Commit graph

296 commits

Author SHA1 Message Date
Eric House
6866887438 include last commit in change notes 2017-09-05 19:23:21 -07:00
Eric House
8971837d22 fix crash on Samsung Galaxy Note 3 running 4.4
Can't repro on Nexus emulator running 4.4 nor on Samsung running 4.4.4,
but the reporter says this fixes it. And from reading it appears
expecting older devices to load Material themes without an AppCompat
library is wrong.
2017-09-05 19:17:02 -07:00
Eric House
f5e66463f9 up release strings for new version 2017-09-03 14:15:43 -07:00
Eric House
51ca1777e2 make the have-chat icon green 2017-09-03 13:28:37 -07:00
Eric House
4549c397ae cleanup
don't check standalone games for chat messages
2017-09-03 10:38:54 -07:00
Eric House
2735144515 mark games with unread chat 2017-09-02 12:12:39 -07:00
Eric House
2616891608 remove/replace deprecated singleLine element 2017-09-02 12:12:39 -07:00
Eric House
a10dd6a314 make game sort order clearer and easier to modify
For the ORDER BY clause that governs how games are displayed within a
group, use a static string built from a list of clauses that are then
easy to move up and down. Add clause that moves games with unread chat
to the top. Another commit will modify the display so it's clear why
it's there.
2017-09-02 12:12:39 -07:00
Eric House
5ed9d2c6aa remove dead code 2017-09-02 11:24:58 -07:00
Eric House
1c3b5564b5 use same red/green for expiry as for net status
Slightly less glaring; slightly more consistency.
2017-09-01 08:12:38 -07:00
Eric House
e97dd26e6f fix missing "game in room NNNN" in games list
Looks like sometimes the TextField was GONE
2017-08-31 21:21:54 -07:00
Eric House
a6d8708abc sort unconnected games to top of list 2017-08-31 20:07:40 -07:00
Eric House
79b0d38c0c tweak changelog 2017-08-30 06:30:25 -07:00
Eric House
8489d1401f only try to put up Wait/Invite alert once
Bring back the test for being null, and add an additional one via a new
boolean iVar that we haven't tried posting it already. On some devices
there's enough of a lag that the is-null test passes several times
before the first makeDialog() call, leading to a cascade of attempts to
create that hangs the UI. The test's needed, but only once should be
start the process.
2017-08-29 07:33:15 -07:00
Eric House
077159b8c4 save commitID in instanceState
When the back stack is restored commit() is not called, so the fragment
needs to save it. Without this 0 is passed to popBackStack() and
everything's dismissed, not just the one fragment.
2017-08-29 07:31:37 -07:00
Eric House
741dbf2bed fix finish() to close a specific fragment
Rather than just pop whatever's on top of the back stack, which might be
the alert whose listener called finish(), use saved commit() ids to pop
down to the fragment itself. This feels like a risky change, and it's
tested only by back-button-dismissing the Wait alert in an unconnected
game in BoardDelegate, so needs some bake time.
2017-08-29 07:10:04 -07:00
Eric House
bb4c5502c8 save commit id in fragment 2017-08-29 07:03:52 -07:00
Eric House
270df00692 use new API to offer to hide buttons
When SDK >= 19 there's an API to tell if a listview is full enough to
require scrolling. So use that, rather than the raw count of games, to
decide whether to offer new users to hide the new game buttons.
2017-08-28 07:12:10 -07:00
Eric House
db658edc67 don't add to queue once it's stopped
No point in adding something if we're not going to process it.
2017-08-28 07:06:57 -07:00
Eric House
671d345377 remove most of xw4dbg's AndroidManifest.xml
What's here is merged with the main one, so no point in duplicating and
it's just a pain to maintain. Remove as much as possible that's not
unique to the debug variant (crashlytics and wifidirect, basically.)
