directory as executable. Replace cute attempt to cons up list of possible dict locations with a string in a resource. Get rid of two-year-old code explaining a change in where dicts live. Fix typo putting 4K buffer on stack. 2008-06-13 05:25:20 +00:00
ehouse
c521195554 Up version of APIs being used. Using non-hex may have been a mistake
anyway.  Remove locally defined function that's available with higher
version.
2008-06-07 15:59:56 +00:00
ehouse
51a42ce2a2 Cleanup: fix for win32; remove constants that belong in cegcc; etc. 2008-06-07 14:42:20 +00:00
ehouse
5e06c72f5d Finally fix scroll-follows-focus for color edit dialog (the tallest).
Trick was to add BS_NOTIFY property to dialog controls and look for
the WM_COMMAND->BN_SETFOCUS message.
2008-06-07 14:40:05 +00:00
ehouse
662bc9ec5f for win32, look for dicts locally. 2008-06-07 13:46:27 +00:00
ehouse
588c16d45f rename and reorganize/simplify dialog-handling code common to all
dialogs, handling scrolling and backspace key (smartphone only) and
scroll-by-focus in a single place.
2008-06-05 04:29:28 +00:00
ehouse
7da66696ed Fix dictionary-search code to look in top-level temporary directories
rather than hard-coded "SD Card" etc. to work in non-English cases;
fix password dialog to fit, and simplify it; fix backspace on
smartphone for all dialogs with EDIT fields to actually backspace
rather than exiting app; and in main window have it raise focus.  This
change requires SHSendBackToFocusWindow(), which is not yet in cegcc.
Until I get a patch accepted this breaks wince builds.
2008-05-31 22:07:29 +00:00
ehouse
2dceb054b8 Move to new cegcc, whose tools have slightly different name. 2008-05-26 00:47:40 +00:00
ehouse
7b781b9ff1 set background color in timer, preventing flash of color when focus on scoreboard. 2008-05-25 15:54:34 +00:00
ehouse
3d7595fb2c clip so arrow doesn't overwrite cell border on smartphone with small cells. 2008-05-25 15:31:54 +00:00
ehouse
7821a4c5e5 Prevent Pts in temp score display from overwriting number: draw it
first, and use a font the right size.
2008-05-25 15:08:59 +00:00
ehouse
41192e60a0 cleanup: remove dead function; move variables closer to where used 2008-05-25 15:08:03 +00:00
ehouse
467f93ce4f Don't include mingwm10.dll in .cab. Doesn't seem to be needed. 2008-05-12 02:51:22 +00:00
ehouse
1d5446bfdf Trying to give smartphone users way to use keypad to move tiles to
board.  Enabling key-to-text works, but constants to turn it off
aren't in cegcc.  So for b2 add a quick hack where 1 means first tile
in tray, 7 means last (rightmost).  Enable and test on gtk.
2008-05-11 20:29:43 +00:00
ehouse
90a10345b8 Fix trade window draw and timer draw by setting clip rect. Change
softkey to turnDone when trading.  Tweak trade-related user messages.
2008-05-11 15:25:04 +00:00
ehouse
2744bcef97 Work around what appears to be smartphone bug where grouped radio
buttons are not kept in sync by manually unchecking one when the
other's selected. Also add terminating WS_GROUP bits; they're supposed
to be there, but did not help.
2008-05-11 13:58:04 +00:00
ehouse
255592ddec remove unnecessary memset 2008-05-11 13:55:58 +00:00
ehouse
f24965c093 Make prefs dialog narrower so fits smartphone screen. 2008-05-10 22:33:07 +00:00
ehouse
cba5a023d1 fix win32 build 2008-05-10 21:11:54 +00:00
ehouse
3b1d566eed Fix color edit dialog itself. Shrink to fit smartphone screen. And
use another owner-drawn button for the sample so it can be located in
the resource file.
2008-05-10 21:09:12 +00:00
ehouse
bec57181ed Work around apparent limitation to smartphone/ppc, that ownerdraw
buttons don't generate WM_MESSAGE events and ownerdraw static controls
don't get drawn: have one disabled ownerdraw button as the color
sample and a real button to trigger the edit.
2008-05-10 18:41:16 +00:00
ehouse
44186e220d Use SHInitDialog on smartphone to create fullscreen dialogs. Move
test for smartphone into util functions so can't forget it.  This
fixes scrolling on smartphone.
2008-05-10 15:42:52 +00:00
ehouse
8a6df572ae add some consts. 2008-05-06 12:49:37 +00:00
ehouse
d7d8c054b2 Clean up saved games dialogs, and remove (temporarily) controls that
won't do anything for b2.  Rename a couple of structs.
2008-04-13 17:14:16 +00:00
ehouse
536de24e1d Put game name in title bar on launch as well as after opening saved
game.  Clear when opening unnamed/defaultnamed game
2008-04-13 17:01:09 +00:00
ehouse
37af03cae3 Set clip rect before scrolling screen. Fixes bug where scroll forced
by hint left board drawn incorrectly.
2008-04-12 19:29:20 +00:00
ehouse
39212dcde2 Fix drawing of cursor arrow by moving the clip rect. 2008-04-12 15:47:15 +00:00
ehouse
f1ec47aa93 force miniwindow entirely onto board even if natural position is on
tray; fix overdrawing onto miniwindow by making timer proc return a
boolean and only redrawing (on wince) when it's true.
2008-04-12 15:36:31 +00:00
ehouse
72457bf28c add ability to scroll the board by dragging it. add new method
util_altKeyDown to allow user to choose between scrolling board and
dragging the hint rect when both are possible.  add adjustYOffset;
make it and board_setYOffset more tolerant of out-of-bounds inputs and
use that to simplify calling code.
2008-04-08 03:55:53 +00:00
ehouse
f7c48a729f shorten dialog 2008-04-02 03:51:12 +00:00
ehouse
120592324a remove excessive logging 2008-04-02 03:50:55 +00:00
ehouse
95f26fe5c3 Remove params from ceDlgSetup and ceDoDlgFocusScroll; use the right
message to fetch text from listbox on CE.
2008-03-31 00:26:18 +00:00