mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2024-12-28 09:58:30 +01:00
Add full-screen mode and menu to get to it (leaving the cmdbar/softkey
area in place until I figure out how to work a UI without a visible menu); rework menu to launch new-style from a single softkey; remove cmdbuttons and associated resources; limited progress on handling return key/timeouts for keyboard navigation.
This commit is contained in:
parent
fc3dcc3586
commit
2386ab6b31
5 changed files with 143 additions and 130 deletions
138
wince/cemain.c
138
wince/cemain.c
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@ -320,36 +320,6 @@ MyRegisterClass(HINSTANCE hInstance, LPTSTR szWindowClass)
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return RegisterClass(&wc);
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}
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#ifdef _WIN32_WCE
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static void
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addButtonsToCmdBar( CEAppGlobals* globals )
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{
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XP_Bool success;
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XP_U16 i;
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int index;
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int cmds[] = { FLIP_BUTTON_ID, VALUE_BUTTON_ID,
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HINT_BUTTON_ID, JUGGLE_BUTTON_ID };
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int resIDs[] = { IDB_FLIPBUTTON, IDB_VALUESBUTTON,
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IDB_HINTBUTTON, IDB_JUGGLEBUTTON };
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for ( i = 0; i < VSIZE(cmds); ++i ) {
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TBBUTTON buttData;
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index = CommandBar_AddBitmap(globals->hwndCB, globals->hInst,
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resIDs[i], 1, 16, 16 );
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XP_MEMSET( &buttData, 0, sizeof(buttData) );
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buttData.fsState = TBSTATE_ENABLED;
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buttData.fsStyle = TBSTYLE_BUTTON;
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buttData.iBitmap = index;
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buttData.idCommand = cmds[i];
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success = CommandBar_InsertButton( globals->hwndCB, -1,
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(LPARAM)&buttData );
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}
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} /* addButtonsToCmdBar */
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#endif
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static void
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ceInitUtilFuncs( CEAppGlobals* globals )
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{
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@ -517,11 +487,11 @@ figureBoardParms( CEAppGlobals* globals, XP_U16 nRows, CEBoardParms* bparms )
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GetClientRect( globals->hWnd, &rc );
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#ifndef _WIN32_WCE
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#if defined FORCE_HEIGHT && defined FORCE_WIDTH
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# if defined FORCE_HEIGHT && defined FORCE_WIDTH
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rc.right = rc.left + FORCE_WIDTH;
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rc.bottom = rc.top + FORCE_HEIGHT;
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#else
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#if defined DEBUG
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# else
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# if defined DEBUG
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if ( g_dbWidth != 0 ) {
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rc.right = rc.left + g_dbWidth;
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@ -529,9 +499,9 @@ figureBoardParms( CEAppGlobals* globals, XP_U16 nRows, CEBoardParms* bparms )
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if ( g_dbHeight != 0 ) {
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rc.bottom = rc.top + g_dbHeight;
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}
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#endif
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#endif
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#endif
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# endif
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# endif
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#endif /* #ifndef _WIN32_WCE */
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scrnWidth = (XP_U16)(rc.right - rc.left);
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scrnHeight = (XP_U16)(rc.bottom - rc.top);
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@ -1724,9 +1694,12 @@ makeCommandBar( HWND hwnd, HINSTANCE hInst )
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mbi.hwndParent = hwnd;
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mbi.nToolBarId = IDM_MENU;
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mbi.hInstRes = hInst;
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mbi.dwFlags = SHCMBF_HMENU;
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//mbi.dwFlags = SHCMBF_HIDESIPBUTTON; /* eeh added. Why??? */
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if (!SHCreateMenuBar(&mbi)) {
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/* will want to use this to change menubar: SHEnableSoftkey? */
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XP_LOGF( "SHCreateMenuBar failed" );
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return NULL;
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}
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@ -1826,36 +1799,42 @@ checkPenDown( CEAppGlobals* globals )
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#ifdef KEYBOARD_NAV
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static XP_Bool
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ceHandleFocusKey( CEAppGlobals* globals, WPARAM wParam, XP_Bool* handledP )
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ceHandleFocusKey( CEAppGlobals* globals, WPARAM wParam,
