Commit graph

212 commits

Author SHA1 Message Date
Eric House
4de894627a fix infinite loop -- duh 2014-04-18 06:01:03 -07:00
Eric House
0e4f24dfe9 use fixed string for model rather than clearing it 2014-04-17 08:24:09 -07:00
Eric House
6f0b5c1bea empty the model string if the client version's lower than what I'm
about to release and there's non-ascii stuff in it.
2014-04-17 08:13:01 -07:00
Eric House
f05b1e0525 log model -- can remove later 2014-04-17 07:44:32 -07:00
Eric House
27a5990283 log out-of-date token 2014-02-24 08:00:52 -08:00
Eric House
b43855a313 fix curses build for 64bit compile and to use common layout (meaning
tray is now under the board unstead of to the right).  Works on 64-bit
system at least for non-networked games.
2014-01-05 13:04:59 -08:00
Eric House
b3723897d5 to prevent duplicate UDP packets (I hope), bind the UDP socket to a
single ip address rather than INADDR_ANY.  Get that address at runtime
for an interface provided in the config file.
2013-09-30 23:40:12 -07:00
Eric House
4202f24091 don't allow reregister with a RELAY_ID (a client bug) 2013-09-26 08:37:21 -07:00
Eric House
657d0d2b1f -l - means log to stderr 2013-09-15 10:04:45 -07:00
Eric House
2629c07256 Address problem with devids (e.g. GCM): until now when you got a new
devid you tossed your relayID and reregistered.  Which meant any
existing messages meant for your relayID were orphaned, and any open
games didn't know who they belonged to until you reconnected to them
with your new relayID.  So: modify the UDP protocol (though not on
Android yet) to include both relayID and devid with registration, with
one or the other an empty string if not present or not changed from
earlier.  I can't fix existing clients that are dropping their
relayIDs, but when one does a re-connect without a relayID I can look
it up from the existing game record, then reuse it rather than issue a
new one.  Better than nothing -- and that protocol will be obsolete
soon anyway.
2013-09-14 21:06:14 -07:00
Eric House
c115752852 supply in linux client, and look for and store on relay, os version 2013-09-07 16:17:31 -07:00
Eric House
032f8c1f99 add ctrl port command to post UPGRADE message to clients 2013-09-03 06:52:02 -07:00
Eric House
8da0b73744 replace string_printf() with new class derived from std::string with
printf() method.
2013-09-02 13:17:42 -07:00
Eric House
d9bfc01e35 change unsigned char to uint8_t (using sed) 2013-08-29 22:55:11 -07:00
Eric House
0e6b211a76 fix treating game-targeted messages as if they were device-targeted.
Should probably have separate tables for the two types....
2013-08-29 06:37:22 -07:00
Eric House
b80051cc73 send dev-targeted messages pulled from db by rewriting their headers
with a new packetID.
2013-08-28 21:36:12 -07:00
Eric House
cd2b83c9c5 type change: use vector<uint8_t> rather than string in struct for
retrieving data from db.
2013-08-28 20:33:42 -07:00
Eric House
063b01d3d8 change most len-as-short+bytes strings to vli+bytes; add device model
to what's passed for device registration, and store it in a new column
in devices table.
2013-08-25 21:20:26 -07:00
Eric House
d10e9f6235 use vlis for acks in both directions 2013-08-25 16:59:07 -07:00
Eric House
91235f3be7 begin process of using variable-length-ints in udp protocol. Works
between linux client and relay, but unrelased features of Android
client will be broken until fixed.
2013-08-25 12:34:35 -07:00
Eric House
38adea1612 fix infinite recursion 2013-08-22 08:23:32 -07:00
Eric House
1af12f1de2 refactor packet assembly/sending so posting message can post all,
including header.
2013-08-22 08:15:38 -07:00
Eric House
16aafccec6 to telnet interface add ability to forget device and to send to one
not known (which will make message available next time it connects or
via GCM); rename methods.
