ehouse
26469d734c
Modify state machine and return new error codes to force host to
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connect first, guests second, with clear error messages if the order's
wrong. This seems to make it simpler for users to get a connection
right. Code holding multiple games worth of hosts and guests in a
cref is gone.
2009-12-04 08:03:27 +00:00
ehouse
2d4ae3e44a
When forwarding message, lookup cref by socket if cookieID == 0, as
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can be the case when through to a non-all-connected game.
2009-11-08 21:32:36 +00:00
ehouse
11b586cd4b
lookup hearbeat recipient by socket rather then cookieID since
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cookieID isn't always correct until later
2009-11-02 00:45:54 +00:00
ehouse
0e43675abf
Address problems matching [re]connections to games: first, go back to
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setting connName when all in a game are present. Second, have every
host include in connections a random number. That number is made part
of the connName and in general used to test whether a host belongs in
a particular game. Add this "seed" to web interface. Means new
versions for relay protocol and game stream format. Latter is handled
correctly so older games can be opened.
2009-09-26 14:37:49 +00:00
ehouse
d5d20293ce
print log timestamps with padding 0s for better sorting
2009-09-15 12:54:40 +00:00
ehouse
18e9301e87
rename Cookie to Invite, a change that may change. Rename everywhere
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in clients but not in relay where cookie is too pervasive. (There are
no code changes in this checkin.)
2009-09-14 03:11:11 +00:00
ehouse
7eeede45c3
exit if unable to open socket
2009-09-13 15:27:19 +00:00
ehouse
7ca629a2f5
don't log socket closing as an error
2009-09-04 11:02:09 +00:00
ehouse
b15665e041
serve http view from cached data and make cache refresh rate
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configurable. Should make it harder to attack the relay on http port.
2009-08-21 12:32:57 +00:00
ehouse
dbf9daf71b
Fix problems reconnecting hosts where some but not all received the
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ALLHERE message and connName: change relay protocol so cookie is
included in RECONNECT message, and hostIDs are not assigned until
ALLHERE, and change host-to-game matching to use connName first but
fall back to cookie. This fixes nearly all cases failing to reconnect
after relay goes down.
2009-08-21 12:00:09 +00:00
ehouse
47d6d53419
make log file location configurable; remember start time as used for
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permenent IDs on spawn rather than overall boot to avoid duplicating
cids.
2009-07-31 13:02:05 +00:00
ehouse
ba97f096dc
make css file for http interface configurable; fix bug where
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connections arriving too close together would wind up with different
crefs (using new mutex).
2009-07-30 12:49:21 +00:00
ehouse
4a5d74a0af
rename state to take up less space in browser; add number of respawns
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to status display.
2009-07-29 04:25:21 +00:00
ehouse
0d03ed71bb
cleanup
2009-07-28 05:09:24 +00:00
ehouse
37dc9b7b88
running under valgrind I need to handle SIGPIPE.
2009-07-06 01:31:16 +00:00
ehouse
9b29e45ea4
plug valgrind-found leak; prefer localtime_r.
2009-06-29 12:58:30 +00:00
ehouse
4a308f4f8e
Don't use unitialized variables (thanks valgrind :-)
2009-04-05 18:47:45 +00:00
ehouse
fbe95478ba
rename now() as uptime(); drop NTHREADS to 1 for now; include time of
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server boot in connName and keep counter in memory rather than a file.
2009-03-10 12:52:17 +00:00
ehouse
1b49a26736
do loglevel and ports via the general-purpose config mech. No special
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cases remain.
2009-03-05 13:49:01 +00:00
ehouse
6b3265ac47
Change config class from having a method for every configurable value
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to returing values for string keys so adding a new config doesn't mean
modifying that class. Then add new config for addr passed to bind so
relay can be run to accept http connections from remote machines.
2009-03-02 01:50:14 +00:00
ehouse
9a8abb770d
in web console list hosts present rather than just the count
2009-02-28 19:35:32 +00:00
ehouse
3bf116c936
Add an http interface (read-only web console).
2009-02-28 16:15:59 +00:00
ehouse
644dc3b5ad
detect duplicate initial connect packets by checking what socket they're on.
