ehouse
1ae6c010c9
Make cookieID a 32-bit value instead of 16-bit
2005-07-05 23:02:15 +00:00
ehouse
327fb7b001
eliminate unnecessary setHeartbeatTimer call
2005-07-05 20:57:37 +00:00
ehouse
978d840df7
put back functions that never should have been removed.
2005-06-27 05:45:28 +00:00
ehouse
6728862399
cast to stop warning on wince
2005-06-27 03:56:09 +00:00
ehouse
e92234b324
cleanup: make module-local functions static
2005-06-25 05:43:56 +00:00
ehouse
dfccb19667
convert util_setTimer to take procptr; remove timer call on board; add
...
heartbeat to comms that uses util_setTimer with new timer type.
2005-06-23 04:16:53 +00:00
ehouse
c57206f483
catch franklin up with recent API changes
2005-06-16 05:12:28 +00:00
ehouse
9d5ea796f3
don't draw board before it's set up
2005-06-13 14:51:21 +00:00
ehouse
06e28770d1
make one formal param const
2005-05-29 19:31:09 +00:00
ehouse
4095acc327
casts to stop compiler warnings
2005-05-29 19:29:33 +00:00
ehouse
31e1a46087
separate internalization of comms from call to connect to relay since
...
the first must finish before the caller will have a valid reference to
comms. call util_addrChange.
2005-04-03 17:00:59 +00:00
ehouse
0629dc5223
separate internalization of comms from call to connect to relay since
...
the first must finish before the caller will have a valid reference to
comms.
2005-04-03 16:58:36 +00:00
ehouse
de4af7c8ce
add util_util_addrChange
2005-04-03 16:57:01 +00:00
ehouse
ad6de22306
add comms_getInitialAddr; protect against recursive sends
2005-04-03 02:49:04 +00:00
ehouse
3d27d0d882
add comms_getInitialAddr
2005-04-03 02:48:50 +00:00
ehouse
39185fef17
create new comms object if needed for non-first game
2005-04-03 01:36:59 +00:00
ehouse
c9f60e758c
don't instantiate comms unless it'll be used. Internally it has no
...
idea it's not supposed to connect to relay otherwise.
2005-03-25 03:11:54 +00:00
ehouse
24690a2a10
too much logging
2005-03-21 05:29:37 +00:00
ehouse
290cb0b9da
fix to build in standalone case
2005-03-20 19:43:00 +00:00
ehouse
edceee12a8
add XP_LD so symbian can long 32-bit vals
2005-03-20 19:41:30 +00:00
ehouse
078ab48fa1
fix bad assert
2005-03-20 15:01:59 +00:00
ehouse
d6efb446d1
Wrapping protocol around standard comms stuff that talks to the relay.
...
Revert previous relay-related changes.
2005-03-19 22:01:38 +00:00
ehouse
19b0d88a69
remove gross connectRelay hack. There's now a wrapping protocol that
...
talks to the relay entirely inside comms.c.
2005-03-19 21:48:47 +00:00
ehouse
8eb4abac6f
added '-I relay/'
2005-03-19 21:47:18 +00:00
ehouse
fc6095255d
listen port goes away; add separate union member for relay addressing
2005-03-19 21:46:51 +00:00
ehouse
022fd1cb9d
util_listenPortChange gone
2005-03-19 21:45:21 +00:00
ehouse
272e66e635
nuke logging that was polluting ncurses screen
2005-03-19 21:44:35 +00:00
ehouse
af8602f63b
add stringFromStreamHere()
2005-03-19 21:44:09 +00:00
ehouse
dd8f2f92c5
fix problems with clients in networked games making a move after the
...
game should end: check number of passes and that all players still
have tiles before running robot.
2005-03-15 15:18:58 +00:00
ehouse
2e0ee693bc
add assert
2005-03-15 15:13:52 +00:00
ehouse
26cd5c2d88
add model_recentPassCountOk
2005-03-15 03:31:52 +00:00
ehouse
36bba4024b
move playerNum into dsi so can be used in formatting score
2005-03-15 03:27:24 +00:00
ehouse
219b6ce937
save hostIDs as part of comms; add logging
2005-03-09 15:18:17 +00:00
ehouse
f5c43f3dfc
add util_addrChange
2005-03-09 15:14:10 +00:00
ehouse
ef828a0bdf
fix misspelling
2005-03-09 15:12:57 +00:00
ehouse
0f9eb528d8
fix conflict with type from Palm headers; fix for non-BEYOND_IR case.
