ehouse
43181f5cd2
accept multiple cref ids and names on console
2010-06-03 03:00:35 +00:00
eehouse
0920eeb6b3
set default font height based on scale rather than assuming Paint's
...
defaults make sense.
2010-06-02 12:46:08 +00:00
eehouse
bcac60b2d4
don't display zoom control at all if both buttons disabled.
2010-06-02 04:59:51 +00:00
eehouse
68bf571f26
figure maxCellSize and pass to jni; call after doing layout to
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correctly get whether zooming is possible.
2010-06-02 04:59:34 +00:00
eehouse
048e854d4e
no point in triggering a zoom call meant to get state before layout's
...
been done.
2010-06-02 04:59:14 +00:00
eehouse
c7bedc297c
include new param to board_zoom
2010-06-02 04:58:53 +00:00
eehouse
4f16eee1b6
pass maxCellSize into board_setPos, and use it as limit in calculating
...
whether any further zooming is possible.
2010-06-02 04:58:32 +00:00
eehouse
4fe36455c6
Add upper bound on cell size yielding left and right margins for
...
super-wide screens.
2010-06-02 04:58:20 +00:00
ehouse
69cb7bce15
up release to b5
2010-06-01 02:50:11 +00:00
eehouse
a8e705dcc8
mark blanks with a circle around it rather than rects in the corners
2010-05-28 02:31:46 +00:00
eehouse
8bb2fb9b09
track and display in web view the number of games actually joined
...
rather than the number attempted.
2010-05-28 02:31:27 +00:00
eehouse
f5ac51ae73
fix crash using older dict by using current stream version rather than
...
one from before gameSeconds was being preserved in the stream by
write_gi code. I fixed this on a branch a week ago as well, so look
for a merge glitch. Need now to confirm that I'm sending char lists
in initial connect message in the right (null-separated utf8) format.
2010-05-28 02:31:13 +00:00
eehouse
92e02c9c2e
catch up with API changes
2010-05-28 02:31:04 +00:00
eehouse
0d7b09cb01
revert 3407; deleted a string I needed
2010-05-27 12:52:48 +00:00
eehouse
4b7dad5f5c
fix jni reentrancy problem when onPause called while a blocking dialog
...
is up. The fix is to track if there's a thread blocked and to
interrupt it so it can return through the jni as if the dialog were
cancelled. More explanation in comments part of this checkin.
2010-05-27 02:58:56 +00:00
eehouse
b54ffe2b7d
robot move/trade report dialogs need to block in case the next player
...
is also a robot
2010-05-27 02:58:42 +00:00
eehouse
c5a0384d79
include name of game in title of game-configure screen
2010-05-27 02:58:27 +00:00
eehouse
6b9c4a4e0f
shorten pattern to include multi-line elements (I should use
...
xmlstarlet here but need to grok xslt); don't report as missing
strings in the common file
2010-05-27 02:58:08 +00:00
eehouse
cc984f02ab
remove unused string
2010-05-27 02:57:57 +00:00
eehouse
282f9ce237
wrap in scrollview so still usable in landscape orientation
2010-05-27 02:57:46 +00:00
eehouse
4be4a8156a
wire new edittext to seekbar and vice-versa, including hack boolean to
...
prevent loop that resets the cursor to the 0 position on every
keystroke.
2010-05-27 02:57:35 +00:00
eehouse
8c790edd04
add numerical edittexts to left of seekers in color edit view. Not
...
yet wired up but layout's ok
2010-05-27 02:57:21 +00:00
eehouse
8e06ff446a
Preferences->Settings; remove duplicated strings.
2010-05-27 02:56:54 +00:00
eehouse
2449962185
add icons to the games list activity menu, three built-in and one with
...
a CC license.
2010-05-27 02:56:36 +00:00
eehouse
b345938e03
dictionary icon adapted from http://icons2.iconarchive.com/icons/mattahan/buuf/48/Dictionary-icon.png using gimp. Original by Mattahan (Paul Davey) license: CC Attribution-Noncommercial-Share Alike 3.0
2010-05-27 02:56:24 +00:00
eehouse
695c5736e5
fix default phonies value; improve some strings related to default timer
2010-05-26 02:51:15 +00:00
eehouse
dd2693bab0
factor out common code
2010-05-26 02:27:34 +00:00
eehouse
28d9d4559d
add new-game/default prefs for phonies and timer_enabled
2010-05-26 02:27:16 +00:00
eehouse
ec57cbcf1b
actually hide the delete menuitem for builtin dicts; greyed out is too
...
subtle.
2010-05-26 02:26:44 +00:00
eehouse
da7c59a869
subclass ListPreference in order to provide a list of dicts at runtime
...
for setting the default. Remove the hint that says "do it on dicts
screen."