2009-02-07 18:17:17 +00:00
ehouse
6ba2032187
clean up event logging
2009-02-01 15:55:45 +00:00
ehouse
1c3be799b7
start counter for uptime at launch
2008-12-31 04:19:23 +00:00
ehouse
ea6fff8f28
replace int with bool where appropriate; fix to compile with newer g++
2008-12-30 05:13:30 +00:00
ehouse
4beb818de3
use sigaction rather than signal
2008-03-15 14:04:02 +00:00
ehouse
acc7b5be52
Don't respawn if child died in less than a second.
2007-12-05 06:30:45 +00:00
ehouse
25c4368231
Start adding ability to listen on multiple sockets and to dynamically
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change the set listened on. There's still some debugging to do but
nothing that worked before is broken. Also begin to accept unique
prefixes (e.g. g for get) for commands and attributes on the control
port. Note that relay-related code in comms seems broken now, but is
without this checkin.
2007-12-01 15:00:30 +00:00
ehouse
022317b47a
Exit on unexpected params; better testing when launching; use bash to create pid file.
2007-11-22 04:59:11 +00:00
ehouse
cb1222c0f9
Make cooperation in a heartbeat scheme a compile-time option. This is
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meant to allow comms to take over heartbeats.
2007-11-18 23:38:56 +00:00
ehouse
8dbfe4ed79
fix new compiler warnings; daemonize, and add handler to kill child if
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parent dies so that script can kill based on pid file.
2007-11-13 03:53:10 +00:00
ehouse
0291ec1e75
Turn on self-spawning: main loop should never crash but exists only to
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respawn child when it does. Add crash command to test this. Add
ability to set logging level from ctrl port.
2007-11-10 05:41:49 +00:00
ehouse
a8d3dbda66
Print svn rev number as part of usage()
2007-02-07 11:56:30 +00:00
ehouse
767b9f2908
initialize mutex before using; fixes a hang since could never aquire
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lock. (This bug has always been there, but didn't matter before;
maybe pthreads changed.) Comment out self-spawning stuff until can
fix df-transfer problems. Other minor changes around logging.
2007-02-06 05:52:22 +00:00
ehouse
4c2259400a
include result of strerror in messages logging errno
2007-02-03 21:35:07 +00:00
ehouse
d123d6c352
Make self-restarting: fork child and wait (to deal with asserts).
2006-10-11 02:06:20 +00:00
ehouse
3da83805cc
handle cmdline opts in a less-fancy way that works on freebsd too.
2006-03-22 04:33:34 +00:00
ehouse
92485783af
update email address in header comments: no code change
2006-01-08 01:25:02 +00:00
ehouse
42f3a4e7cf
don't print log messages below a certain priority
2005-10-30 05:10:26 +00:00
ehouse
b135f317b4
make location of file storing next ID configurable.
2005-10-23 21:06:07 +00:00
ehouse
deb0a2d265
shutdown in response to SIGINT
2005-10-23 15:49:48 +00:00
ehouse
80d0f3ce71
make now() relative to relay startup time.
2005-10-19 03:43:21 +00:00
ehouse
a8352fa745
fix leak; move heartbeat timer into crefmgr, and only run it when
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there are active crefs.
2005-10-15 16:30:10 +00:00
ehouse
ecf5875d7e
capitalize public methods on timermgr (no code change)
2005-10-15 15:49:22 +00:00
ehouse
eb8301ade7
return error to client when flags indicate old version; close sockets
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when error occurs in processing message.
2005-10-14 08:29:58 +00:00
ehouse
4e5f69f4e8
rename states so can format to 80 cols; add log level param. No
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change to functionality in this checkin.
2005-10-02 16:08:42 +00:00
ehouse
6835b6d1eb
New scheme for accepting and limiting reconnections. Now device must
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send player counts, local and expected. Based on these the relay
accepts connections, declares the game full and ready for message
forwarding, and decides whether to accept a reconnect.
2005-10-02 15:39:38 +00:00
ehouse
77319b570d
make transmitted vars smaller where possible; new relay identifying
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scheme where cookie is used only to connect, and is replaced for
reconnects by a relay-generated name that's supposed to be unique
across all games on all relays and includes a hostname read in from
config file; relay assign non-servers' hostIDs.
2005-10-01 16:33:45 +00:00
ehouse
cf5906eacf
Add and handle disconnect message so a device can reuse its socket for
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a new game.
2005-09-05 15:50:49 +00:00