Commit graph

181 commits

Author SHA1 Message Date
Andy2
86d5778ec3 remove 16x16 limitation on board size, replacing with 32x32. Change
is enabled by a compile-time flag so Android needn't follow yet.
2011-11-14 18:21:41 -08:00
Eric House
cee738942e back out earlier change using redo: it was broken. Add assert to
catch problem with passing ptr to tiles as src of tiles.
2011-11-10 18:26:32 -08:00
Andy2
43a79a0b47 use undo/redo rather than copying stack to figure past move score.
This may have been contributing to crashes, but the new code's more
effecient anyway.
2011-11-10 06:52:33 -08:00
Andy2
8d228ae190 turn on face-up tile picking for Android (though there's no prefs UI
to enable it for a game yet).  In common code, break pick tile utils
method in two, one for blank and the other for tray tiles.  In java,
implement dialog for picking the tiles.  Works, though is a bit clumsy
to have the dialog come and go after every pick.  Better would be a
dialog that stays up and accumulates picks -- but it'd have to know to
reduce the set of tile choices as letters are chosen.  This'll do for
now.
2011-10-28 22:15:56 -07:00
Andy2
4eee7f8aa7 Pass selected tiles into new util function, and from there into java
world, so confirming query can include them.
2011-10-19 18:34:26 -07:00
Andy2
b31e829414 Remove file-format differences between debug and non-debug versions.
Fix curses to compile non-debug.
2011-10-18 18:52:37 -07:00
Andy2
235259ef45 a bit more tuning of model_listWordsThrough()... 2011-10-17 18:26:04 -07:00
Andy2
3b7532aba8 improve stack_redo() to return the redone move, and use that to avoid
making a copy of the move stack in model_listWordsThrough()
2011-10-17 18:16:19 -07:00
Andy2
9109396ae9 in model_listWordsThrough, only undo as much as needed to find the
move tile that places a tile on the cell we're interested in.
2011-10-17 06:48:59 -07:00
Andy2
6793742f0f remove option to list all words played in a single lookup dialog, and
supporting code in the jni/common C.
2011-10-14 22:32:30 -07:00
Andy2
0e6b4d749f When pen held on committed tile on board, cons up list of all words
played that include that tile and pass to new util_cellSquareHeld()
method.  In java implementation of that method, use existing lookup
activity code to display list of words.  Enabled on the C side by a
compile-time flag in case it has problems.  Right now the time spent
saving a game before launching the lookup activity, and reloading it
after, is pretty apparent, but that's in emulator which is slow.
2011-10-13 19:14:08 -07:00
Eric House
f86b0dfcc5 fix to compile on x86 (with newer compiler that doesn't like unused variables) 2011-10-10 22:42:02 -07:00
Andy2
d5ca5bbd0d remove misplaced assert: in network games illegal words may well
arrive.
2011-10-10 06:48:07 -07:00
Andy2
dc20b04a4c remove unused param (on the C/jni side) 2011-10-04 18:54:53 -07:00
Andy2
3cf1d07df3 optimization: set up word-tracking invariants on init rather than each
time used
2011-10-04 06:21:02 -07:00
Andy2
77b9fa11a5 improving lookup words experience: replace
util_userQuery(QUERY_ROBOT_MOVE) with new util_informMove(), into
which the number of words formed and the words themselves are passed.
The process of consing up the score explanation was already passing
over the model, so storing the words is very little effort, and will
save a call back into the model where the user actually wants to do
the lookup.
2011-10-02 16:21:09 -07:00
Andy2
35a0a3a291 passing pool into word-listing code a mistake as it put tiles back
when undoing and so the pool grew each time.  Fix, and remove server
API as it's unneeded.
2011-09-22 06:41:48 -07:00
Andy2
26ce5a119a in model_getWordsPlayed, make '\n' a separator rather than a
terminator.  Makes it easier to split in the Java world without
getting an extra empty word.
2011-09-18 19:05:00 -07:00
Andy2
9eacdb3856 add server_listWordsPlayed, and implement via function in model.c that
uses existing stack and undo features to run a WordNotifierInfo over
some number of scoring passes to gather the words seen.  Seems to work
as tested from gtk version.  Now need to try from android....
2011-09-18 17:20:01 -07:00
Andy2
e4b952222a unify two ways of saving words encountered during scoring, removing
one and changing the site that used it to use the other.  Not visible
outside of common, but should make it easier to harvest a list of all
words for one move or the entire game.