2017-08-27 15:55:31 -07:00
Eric House
58f828c187 up version strings and changelog 2017-08-27 15:49:57 -07:00
Eric House
54be99b635 remove logging 2017-08-27 15:49:35 -07:00
Eric House
5914ad8a1d include ActionPair in serialization of DlgState
Oops. Debug build assertion showed I was leaving an infrequently used
field out of serialization, adn then required that that object be
Serializable and implement equals() to pass more tests.
2017-08-27 11:40:26 -07:00
Eric House
9231224eea explicitly use Theme.Material as app theme
Fixed Samsung having made a white actionbar default and so my menubar
icons becoming invisible.
2017-08-27 10:12:37 -07:00
Eric House
ff415640fd sync variants' AndroidManifest.xml files 2017-08-26 11:02:27 -07:00
Eric House
24a38c8f46 cleanup connection status display text
Get rid of treating 0 as a legit date (1970 being illegit). Tweak
formatting. It's not perfect, but few people see it so we'll see how it
goes during development.
2017-08-24 06:58:53 -07:00
Eric House
33f80fbefd up version strings for new release 2017-08-16 07:34:03 -07:00
Eric House
bb846060e9 always add "self" choice to invite-by-relay-id list
Poorly integrated: you can delete it only to have it come back, but
send-to-self is just a debugging thing anyway.
2017-08-14 07:52:18 -07:00
Eric House
f795ae6de6 use same string for both download menuitems
Mistake was putting "download more languages" at the bottom of list of
wordlists in one language. Having separate strings is a bigger change,
and in context just "Download more" works in both cases. Change name of
string so translators will notice.
2017-08-14 07:18:16 -07:00
Eric House
eb34294679 fix failure to create game after downloading dict
Wasn't setting the necessary iVar...
2017-08-14 06:49:05 -07:00
Eric House
af48fb850d update strings for new release 2017-08-13 19:37:29 -07:00
Eric House
2f6c6b0644 fix ClassCastException: 0 isn't a long; 0L is 2017-08-13 12:59:58 -07:00
Eric House
ae86378bcd don't assert on DEBUG: too frequent
I need to fix this, but crashing all the time isn't the answer.
2017-08-11 06:25:25 -07:00
Eric House
ba8a5ceeb6 up version for new release 2017-08-07 21:48:50 -07:00
Eric House
635fbed719 catch and drop illegal state exception
By inspection based on report to Play store.
2017-08-06 14:08:33 -07:00
Eric House
93a8aa77bf fix NPE
It might make sense to have default value of m_params be 0-length
array....
2017-08-03 07:13:32 -07:00
Eric House
6cee0c5bca check that all params are serializable
DEBUG builds only.
2017-08-02 07:20:48 -07:00
Eric House
455b6e79f0 use TextUtils.equals in new equals() overrides 2017-08-02 07:09:38 -07:00
Eric House
4ec930d53c fix array out-of-bounds exception 2017-08-01 22:22:44 -07:00
Eric House
bb367acab3 don't pass unserializable in params[]
Was, in rarely seen case, passing an object that couldn't be
serialized. Instead pass a few of its constituents than can, and
reconstitute using them.
2017-08-01 22:21:47 -07:00
Eric House
62dd6c12f7 remove unnecessary parameter 2017-08-01 22:03:47 -07:00
Eric House
c927dbef54 fix equals() implementation 2017-08-01 21:37:02 -07:00
Eric House
9a394b2541 comment out code with RELAYINVITE_SUPPORTED
Relay-invite code may never be released, so wrap it in compile-time test
that'll get it stripped.
2017-08-01 07:33:37 -07:00
Eric House
101c2ff8f2 fix problems with params[] serialization
Was passing through DlgState params a number of classes that weren't
serializable or that didn't have equals() methods required for DEBUG
assertions to pass. Added versions of equals() that just call super in
non-DEBUG case since it's a lot of code and isn't required except for
testing. (Serialization of course is.)