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XP_Bool isDown, XP_Bool* handledP )
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{
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XP_Bool draw = XP_FALSE;
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XP_Key key;
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XP_S16 incr = 0;
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XP_LOGF( "%s: 0x%x", __func__, wParam );
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XP_LOGF( "%s(%s): 0x%x", __func__,
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isDown?"down":"up",
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wParam );
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switch ( wParam ) {
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/* get constants for these!!! */
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case 0x26:
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case VK_UP:
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key = XP_CURSOR_KEY_UP;
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incr = -1;
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break;
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case 0x27:
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case VK_RIGHT:
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key = XP_CURSOR_KEY_RIGHT;
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incr = 1;
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break;
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case 0x28:
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case VK_DOWN:
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key = XP_CURSOR_KEY_DOWN;
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incr = 1;
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break;
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case 0x25:
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case VK_LEFT:
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key = XP_CURSOR_KEY_LEFT;
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incr = -1;
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break;
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case 0x0d:
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key = XP_RETURN_KEY;
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XP_LOGF( "XP_RETURN_KEY" );
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break;
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case 0x5d: /* center key on WinMo5 Treo (at least) */
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case VK_HOME:
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/* if ( !isRepeat ) { */
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key = XP_RETURN_KEY;
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XP_LOGF( "%s: XP_RETURN_KEY", __func__ );
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break;
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/* } */
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/* XP_CURSOR_KEY_ALTRIGHT, */
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/* XP_CURSOR_KEY_ALTUP, */
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@ -1869,8 +1848,10 @@ ceHandleFocusKey( CEAppGlobals* globals, WPARAM wParam, XP_Bool* handledP )
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if ( key != XP_KEY_NONE ) {
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BoardCtxt* board = globals->game.board;
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draw = board_handleKey( board, key, handledP );
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if ( !*handledP && incr != 0 ) {
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draw = isDown?
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board_handleKeyDown( board, key, handledP ) :
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board_handleKeyUp( board, key, handledP ) ;
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if ( !*handledP && incr != 0 && !isDown ) {
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BoardObjectType order[] = { OBJ_SCORE, OBJ_BOARD, OBJ_TRAY };
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BoardObjectType cur = board_getFocusOwner( board );
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XP_U16 index = 0;
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}
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index = (index + 3 + incr) % 3;
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}
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XP_LOGF( "calling board_focusChanged" );
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XP_LOGF( "%s: calling board_focusChanged", __func__ );
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draw = board_focusChanged( board, order[index], XP_TRUE );
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}
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}
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@ -1894,6 +1875,43 @@ ceHandleFocusKey( CEAppGlobals* globals, WPARAM wParam, XP_Bool* handledP )
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} /* ceHandleFocusKey */
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#endif /* KEYBOARD_NAV */
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#ifdef _WIN32_WCE
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static void
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ceToggleFullScreen( CEAppGlobals* globals )
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{
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RECT rect;
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XP_U16 cbHeight = 0;
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if ( !!globals->hwndCB ) {
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GetWindowRect( globals->hwndCB, &rect );
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cbHeight = rect.bottom - rect.top;
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}
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/* I'm leaving the SIP/cmdbar in place until I can figure out how to get
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menu events with it hidden -- and also the UI for making sure users
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don't get stuck in fullscreen mode not knowing how to reach menus to
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get out. Later, add SHFS_SHOWSIPBUTTON and SHFS_HIDESIPBUTTON to the
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sets shown and hidden below.*/
