Eric House
c008f55133
add invite button only if I'm a host and am missing players
2014-11-12 06:52:40 -08:00
Eric House
6f07098cf3
return succes from server_initClientConnection()
2014-09-14 13:42:11 -07:00
Eric House
7135e30fe9
add missing ifdef
2012-11-01 07:58:36 -07:00
Eric House
c69dbda36f
add new game_changeDict() and enough gtk code to test it.
2012-10-23 19:06:00 -07:00
Eric House
e90c5ee94f
pass index of resigning player into util_notifyGameOver. Not yet
...
passed into java.
2012-10-09 05:31:12 -07:00
Eric House
94103a4212
track time of most recent turn start, and include it in summary table.
2012-09-27 06:55:46 -07:00
Eric House
8f04bfadaf
modify engine score ranking to include estimate of bonus to be earned
...
if all tiles are used (ending the game and triggering penalties for
other players.) Changes are protected by compile-time flags currently
not turned on.
2012-07-29 08:35:08 -07:00
Eric House
0b1a9a67fe
add param to server_handleUndo to prevent it from undoing all moves in
...
robot-vs-robot game, which is the wrong thing to do during a test
simulating play.
2012-05-24 22:25:30 -07:00
Eric House
f51c0b39e6
use const where possible for game_writeToStream and others it calls.
...
No other code changes.
2012-03-11 18:28:14 -07:00
Andy2
4eee7f8aa7
Pass selected tiles into new util function, and from there into java
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world, so confirming query can include them.
2011-10-19 18:34:26 -07:00
Andy2
35a0a3a291
passing pool into word-listing code a mistake as it put tiles back
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when undoing and so the pool grew each time. Fix, and remove server
API as it's unneeded.
2011-09-22 06:41:48 -07:00
Andy2
43e8bd7879
formatting only
2011-09-18 19:05:29 -07:00
Andy2
9eacdb3856
add server_listWordsPlayed, and implement via function in model.c that
...
uses existing stack and undo features to run a WordNotifierInfo over
some number of scoring passes to gather the words seen. Seems to work
as tested from gtk version. Now need to try from android....
2011-09-18 17:20:01 -07:00
Andy2
89911ecaa4
add server_getMissingPlayers to return a bitvector indicating players
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not yet received on device. Meant to be included in summary. I'm not
happy with how much code it took to figure this. I don't know
server.c all that well any more.
2011-05-19 22:48:21 -07:00
Eric House
61b228f189
implement simple chat on top of current server-level protocol --
...
meaning it'll work on any tranport but relay doesn't know about it.
(If relay knew about it I could send a "shutting down for a minute"
message to every connected device, which would be cool. But this is
easier.) Written, BTW, enroute from Seattle with help from beer from
Chris in first class. :-)
2010-10-03 18:11:51 -07:00
ehouse
f749fdd560
Remove all tabs. No code changes.
2008-05-31 03:26:16 +00:00
ehouse
3f111c5657
name change only: Connectedness becomes DeviceRole
2007-02-02 08:34:37 +00:00
ehouse
92485783af
update email address in header comments: no code change
2006-01-08 01:25:02 +00:00
ehouse
c9f60e758c
don't instantiate comms unless it'll be used. Internally it has no
...
idea it's not supposed to connect to relay otherwise.
2005-03-25 03:11:54 +00:00
ehouse
a4938db8fe
server_formatRemainingTiles and server_formatDictCounts
2004-11-06 02:46:08 +00:00
ehouse
5776da0b93
first checkin
2003-11-01 05:35:29 +00:00