2017-08-01 07:28:17 -07:00
Eric House
d55d9573e4 fix some bundling/serialization problems
Now that params[] are being bundled all objects passed that way must be
serializeable. And as long as I'm asserting bundle success using
equals() the objects being serialized must implement it.
2017-07-29 20:59:00 -07:00
Eric House
80cc12fc79 up version strings and change list for new release 2017-07-29 20:21:23 -07:00
Eric House
e2c46963d8 fix crash (by inspection) with complete parcel save
I wasn't saving/restoring params[] Object array with DlgState, and under
circumstances I can't reproduce that could cause a null object
dereference I was via the Play store. So added a test case that failed
for DlgState instances that have non-null params arrays, and fixed that.
2017-07-28 07:37:57 -07:00
Eric House
ca93f808f3 change invite alert track/dismiss logic
Attempt to fix invite alert sticking around after game connection
finishes, which resulted from the variable pointing to the alert having
been set to null. So stop setting it in onDismiss listener. I think
trying to track it via an iVar is a mistake, that dismiss by tag or
somesuch is the right way to go. But my dialog fragment code isn't up to
that yet.
2017-07-26 07:21:27 -07:00
Eric House
c6a72b63ee make relay invite record editable 2017-07-25 07:48:54 -07:00
Eric House
32c6a5e114 don't enable remove button when nothing's checked
Copy from SMS inviter code. Really should be moving that into the
superclass.
2017-07-23 17:50:47 -07:00
Eric House
a71d60db63 implement deletion; save with new serialization util
Add new Utils methods that turn Serializable objects into B64-encoded
Strings, and vice versa. Use in place of existing code, and use anew to
store the array of DeviceID records. Implement the "Delete checked" button.
2017-07-23 17:31:59 -07:00
Eric House
7eb9458a78 get invite-by-relayid working again
In Dbg version only (with enabling boolean moved to BuildConfig.)
Currently crashes when first used, and recipient can't always connect to
relay until app rebooted. And of course there are still open questions
like how to populate the list -- how user learns the deviceID of an
opponent.
2017-07-23 16:45:14 -07:00
Eric House
41529a584c add recent changes to changelog 2017-07-19 06:35:26 -07:00
Eric House
d057de0fd3 add comment reminder of proguard problem 2017-07-19 06:27:56 -07:00
Eric House
72c624b251 track resends for each comms type
Was previously a "global" so that a resend over SMS might delay a resend
for relay games. Since communication problems tend to be
comms-type-specific that's dumb.
2017-07-19 06:26:11 -07:00
Eric House
52a1ccd4dc tweak comments 2017-07-19 06:16:22 -07:00
Eric House
64014944f3 finish: using java's base64 en/decoder from java
Added a wrapper function since for compatibility with the jni's encoding
the flags matter and need to be the same everywhere. Or at least there
should be no chance of their getting changed.
2017-07-13 07:40:28 -07:00
Eric House
94dca807ef use a singlton rather than one Time per object
De-serializing a Time formatter wasn't going well post-proguard, but it
was a dumb way to do it anyway when only one object is needed.
2017-07-13 07:20:24 -07:00
Eric House
fb91ba8608 fix (by inspection) store-reported NPE 2017-07-12 08:14:42 -07:00
Eric House
4f989c7a3e start using built-in base64 stuff
As a first step, use mine and android's and assert results are the
same. Note using built-in Base64 class requires moving the min android
version from 7 to 8.
2017-07-12 08:02:52 -07:00
Eric House
589929b3b2 enable proguard for debug builds
Copy config file into the right place, turn it on for debug builds, and
fix compile-time complaints by adding -keep clauses. Resulting builds
seem to work (after a few minutes in emulator only) except that net
status icon taps crash at first (eventually recovering somehow) likely
because of problems with base64 en/decoding which goes through jni.
2017-07-12 07:16:57 -07:00
Eric House
75488aefc0 use same SMS resend backoff for debug as release 2017-07-10 06:51:45 -07:00
Eric House
c8beefaafe tweak network status icon
Get rid of black background of center icon, instead running the green or
red all the way to the middle. For better contrast make the green and
red darker and the non-active arrows white.
