ehouse
6d88dc1525
first checked in. Won't work yet.
2004-03-02 06:18:10 +00:00
ehouse
df10e1acd4
add LAUNCHERCATEGORY
2004-03-02 06:16:54 +00:00
ehouse
eec30d4292
#ifdef hint config feature; version now beta 1
2004-03-02 06:00:52 +00:00
ehouse
c5f2c1f211
#ifdef hint config feature
2004-03-02 06:00:29 +00:00
ehouse
508d98d8e0
make rectContainsPt params signed to avoid errors on palm
2004-03-02 05:58:15 +00:00
ehouse
3bc2feb47e
add missing var
2004-03-02 03:26:35 +00:00
ehouse
d48ae1a216
draw_trayBegin returns bool
2004-03-02 03:26:10 +00:00
ehouse
7d403f1ae5
fix reverse-highlighting of cells
2004-03-01 02:31:25 +00:00
ehouse
6a9228bb43
fix arrow movement when board flipped
2004-03-01 02:30:45 +00:00
ehouse
ae9edbb08d
After an undo, set the prev_move bits on the move now on top of the
...
stack so the tiles will get highlighted.
2004-02-29 06:59:37 +00:00
ehouse
be219aaf81
get rid of tabs/fix formatting. No code changes.
2004-02-29 01:08:50 +00:00
ehouse
934777e567
make two-line miniWindows work
2004-02-28 05:25:21 +00:00
ehouse
bd5da24595
fix formatting
2004-02-28 05:23:10 +00:00
ehouse
0bc7948abf
postpone adding text to keep it from showing up highlighted. (Thx to B.T. for the tip.)
2004-02-28 05:21:26 +00:00
ehouse
2024a069ac
add summary when no tiles played too
2004-02-27 06:19:31 +00:00
ehouse
8a1ba5c20e
add ceSetDlgItemFileName
2004-02-27 06:18:21 +00:00
ehouse
a2a6191f77
remove positionDlg; plug leak
2004-02-27 06:13:45 +00:00
ehouse
667c3acc07
tweak dlg style
2004-02-27 06:10:54 +00:00
ehouse
9b79db9b3c
remove positionDlg
2004-02-27 06:09:43 +00:00
ehouse
0d055bd1b8
remove positionDlg; remove .xwd from dict names
2004-02-27 06:09:07 +00:00
ehouse
1545509b81
remove positionDlg; up pendown timer to half second
2004-02-27 06:04:42 +00:00
ehouse
d82b212e56
remove positionDlg
2004-02-27 06:03:37 +00:00
ehouse
4f10119ab6
remove positionDlg
2004-02-27 05:57:06 +00:00
ehouse
791d371b90
guard server_do against reentrance
2004-02-18 04:28:32 +00:00
ehouse
98a87ea4a6
add makeUniqueName for saveas
2004-02-18 04:25:29 +00:00
ehouse
b0210ab672
change how blanks are indicated so one pixel's possible
2004-02-18 04:24:21 +00:00
ehouse
9d80f626d2
add DS_CENTER; up beta version string
2004-02-18 04:23:14 +00:00
ehouse
2a619fdffa
robot turn reports should also be scrollable
2004-02-17 05:00:13 +00:00
ehouse
0244afcde6
make util_userQuery return bool
2004-02-17 04:00:12 +00:00
ehouse
f684ec9461
draw_boardBegin returns bool now
2004-02-17 03:58:40 +00:00
ehouse
b447decb78
fix formatting
2004-02-17 03:56:12 +00:00
ehouse
7742a90722
show which tiles on board are blanks; use tile background for on-board tiles
2004-02-15 23:37:45 +00:00
ehouse
165d6e9c46
use strbox for move confirmation; pass full path to GetSaveFileName
2004-02-14 06:13:18 +00:00
ehouse
b2af413a2a
add FEATURE_TRAY_EDIT
2004-02-14 06:11:17 +00:00
ehouse
28efd8e495
new ids for dlg items
2004-02-14 06:09:45 +00:00
ehouse
5948229ab2
tweak blank dlg; make strbox handle queries
2004-02-14 06:09:19 +00:00
ehouse
3b428dee73
adapt to do queries too
2004-02-14 06:07:52 +00:00
ehouse
06023b3d03
new fields
2004-02-14 06:06:55 +00:00
ehouse
6e84b577e2
fix blank dialog
2004-02-14 06:03:53 +00:00
ehouse
34547f7fb7
drawBegin sig change
2004-02-13 13:54:52 +00:00
ehouse
f40930d73e
fix redraw of tray when minirect disappears
2004-02-13 13:49:25 +00:00
ehouse
ceb34e32c0
remove background from pts display in tray; center arrow; fix draw
...
during multiple hints.
2004-02-13 13:47:37 +00:00
ehouse
ce29cdb1b3
beta 8
2004-02-13 13:28:13 +00:00
ehouse
da2a895b3c
hit-test in divider using bigger rect
2004-02-13 04:47:22 +00:00
ehouse
e3149b0e42
abort draw quickly if platform can't
2004-02-13 04:46:50 +00:00
ehouse
6940f21009
change return type of draw_boardBegin
2004-02-13 04:45:19 +00:00
ehouse
95f7452b35
commented-out experimental draw changes
2004-02-12 04:36:48 +00:00
ehouse
aec1fd1972
Don't call BeginPaint etc when handling WM_PAINT in order to better
...
use inval system in common.
2004-02-12 04:35:10 +00:00
ehouse
cbc449d81f
add invalTilesUnderRect
2004-02-12 04:20:11 +00:00
ehouse
05f3232d0a
export functions
2004-02-12 04:19:27 +00:00
ehouse
6dade8d97f
inval tray when miniwindow disappears
2004-02-12 04:18:38 +00:00
ehouse
6bc3be9711
fix reported bug: when tile placed on arrow and arrow can't move
...
further, hide the arrow so tile can be drawn.