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if ( globals->fullScreen ) {
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SHFullScreen( globals->hWnd, SHFS_SHOWTASKBAR | SHFS_SHOWSTARTICON );
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SystemParametersInfo( SPI_GETWORKAREA, 0, &rect, FALSE );
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} else {
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SHFullScreen( globals->hWnd, SHFS_HIDETASKBAR | SHFS_HIDESTARTICON );
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SetRect( &rect, 0, 0, GetSystemMetrics(SM_CXSCREEN),
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GetSystemMetrics(SM_CYSCREEN) );
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}
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rect.bottom -= cbHeight;
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MoveWindow( globals->hWnd, rect.left, rect.top, rect.right - rect.left,
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rect.bottom - rect.top, TRUE );
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globals->fullScreen = !globals->fullScreen;
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(void)cePositionBoard( globals );
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} /* ceToggleFullScreen */
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#endif
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LRESULT CALLBACK
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WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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@ -1909,7 +1927,6 @@ WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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SetWindowLong( hWnd, GWL_USERDATA, (long)globals );
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#ifdef _WIN32_WCE
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globals->hwndCB = makeCommandBar( hWnd, globals->hInst );
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addButtonsToCmdBar( globals );
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#endif
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#ifdef _WIN32_WCE
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@ -1925,18 +1942,16 @@ WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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// Notify shell of our activate message
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SHHandleWMActivate( hWnd, wParam, lParam, &globals->sai, FALSE );
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break;
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#endif
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case WM_SETTINGCHANGE:
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#ifdef _WIN32_WCE
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SHHandleWMSettingChange( hWnd, wParam, lParam, &globals->sai );
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#endif
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if ( !!globals && !!globals->game.model ) {
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cePositionBoard( globals );
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board_invalAll( globals->game.board );
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draw = XP_TRUE;
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}
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break;
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#endif
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#ifdef CEFEATURE_CANSCROLL
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case WM_VSCROLL:
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@ -1991,7 +2006,11 @@ WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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case ID_FILE_PREFERENCES:
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ceDoPrefsDlg( globals );
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break;
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#ifdef _WIN32_WCE
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case ID_FILE_FULLSCREEN:
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ceToggleFullScreen( globals );
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break;
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#endif
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case ID_GAME_FINALSCORES:
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if ( server_getGameIsOver( globals->game.server ) ) {
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ceDisplayFinalScores( globals );
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draw = handleTradeCmd( globals );
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break;
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case ID_MOVE_JUGGLE:
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case JUGGLE_BUTTON_ID:
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draw = handleJuggleCmd( globals );
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break;
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break;
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case ID_MOVE_FLIP:
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case FLIP_BUTTON_ID:
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draw = board_flip( globals->game.board );
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break;
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case VALUE_BUTTON_ID:
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case ID_MOVE_VALUES:
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draw = board_toggle_showValues( globals->game.board );
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break;
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board_resetEngine( globals->game.board );
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/* fallthru */
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case ID_MOVE_NEXTHINT:
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case HINT_BUTTON_ID:
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draw = ceHandleHintRequest( globals );
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break;
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break;
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#ifdef KEYBOARD_NAV
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/* case WM_KEYDOWN: */
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case WM_KEYDOWN:
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draw = ceHandleFocusKey( globals, wParam, XP_TRUE, &handled );
