ehouse
f7aefbe075
new UNUSED macro for keynav
2006-11-12 15:20:36 +00:00
ehouse
f9dcd1820a
Add to draw APIs of individual elements (e.g. board cells) whether
...
they're focussed so that they can draw that during rather than after
everything else. On palm, use this to draw focus using the system
selected color rather than with the blue nav rect. Since a new param
was too much, add new enum type CellFlags and pass as bitvector to
draw APIs.
2006-11-12 14:36:15 +00:00
ehouse
bcac22bf9b
Refactor to not return from middle of function. No behavior change.
2006-11-11 22:38:20 +00:00
ehouse
7afafed41d
reject initial messages coming in on the same address a second time.
...
Fixes problem that surfaces when clients are more agressive about
resending early in game.
2006-11-11 22:37:36 +00:00
ehouse
f335da4a9a
Fix bug where sign extention on 16-bit processors caused too many bits
...
set in crosschecks.
2006-11-10 08:08:59 +00:00
ehouse
c91847f56f
When moving focus through tray, skip empty space; when through board,
...
skip cells with tiles permanently played. Space char raises focus but does
not move it laterally.
2006-11-09 06:05:40 +00:00
ehouse
80adc9fb6b
If no arrow visible, use cursor loc as destination when moving tile to tray.
2006-11-08 13:44:34 +00:00
ehouse
6c93fc0a0c
board doesn't handle focus-related keys unless it has the focus.
2006-11-08 05:04:44 +00:00
ehouse
46885ab05e
remove typo blocking compilation
2006-11-07 13:43:30 +00:00
ehouse
9a00908cdb
When internal focus reaches edge of object, move it back up and onto
...
the next object using a callback to the platform to determine what, if
any, object is next. Adjust curses platform to cooperate. Works
well. Palm is next.
2006-11-07 05:46:44 +00:00
ehouse
005fd92fd4
More progress on one-handed navigation: fix ncurses board clipped to
...
bottom of tray; add focus-related params to draw*Finished routines
(and simplify to one) so platforms don't have to save from Begin
routines (and stop palm doing that); check version of saved game, and
handle case where older binary tries to open newer version; redraw
Palm tray buttons after focus change to stop focus-rect ghosting; fix
annoying overlap in saved games dialog; palm version goes to a3.
2006-11-05 16:54:18 +00:00
ehouse
b0102f8baa
Lots of progress on one-handed navigation: add gadgets to stand in for board
...
scoreboard and tray on palm; make center drill into the focussed object and
spacebar come back up then move the focus among them. Integrate with other
focussable objects on main form. Go from separate drawCursor routines to
same for all three, with cursor only visible when focus is drilled down.
On curses, add a hilite rect routine that can be called after text is laid
down, and use for cursors.
2006-11-03 06:23:54 +00:00
ehouse
02b45a156c
debug functions to turn enums and defines into loggable strings
2006-11-03 06:19:27 +00:00
ehouse
6b1fc7e5e4
Fix crash on pre-fiveway palmos where FrmGetFocus always returns -1;
...
add new preference for whether small value nums are drawn in tiles in
tray.
2006-10-29 17:41:14 +00:00
ehouse
fb23dc11a7
New type XP_TriEnable meant to be used more than just for new games:
...
controls are hidden, disabled but visible, or enabled.
2006-10-28 13:21:32 +00:00
ehouse
5f6cab4c5f
add uninited state so can reload dialog with no assumptions about platform
...
widget state.
2006-10-23 13:56:43 +00:00
ehouse
ef7ad6f889
make IR the default conn type on Palm, where it's been the only type
...
until now.
2006-10-15 14:09:17 +00:00
ehouse
0c146fb800
add const to a few formal param declarations
2006-10-15 13:53:17 +00:00
ehouse
ffd8316280
Switch player count string for client in new game case.
2006-10-12 13:55:16 +00:00
ehouse
ba4f91d9e0
remove BEYOND_IR, replacing with XWFEATURE_RELAY and
...
XWFEATURE_BLUETOOTH. The goal is to be able to build to support
bluetooth only, or relay/ip only, e.g. for a palm bluetooth beta.
Seems to work.
2006-10-10 01:34:37 +00:00
ehouse
8c112261b0
Don't return from middle of function.
2006-10-07 03:37:40 +00:00
ehouse
a97631b7ca
Fix opening games and messages saved by last shipping version on Palm
...
by checking version and loading new fields conditionally. (Not yet
tested for current wince version.)
