Commit graph

143 commits

Author SHA1 Message Date
ehouse
76c0a518f1 change -j to -j3. No code change. 2009-04-14 03:27:32 +00:00
ehouse
7b5259a5c0 Use simpler API (no behavior change; not utf-8 related). 2009-04-05 20:19:29 +00:00
ehouse
7e2f2fd38e invalCellsUnderRect didn't work for rects not intersecting board; fix. 2008-12-16 05:30:25 +00:00
ehouse
7ae7b91e40 When hideTileValues changes, inval all tray tiles. 2008-12-03 13:38:54 +00:00
ehouse
b78a46e110 When tray overlaps board yet is hidden, should not be on top except
when focussed.  Remember state before gained focus, and restore it
when loses.
2008-12-01 13:03:42 +00:00
ehouse
542e441b69 hide focus when pen used, but remember where it was (don't set to
OBJ_NONE) so can replace it when focus keys used again.
2008-11-22 16:37:29 +00:00
ehouse
46b574b4e7 fix inval of focussed tile to take divider into account. 2008-11-20 05:12:48 +00:00
ehouse
d4bc42b0a1 add getters 2008-11-10 16:01:46 +00:00
ehouse
93e615b44c Don't skip over occupied tiles when moving cursor unless alt key is
down.  Smartphone doesn't have an alt key, and this
simplier-to-understand behavior should be the default.
2008-11-02 03:43:33 +00:00
ehouse
77d14163b1 track focus on Rem: region of scoreboard in addition to players' score
areas, pass into draw whether to show it highlighted, and fire a util
method when it's clicked on.  Intent is that platforms show the
remaining tiles dialog.
2008-10-24 08:56:20 +00:00
ehouse
944789b14c use three bits for scoreboard cursor in anticipate of making Rem selectable. 2008-10-21 03:19:54 +00:00
ehouse
c48f836fe7 back out 2245: having scrollbar be focusable is a better way of allowing scrolling than overloading cursor movement; scroll cursor onscreen when diving and it is off 2008-10-20 02:23:17 +00:00
ehouse
d1603aa543 Fix crash when switching to game with same-language dict: inform draw
even if tile sets the same since old is about to be destroyed.
2008-09-28 16:43:24 +00:00
ehouse
79ec57be8d Bug: tap on hidden tray doesn't reveal it (likely new). Fix by always
reversing hidden tray on giving it focus and by finding tray to be
location of pen even when hidden (but only the part not under the
board.)
2008-09-27 16:59:04 +00:00
ehouse
63422f9c1d When moving cursor within board, scroll board if it's possible to do
so, and only if it is not move the cursor (or if needed to keep it
visible after scroll.)  This makes it easier for users to scroll --
but may not be needed if focussing scrolbar works.
2008-09-27 15:07:48 +00:00
ehouse
eb1f083a19 Require two key events to reveal tray and act on a tile; don't treat
divider as wider (to make it easier to tap on) when keyboard being
used to select.
2008-09-18 03:53:53 +00:00
ehouse
36627fb051 Add listeners to model so board can be notified whenever dictionary
changes.  Pass dict into draw via new API, removing it from the
draw_begin calls.
2008-09-05 12:11:37 +00:00
ehouse
ac0a9f4ac5 Put up dialog when user asks for hint and the feature's disabled. 2008-07-24 12:37:05 +00:00
ehouse
ab89d78ac8 selInfo can't be left null when board created, as selPlayer is 0.
Point at pti[0] to fix crasher.
2008-07-18 09:03:54 +00:00
ehouse
c20e85eccd combine all per-player arrays in board into a single array of structs.
access can then be via a ptr, more effecient and faster.  The change
seems to save 1K of generated code.  No changes to algorithms, only to
field access.
2008-07-18 07:49:00 +00:00
ehouse
0d44c26373 break board.c up so isn't too large for 68K on palm when compiled for
debugging.
2008-07-17 05:06:08 +00:00
ehouse
2ed08ac7da Fix cosmetic problems when changing focus and board overlaps tray.
The goal is to have the tray drawn on top, even if it's otherwise
hidden, when the whole thing's focussed.  Fix is to inval and
recalculate rects more often as focus changes or tray is hidden.
2008-06-07 23:14:26 +00:00
ehouse
f749fdd560 Remove all tabs. No code changes. 2008-05-31 03:26:16 +00:00
ehouse
bd6aed4b5a Fix so curses-only builds and curses build doesn't segfault. 2008-05-26 00:27:48 +00:00
ehouse
8fa530303a fix bug: don't advance arrow if unable to move tile to board (introduced with recent tile index changes) 2008-05-24 16:21:03 +00:00
ehouse
6280129788 Fix bug that number key tries to move tile to board even during trade.
Generalize use of number to select tile in tray so that during trade
keys will toggle selected tiles.  Letters too.