2011-09-02 19:11:04 -07:00
Andy2
ecaca66a96 move turn-in-range assert to where it won't fail 2011-07-19 06:17:50 -07:00
Andy2
5deb68486c add a ton of asserts (no code change otherwise) 2011-07-18 06:44:17 -07:00
Eric House
3cc105da0b add ability to dump board (model) as text, protected by ifdef that
will likely only get set on Linux.  Uses lower-case to designate
blanks.  For that and maybe string size assumptions is very broken for
non-ascii languages, including Spanish.
2011-04-13 06:45:22 -07:00
Eric House
c77d3039cc add XP_FREEP. Should be no change in behavior. 2011-04-07 18:07:45 -07:00
Andy2
3b7b4802a9 add ability to specify, track and use separate dictionaries for each
player.  Works for gtk client.  Compiles for Android but there's no UI
yet to specify more than one dict.  Management of dupicate dicts
without duplicating memory -- refcounting -- will be up to the
platforms.
2011-04-01 19:57:10 -07:00
Andy2
8a7029435c fix some comments 2011-02-01 18:55:48 -08:00
Andy2
92940e6638 add model_getNPlayers() 2010-11-19 18:22:39 -08:00
Andy2
8c7043d42c fix crash using undo/redo after a turn has overwritten pending tiles:
when redoing need to check that cell is still empty.
2010-10-29 20:07:09 -07:00
Andy2
5b33df4e25 modify model_getTile to take NULL for out parms where the result is
often ignored, then pass NULL instead of the address of variables
called 'ignore'.  Should be no behavior change.
2010-10-29 19:52:15 -07:00
Eric House
b878599f7b remove comment 2010-10-26 20:57:27 -07:00
Andy2
d67e421541 get rid of excess logging 2010-07-27 21:36:14 -07:00
Andy2
40323b03d2 board_canFlip -> board_visTileCount 2010-07-08 06:38:51 -07:00
Andy2
c98451c62a remove excess logging 2010-07-07 06:50:47 -07:00
Andy2
5f92491ca3 add and implement board_canTogglePending 2010-07-03 11:38:37 -07:00
Andy2
d44b9907cf save redoable pending tiles -- and up stream version since format's
changed
2010-07-03 11:25:01 -07:00
Andy2
57e246da3b handle blanks as well in redo of undone pending tiles 2010-07-02 22:44:50 -07:00
Andy2
f77cf0e23d add board_redoReplacedTiles and model_redoPendingTiles. The latter
works as long as no blanks are involved.  And new state isn't being
saved so will be lost unless format changed.
2010-07-02 18:52:55 -07:00
Andy2
491cfe7616 add board_canShuffle and implement 2010-07-01 18:55:49 -07:00
Andy2
43c34aa466 add board_canFlip and model_canFlip -- which seem to work though
there's no test that when a single tile is on the board it's not in
the middle.  Sue me.
2010-06-30 20:25:34 -07:00
Andy2
e0dd3701a0 Add model_sortTiles(); use it; fix some comments and const decls.
Sorting always happens now when tiles added; needs to be based on a
preference.
2010-06-17 06:43:16 -07:00
eehouse
ef15f50edf add model_getNMoves 2010-03-13 23:09:53 +00:00
ehouse
edde3e2fd5 cleanup 2009-09-26 14:33:52 +00:00
ehouse
669e423ca8 Use new dict API to get rid of XP_UCHAR4 type, replacing with const XP_UCHAR*. 2009-04-07 04:23:56 +00:00
ehouse
641ae18864 Use new dict api to support utf8 faces. 2009-04-05 19:20:22 +00:00
ehouse
926f5963a3 rename only: stream_putString to stream_catString. 2009-03-29 18:26:59 +00:00
ehouse
21f5f329a0 Get rid of bogus assert 2009-01-14 13:02:38 +00:00
ehouse
c731e0d231 Remove newlines from debug statements. 2009-01-05 01:59:04 +00:00
ehouse
5cb97bf636 New Ubuntu has a stricter compiler... 2008-11-06 03:16:09 +00:00
ehouse
61a3602dc5 Don't save dict as part of model. It's redundant as the platform code
already saves the name and passes the dict in.
2008-09-09 12:18:32 +00:00
ehouse
36627fb051 Add listeners to model so board can be notified whenever dictionary
changes.  Pass dict into draw via new API, removing it from the
draw_begin calls.