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break;
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case WM_KEYUP:
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draw = ceHandleFocusKey( globals, wParam, &handled );
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draw = ceHandleFocusKey( globals, wParam, XP_FALSE, &handled );
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break;
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#endif
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case WM_CHAR:
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@ -72,6 +72,8 @@ typedef struct CEAppGlobals {
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#ifdef _WIN32_WCE
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SHACTIVATEINFO sai;
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XP_Bool fullScreen; /* this probably wants to be a preference,
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i.e. preserved */
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#endif
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DrawCtx* draw;
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@ -49,4 +49,18 @@ BOOL DH(ResetEvent)(HANDLE);
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#endif
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/* these are apparently defined in aygshell.h. I got the values by googling
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for 'define SHFS_SHOWTASKBAR' etc. They should eventually move into the
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mingw project's headers .*/
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#define SHFS_SHOWTASKBAR 0x0001
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#define SHFS_HIDETASKBAR 0x0002
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#define SHFS_SHOWSIPBUTTON 0x0004
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#define SHFS_HIDESIPBUTTON 0x0008
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#define SHFS_SHOWSTARTICON 0x0010
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#define SHFS_HIDESTARTICON 0x0020
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/* got this somewhere else via google */
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#define SHCMBF_HMENU 0x0010
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#endif
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@ -17,10 +17,6 @@
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#define IDD_OPTIONSDLG 117
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#define IDD_COLORSDLG 118
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#define IDD_COLOREDITDLG 119
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#define IDB_FLIPBUTTON 120
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#define IDB_VALUESBUTTON 121
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#define IDB_HINTBUTTON 122
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#define IDB_JUGGLEBUTTON 123
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#define IDB_ORIGIN 124
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#ifdef XWFEATURE_SEARCHLIMIT
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# define IDD_ASKHINTLIMTS 125
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@ -29,11 +25,6 @@
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# define IDD_CONNSSDLG 126
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#endif
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#define FLIP_BUTTON_ID 1001
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#define VALUE_BUTTON_ID 1002
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#define HINT_BUTTON_ID 1003
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#define JUGGLE_BUTTON_ID 1004
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#define REMOTE_CHECK1 1005
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#define NAME_EDIT1 1006
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#define ROBOT_CHECK1 1007
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@ -178,12 +169,14 @@
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#define ID_MOVE_JUGGLE 40016
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#define ID_MOVE_HIDETRAY 40017
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#define ID_MOVE_TURNDONE 40018
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#define ID_MOVE_FLIP 40019
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#define ID_MOVE_FLIP 40019
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#define ID_MOVE_VALUES 40027
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#define ID_FILE_NEWGAME 40020
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#define ID_FILE_SAVEDGAMES 40021
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#define ID_EDITTEXT 40022
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#define ID_FILE_PREFERENCES 40023
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#define ID_GAME_RESENDMSGS 40025
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#define ID_FILE_FULLSCREEN 40026
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#define ID_COLORS_RES 9999
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#define ID_BONUS_RES 9998
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@ -192,6 +185,7 @@
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#define IDS_FILE 40002
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#define IDS_GAME 40003
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#define IDS_MOVE 40004
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#define IDS_MENU 40006
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// Don't use the numbers after 4005: one string needs not to be there
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// to stop the progression in cedict.c
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#define IDS_DICTDIRS 40005
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@ -201,7 +195,7 @@
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 125
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#define _APS_NEXT_COMMAND_VALUE 40026
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#define _APS_NEXT_COMMAND_VALUE 40028
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#define _APS_NEXT_CONTROL_VALUE 1087
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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103
wince/xwords4.rc
103
wince/xwords4.rc
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@ -66,68 +66,57 @@ END
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// Menubar
