Commit graph

1489 commits

Author SHA1 Message Date
ehouse
cdc74b668a turn off advanced networking by default for push to release 2006-06-22 04:52:33 +00:00
ehouse
e32a445788 remove overactive log message 2006-06-22 03:37:21 +00:00
ehouse
15df92fc65 add missing include file 2006-06-22 03:36:51 +00:00
ehouse
4d79c85e94 up version string to rc1; add DEBUG to makefile help. 2006-06-18 21:54:59 +00:00
ehouse
45979f547a disable juggle button if only one player active; copy all four players when saving game state after dismissal. 2006-06-18 19:02:47 +00:00
ehouse
46cd6e8536 add ifdef for compile with some optional condition 2006-06-16 01:46:47 +00:00
ehouse
f271aee094 add commented-out code to draw juggle icon instead of "J" button. It's too much work to get it looking good before ship. 2006-06-16 01:30:20 +00:00
ehouse
f60dade9a0 move randIntArray to strutils, and use instead of similar code to juggle tiles in tray. 2006-06-16 01:19:11 +00:00
ehouse
a4cabd9cf7 Allow no space for REM text when no tiles left to allow more room for scores. 2006-06-16 01:15:44 +00:00
ehouse
b8a8c1c175 Fix juggle so it works for 3 players too. 2006-06-15 13:05:56 +00:00
ehouse
77793e31b8 Run server after gameinfo dialog dismissed in case a player's become a robot. 2006-06-15 12:39:54 +00:00
ehouse
a4ac6f9ff4 call server_do after gameinfo dialog returns in case a player has
become a robot.
2006-06-14 06:22:21 +00:00
ehouse
133016bd1d cleanup; fix compile of non-debug win32 version 2006-06-11 20:12:20 +00:00
ehouse
73c0cefb52 Add "Save current game as" to save file dialog; remove frequent-save hack. 2006-06-11 05:27:16 +00:00
ehouse
1af17b7672 Catch up with changes including three enabled states for control and
setting dialog strings.  Align titles with columns for standalone version.
2006-06-10 16:15:31 +00:00
ehouse
0460136a90 You can always change passwd for local player. 2006-06-10 16:10:33 +00:00
ehouse
b80808bc57 Support new tri-part enabled type; add "game info" dialog/menu to test
read-only side; support new attributes for column head and nplayers
label; hide labels as well as controls that go with them.
2006-06-10 05:50:27 +00:00
ehouse
44abbc4493 Add new attributes to cover strings for number of players and remote
column head; make enabled an enum to differentiate between hidden and
disabled.
2006-06-10 05:45:53 +00:00
ehouse
1967a137ef Tweak widget positions to fit juggle button on device 2006-06-08 02:03:33 +00:00
ehouse
16dd84b059 Fix to compile in STANDALONE mode, e.g. for current PPC. 2006-06-08 01:51:34 +00:00
ehouse
5fff2997d6 First cut at using new nwgamest common code to replace PPC-only logic
for updating fields of new game dialog as players are added, made
remote, robots enabled, etc.  Removes a lot of code and fixes some
bugs in (non-yet-shipped) multi-device version.  As a bonus, added "J"
button to juggle players.  Seems to work well on Win32.  Haven't
tested on PPC yet.
2006-06-08 01:35:20 +00:00
ehouse
956c169d08 Refer to players as "remote" rather than "not local" to be consistent
with Palm and PPC; fix juggle bug by adjusting lines after moving them.
2006-06-08 01:26:18 +00:00
ehouse
e58d397c2b change newgame api names; implement juggle; change getter to take a
callback to copy strings that will go out of scope before the getter
returns (e.g. wince).  Use changed API in gtk dialog.
