Commit graph

2373 commits

Author SHA1 Message Date
ehouse
6a5454ad74 gtk/ncurses support for Rem: focus and showing remaining tiles. Also
rewrite gtkask to use gtk_message_dialog and add sigint handler.
2008-10-24 09:07:30 +00:00
ehouse
a4eb339c59 wince support for Rem: focus and showing remaining tiles 2008-10-24 09:05:13 +00:00
ehouse
3b28583d0d track focus on Rem: region of scoreboard in addition to players' score
areas, pass into draw whether to show it highlighted, and fire a util
method when it's clicked on.  Intent is that platforms show the
remaining tiles dialog.
2008-10-24 08:56:20 +00:00
ehouse
f1a975c106 Save games in different directory for debug version to prevent
crashing when opening wrong-format files.
2008-10-24 08:36:44 +00:00
ehouse
9b75a4e4e8 change name of platform in about box 2008-10-24 08:35:50 +00:00
ehouse
bc8ebcc1b2 use three bits for scoreboard cursor in anticipate of making Rem selectable. 2008-10-21 03:19:54 +00:00
ehouse
1fb537ba41 back out 2245: having scrollbar be focusable is a better way of allowing scrolling than overloading cursor movement; scroll cursor onscreen when diving and it is off 2008-10-20 02:23:17 +00:00
ehouse
76688cd706 Fix bug: tray too short on large screen. Always make tray a multiple
of cell size when possible, using minimum when needed.
2008-10-20 01:24:59 +00:00
ehouse
1bb0217785 Send message on back key only when coming up, not going down, to
prevent double-dismiss of dialogs.
2008-10-18 19:38:31 +00:00
ehouse
ff0bbb7c54 Remove overdesigned edit-control-caching mechanism in favor of just
asking if the current focus owner is an edit control.
2008-10-14 05:25:15 +00:00
ehouse
be93f274ee Walk dialog's controls and make a list of Edit controls so that dialog
procs don't have to pass them in.  Compare handles rather than IDs.
2008-10-13 05:46:45 +00:00
ehouse
20bcdea816 Trapped back key should exit dialog even if it has an edit control if
that control does not have focus.  Do that.  And since I can't figure
out how to use APIs available in CE to find edit controls dynamically
each dialog proc has to pass its IDs in.  May fix that later, in which
case ceDlgSetEdits() should be removed.
2008-10-13 01:26:20 +00:00
ehouse
6b6d5d79d0 Remove logging; add WM_ constants for message logging. 2008-10-13 01:22:58 +00:00
ehouse
cfb42822e4 Test (including a hack on undocumented bits in WM_HOTKEY's lParam)
whether back key resulted in a focus undive, and if it didn't, quit
the app.  Not quitting would best be done using SHNavigateBack, but
cegcc doesn't seem to have that.  And even the default behavior,
without messing with back keys at all, is to minimize, which means you
can't delete the .exe later without soft reset.  That may be my bug,
but for now we're exiting.
2008-10-13 01:17:13 +00:00
ehouse
af6a7970a2 add 22x22 icon for smartphone 2008-10-13 01:05:42 +00:00
ehouse
3bbf428485 Fix bug: don't delete current game name when user might still cancel
new game creation.
2008-10-11 23:56:04 +00:00
ehouse
dd0f688b92 first cut at script to produce zipfile and readme 2008-10-11 22:59:18 +00:00
ehouse
e35a0c5e79 mark debug-only formals and wrap in #defines to fix compile-time
warnings of clean wince build.
2008-10-11 17:58:43 +00:00
ehouse
c3d23e889d Fix to compile and run for IP-direct case, possibly breaking
heartbeats used over bluetooth.
2008-10-11 17:33:07 +00:00
ehouse
8c6c177c99 flag unusued param to fix compile error; move code used only in
multi-device games inside ifdefs.
2008-10-11 17:30:35 +00:00
ehouse
4f11e4270e inval font cache when new dict has different chars; use cell size as a
minimum font heigth for tray; darken default player 4 color for better
contrast.
2008-10-11 16:53:22 +00:00
ehouse
182db5a396 debug changes: change defines to remove gremlin-only code; add missing constants. 2008-10-11 16:46:08 +00:00
ehouse
1c7455a2e6 Really old change: write struct differently in RFCOMM case 2008-10-11 15:04:11 +00:00
ehouse
b5acad0e35 fix bug: need to reset engine when divider moved via keys as well as
when dragged.