2010-05-26 02:26:24 +00:00
eehouse
c92d919934
log error from read
2010-05-26 02:25:58 +00:00
eehouse
42a4a19911
disable delete menuitem when dicts are builtin (since can't be deleted)
2010-05-20 04:29:29 +00:00
eehouse
70f0a5fe90
fix dict deletion (which broke when extension removed from
...
user-visible name)
2010-05-20 04:29:10 +00:00
eehouse
84f76a8c9a
Add a summary visible before default dict has been set directing user
...
on how to change it. Goes away when it becomes possible to set
directly in prefs activity.
2010-05-20 04:28:53 +00:00
eehouse
1054ba5341
don't replace summary with empty value
2010-05-20 04:28:38 +00:00
eehouse
1ea06352dc
latest from translator
2010-05-20 04:28:20 +00:00
eehouse
7a279702c0
add sterrror to what's logged when pthread_create fails -- as is
...
happening often.
2010-05-20 04:28:07 +00:00
eehouse
3863279013
divider follows last item too on real lists; add spacing above and below it.
2010-05-20 04:27:56 +00:00
eehouse
a76fd7b87a
contributed icon
2010-05-18 02:33:16 +00:00
ehouse
b38fa6c62e
latest from translator (plus my shot at playerf)
2010-05-18 02:31:09 +00:00
eehouse
7913292942
get "Player 1" etc from a resource; don't hard-code!
2010-05-18 02:27:34 +00:00
eehouse
f3f350a12d
Create new prefs screen with per-game defaults, adding existing and
...
new for dicts; use dict pref when creating new game; add menuitem to
dicts view to set that pref. I want to launch the dicts activity from
the preference instead (which is information-only right now) but can't
figure out how to do startActivityForResult from a Preference....
2010-05-18 02:27:14 +00:00
eehouse
4f8c7b3cb8
trying again with the right params to iconv
2010-05-15 03:07:51 +00:00
eehouse
40c25d6137
add initial/default value of gameSeconds as a preference and honor it
...
when creating and copying CurGameInfo instances.
2010-05-14 12:43:17 +00:00
eehouse
4ce0a30b2d
save gameSeconds even if timer not enabled. Means stream version change.
2010-05-14 12:42:53 +00:00
eehouse
bbfa375dfe
erase cached tile rects when doing layout to fix bug where tile
...
letters are partially offtile when a game first opened game in
landscape changes to portrait mode.
2010-05-14 12:42:44 +00:00
eehouse
95460e1685
Draw score entries for players whose turn it isn't in two lines so you
...
can still see the name.
2010-05-14 12:42:28 +00:00
eehouse
c9ca99d3f0
convert (with iconv) to utf8
2010-05-13 04:20:20 +00:00
eehouse
8f0cae4bf2
czech strings as received from translator
2010-05-13 04:16:30 +00:00
eehouse
71e65433d3
figure board dimensions in one place rather than two, then share.
2010-05-12 11:59:40 +00:00
eehouse
51f3412567
Break game- and dict-related static methods from Utils into new GameUtils
2010-05-12 11:58:37 +00:00
eehouse
c85b033ced
Break db-related static methods from Utils into new DBUtils
2010-05-12 11:57:07 +00:00
eehouse
24c1527232
fix yOffsetChanged to follow new API, but still leave commented out;
...
set game file name from resource, and make visible in board title and
as part of games list entries.
2010-05-12 11:56:01 +00:00
eehouse
6bbf7f32dd
don't store Context as a class variable in CommonPrefs. Instead, pass
...
it into every method where it's needed. This should fix occasional
crash where the OS relaunches me into an activity that uses prefs
without passing through the GamesListActivity where that static was
getting set.
2010-05-12 11:54:36 +00:00
eehouse
f154e83a21
draw_scoreBegin now returns a boolean
2010-05-12 11:53:06 +00:00
eehouse
4da3edabbb
draw_scoreBegin now returns a boolean
2010-05-12 11:51:55 +00:00
eehouse
c79b3e2395
make draw_scoreBegin return a boolean like the other two draw_*Begin
...
methods
2010-05-12 11:51:14 +00:00
eehouse
7faaed04f5
remove .xwd from dict names displayed to users.
2010-05-12 11:50:25 +00:00
eehouse
7daa6e33f7
Make first player a robot rather than second. This might make a
...
better first impression on new users.
2010-05-12 11:49:38 +00:00
eehouse
1e560bfd42
move the download-url string into non-localizable strings
2010-05-12 11:48:33 +00:00
eehouse
5617533403
up beta version
2010-05-12 11:47:49 +00:00
eehouse
bfee36bf56
add minSdkVersion and targetSdkVersion
2010-05-12 11:47:22 +00:00
eehouse
772291ea73
add hour to timestamp
2010-05-09 20:40:55 +00:00
eehouse
3159e864b5
add onResume to undo effects of onPause. I'm pretty sure this fixes
...
the white screen on device bug.
2010-05-09 20:40:39 +00:00
eehouse
77f21c6f2e
try passing application context to CommonPrefs. I'm getting a crash
...
on device when app's been running for a while and, perhaps, the
original GamesList activity has been recycled but CommonPrefs instance
with its static has not. The BoardView is being recreated and
CommonPrefs asserts that m_context is null. That shouldn't be
possible, but we'll try this.
