uses existing stack and undo features to run a WordNotifierInfo over
some number of scoring passes to gather the words seen. Seems to work
as tested from gtk version. Now need to try from android....
one and changing the site that used it to use the other. Not visible
outside of common, but should make it easier to harvest a list of all
words for one move or the entire game.
will likely only get set on Linux. Uses lower-case to designate
blanks. For that and maybe string size assumptions is very broken for
non-ascii languages, including Spanish.
player. Works for gtk client. Compiles for Android but there's no UI
yet to specify more than one dict. Management of dupicate dicts
without duplicating memory -- refcounting -- will be up to the
platforms.
deal with the output by removing params where possible and elsewhere
by adding XP_UNUSED macro wrapping __attribute__((unused)). There
should be NO change in function in spite of the large number of files.
support Slovak which has 40. This change is preliminary: it seems to
work for both existing and dicts with >32 chars, but it breaks backwards
compatibility: existing saved games will crash this code. I think the
fix is to deduce the number of bits per tile from the number in the
dictionary being used, but that's not in yet.