2008-09-05 12:11:37 +00:00
ehouse
2905af749e Fix crasher: don't start a board-scroll operation and attempt to end
by dropping a tile.  (This part is to detect that no drag actuall happened.)
2008-06-07 23:07:31 +00:00
ehouse
f749fdd560 Remove all tabs. No code changes. 2008-05-31 03:26:16 +00:00
ehouse
ebad668227 add some consts. 2008-05-06 12:49:37 +00:00
ehouse
5c8756856d fix crash: check that tile exists before removing 2008-03-12 12:21:23 +00:00
ehouse
0b1f4b8f0a merge with drag_n_drop branch: apply patch generated with this command on that branch: svn diff -r 2080:2087 2008-03-08 23:16:21 +00:00
ehouse
7c8b7294cd add const to a bunch of char* decls in APIs and variables; no code change 2007-02-03 17:54:20 +00:00
ehouse
06e6d4a903 Post-Slovak change, 7 bits required to save face and blank bit. Use 7, but expect the old 6 for previous version streams. 2006-11-19 06:40:56 +00:00
ehouse
94b952fb26 Fix assert: implicit cast to boolean doesn't work when bit being
tested is outside the low-order byte.
2006-08-22 04:20:40 +00:00
ehouse
4daabf6fe5 Set -Wunused-parameter for those versions of gcc that support it, and
deal with the output by removing params where possible and elsewhere
by adding XP_UNUSED macro wrapping __attribute__((unused)).  There
should be NO change in function in spite of the large number of files.
2006-08-16 13:44:44 +00:00
ehouse
0b868f5b53 Base the number of bytes used to store tiles on the number in the
current dictionary.  This allows us to continue to open games saved
with older code using older dictionaries while still supporting the
new format for up to 64 tiles.  Old versions may crash when opening
games created by new versions, but that's probably ok.
2006-08-10 01:21:31 +00:00
ehouse
ef6ebe6bac Add, and use, stream_putString. Saves 500 bytes on win32. 2006-04-25 13:31:15 +00:00
ehouse
92485783af update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
ehouse
768cfd597a fix bug truncating tray display in history by adding size param to
formatTray()
2005-10-30 18:35:21 +00:00
ehouse
dc84bd22df dict_tilesToString sig change 2005-07-08 03:02:31 +00:00
ehouse
4095acc327 casts to stop compiler warnings 2005-05-29 19:29:33 +00:00
ehouse
24690a2a10 too much logging 2005-03-21 05:29:37 +00:00
ehouse
2e0ee693bc add assert 2005-03-15 15:13:52 +00:00
ehouse
26cd5c2d88 add model_recentPassCountOk 2005-03-15 03:31:52 +00:00
ehouse
5894369301 when undoing for purpose of finding last move and there's no pool,
don't attempt to replace tiles.
2005-02-02 02:51:05 +00:00
ehouse
7a84f7f425 add param to model_countAllTrayTiles 2004-11-06 02:50:01 +00:00
ehouse
0f557c3e73 nuke tmpModel earlier 2004-11-05 14:29:17 +00:00
ehouse
3046815907 another move-summary bug 2004-10-31 00:54:21 +00:00
ehouse
03eeac1d30 fix bug with printing last move score. Undo on the tmp model wasn't
working and so tiles added later got included.
2004-10-30 18:22:39 +00:00
ehouse
30dd160ecc fix infinite loop looking for last not-undone move to highlight. 2004-05-15 16:06:35 +00:00
ehouse
bc00a04873 fix infinite loop when attempting to undo tile assignment. The ideal
fix would allow the undo, but this is much less risky.
2004-05-14 08:55:13 +00:00
ehouse
a4058cf07e improve what's in scoreboard last-move summary 2004-05-06 04:13:35 +00:00
ehouse
9e8184d444 new functions to figure out score of player's most recent move 2004-04-30 08:29:22 +00:00
ehouse
ae9edbb08d After an undo, set the prev_move bits on the move now on top of the
stack so the tiles will get highlighted.
2004-02-29 06:59:37 +00:00
ehouse
0ac0e9c237 pull tiles from right side of tray first 2003-12-01 14:28:50 +00:00
ehouse
c13e799b11 factor some work of picking tiles/blanks into common code; add option
for user to pick tiles from pool.
2003-11-16 17:09:11 +00:00
ehouse
5776da0b93 first checkin 2003-11-01 05:35:29 +00:00