ehouse
cb4db25f27
call shutdown on cref rather than deleting it; wrap mutex actions with
...
debugging logfs like those in mlock.h.
2005-10-30 05:16:35 +00:00
ehouse
ae4821d5f5
don't print log messages below a certain priority
2005-10-30 05:10:26 +00:00
ehouse
f6f5e6eaf0
add shutdown event and action
2005-10-30 05:07:58 +00:00
ehouse
c85d3d88d9
add a const
2005-10-30 05:06:41 +00:00
ehouse
6a729ec2fa
add error message; cast to avoid compile warnings
2005-10-30 05:06:23 +00:00
ehouse
b8d80a9c2b
add a few consts
2005-10-30 05:05:45 +00:00
ehouse
2db65eaec6
add missing header file
2005-10-28 09:20:51 +00:00
ehouse
ba294dbe95
add header needed on some installations
2005-10-23 21:35:19 +00:00
ehouse
4bcc9ccbc5
make location of file storing next ID configurable.
2005-10-23 21:06:07 +00:00
ehouse
bdace2be94
shutdown in response to SIGINT
2005-10-23 15:49:48 +00:00
ehouse
7b04db43ae
Set a disconn timer when somebody leaves to make it parallel with case
...
where somebody never shows up; print more info about cref state to
ctrl port.
2005-10-19 03:44:55 +00:00
ehouse
8edf8a5382
make now() relative to relay startup time.
2005-10-19 03:43:21 +00:00
ehouse
f2213d05c7
don't track heartbeat independent of any timers set. This allows
...
infinite timeout when no devices present.
2005-10-19 03:42:17 +00:00
ehouse
b0d592a174
add XWS_ANY
2005-10-19 03:40:40 +00:00
ehouse
3f74c4ae86
add XWS_ANY; add missing transitions to kill game on timer when device
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disappears and doesn't return.
2005-10-19 03:40:26 +00:00
ehouse
e72740d184
add uptime
2005-10-19 03:39:18 +00:00
ehouse
76d35deea5
fix misspelling; tweak error messages
2005-10-19 03:21:19 +00:00
ehouse
be6769a937
cleanup ctrl printing; repeat most recent command; cleanup internal names.
2005-10-16 01:19:25 +00:00
ehouse
57fb57a1e5
silence compiler warning
2005-10-16 01:15:49 +00:00
ehouse
9b0fb63a84
cancel all-connected timer when all are connected
2005-10-15 16:35:18 +00:00
ehouse
2a0bc3c2de
fix leak; move heartbeat timer into crefmgr, and only run it when
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there are active crefs.
2005-10-15 16:30:10 +00:00
ehouse
1ad46f9b33
clean up command help
2005-10-15 16:28:26 +00:00
ehouse
6d76de5eaf
capitalize public methods on timermgr (no code change)
2005-10-15 15:49:22 +00:00
ehouse
1ba992073b
return error to client when flags indicate old version; close sockets
...
when error occurs in processing message.
2005-10-14 08:29:58 +00:00
ehouse
235dd25d09
catch up with logf change
2005-10-14 08:27:16 +00:00
ehouse
4f8626735a
print prompt
2005-10-14 08:26:56 +00:00
ehouse
fb687c5191
add commented out debug flag
2005-10-14 08:26:19 +00:00
ehouse
f3869d453a
new error message
2005-10-14 08:25:51 +00:00
ehouse
1ae0f8c13e
remove dead code
2005-10-06 02:54:05 +00:00
ehouse
f34c431bb7
implement heartbeat timer required for relay
2005-10-06 02:49:50 +00:00
ehouse
eca975429b
removed unused states etc.
2005-10-06 02:36:45 +00:00
ehouse
24ca68e96e
remove connect info button, instead bring it up every time role
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changes to one that needs it.
2005-10-06 02:34:07 +00:00
ehouse
42a042a289
catch symbian up with api changes -- but still need to set timers
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before it'll talk to relay.
2005-10-02 16:40:16 +00:00
ehouse
bd808bba79
parse multiple config files in order with later ones overriding.
2005-10-02 16:23:49 +00:00
ehouse
bf1264b2ee
rename states so can format to 80 cols; add log level param. No
...
change to functionality in this checkin.
2005-10-02 16:08:42 +00:00
ehouse
2b58da4cdf
New scheme for accepting and limiting reconnections. Now device must
...
send player counts, local and expected. Based on these the relay
accepts connections, declares the game full and ready for message
forwarding, and decides whether to accept a reconnect.
2005-10-02 15:39:38 +00:00
ehouse
e098e6f7b2
make transmitted vars smaller where possible; new relay identifying
...
scheme where cookie is used only to connect, and is replaced for
reconnects by a relay-generated name that's supposed to be unique
across all games on all relays and includes a hostname read in from
config file; relay assign non-servers' hostIDs.
2005-10-01 16:33:45 +00:00
ehouse
c954361d3b
parse new SERVERNAME config variable
2005-10-01 16:09:57 +00:00
ehouse
93534b268a
make transmitted vars smaller where possible; new relay identifying
...
scheme where cookie is used only to connect, and is replaced for
reconnects by a relay-generated name that's supposed to be unique
across all games on all relays; let relay assign non-servers' hostIDs
rather than doing 'em randomly; use hostIDs for comms-level protocol's
channelNo where possible to avoid tripping over duplicate messages
2005-10-01 16:01:39 +00:00
ehouse
90f57ef2e5
catch up with API change
2005-10-01 15:53:56 +00:00
ehouse
dba2a915ad
new constant
2005-10-01 15:52:16 +00:00
ehouse
ef58bf8faf
stream version change
2005-10-01 15:51:54 +00:00
ehouse
fae618b082
comment on shuffling
2005-10-01 15:51:35 +00:00
ehouse
73170b1254
fix streaming so four devices can be in game.
2005-10-01 15:51:14 +00:00
ehouse
4e38b864d2
works, but not yet used. And wants relay host identifier added in.
2005-09-19 04:34:51 +00:00
ehouse
2719bb39b2
fix for when BEYOND_IR not defined
2005-09-17 19:49:53 +00:00
ehouse
86c42c40c0
comment out internal mutexes: shouldn't be needed now that only one
...
thread at a time is given access to a cref instance.
2005-09-14 05:15:27 +00:00
ehouse
1afdfa3732
fix print_cookies to use iterator
2005-09-14 05:14:41 +00:00
ehouse
6a6e0f3e13
shorten names so table easier to fit in 80 cols
2005-09-14 05:14:04 +00:00
ehouse
aa1161cbaf
allow to run multiple games at once
2005-09-14 05:12:07 +00:00