Commit graph

114 commits

Author SHA1 Message Date
ehouse
c9101ec801 Rework dialogs to fit or (eventually) scroll on small screen; put
dialogs in fullscreen mode; switch from dropdowns to spinbuttons on
CE; grab OS version on startup (not yet used.)
2008-03-15 15:39:58 +00:00
ehouse
2c3b7b23db Work on soft key and menu: derive text from menu item being moved so
that we can pull out and later replace any item by id alone.  Do
something similar on Win32 to ease development.  Remove '&' from
menuitem text, allowing winders to assign command keys, so that we
don't have to pull it before assigning text to softkey.
2008-03-10 01:47:46 +00:00
ehouse
78dfed6c59 Put back "turn done" menu, and add call to change the left softkey.
Call it when turn changes, new game is begun, and hint feature has
been used.  Currently menuitem is duplicated.  Goal is to remove the
item being attached to the left button and to replace it when another
is chosen.
2008-02-26 13:49:41 +00:00
ehouse
7da5ce74f4 Convert prefs in old format to new when encountered so that users
don't lose settings on upgrading.
2008-02-23 22:06:05 +00:00
ehouse
0b5a14c424 Add ENABLE_LOGGING define so logging can be used on non-debug builds, e.g. to trace opening of non-debug saved games and prefs files. 2008-02-17 21:48:48 +00:00
ehouse
25b568d22e Fix timers to work even when message queue is full; make fullScreen
choice persistent; clean up resource file and add missing strings.
2008-02-16 17:36:46 +00:00
ehouse
642e6611db Mark params unused in compiles for standalone; remove unused param. 2008-02-16 16:02:49 +00:00
ehouse
145e55c7f0 Add resource for two-soft-key commandbar and put it up. The single item is "Done" for now. 2008-02-05 04:57:58 +00:00
ehouse
2386ab6b31 Add full-screen mode and menu to get to it (leaving the cmdbar/softkey
area in place until I figure out how to work a UI without a visible
menu); rework menu to launch new-style from a single softkey; remove
cmdbuttons and associated resources; limited progress on handling
return key/timeouts for keyboard navigation.
2008-01-20 15:36:17 +00:00
ehouse
a9d1697c7b Update to use modified newg_store 2008-01-05 16:37:49 +00:00
ehouse
e894a44b61 Fix compilation errors. Not tested. 2007-12-03 01:18:13 +00:00
ehouse
b527110379 replace all __FUNCTION__ with __func__ 2007-12-02 19:13:25 +00:00
ehouse
5878ea6018 type name change only 2007-05-26 14:14:01 +00:00
ehouse
e891a26756 substitute macro for common sizeof(x)/sizeof(x[0]) pattern; no generated code change 2007-05-26 14:03:07 +00:00
ehouse
6dc75914a6 turn stringFromStream into macro to aid logging for leak detection. Debug builds only effected. 2007-03-18 23:31:51 +00:00
ehouse
2fe75a19a2 add const to a bunch of char* decls in APIs and variables; no code change 2007-02-03 17:54:20 +00:00
ehouse
b4d01f15f2 preliminary addition of xplatform-only focus, esp drawing of cursor
and handling of arrow keys via WM_KEYUP; added focus/cursor color to
prefs and color edit dialog.  Tested only on win32 (WINE), and not
integrated with platform nav/focus model.
2007-01-19 08:24:02 +00:00
ehouse
3a0b5af472 change constant names. No change to code compiled. 2007-01-19 06:43:52 +00:00
ehouse
40832e6ea5 reintroduce board_handleKey 2007-01-18 02:42:37 +00:00
ehouse
4646ac5711 Clean up for non-keyboard and non-keyboard-nav cases. Wince is the
latter: make it compile again.
2007-01-07 01:01:20 +00:00
ehouse
e5e36f0fa4 Use new XP_TriEnable type; begin work to support bluetooth by tracking
connType and adding choice how to connect.  Bt connect dialog is
invoked, but the fields won't be populated.  Pass conn type into
socket constructor, assuming socket code doesn't change much to use BT
rather than TCP.
2006-10-28 14:56:04 +00:00
ehouse
912fe93829 add a few consts decls where APIs changed; use XWFEATURE_RELAY rather
than BEYOND_IR
2006-10-22 19:44:30 +00:00
ehouse
ba4f91d9e0 remove BEYOND_IR, replacing with XWFEATURE_RELAY and
XWFEATURE_BLUETOOTH.  The goal is to be able to build to support
bluetooth only, or relay/ip only, e.g. for a palm bluetooth beta.
Seems to work.
2006-10-10 01:34:37 +00:00
ehouse
5780da7b93 catch up with recent API changes; fix bug in newgame dialog. 2006-09-15 07:39:57 +00:00
ehouse
f561989644 Set -Wunused-parameter for those versions of gcc that support it, and
deal with the output by removing params where possible and elsewhere
by adding XP_UNUSED macro wrapping __attribute__((unused)).  There
should be NO change in function in spite of the large number of files.