2006-10-05 01:17:03 +00:00
ehouse
bc80eae516
Put relay-only fields into a struct for easier identification. No code change.
2006-10-02 14:26:56 +00:00
ehouse
22ae4209ca
Fix longstanding bug removing too few messages from queue on ACK.
...
Print queue as part of stats.
2006-09-27 01:54:53 +00:00
ehouse
47565a3241
Tweak enable/disable logic to show fields for remote players for the
...
informational case that are hidden for new game case -- e.g. name,
which can be read but not set.
2006-09-24 21:10:17 +00:00
ehouse
a7e58126ed
Add more consts.
2006-09-24 15:28:15 +00:00
ehouse
12fec52152
bug: even empty strings need to be terminated.
2006-09-23 16:05:41 +00:00
ehouse
402b6c1c6f
fix ARM crash loading bt game saved on 68K: specify sizeof array
...
rather than struct wrapping it.
2006-09-23 16:04:53 +00:00
ehouse
3af93c2d4d
What I meant to check in. F***ing emacs. :-)
2006-09-23 15:22:26 +00:00
ehouse
20b2eee560
cleanup and remove logging.
2006-09-23 15:18:44 +00:00
ehouse
f64e3d2d3d
On bringup for bluetooth, resend any waiting messages rather than an
...
empty new one to get the connection started. This increases the
chances new games will connect without user having to hit resend.
2006-09-23 15:18:01 +00:00
ehouse
f5f715136b
When a client registering n players with server, send the first n,
...
ignoring local flag which nwgamest doesn't set in client case. When
resetting, destroy any engine allocated: plugs new leak.
2006-09-23 15:15:57 +00:00
ehouse
722f250c0f
set crosschecks inline
2006-09-23 15:12:10 +00:00
ehouse
f508fd853f
remove over-agressive attempt to detect out-of-order messages that was
...
breaking IR comms.
2006-09-17 05:06:46 +00:00
ehouse
a7d45aca6c
Prune excessive logging
2006-09-17 04:45:19 +00:00
ehouse
f1a00fa1b9
strutils syntax changes. Rough cut at reordering loading in game
...
info: when the device is a client and is starting a new game, we want
to start presenting only the local players. So load them first, and
reduce nPlayers down to the count of current local players. Works
well, but can probably be simplified.
2006-09-15 07:36:51 +00:00
ehouse
fab25fc820
do a better job of rejecting messages that have strayed in from a
...
different game; strutils syntax changes.
2006-09-15 07:34:39 +00:00
ehouse
e61414933f
do a better job of rejecting messages that have strayed in from a different game.
2006-09-15 07:33:59 +00:00
ehouse
5d64862ba6
new strutils macro syntax
2006-09-15 07:32:39 +00:00
ehouse
b5402eabc2
params become const
2006-09-15 07:32:04 +00:00
ehouse
9dd96a58d7
params become const; new macro syntax for strutils
2006-09-15 07:31:24 +00:00
ehouse
d382431922
modify MEM_DEBUG versions of strdup utils to record the __FILE__ and
...
__LINE__ of callers rather than their own to assist in leak detection.
2006-09-15 07:30:00 +00:00
ehouse
35b3b7132a
Make formal param const; add initial value to relay-only field so
...
asserts don't fail b/c of uninitialized value; don't typedef array:
make array field of struct.
2006-09-14 01:25:40 +00:00
ehouse
5568d8fdca
Check state before accepting post-connection messages; and always set
...
state when completing connection process.
2006-09-10 18:58:10 +00:00
ehouse
10d6394641
use tmp buffer to avoid copying one byte at a time.
2006-09-10 18:53:03 +00:00
ehouse
975226cc4e
remove param from util_addrChange; add comms_getIsServer; save bt_addr
...
as part of comms.
2006-09-08 07:14:24 +00:00
ehouse
41a36b2352
make formal params const where possible
2006-09-02 05:30:51 +00:00
ehouse
4322fd2820
when logging state transitions, don't unless there's a change
2006-09-02 05:29:59 +00:00
ehouse
4cfe07923d
fix bug checking crosschecks with more than 32 tiles.
2006-09-02 05:29:13 +00:00
ehouse
9c06582029
bug fix: reset stack data stream before getting length and writing. Assert
...
so easier to catch similar problems.
2006-09-01 04:32:57 +00:00