Commit graph

2171 commits

Author SHA1 Message Date
ehouse
c48f836fe7 back out 2245: having scrollbar be focusable is a better way of allowing scrolling than overloading cursor movement; scroll cursor onscreen when diving and it is off 2008-10-20 02:23:17 +00:00
ehouse
afbb5ed2fe Fix bug: tray too short on large screen. Always make tray a multiple
of cell size when possible, using minimum when needed.
2008-10-20 01:24:59 +00:00
ehouse
bff5f9b7c9 Send message on back key only when coming up, not going down, to
prevent double-dismiss of dialogs.
2008-10-18 19:38:31 +00:00
ehouse
c81e85deef Remove overdesigned edit-control-caching mechanism in favor of just
asking if the current focus owner is an edit control.
2008-10-14 05:25:15 +00:00
ehouse
4dde28bc28 Walk dialog's controls and make a list of Edit controls so that dialog
procs don't have to pass them in.  Compare handles rather than IDs.
2008-10-13 05:46:45 +00:00
ehouse
7281423100 Trapped back key should exit dialog even if it has an edit control if
that control does not have focus.  Do that.  And since I can't figure
out how to use APIs available in CE to find edit controls dynamically
each dialog proc has to pass its IDs in.  May fix that later, in which
case ceDlgSetEdits() should be removed.
2008-10-13 01:26:20 +00:00
ehouse
3992e4299f Remove logging; add WM_ constants for message logging. 2008-10-13 01:22:58 +00:00
ehouse
40e33036db Test (including a hack on undocumented bits in WM_HOTKEY's lParam)
whether back key resulted in a focus undive, and if it didn't, quit
the app.  Not quitting would best be done using SHNavigateBack, but
cegcc doesn't seem to have that.  And even the default behavior,
without messing with back keys at all, is to minimize, which means you
can't delete the .exe later without soft reset.  That may be my bug,
but for now we're exiting.
2008-10-13 01:17:13 +00:00
ehouse
4e07fb053d add 22x22 icon for smartphone 2008-10-13 01:05:42 +00:00
ehouse
097a85d115 Fix bug: don't delete current game name when user might still cancel
new game creation.
2008-10-11 23:56:04 +00:00
ehouse
3e3ff73e52 first cut at script to produce zipfile and readme 2008-10-11 22:59:18 +00:00
ehouse
ac5bbced8f mark debug-only formals and wrap in #defines to fix compile-time
warnings of clean wince build.
2008-10-11 17:58:43 +00:00
ehouse
86fb79d969 Fix to compile and run for IP-direct case, possibly breaking
heartbeats used over bluetooth.
2008-10-11 17:33:07 +00:00
ehouse
a26f6ad658 flag unusued param to fix compile error; move code used only in
multi-device games inside ifdefs.
2008-10-11 17:30:35 +00:00
ehouse
0f3b206371 inval font cache when new dict has different chars; use cell size as a
minimum font heigth for tray; darken default player 4 color for better
contrast.
2008-10-11 16:53:22 +00:00
ehouse
bbe8cceb6e debug changes: change defines to remove gremlin-only code; add missing constants. 2008-10-11 16:46:08 +00:00
ehouse
51a0825b51 Really old change: write struct differently in RFCOMM case 2008-10-11 15:04:11 +00:00
ehouse
018be047ad fix bug: need to reset engine when divider moved via keys as well as
when dragged.
2008-10-10 08:38:23 +00:00
ehouse
37e922e92b drawing tweaks: better test for wide short tray tile; don't inval
scroll rects unless focus shifting.
2008-10-09 12:12:25 +00:00
ehouse
5e839d82e4 get rid of excessive logging 2008-10-09 12:07:30 +00:00
ehouse
d7f17ecbe0 add function for logging location reached when debugging 2008-10-09 12:04:57 +00:00
ehouse
190c0aca88 Modify layout code to keep cells close to square when possible,
leaving significant border space on highly rectangular screens.
2008-10-08 04:42:16 +00:00
ehouse
a8fb37504d Don't choke when words are longer than 15 letters. 2008-10-08 04:37:44 +00:00
ehouse
a4f27e5525 Draw focussed scrollbar using WM_CTLCOLORSCROLLBAR. Onlyworks on
Win32, so keep old method for Wince.