2005-03-08 05:33:38 +00:00
ehouse
cb3a3854e9
add support for relay for use by NAT'd/firewalled devices: cellphones.
...
Include cookie users will agree on on for relay rendevouz, and
sender/receiver IDs for when there are >2 devices in game. Supports
games between linux clients now, but needs a lot more work.
2005-03-06 17:56:34 +00:00
ehouse
71870695cc
HACK: server must ping relay or it can't be contacted
2005-03-06 17:51:18 +00:00
ehouse
2e9dd5f3ea
cleanup; add debugging info for state changes
2005-03-06 17:49:37 +00:00
ehouse
5894369301
when undoing for purpose of finding last move and there's no pool,
...
don't attempt to replace tiles.
2005-02-02 02:51:05 +00:00
ehouse
49e4c1f6e4
keep hostname as well as IP address in CommsAddrRec
2005-01-31 03:31:50 +00:00
ehouse
fa7dcd1217
EXTERN_C_START
2005-01-31 03:30:26 +00:00
ehouse
27b6f310b5
bug: comparison was dropping words with the same score as all those
...
already cached.
2005-01-25 04:39:55 +00:00
ehouse
66eeeae7d6
change trayCursorLoc to be a 3-bit number so stores smaller
2005-01-23 17:28:29 +00:00
ehouse
974bf14ec4
ex/internalize cursor locations
2005-01-23 17:26:38 +00:00
ehouse
333c795f3c
kill log statement
2005-01-23 08:20:13 +00:00
ehouse
67be3191c8
revert change to board_invalRect
2005-01-23 08:17:37 +00:00
ehouse
ee3d6381dd
board_invalRect params change
2005-01-23 06:14:07 +00:00
ehouse
3cc77cc8ce
remove dead param; fix inval and choice of inverted cells so recent
...
move is not shown when pending move is.
2005-01-23 06:00:27 +00:00
ehouse
90d700356d
remove dead param
2005-01-23 05:55:58 +00:00
ehouse
4d98925b91
provide callback for most recent score; return key on hidden tray
...
attempts to reveal; add focus obj to saved state.
2005-01-22 19:51:48 +00:00
ehouse
7482c07ba5
add callback for most recent score
2005-01-22 19:49:19 +00:00
ehouse
6abaa53d86
new constant so clients can extend set of warnings
2005-01-20 02:37:13 +00:00
ehouse
bc771cf3a1
default impl of getShortName
2005-01-13 14:36:42 +00:00
ehouse
70266c075d
don't call board_draw except in response to Draw() on Symbian
2005-01-13 02:52:45 +00:00
ehouse
538113220f
add missing gameID param
2005-01-13 01:43:02 +00:00
ehouse
0bc0c53823
make params const
2005-01-09 21:33:48 +00:00
ehouse
f0d5b0b251
allow caller to assign COMMONDIR for cases where caller isn't where
...
expected.
2005-01-07 11:09:09 +00:00
ehouse
dd019b576e
remove unused constant
2005-01-04 04:07:38 +00:00
ehouse
a55d4c4435
add casts for symbian compiler
2005-01-04 04:06:37 +00:00
ehouse
c5e534680f
formatting
2005-01-04 04:05:02 +00:00
ehouse
8b44ad1324
start cursor near middle of board
2005-01-04 03:23:12 +00:00
ehouse
bbd8d917bc
up/down arrow keys move divider
2005-01-04 03:11:56 +00:00
ehouse
b77d8b8fbb
use dict_getShortName
2004-12-18 01:06:47 +00:00
ehouse
718eb3f600
add dict_getShortName
2004-12-18 01:05:20 +00:00
ehouse
3394e20e9b
add dict_getShortName, casts for symbian
2004-12-18 01:04:57 +00:00
ehouse
cd4f97bd15
remove too-frequent logging
2004-12-17 15:17:20 +00:00
ehouse
aa6e46d05f
always set nTilesMax so works when XWFEATURE_SEARCHLIMIT not defined
2004-12-11 04:16:48 +00:00
ehouse
ebec5b9b17
remove hint-drag logging (no change to non-debug code)
2004-11-14 16:29:13 +00:00
ehouse
47f81507af
add HintAtts param to draw_drawBoardArrow
2004-11-14 16:06:30 +00:00
ehouse
fbc2f86187
Don't use Palm APIs in common code!