2006-08-16 13:44:44 +00:00
ehouse
cfb5e57d07 fix broken ce build: remove ifdefs. 2006-08-11 01:33:19 +00:00
ehouse
d35f5100ab Compensate for OS' failure to deliver penup events by checking for
pendownness at critical points when an up event should have been
processed: when another pen down happens, when about to scroll, and
when events (menus and buttons) occur.  This seems to catch all the
lingering miniwindow problems. Add flip menuitem (win32 only for now).
2006-07-07 08:39:31 +00:00
ehouse
78dd247307 add more cases to messageToBuf. Effects debug build only. 2006-07-03 22:32:29 +00:00
ehouse
00e4c06857 add messageToBuf (debug-only ); change newgame's J button to R (for
"rearrange"); tweak locations of various dialog widgets for better
layout.
2006-07-02 00:42:41 +00:00
ehouse
a272ab15ef Get rid of param removed from board_handlePenUp. 2006-07-01 14:22:09 +00:00
ehouse
ea5ba414cd remove overactive log message 2006-06-22 03:37:21 +00:00
ehouse
29621ec4d1 Run server after gameinfo dialog dismissed in case a player's become a robot. 2006-06-15 12:39:54 +00:00
ehouse
c956b0858a cleanup; fix compile of non-debug win32 version 2006-06-11 20:12:20 +00:00
ehouse
9d18e8df95 Add "Save current game as" to save file dialog; remove frequent-save hack. 2006-06-11 05:27:16 +00:00
ehouse
f7ee793df3 Catch up with changes including three enabled states for control and
setting dialog strings.  Align titles with columns for standalone version.
2006-06-10 16:15:31 +00:00
ehouse
12daa9bfbb Turned on leak-checking at shutdown for debug version, and fixed leaks and
crashes in destructors that had never been called before.  Seems now to 
free all allocated memory before exiting.
2006-05-30 05:12:02 +00:00
ehouse
35f8004d43 fix a couple of compile warnings 2006-05-28 14:53:02 +00:00
ehouse
c2ddb62591 modify API for "portraitizing" dialogs, and space the buttons evenly
rather than stacking all from bottom.  This doesn't quit work on ce
since GetWindowInfo isn't available and IsWindowVisible does the wrong
thing.
2006-05-27 17:18:42 +00:00
ehouse
3ca36f57fc For dialogs in portrait-mode, move OK and Cancel buttons to the right
side and shrink up from the bottom
2006-05-25 03:41:32 +00:00
ehouse
54468b01bb update nHiddenRows so scrolling finally works 2006-05-20 06:22:33 +00:00
ehouse
e8273bc9f0 Finish scrollbar work by passing number of visible rows to
util_trayHiddenChange, which means an API change.  In board, calculate
bottom of board based on bottom of tray when tray is hidden, and round
so that it's an exact multiple of cell height.  In wince, take
advantage of the new parameter to fix the scrollbar so that very
constrained boards can be scrolled even when the tray is hidden.
2006-05-19 13:44:05 +00:00
ehouse
4c1f0f7454 factor out updateScrollInfo so I can update scroller live once I get
super-small boards figured out.
2006-05-14 15:28:57 +00:00
ehouse
bdc2300f84 Add ability, in win32 version, to specify height and width on wine's
commandline -- to ease debugging of layout code.
2006-05-12 07:54:59 +00:00
ehouse
7d9d97cd88 Turn on -Wall for compilers, and fix warnings that result. Got 'em
all for win32 build, but some remain for wince that I'm unable to fix.
2006-05-12 07:17:35 +00:00
ehouse
c9606b6d0b fix too-tall cells in vertical scoreboard case 2006-05-11 03:01:39 +00:00
ehouse
58f4b08623 first cut at supporting landscape mode by moving scoreboard to left edge of screen from top. 2006-05-09 02:01:27 +00:00
ehouse
f4844efd2f Alert user of a previous version that dict location is being fixed 2006-05-05 12:51:08 +00:00
ehouse
4e2b080be5 Add, and use, stream_putString. Saves 500 bytes on win32. 2006-04-25 13:31:15 +00:00
ehouse
1c4f0a47b7 When unable to open a dictionary whose path has been saved, look for
it elsewhere in the set of possible directories.  This should help
ease the transition to there being a limited number of places where
dicts can be, since games saved previously will still work after the
dicts they reference have been moved.  Also, clean up callbacks making
their return values consistent: true means done.
2006-04-25 04:25:08 +00:00
ehouse
9acbe29bf5 Replace generic "no dictionaries found" warning with list of directories searched and URL from which to download. 2006-04-24 04:34:42 +00:00