2010-05-09 14:42:19 +00:00
eehouse
8f207615e3
remove logging
2010-05-09 14:42:02 +00:00
eehouse
d708365843
add a bit more activity lifecycle logging, and invalidate view when
...
not building it on resuming/restarting/starting
2010-05-08 19:29:54 +00:00
eehouse
922a32ad08
remove per-packet logging
2010-05-08 19:29:36 +00:00
eehouse
8e6c3c7533
Fix problem with entries in summary db outlasting their games and
...
getting applied to new games created with old name: add deleteGame
method that removes summary and file at same time.
2010-05-08 19:29:20 +00:00
eehouse
5542350094
comment out Hidden games menuitem; rearrange menuitems; fix missing
...
string that compiler didn't notice earlier.
2010-05-08 19:29:03 +00:00
eehouse
e3b77aa1f1
add dialog confirming delete_all menu
2010-05-08 19:28:38 +00:00
eehouse
cfbdfac10b
get and save new summary in resetGame so connected games don't show in
...
gameslist as unconnected after being reset or copied.
2010-05-08 19:28:19 +00:00
eehouse
87f5aada74
dereference array inside try to catch oob exception I just saw but
...
whose cause I can't find as well as null array I was previously
testing for.
2010-05-08 15:54:30 +00:00
eehouse
9d86ba9a99
add timestamp fields to DB as long as the format's changing
2010-05-08 15:30:22 +00:00
eehouse
0e3411ecd4
modify configure connection button to reflect conn type chosen; add
...
role-specifig hints to relay config dialog (in a way it'll be easy to
follow for others.)
2010-05-08 15:27:32 +00:00
eehouse
13ab9b233d
comment out sms code; class fails verifier on 1.5 device.
2010-05-08 15:27:06 +00:00
eehouse
2992fd2d1f
add connection separator/title; add prompt to Connection dialog
2010-05-08 15:26:47 +00:00
eehouse
741ab275ec
Add GAMEID column to DB for later lookup when messages arrive for
...
closed games.
2010-05-08 15:26:18 +00:00
eehouse
a4bc872906
provide different players labels for the three roles
2010-05-08 15:25:54 +00:00
eehouse
c5032b9c4f
get rid of whitespace
2010-05-08 15:25:26 +00:00
eehouse
57fe0a6f06
RelativeLayout is broken on 1.5 devices, so add an alternative and use
...
it on 1.5. It might be good enough for the rest too....
2010-05-08 15:25:13 +00:00
eehouse
3632c27f04
comment out unused (until we have SMS) code
2010-05-08 15:24:45 +00:00
eehouse
7e9be7de11
nuke commented-out dup string
2010-05-08 15:24:26 +00:00
eehouse
f8d4b1fd34
fix NPE: scores array isn't always there
2010-05-08 15:24:13 +00:00
eehouse
b62fcfd5ce
improve hint text for Host; call remote players guests where context
...
is limited to host's view.
2010-05-06 12:47:58 +00:00
eehouse
73f441bea9
move user-visible literals into string resource; shame on me :-)
2010-05-06 12:47:46 +00:00
eehouse
2966939a5a
add margins and set text color so hint text matches rest of dialog
2010-05-06 12:47:30 +00:00
eehouse
5a42bd54f0
Add prompt to role spinner. Would really like to add hints to each
...
element but don't know how to do that yet.
2010-05-06 12:47:15 +00:00
eehouse
27222fe336
make it a RelativeLayout, and put dict on same line as state
2010-05-06 12:46:55 +00:00
eehouse
4dc69a762e
combine dict label and name in one View: I can't get 'em to layout
...
side-by-side when a third view's on the same line.
2010-05-06 12:46:43 +00:00
eehouse
03fedd6cbc
remove "State" from state string
2010-05-06 12:46:25 +00:00
eehouse
f03579dd14
break item info into four text areas that can now be positioned to
...
look better.
2010-05-05 04:12:23 +00:00
eehouse
84a98fab4d
get rid of carriage returns in strings formerly consed together in one
...
text field.
2010-05-05 04:12:02 +00:00
eehouse
2025e44aee
include scores with player names in printed summary
2010-05-05 04:11:50 +00:00
eehouse
8704e275d2
save scores array in summary db, converting to and from string. Still
...
need to display them.
2010-05-05 04:11:32 +00:00
eehouse
671461f4d4
extend getSummary() to include array of current scores; add util to set an object
...
field and remove dead code
2010-05-05 04:11:08 +00:00
eehouse
b6a89fd8c1
inherit from XWListAdapter and so get rid of one-line methods
2010-05-04 12:31:29 +00:00
eehouse
3c7d972d85
specify a layout rather than a simple TextView for game list items,
...
step 1 toward better looking list.
2010-05-04 12:31:14 +00:00
eehouse
e48caca6ac
make configure activity default theme like others after finding a
...
divider drawable that shows up.
2010-05-04 12:30:55 +00:00
eehouse
0e60013f59
remove SMS prefs setting
2010-05-04 12:30:39 +00:00