2008-05-19 01:18:43 +00:00
ehouse
5502c3ef8b Trying to give smartphone users way to use keypad to move tiles to
board.  Enabling key-to-text works, but constants to turn it off
aren't in cegcc.  So for b2 add a quick hack where 1 means first tile
in tray, 7 means last (rightmost).  Enable and test on gtk.
2008-05-11 20:29:43 +00:00
ehouse
290f505a98 While tap on draggable tile should not return it to tray, return-key on same tile should.
That's the only way to return a single tile on smartphone.
2008-05-11 16:20:37 +00:00
ehouse
1a2ce36bb0 A bit of cleanup; no code change. 2008-05-11 15:23:22 +00:00
ehouse
c2fbb06438 force miniwindow entirely onto board even if natural position is on
tray; fix overdrawing onto miniwindow by making timer proc return a
boolean and only redrawing (on wince) when it's true.
2008-04-12 15:36:31 +00:00
ehouse
ff254fcef4 add ability to scroll the board by dragging it. add new method
util_altKeyDown to allow user to choose between scrolling board and
dragging the hint rect when both are possible.  add adjustYOffset;
make it and board_setYOffset more tolerant of out-of-bounds inputs and
use that to simplify calling code.
2008-04-08 03:55:53 +00:00
ehouse
1e7bc3839b Implement scrolling during drag via timer rather than by counting on
getting notified when pen is dragged off the board.  The latter won't
happen if the board is up against the edge of the screen.
2008-03-29 20:23:27 +00:00
ehouse
1de7ca6697 When scrolling in response to a drag, invalidate under the tile both
before and after the scroll.  Otherwise on platforms where scrolling
is via a bitmove the old position gets scrolled away and never redrawn
leaving ghost tile parts lying around.
2008-03-15 14:00:05 +00:00
ehouse
d3ce87b057 Indicate empty cell with CELL_ISEMPTY rather than an empty string; fix
palm to not draw star on top of placed tile.
2008-03-14 09:36:42 +00:00
ehouse
123923fd4b rewrite invalCellsUnderRect to be less stupid: start from rect passed
in rather than whole board.
2008-03-14 09:20:26 +00:00
ehouse
d00aa75a12 fold hint-region-drag into dragdrpp, saving a bunch of code and
gaining scrolling during drag on small screens.
2008-03-13 12:23:22 +00:00
ehouse
6083142344 Make function static 2008-03-11 12:28:57 +00:00
ehouse
4a6f07d1fa Don't return tile to tray on a simple tap when drag-drop is available; move
function between files.
2008-03-11 12:22:10 +00:00
ehouse
355cfa9fcc add owner param to drawTileMidDrag so can color tiles correctly 2008-03-11 11:48:53 +00:00
ehouse
0b1f4b8f0a merge with drag_n_drop branch: apply patch generated with this command on that branch: svn diff -r 2080:2087 2008-03-08 23:16:21 +00:00
ehouse
b397c30178 add and call util_turnChanged 2008-02-26 13:46:33 +00:00
ehouse
005694b0b1 Don't hide tray if there's only one player. 2008-02-16 15:53:00 +00:00
ehouse
1d61635ebd Don't cast char array to long and write to it! Newer arm compilers
don't like this -- or maybe I was just lucky until now.
2008-02-04 06:13:11 +00:00
ehouse
33cb34abfe Remove excessive focus logging; fix timer bug for BT by posting event so EvtGetEvent can exit 2007-12-06 05:26:44 +00:00
ehouse
5457ea1b59 replace all __FUNCTION__ with __func__ 2007-12-02 19:13:25 +00:00
ehouse
eeafb5c4f2 reset in/out var before each call to util_askPassword 2007-06-10 14:54:47 +00:00
ehouse
edfdda6fd2 Fix so compiles curses-only, and so curses cell can be 2x1 (for square board) 2007-06-01 02:08:04 +00:00
ehouse
45d5bb6260 Hide tray on turn transitions when more than one non-robot local player present in game. 2007-05-20 20:46:29 +00:00
ehouse
aa3d3bc76c Fix bug where arrow gets placed in wrong cell when tapping on tentative tiles to remove them while board is flipped. 2007-05-18 04:09:10 +00:00
ehouse
13803e2596 When showing cell values, also show tile values if the don't-show tile values preference is set. 2007-04-06 01:41:16 +00:00