Commit graph

9 commits

Author SHA1 Message Date
Eric House
70c0db6504 chat: add hint string, and make textfield full width 2016-04-06 11:06:10 -07:00
Eric House
0b7dca2222 store and present chat sender's name instead of the lame "Me"/"Not me"
thing. Requires a new table, and includes code to convert from old
format. Still need to clean up the presentation (TableRow).
2016-03-06 07:03:54 -08:00
Eric House
79ab1214e7 replace send button with menuitem, and add icons for it and clear 2015-08-20 07:38:09 -07:00
Eric House
6b455bf743 make chat compose space multi-line; scroll chat history to bottom on
open
2015-08-20 07:37:51 -07:00
Eric House
67bca0dd4e Because loc: strings can't be supplied for all Views, don't do
that. Instead use the English strings themselves as keys.  Generate a
java array of all R.string.whatever contants at build time, and use
that at runtime to build a hashmap of localizable strings that may be
found in UI widgets.  When one is found and there's a translation,
substitute.
2014-04-09 21:09:46 -07:00
Eric House
201e808b4a move layout files into res_src, and modify script to mark their localizable strings with loc:; run all layout inflation through new function that substitutes for loc: 2014-04-08 06:47:33 -07:00
Andy2
fec402cf50 display chat history as a scrolling list of TextView objects rather
than in a single TextView so different styles can be applied based on
whether text is from local or remote device.  For now text is just
grey if local.
2011-02-16 18:53:47 -08:00
Andy2
736860685b add a Send button to the chat activity and send on it rather than <cr>. 2011-02-16 18:13:54 -08:00
Andy2
1400de489d implement chat with an activity rather than a little dialog. Include
history, and store it in the game record in the DB (new column).  This
will allow to not drop chat messages that arrive in the background,
though that's not implemented yet.
2011-02-16 06:55:46 -08:00