2004-11-09 02:03:28 +00:00
ehouse
47b4de73e7
add board_formatRemainingTiles
2004-11-06 02:54:25 +00:00
ehouse
7a84f7f425
add param to model_countAllTrayTiles
2004-11-06 02:50:01 +00:00
ehouse
a4938db8fe
server_formatRemainingTiles and server_formatDictCounts
2004-11-06 02:46:08 +00:00
ehouse
0f557c3e73
nuke tmpModel earlier
2004-11-05 14:29:17 +00:00
ehouse
90920a51ca
add comment
2004-11-02 06:27:47 +00:00
ehouse
3046815907
another move-summary bug
2004-10-31 00:54:21 +00:00
ehouse
2866ccfc95
fix bug summarizing score for one-tile moves; remove return from
...
middle of function.
2004-10-31 00:53:26 +00:00
ehouse
03eeac1d30
fix bug with printing last move score. Undo on the tmp model wasn't
...
working and so tiles added later got included.
2004-10-30 18:22:39 +00:00
ehouse
7afe70569c
fix linux build: add missing param
2004-10-30 16:59:07 +00:00
ehouse
68b5a6371f
cleanup
2004-10-30 16:55:59 +00:00
ehouse
e89b7da54a
add gi_countHumans
2004-10-30 04:50:33 +00:00
ehouse
ec19669d4f
always include slots that are only used in conditional builds to
...
simplify converting between saved versions.
2004-10-08 23:57:24 +00:00
ehouse
71142255d6
deal with older stream version
2004-10-08 23:54:57 +00:00
ehouse
fd75f3324e
Pass number of blanks to util_engineStarting
2004-10-07 13:51:03 +00:00
ehouse
698c71fc06
add option when memory's available for dict to store all of its data
...
in a single FtrPtr so that lookup can be faster. Still need to
confirm that there's a noticable speedup this way....
2004-10-07 13:23:20 +00:00
ehouse
b7dd4fd50c
bug: hide arrow when it can't be moved in case where tile comes via keyboard
2004-10-05 02:32:58 +00:00
ehouse
f13c0a3473
fix arm<->68K save/open problem by not relying on sizeof and saving
...
each field explicitly (as I already do everywhere else.)
2004-10-02 03:47:24 +00:00
ehouse
96a241c7d3
reject message with wrong connID
2004-10-01 01:25:55 +00:00
ehouse
5eea4644e2
first player robot again by default
2004-09-30 13:51:29 +00:00
ehouse
80cc53eb11
fix endienness problem for game id
2004-09-30 13:43:07 +00:00
ehouse
c73525aed8
pad struct to 4 bytes so ARM and 68K size are the same
2004-09-29 13:17:15 +00:00
ehouse
77f543e863
fix for 4-byte nodes on ARM
2004-09-28 01:03:48 +00:00
ehouse
38a4170fe0
cleanup; fix for 4-byte nodes on ARM
2004-09-28 01:03:07 +00:00
ehouse
7f38e98a0b
fix cast
2004-09-24 01:37:30 +00:00
ehouse
650ccbf0ca
no robots for a while
2004-09-24 01:35:54 +00:00
ehouse
27dc6ce932
add pno-related obj dir
2004-09-19 03:32:43 +00:00
ehouse
8a4b9eed3a
remove dead code
2004-07-20 15:13:54 +00:00
ehouse
b8af3a6e79
remove masking that was breaking blanks in Polish and I THINK was
...
redundant. Add assert to make sure.
2004-07-20 15:08:45 +00:00
ehouse
6e53150418
always hide arrow when undoing partial move, not just when done from
...
tray.
2004-07-10 22:57:17 +00:00