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//
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#ifdef _WIN32_WCE
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IDM_MENU RCDATA
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BEGIN
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IDM_MENU, 3,
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I_IMAGENONE, 65001, TBSTATE_ENABLED,
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TBSTYLE_DROPDOWN | TBSTYLE_AUTOSIZE,
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IDS_FILE, 0, 0,
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I_IMAGENONE, 65002, TBSTATE_ENABLED,
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TBSTYLE_DROPDOWN | TBSTYLE_AUTOSIZE,
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IDS_GAME, 0, 1,
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I_IMAGENONE, 65003, TBSTATE_ENABLED,
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TBSTYLE_DROPDOWN | TBSTYLE_AUTOSIZE,
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IDS_MOVE, 0, 2
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END
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#endif
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IDM_MENU MENU DISCARDABLE
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BEGIN
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POPUP "&File"
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POPUP "Menu"
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BEGIN
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MENUITEM "&New game", ID_FILE_NEWGAME
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MENUITEM "Open &saved game", ID_FILE_SAVEDGAMES
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MENUITEM "&Preferences", ID_FILE_PREFERENCES
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MENUITEM SEPARATOR
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MENUITEM "&About", ID_FILE_ABOUT
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MENUITEM SEPARATOR
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MENUITEM "E&xit", IDM_FILE_EXIT
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END
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POPUP "&Game"
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BEGIN
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MENUITEM "Tile counts and values", ID_GAME_TILECOUNTSANDVALUES
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MENUITEM "Tiles left", ID_GAME_TILESLEFT
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MENUITEM SEPARATOR
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MENUITEM "Game info", ID_GAME_GAMEINFO
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MENUITEM "History", ID_GAME_HISTORY
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MENUITEM "Final scores", ID_GAME_FINALSCORES
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#if defined XWFEATURE_RELAY || defined XWFEATURE_BLUETOOTH
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MENUITEM SEPARATOR
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MENUITEM "Resend messages", ID_GAME_RESENDMSGS
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#endif
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END
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POPUP "&Move"
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BEGIN
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MENUITEM "H&int", ID_MOVE_HINT
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#ifdef XWFEATURE_SEARCHLIMIT
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MENUITEM "Limited hint (&c)", ID_MOVE_LIMITEDHINT
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MENUITEM SEPARATOR
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#endif
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MENUITEM "Next hint (&m)", ID_MOVE_NEXTHINT
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MENUITEM SEPARATOR
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MENUITEM "&Undo current", ID_MOVE_UNDOCURRENT
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MENUITEM "Undo last (&z)", ID_MOVE_UNDOLAST
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MENUITEM SEPARATOR
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MENUITEM "Turn &done", ID_MOVE_TURNDONE
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MENUITEM "&Juggle", ID_MOVE_JUGGLE
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MENUITEM "&Flip", ID_MOVE_FLIP
|
||||
MENUITEM "Fli&p", ID_MOVE_FLIP
|
||||
MENUITEM "&Trade", ID_MOVE_TRADE
|
||||
MENUITEM "(un)&Hide tray", ID_MOVE_HIDETRAY
|
||||
MENUITEM "Tile &values", ID_MOVE_VALUES
|
||||
|
||||
POPUP "&Undo"
|
||||
BEGIN
|
||||
MENUITEM "Undo current", ID_MOVE_UNDOCURRENT
|
||||
MENUITEM "Undo last (&z)", ID_MOVE_UNDOLAST
|
||||
END
|
||||
|
||||
POPUP "Hint"
|
||||
BEGIN
|
||||
MENUITEM "H&int", ID_MOVE_HINT
|
||||
#ifdef XWFEATURE_SEARCHLIMIT
|
||||
MENUITEM "Limited hint (&c)", ID_MOVE_LIMITEDHINT
|
||||
#endif
|
||||
MENUITEM "Next hint (&m)", ID_MOVE_NEXTHINT
|
||||
END
|
||||
|
||||
POPUP "&File"
|
||||
BEGIN
|
||||
MENUITEM "Fu&ll screen", ID_FILE_FULLSCREEN
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "&New game", ID_FILE_NEWGAME
|
||||
MENUITEM "Open &saved game", ID_FILE_SAVEDGAMES
|
||||
MENUITEM "P&references", ID_FILE_PREFERENCES
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "&About", ID_FILE_ABOUT
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "E&xit", IDM_FILE_EXIT
|
||||
END
|
||||
|
||||
POPUP "&Game"
|
||||
BEGIN
|
||||
MENUITEM "Tile counts and values", ID_GAME_TILECOUNTSANDVALUES
|
||||
MENUITEM "Tiles left", ID_GAME_TILESLEFT
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "Game info", ID_GAME_GAMEINFO
|
||||
MENUITEM "History", ID_GAME_HISTORY
|
||||
MENUITEM "Final sc&ores", ID_GAME_FINALSCORES
|
||||
#if defined XWFEATURE_RELAY || defined XWFEATURE_BLUETOOTH
|
||||
MENUITEM "Resend messages", ID_GAME_RESENDMSGS
|
||||
#endif
|
||||
END
|
||||
END
|
||||
END
|
||||
|
||||
|
@ -676,10 +665,6 @@ END
|
|||
|
||||
IDB_RIGHTARROW BITMAP DISCARDABLE "bmps/rightarrow.bmp"
|
||||
IDB_DOWNARROW BITMAP DISCARDABLE "bmps/downarro.bmp"
|
||||
IDB_FLIPBUTTON BITMAP DISCARDABLE "bmps/flip.bmp"
|
||||
IDB_VALUESBUTTON BITMAP DISCARDABLE "bmps/values.bmp"
|
||||
IDB_HINTBUTTON BITMAP DISCARDABLE "bmps/hint.bmp"
|
||||
IDB_JUGGLEBUTTON BITMAP DISCARDABLE "bmps/juggle.bmp"
|
||||
IDB_ORIGIN BITMAP DISCARDABLE "bmps/origin.bmp"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
|
Loading…
Reference in a new issue