ehouse
171318156d
Remove board layout to JNIThread; format scores to show remaining
...
tiles and whose turn it is.
2010-01-20 06:49:38 +00:00
ehouse
7f0768a4f9
do board layout here rather than in BoardView so main thread isn't
...
talking to jni (fixes assert in jni catching overlapping calls from
both threads); call server_writeFinalScores for BoardActivity.
2010-01-20 06:48:43 +00:00
ehouse
92d5bbbf18
more strings and menu items
2010-01-20 06:44:58 +00:00
ehouse
ad013b8cc7
add server_writeFinalScores.
2010-01-20 06:44:02 +00:00
ehouse
a62af87a61
fix bogus assert; plug leaks when makeGameFromStream can only read a
...
gi; implement writeFinalScores.
2010-01-20 06:43:10 +00:00
ehouse
706fe3f927
implement remSelected and notifyGameOver
2010-01-20 06:41:14 +00:00
ehouse
7eccde84e3
Add utils like juggle() to be called from GameConfig; always keep max
...
number of LocalPlayer instances around so they can be filled from jni
code (which is easier than making the jni construct new instances.)
2010-01-20 06:38:29 +00:00
ehouse
531ae8ea1a
add file open/save functions.
2010-01-20 06:35:56 +00:00
ehouse
406a6a4a98
clean up GameConfig activity intent filter
2010-01-20 06:29:21 +00:00
ehouse
08017179c5
fix bogus assertion
2010-01-20 05:52:13 +00:00
ehouse
6bf9de70d5
Generate file with same name as class it contains.
2010-01-19 13:29:19 +00:00
ehouse
f7907c866d
Move jni calls for Game menu items into jni thread
2010-01-19 13:28:32 +00:00
ehouse
b3cf0b41e1
Get rid of separate tile picker in favor of having existing
...
BlockingActivity do it. This may not work when picking from the pool
is enabled but is cleaner for now.
2010-01-17 17:51:27 +00:00
ehouse
f509b766e9
don't log every function.
2010-01-17 17:49:13 +00:00
ehouse
69c8577dcb
Back out change adding Looper. Using own queue is better because its
...
length can be tested and there's no race condition (between the looper
being available and the parent thread wanting to post messages) when
the constructor inits the queue.
2010-01-16 18:56:32 +00:00
ehouse
5c183acb5e
Run JNIThread inside a Looper; use BlockingActivity to implement
...
dialogs requiring an immediate response. The Looper change was made
in the hopes that a new Activity wouldn't be required and may not be
necessary.
2010-01-16 18:39:27 +00:00
ehouse
35943e8731
add util_userError()
2010-01-16 18:34:27 +00:00
ehouse
2d46bd60c9
Add transparent activity that can be called from a thread that will
...
block until the dialog it puts up gets an answer. Calling
showDialog() from the thread I want to block didn't work.
2010-01-16 18:27:22 +00:00
ehouse
7c4198c05e
implement util_getUserString and features like formatRemainingTiles
...
that display a bunch of text. Started working on util_userQuery.
2010-01-16 14:16:27 +00:00
ehouse
a7d4d20998
Sanity check yOffset. Fixes problem where a scrolled board in
...
landscape mode is displayed in portrait with the top rows missing
though no scrolling should be needed.
2010-01-15 13:51:29 +00:00
ehouse
f9c9b41b3a
save and open games by file rather than one globally, and display some
...
info about each in games list (though all still have the same players
and dict.)
2010-01-15 13:48:26 +00:00
ehouse
3beba51b6f
add jni methods, and modify common code, so a CurGameInfo struct alone
...
can be read from and stored to a game file.
2010-01-15 13:44:29 +00:00
ehouse
a3a313fdb4
cleanup; refresh view on regaining focus rather than using
...
startActivityForResult
2010-01-13 13:31:23 +00:00
ehouse
c04c6974ba
turn debug back on
2010-01-13 13:29:55 +00:00
ehouse
b2f0b91a23
save phony "new game" even if names not set
2010-01-13 12:57:02 +00:00
ehouse
cf60be5082
implement board_beginTrade()
2010-01-13 12:29:11 +00:00
ehouse
79c68c25ab
svn:ignore additions
2010-01-13 12:18:28 +00:00
ehouse
7f999134d7
touch .java file that uses svn version so it'll always get picked up.
2010-01-13 12:17:26 +00:00
ehouse
de3f45044f
Don't show extra file in game list.
2010-01-13 12:16:43 +00:00
ehouse
1106ddd6bb
Turn off DEBUG for release and STUBBED_DICT for good.
2010-01-13 12:15:46 +00:00
ehouse
20e8ba9eb0
add draw_objFinished()
2010-01-13 12:14:12 +00:00
ehouse
fa44159823
Use clipping in scoreboard and tray; show selected tiles with thicker
...
border.
2010-01-13 12:13:05 +00:00
ehouse
0e160011e3
add draw_objFinished(); turn boilerplate into macros.
2010-01-13 12:11:24 +00:00
ehouse
cb57fcc0be
Add target, as default, that generates svn version for about box.
2010-01-13 12:03:32 +00:00
ehouse
21b3b29eab
fix typos
2010-01-12 13:47:17 +00:00
ehouse
14372216d0
implement showValues; pause engine to handle events; call srandom
...
during init; add menus and call notImpl() for them.
2010-01-12 13:39:19 +00:00
ehouse
839e707069
refresh list view on (some) changes; get rid of unused button.
2010-01-12 13:32:19 +00:00
ehouse
47d29d8d4d
don't draw tile values < 0
2010-01-12 13:30:20 +00:00
ehouse
1a4f0e04bf
add copy constructors; change starting game to two players, second a
...
robot.
2010-01-12 13:20:18 +00:00
ehouse
71fe75049b
new menus and shortcuts; tweak formatting
2010-01-12 13:18:16 +00:00
ehouse
4db53ed176
add Toast-based temporary about box with svnversion and notImpl() function
2010-01-12 13:15:47 +00:00
ehouse
11b453d5cf
fix to compile with debugging turned off
2010-01-10 23:39:54 +00:00
ehouse
8d6d22f425
fix to compile with debugging turned off
2010-01-10 23:38:49 +00:00
ehouse
e76306a543
fix drawing blank tiles
2010-01-10 18:12:48 +00:00
ehouse
da0b54273f
make all columns stretchable to fix oversized second button
2010-01-10 18:08:11 +00:00
ehouse
6b5be9a276
remove logging
2010-01-10 17:35:50 +00:00
ehouse
2c3e45318d
All I wanted was to implement a tile picker, but it turns out dialogs
...
can't be synchronous on Android: you can't block the main UI thread.
So now there's a new background thread to which all jni activity
except game opening and saving is delegated (and these happen before
and after the thread exists.) Tile picking works because the request
comes in on the background thread which then blocks until the
BoardActivity reports that the tile picker's gone away.
2010-01-10 17:35:23 +00:00
ehouse
50991fd028
Add common head/tail macros to all jni entrypoints that save/restore
...
the jni env passed in so all calls happening inside will use the right
one. Required as part of running a second thread, re. which see
longer comment to follow
2010-01-10 17:29:09 +00:00
ehouse
cc527acb49
pass in/store ptr to JNIEnv* rather than env itself
2010-01-10 17:25:46 +00:00
ehouse
148d433e81
add makeStringArray
2010-01-10 17:23:30 +00:00