2004-02-10 05:23:32 +00:00
ehouse
982994dce6
Eliminate recursive search of VFS file system in attempt to speed
...
search for dicts.
2004-02-10 05:22:39 +00:00
ehouse
bc4937048c
tweak file opening and saving (incomplete)
2004-01-30 05:48:24 +00:00
ehouse
db9391df36
provide default dict name for first game
2004-01-30 05:46:03 +00:00
ehouse
7226c92adf
move logLastError
2004-01-30 05:45:23 +00:00
ehouse
68e2975472
fix compiler warning
2004-01-29 05:07:10 +00:00
ehouse
3c0c7be7f5
new id for bonus resource
2004-01-29 05:05:37 +00:00
ehouse
49191dee06
fix bug preventing game save; read bonus squares from resource
2004-01-29 04:49:34 +00:00
ehouse
402c45ac7f
Add bonus square resource
2004-01-29 04:47:32 +00:00
ehouse
c1d918dd79
field for board resource
2004-01-29 04:45:53 +00:00
ehouse
f2a252534d
first checkin
2004-01-25 19:22:24 +00:00
ehouse
2928160660
ignore evc++ cruft
2004-01-25 16:53:07 +00:00
ehouse
407a1bc174
tweak about dialog for first sourceforge release
2004-01-25 16:48:09 +00:00
ehouse
354427d33c
fix non-debug compile
2004-01-25 16:47:12 +00:00
ehouse
294bd21097
first checkin
2004-01-25 16:46:33 +00:00
ehouse
cf0bf85af4
first checkin of simply dictionary to make getting started easier
2004-01-25 16:32:28 +00:00
ehouse
a0e82c37eb
first checked in
2004-01-25 14:37:58 +00:00
ehouse
05f2ae79b7
tweak dict-building sanity check
2004-01-25 14:31:34 +00:00
ehouse
c1cde174db
Add test to allow dragging a selected tile.
2004-01-25 14:30:29 +00:00
ehouse
5ffb365510
draw after robot move; fix error opening saved game in STUB_DICT build
2004-01-22 03:21:19 +00:00
ehouse
aea4964feb
always draw arrows in black
2004-01-22 03:20:19 +00:00
ehouse
09f657eef2
make stubbed dict work
2004-01-17 22:10:23 +00:00
ehouse
a22019c928
confirm each dict converted from old format
2004-01-17 19:34:34 +00:00
ehouse
5010dbe1b3
confirm each dict converted from old format; recover from open when
...
none avail.
2004-01-17 19:34:25 +00:00
ehouse
5694e9de3d
first attempt to let others use M$ tools
2004-01-10 18:19:18 +00:00
ehouse
f61eba7fd8
juggle button; partial fix to when to autosave games and when to insist on a name; don't launch multiple instances
2004-01-10 18:11:28 +00:00
ehouse
415713b42e
first cut
2004-01-10 18:06:18 +00:00
ehouse
ce5e7c1238
juggle replaces undo
2004-01-10 18:05:35 +00:00
ehouse
91fc71c4e1
Add juggle button; copyright date fix
2004-01-10 18:03:27 +00:00
ehouse
1ec43c2262
fix tile drawing; move rem string
2004-01-10 18:02:10 +00:00
ehouse
a33abf1a40
return NULL when no dict
2004-01-10 17:59:15 +00:00
ehouse
416bd76667
fix to work with new DAWG flags
2004-01-06 15:56:56 +00:00
ehouse
40d9c99ecb
cleanup
2004-01-06 15:54:18 +00:00
ehouse
2ebb3fc8df
remove foo
2004-01-06 15:52:02 +00:00
ehouse
4f03f6644d
single-= works better on windoze
2004-01-06 05:43:34 +00:00
ehouse
fdfb77abde
binmode for windoze compatibilty
2004-01-06 05:40:39 +00:00
ehouse
18ca2b226e
turn on NEWDAWG for all languages
2003-12-14 19:53:07 +00:00
ehouse
c44d83e413
fix for langs with custom tiles
2003-12-14 19:52:49 +00:00
ehouse
75d2f37d56
fix for two-byte non-7-bit ascii chars
2003-12-14 19:52:21 +00:00
ehouse
c56192f4f1
first checked in
2003-12-14 19:51:44 +00:00
ehouse
bdc95f2669
first checked in
2003-12-14 17:58:42 +00:00
ehouse
d1df5342e4
set new dict variable
2003-12-14 17:55:45 +00:00
ehouse
d051a1b1ed
need to switch two bits in every node when converting old-format
...
dicts.
2003-12-14 17:55:30 +00:00
ehouse
c0b3e8696c
make 6-bit tile indices possible in 4-byte format; better decision
...
whether to go 3- or 4-byte. With this checkin I can no longer build
in the old format (for current shipping Crosswords); may need to fix
that if don't release new soon.
2003-12-14 17:54:09 +00:00
ehouse
997f0884cc
new macros for new dawg node format
2003-12-14 16:59:58 +00:00
ehouse
348ae6194d
boolean for nodeSize should make for faster tests
2003-12-14 16:21:01 +00:00
ehouse
a4f9a4075a
[re]define masks for different format dawgs
2003-12-14 16:20:21 +00:00
ehouse
9cebba4153
remove turn-on-option part of picking tiles into tray. If you enable
...
it for a game you're stuck with it. Less complex UI is better.
2003-12-13 18:40:17 +00:00
ehouse
e5801bd6f6
fix compiler warning
2003-12-13 18:37:43 +00:00