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fix bug checking crosschecks with more than 32 tiles.
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1 changed files with 1 additions and 1 deletions
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@ -946,7 +946,7 @@ extendRight( EngineCtxt* engine, Tile* tiles, XP_U16 tileLength,
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check = engine->rowChecks[col].bits[1];
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advanced = XP_TRUE;
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}
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contains = (check & (1L << (tile>>5))) != 0;
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contains = (check & (1L << (tile-32))) != 0;
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} else {
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contains = (check & (1L << tile)) != 0;
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}
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