2017-07-10 06:49:02 -07:00
Eric House
924dc1b37f remove assert
Looks like my theory was right. Logging is more than enough.
2017-07-05 07:53:41 -07:00
Eric House
15f50dc82a fix game config for rotation and connvia changes
The debug-only settings for disabling individual conn types weren't
kept in sync with which types were enabled, and that set of types was
lost on rotation. Fixed (including keeping the disableds across rotations.)
2017-06-30 06:34:24 -07:00
Eric House
b9d6b05d87 tweak logging 2017-06-29 07:28:15 -07:00
Eric House
d6bbccb773 let caller deal with result of message resend
Use a new interface to let caller of resendAllIf() know how many
messages were resent. If none, a new timer might not be called for.
2017-06-28 08:24:33 -07:00
Eric House
33838e6a14 don't crash when crashlytics didn't get built in correctly 2017-06-27 07:34:04 -07:00
Eric House
d454ffb3e8 up changelog/strings for release 2017-06-22 07:12:51 -07:00
Eric House
4e101862a6 get rid of old standin for missing contact name
Since it's now possible to add a name for an SMS contact added manually,
don't assuming a missing name means it was added manually. Just leave
blank if not provided.
2017-06-21 07:59:22 -07:00
Eric House
a16cc8e648 replace Crittercism with Crashlytics, suckily
Crittercism is dropping free support of FOSS apps, so I'm dropping
it. Unfortunatly integration isn't as clean: so far at least I haven't
figured out how to make it possible for others to build the 'd' variant,
which includes Crashlytics, without their having a Fabric API key.
2017-06-20 21:48:40 -07:00
Eric House
6de5d307b3 add name field to manual sms contacts entry 2017-06-20 19:35:38 -07:00
Eric House
b33df6b222 reset SMSResend timer on new data only
Resetting it on every ACK etc meant it happened forever at the most
frequent interval, at least on devices that have both sides of a game,
which is my usual test setup.
2017-06-20 19:19:03 -07:00
Eric House
e6454070a6 remove an oft-firing assert
It's definitely happening, and disruptive though debug-only. So remove
to be tracked down eventually.
2017-06-20 19:17:23 -07:00
Eric House
e3a8bef3cb add new param
It's not the case that forcing send and showing UI go together.
2017-06-20 07:49:01 -07:00
Eric House
0b2920102b tweak chat layout; use better timestamp format 2017-06-20 07:47:32 -07:00
Eric House
3aefa3a566 don't make sound/notify on standalone game moves
I'm finding the robot move beeps annoying. If others aren't maybe a
preference would be better. We'll see.
2017-06-16 19:24:04 -07:00
Eric House
7f48267397 save non-destructive changes on "Play game" button
In game config, when the play game button's hit and the changes pending don't
"matter" (require reset), apply them. The motiviation is to allow
setting the "disableds" and immediately launching a game via the button,
but I think it's the right thing to do anyway. Needs testing.
2017-06-16 19:18:30 -07:00
Eric House
7bae112077 add timer to resend sms data messages
Deal with occasional droppage of SMS data messages by running a
timer (via AlarmManager) with backoff that resends any pending moves for
games connected via SMS. Successful receipt of SMS data resets the backoff.
2017-06-16 18:56:22 -07:00
Eric House
0b0a50bd5c add timestamp to chat messages, db and display
On send, add current seconds to message. Store and display in android
code. Display layout needs work.
2017-06-10 11:36:45 -07:00
Eric House
59285aa9f4 cleanup 2017-06-06 05:46:27 -07:00
Eric House
41683f95a7 improve activity lifecycle logging 2017-06-05 07:36:47 -07:00
Eric House
5c893127de remove constants from build.gradle
cleanup, iterating over built-in data rather than my hard-coded VARIANTS
and BUILDS arrays, which now go away. Renamed obj- and libs- directories
to better fit the variables the system provides.