2008-10-07 04:00:37 +00:00
ehouse
5ba97223f8 Set aside portion of scrollbar rect above and below it and color that
with focus color when the scrollbar has keyboard focus.  This should
help users figure out how one-handed nav works.  Better would be to
override background color of the scrollbar and draw it full-sized, but
I havne't figured out how.  This is good enough for beta.
2008-10-01 08:31:43 +00:00
ehouse
e0d73f4cd4 add width x height to title bar correctly (debug w32 only) 2008-09-29 05:07:35 +00:00
ehouse
8cecbd45c4 put dictionary in place if none there 2008-09-29 05:06:24 +00:00
ehouse
2f618616df Draw divider using player color, not always black. 2008-09-28 17:55:27 +00:00
ehouse
f8bb0ae202 Two large changes. First, layout board etc. based only on screen
dimensions and one constant giving the minimum height of a cell.
Replaces a bunch of constants that didn't scale to different sized
screens well.  Second, add the vertical scrollbar into the focus
rotation.  Once I have it showing that it's focussed it'll be easier
to figure out how to scroll the screen.
2008-09-28 17:50:04 +00:00
ehouse
ae6610a94f Script for testing a bunch of Wince device resolution under Wine. 2008-09-28 17:38:18 +00:00
ehouse
41e6f4abe2 Fix nasty crashers: restore previous game when unable to open new,
e.g. because it was created with a dict that's no longer available (in
which case warn to that effect.)
2008-09-28 16:48:30 +00:00
ehouse
8a6992132b comments and assertions 2008-09-28 16:47:11 +00:00
ehouse
d1603aa543 Fix crash when switching to game with same-language dict: inform draw
even if tile sets the same since old is about to be destroyed.
2008-09-28 16:43:24 +00:00
ehouse
79ec57be8d Bug: tap on hidden tray doesn't reveal it (likely new). Fix by always
reversing hidden tray on giving it focus and by finding tray to be
location of pen even when hidden (but only the part not under the
board.)
2008-09-27 16:59:04 +00:00
ehouse
e84a7c7a2d clean up tile-picker dlg 2008-09-27 15:58:07 +00:00
ehouse
7627672324 Add more WM_ constants 2008-09-27 15:15:14 +00:00
ehouse
df28e86fc8 Improve the font dialog 2008-09-27 15:10:53 +00:00
ehouse
63422f9c1d When moving cursor within board, scroll board if it's possible to do
so, and only if it is not move the cursor (or if needed to keep it
visible after scroll.)  This makes it easier for users to scroll --
but may not be needed if focussing scrolbar works.
2008-09-27 15:07:48 +00:00
ehouse
0fd14dc0b7 {G|S}etWindowLong -> {G|S}etWindowLongPtr as per MSDN docs 2008-09-27 15:05:26 +00:00
ehouse
564b827f6d Make new FAA 4.1 the default Spanish dictionary source; build three
dicts (8, 9 and 15) by default (all: target).
2008-09-18 03:55:04 +00:00
ehouse
eb1f083a19 Require two key events to reveal tray and act on a tile; don't treat
divider as wider (to make it easier to tap on) when keyboard being
used to select.
2008-09-18 03:53:53 +00:00
ehouse
1a1beed2f3 cleanup: name changes; don't measure the same glyph twice. 2008-09-18 03:50:04 +00:00
ehouse
1536a05ac2 bug fix: check which combo is generating events rather than assume all
are meant to change number of players.
2008-09-18 03:48:29 +00:00
ehouse
b3f8902307 Check in files forgotten before: simple font browser. 2008-09-18 03:47:04 +00:00
ehouse
f021964213 fix ncurses version so it can save games and read them back in: make existing gtk code run on both. 2008-09-18 03:46:27 +00:00
ehouse
ac03c4be61 Fix to compile with newer g++; increase size of buffer to handle largest Spanish wordlist. 2008-09-18 03:44:43 +00:00
ehouse
33c99a2371 cleanup; to get better idea of what fonts are available on smartphone
add rough font chooser dialog.  Is commented out and not meant to
ship.
2008-09-17 04:19:20 +00:00
ehouse
fd6345c1cb move logLastError 2008-09-14 16:06:51 +00:00
ehouse
82030b5382 plug leak: DeleteObject can't nuke an object CE didn't create 2008-09-14 16:06:18 +00:00
ehouse
4d7a781673 move logLastError 2008-09-14 16:01:28 +00:00