2013-08-22 06:29:20 -07:00
Eric House
2157706dcd add client version and a desc string to devices DB and to reg info sent to relay 2013-08-20 08:09:45 -07:00
Eric House
0868a33c83 print out whether message is ACK'd or not 2013-08-18 20:52:09 -07:00
Eric House
d0aca01289 clean up send message/alert code 2013-08-18 15:48:44 -07:00
Eric House
47203437cc register devices more often; add ctrl command to send text message to
device if possible, otherwise to post it to the db (mostly for testing).
2013-08-17 14:55:19 -07:00
Eric House
d07bb5013d oops: function need to return something 2013-08-15 19:22:01 -07:00
Eric House
62f0819a82 Toward resurrecting ctrl feature to give runtime info about stuff that
isn't in the DB.  Step one: comment out the stuff that doesn't compile
and add ability to print all registered devices with their ages.
2013-08-15 08:44:33 -07:00
Eric House
06f0b7e411 treat KEEPALIVE same as RQSTMSGS (for now) 2013-08-15 07:25:20 -07:00
Eric House
01c97c5716 null token is a possibility if message was stored by device connecting
via tcp and device is now connecting via udp
2013-08-07 21:59:21 -07:00
Eric House
b49486fc3f cleanup: use constant and add/use isUDP() 2013-08-07 21:31:10 -07:00
Eric House
6dbabaa319 cleanup 2013-08-07 21:02:47 -07:00
Eric House
4ad6696ecc add delete-on-ack logic to another message sending site, and fix
assertion failure caused by not providing a client token on messages
being sent.
2013-08-02 22:33:06 -07:00
Eric House
1e35d676bf change constant name 2013-08-02 07:31:41 -07:00
Eric House
4ecb0f534d For a subset of stored messages sent, don't remove from DB until
they're acked.  (This is the goal for all messages sent via UDP, but
will be harder elsewhere in the code.)
2013-08-01 07:48:44 -07:00
Eric House
684effd170 cleanup 2013-08-01 06:12:58 -07:00
Eric House
d8a4b5ce29 include udp maxInterval, the number of seconds the relay's configured
to assume an address is still good when it hasn't heard from it, in
reg response reply, send that reply always, and read and log the new
field on clients.  It will eventually be used to implement a
keepalive.
2013-07-29 07:27:30 -07:00
Eric House
cdea106824 change param to simplify code a bit 2013-07-29 06:33:31 -07:00
Eric House
9951064439 fetch all stored messages at once to reduce number of DB calls made. 2013-07-25 06:37:53 -07:00
Eric House
bfc617720e add isCurrent() method on UDP addresses based on how long it's been
since we've received data from the same source, and use to drop
packets in response to reads that are older than when the test says
the endpoint of the address changed.
2013-07-23 06:21:57 -07:00
Eric House
acca4d14d4 new files to track how long it's been since data's been received from
a UDP address.  The idea's that when there's too long a gap the
address has likely been recycled and we shouldn't send replies to
packets received before the reset.
2013-07-22 07:26:14 -07:00
Eric House
48a2567edf log contents of incoming udp packets 2013-07-22 06:06:39 -07:00
Eric House
464ef49018 add new send_via_udp that may be able to check for address validity 2013-07-20 10:37:38 -07:00
Eric House
61992943dd Add mapping from address to devid in order to catch when an address is
reused.  That required making AddrUnion a class rather than a simple union.
2013-07-20 08:06:14 -07:00
Eric House
2ce097629f log contents of udp packets as b64-encoded strings for debugging; off
by default.
2013-07-18 06:52:07 -07:00
Eric House
06dd9a99a1 better logging 2013-07-17 21:34:52 -07:00
Eric House
d436232800 correctly log b64 dump of return address at record and use sites 2013-07-17 06:38:25 -07:00
Eric House
1638d964fb log socket address to try to track down apparent misaddressing 2013-07-16 06:38:26 -07:00
Eric House
e80fe76652 assert we don't go out of bounds on array 2013-07-15 07:33:27 -07:00