2017-06-01 07:41:51 -07:00
Eric House
f49aac71cf get rid of <a> -- sucks in webview 2017-05-31 20:22:13 -07:00
Eric House
c53616fd82 wrap code in if(DEBUG) 2017-05-27 13:26:57 -07:00
Eric House
9644f40659 add ui for disabling comms send and receive
Add DEBUG-builds-only UI at the bottom of GameConfig for turning on the
comms feature dropping outgoing or incoming messages. The idea's to use
this to reproduce and fix stalls. There's a noticable slowdown opening
the GameConfig fragment, but it should all be no-op in a release build.
2017-05-26 07:49:38 -07:00
Eric House
a815c466c9 up strings for new release 2017-05-25 20:13:00 -07:00
Eric House
7164ab92f6 make FirstRunDialog a DialogFragment
It was disappearing when the device rotated. Using the same
XWDialogFragment mechanism as everything else fixes that.
2017-05-25 19:58:04 -07:00
Eric House
b6665a15c4 double-check to avoid crash (by observation)
Chasing a rare play-store-reported JNI crash: test for a null ptr in C
and assert/test in Java.
2017-05-25 07:10:49 -07:00
Eric House
d584c30a43 fix (by inspection) three Play store crashes
One race condition between BT threads; two edge cases around dialog
fragments, where I've left DEBUG build asserts in place.
2017-05-24 21:27:18 -07:00
Eric House
935932f440 don't try to upgrade fdroid builds
Add BuildConfig boolean that's true when a gradle property is passed in
from the fdroid metadata/build file. Test when putting together upgrade
state and omit app info when it's true, same as if from Play store.
2017-05-24 20:16:07 -07:00
Eric House
d58c601bf3 include git revision in assets/ dir (.gitignore it)
Makes it easier to see what's been built into an apk if the file's name
has changed.
2017-05-24 07:09:11 -07:00
Eric House
340a559eb7 don't report fdroid builds as dirty
F-droid build system modifies git-controlled files so no build will ever
be clean. So look for a -P property and if that's set don't use the
--dirty flag when capturing the git revision. Requires a change to the
fdroid metadata to pass that property.
2017-05-24 06:49:09 -07:00
Eric House
222655ba58 get rid of background for expander buttons
In the gameslist view the expander buttons had a visible rectangular
background. Now that's transparent so they look like the rest.
2017-05-23 19:03:29 -07:00
Eric House
acf7097fda sign release apks outside of gradle
My sign-inside-gradle is an uncommon trick and unnecessary. Better to
follow the old convention of using jarsigner and zipalign.
2017-05-23 19:03:19 -07:00
Eric House
ef2da21bbe xw4dbg -> xw4d: tired of typing the extra letters
Rename the debug variant and make it work. appID stays the same and so
no longer matches. Gradle allows that.
2017-05-23 06:37:31 -07:00
Eric House
4ad7e171f6 keep db open throughout
Years back what I read said you opened and closed the database around
every query. Now I'm reading differently, that the OS will close it for
you on app shutdown and that it's ok to just leave it open. Trying
that after a few minutes on one device looks ok. Will need to test the
heck out of it, especially on older OS versions, before ship.
2017-05-18 21:20:21 -07:00
Eric House
8a4563e8ee up version strings 2017-05-18 06:53:03 -07:00
Eric House
a834a8170a catch IllegalStateException
Play store reports crashes but stack crawl doesn't tell me where
from. So try catching the exception and on debug builds logging what
dialog is responsible.
2017-05-18 06:37:58 -07:00
Eric House
7f4d8b1a44 remove firing assertion (per Play store)
Looks like clock skew or maybe even a timezone issue (I'm not doing
enough research :-) is causing an assert. Just drop the notification
instead.
2017-05-18 06:19:25 -07:00