2006-06-07 01:45:03 +00:00
ehouse
8c176ed53c use common/nwgamest.c. Lots of code removed, and the dialog works now. 2006-06-07 01:28:37 +00:00
ehouse
9b6562e455 make a param const 2006-06-07 01:26:55 +00:00
ehouse
d918b9cb44 add common/nwgamest.{c,h} to make new game dialog logic cross-platform 2006-06-07 01:26:04 +00:00
ehouse
003f801314 up version number; add to list of dirs searched for .xwd files 2006-06-07 01:20:56 +00:00
ehouse
0fe04af4b4 Turned on leak-checking at shutdown for debug version, and fixed leaks and
crashes in destructors that had never been called before.  Seems now to 
free all allocated memory before exiting.
2006-05-30 05:12:02 +00:00
ehouse
2ba984775a trivial optimization: add 1 only once 2006-05-30 04:34:35 +00:00
ehouse
d029d6600d To show it and to prevent it's being cleared, write current password
into field in game info dialog.
2006-05-28 18:16:08 +00:00
ehouse
e26e149f4c silence compiler warnings. 2006-05-28 16:16:46 +00:00
ehouse
b8d3d477a5 fix scrolling and invalidation for flipped boards, and especially
where the board is still not fully visible when the tray is hidden.
2006-05-28 16:08:58 +00:00
ehouse
90dfc15ae9 use signed types to avoid overflow and disappearing scores 2006-05-28 16:02:16 +00:00
ehouse
d0c6e8517b center letter in tile even when it's too big. 2006-05-28 15:04:57 +00:00
ehouse
e75ef1ca53 fix a couple of compile warnings 2006-05-28 14:53:02 +00:00
ehouse
8639c4e5cd define CALLBACK to quiet warnings for CE build. 2006-05-28 00:42:34 +00:00
ehouse
b9f5925ceb Move button size #defines into .rc file. They're scaled by the time C
code sees them and so shouldn't be relied on outside the .rc file.
2006-05-28 00:41:44 +00:00
ehouse
3db196156b Calculate old window width correctly when figuring new width. Fixes
problem of buttons drawn too close to right edge.
2006-05-28 00:40:28 +00:00
ehouse
fde2ef1ee2 Before putting dialog into landscape mode, make sure it won't be wider
than the screen.  That is, don't be fooled when in portrait mode by a
screen height that's SIP-reduced.
2006-05-27 22:52:10 +00:00
ehouse
054fd21981 Cleanup password dialog 2006-05-27 22:47:33 +00:00
ehouse
4a28deb1b1 Lots of little tweaks to dialogs to get them looking better and to
work better in landscape mode; got rid of multiple DEFPUSHBUTTONs.
2006-05-27 22:21:21 +00:00
ehouse
ecb7243714 Lots of little tweaks to dialogs to get them looking better and to
work better in landscape mode; got rid of multiple DEFPUSHBUTTONs.
2006-05-27 22:21:09 +00:00
ehouse
14eef0a4b8 Move buttons in landscape mode for color sel dialogs too. 2006-05-27 22:19:30 +00:00
ehouse
3e934624a4 modify API for "portraitizing" dialogs, and space the buttons evenly
rather than stacking all from bottom.  This doesn't quit work on ce
since GetWindowInfo isn't available and IsWindowVisible does the wrong
thing.
2006-05-27 17:18:42 +00:00
ehouse
04e9dfb76a strcat becomes strcpy: trivial optimization 2006-05-25 04:07:49 +00:00
ehouse
be930f344c For dialogs in portrait-mode, move OK and Cancel buttons to the right
side and shrink up from the bottom
2006-05-25 03:41:32 +00:00
ehouse
340214d87d remove trailing <cr> to sometimes eliminate scrollbar 2006-05-23 02:01:26 +00:00
ehouse
65540759b5 clear multiple tile selection when trade ends even if cancelled 2006-05-23 01:53:18 +00:00
ehouse
abad0c7fd0 Get rid of hard-coded tile number limit in server_formatRemainingTiles 2006-05-23 01:52:20 +00:00
ehouse
113b9cea5f n## Lines starting with '## ' will be removed from the log message.
change version string to include b8
2006-05-21 02:09:03 +00:00