2008-10-10 08:38:23 +00:00
ehouse
373a931b3e drawing tweaks: better test for wide short tray tile; don't inval
scroll rects unless focus shifting.
2008-10-09 12:12:25 +00:00
ehouse
b25f20587a get rid of excessive logging 2008-10-09 12:07:30 +00:00
ehouse
e01f8db17e add function for logging location reached when debugging 2008-10-09 12:04:57 +00:00
ehouse
8c9cfc358a Modify layout code to keep cells close to square when possible,
leaving significant border space on highly rectangular screens.
2008-10-08 04:42:16 +00:00
ehouse
5d7a82a73f Don't choke when words are longer than 15 letters. 2008-10-08 04:37:44 +00:00
ehouse
ab1cc03e41 Draw focussed scrollbar using WM_CTLCOLORSCROLLBAR. Onlyworks on
Win32, so keep old method for Wince.
2008-10-07 04:00:37 +00:00
ehouse
2bc132627f Set aside portion of scrollbar rect above and below it and color that
with focus color when the scrollbar has keyboard focus.  This should
help users figure out how one-handed nav works.  Better would be to
override background color of the scrollbar and draw it full-sized, but
I havne't figured out how.  This is good enough for beta.
2008-10-01 08:31:43 +00:00
ehouse
9289df31a0 add width x height to title bar correctly (debug w32 only) 2008-09-29 05:07:35 +00:00
ehouse
305e9891e1 put dictionary in place if none there 2008-09-29 05:06:24 +00:00
ehouse
658a8f91fa Draw divider using player color, not always black. 2008-09-28 17:55:27 +00:00
ehouse
79bb886495 Two large changes. First, layout board etc. based only on screen
dimensions and one constant giving the minimum height of a cell.
Replaces a bunch of constants that didn't scale to different sized
screens well.  Second, add the vertical scrollbar into the focus
rotation.  Once I have it showing that it's focussed it'll be easier
to figure out how to scroll the screen.
2008-09-28 17:50:04 +00:00
ehouse
0f3752ee12 Script for testing a bunch of Wince device resolution under Wine. 2008-09-28 17:38:18 +00:00
ehouse
d2afc68ba8 Fix nasty crashers: restore previous game when unable to open new,
e.g. because it was created with a dict that's no longer available (in
which case warn to that effect.)
2008-09-28 16:48:30 +00:00
ehouse
a72e4d0c13 comments and assertions 2008-09-28 16:47:11 +00:00
ehouse
b5a823fd93 Fix crash when switching to game with same-language dict: inform draw
even if tile sets the same since old is about to be destroyed.
2008-09-28 16:43:24 +00:00
ehouse
960fee16cc Bug: tap on hidden tray doesn't reveal it (likely new). Fix by always
reversing hidden tray on giving it focus and by finding tray to be
location of pen even when hidden (but only the part not under the
board.)
2008-09-27 16:59:04 +00:00
ehouse
5ea12405c0 clean up tile-picker dlg 2008-09-27 15:58:07 +00:00
ehouse
c1c7c34f84 Add more WM_ constants 2008-09-27 15:15:14 +00:00
ehouse
cac8497e3f Improve the font dialog 2008-09-27 15:10:53 +00:00
ehouse
42ad517e52 When moving cursor within board, scroll board if it's possible to do
so, and only if it is not move the cursor (or if needed to keep it
visible after scroll.)  This makes it easier for users to scroll --
but may not be needed if focussing scrolbar works.
2008-09-27 15:07:48 +00:00
ehouse
949a67b15f {G|S}etWindowLong -> {G|S}etWindowLongPtr as per MSDN docs 2008-09-27 15:05:26 +00:00
ehouse
3ac39b1290 Make new FAA 4.1 the default Spanish dictionary source; build three
dicts (8, 9 and 15) by default (all: target).
2008-09-18 03:55:04 +00:00
ehouse
918c876e13 Require two key events to reveal tray and act on a tile; don't treat
divider as wider (to make it easier to tap on) when keyboard being
used to select.
2008-09-18 03:53:53 +00:00
ehouse
a9d255592a cleanup: name changes; don't measure the same glyph twice. 2008-09-18 03:50:04 +00:00
ehouse
ed12a83a34 bug fix: check which combo is generating events rather than assume all
are meant to change number of players.
2008-09-18 03:48:29 +00:00
ehouse
eea0f9e925 Check in files forgotten before: simple font browser. 2008-09-18 03:47:04 +00:00