Andy2
f58eded796
fix (assuming diagnosis is correct) NPE crash reported on google site.
2011-06-06 20:06:59 -07:00
Andy2
53b2a3a6b5
Merge branch 'android_branch' into android_invite
...
Conflicts:
xwords4/android/XWords4/res/values/common_rsrc.xml
2011-06-06 18:55:21 -07:00
Andy2
845b277c01
rename m_path->m_name for consistency
2011-06-06 18:44:29 -07:00
Andy2
c21a494e0b
remove unnecessary setAction call. (Haven't tested if others can go.)
2011-06-06 18:32:17 -07:00
Andy2
2ce4c1417c
do a better job of figuring out whether to use black or white to
...
outline blank tiles.
2011-06-06 18:28:20 -07:00
Andy2
1f664fa9e8
fix crash launching chat activity -- due to incorrect removal of URI
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code recently.
2011-06-06 18:15:02 -07:00
eehouse@eehouse.org
b2d62f0f3d
Revert "extend code for choosing whether to make arrow white or black based on"
...
This reverts commit 1ef67e74eb
.
2011-06-06 18:10:05 -07:00
Andy2
37a2fa0aa1
update release notes
2011-06-06 07:02:16 -07:00
Andy2
1ef67e74eb
extend code for choosing whether to make arrow white or black based on
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background to apply to blank-mark ring. Fixes disappearing mark when
tile background gets dark.
2011-06-06 06:52:10 -07:00
Andy2
056261fe9e
up version number/strings
2011-06-06 06:49:47 -07:00
Andy2
a6a668881f
Merge branch 'android_branch' into android_invite
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardActivity.java
2011-06-05 10:49:17 -07:00
Andy2
84572c1ed6
get rid of the other places where Uri's being used but a simple name
...
is needed.
2011-06-05 10:44:26 -07:00
Andy2
c46015c514
fix crash on K's G2X due to URI.fromFile() returning a really strange
...
path. I don't need a URI anyway as the path is now just a key for DB
lookup. So just pass the name as an extra -- and rename variable to
reflect.
2011-06-05 10:29:33 -07:00
Andy2
d0f0fa04ce
set background color of board root view from prefs on creation and
...
whenever pref color might have changed.
2011-06-05 10:20:23 -07:00
Andy2
65efbe38c9
set background color of board root view from prefs on creation and
...
whenever pref color might have changed.
2011-06-03 23:35:06 -07:00
Andy2
f29dff4ff5
add icon for new add-game menuitem
2011-05-26 18:46:29 -07:00
Andy2
3b78bab89d
sort by creation time rather than name
2011-05-20 22:55:07 -07:00
Andy2
c9be5b464c
actually set the creation timestamp
2011-05-20 22:51:30 -07:00
Andy2
13e8667634
use Player %d when no default player name set
2011-05-20 06:51:13 -07:00
Andy2
3df47f8fe2
separate string for missing player
2011-05-20 06:50:38 -07:00
Andy2
815490fb87
update gi before creating summary. In case of networked game,
...
incoming messages may have changed the version inside the jni
(reordered or renamed players) and we want those changes in the
summary.
2011-05-20 06:44:06 -07:00
Andy2
d554f71e8a
cleanup: move invariant out of loop
2011-05-20 06:39:39 -07:00
Andy2
232e4ec1e9
track missing players -- players for whom space is reserved locally
...
and whose names have not yet been received from host/server -- as part
of summary. They can be drawn differently to give a clear visual
indication which games are not in play and for which the user might
want to issue an invitation.
2011-05-19 22:53:04 -07:00
Andy2
0b2ca44fa9
we need *name and *namef forms
2011-05-19 22:50:39 -07:00
Andy2
0f45c26aea
remove, for now, test that prevents multiple games from a single email
...
so on-device testing possible. Later need to improve the test.
2011-05-19 06:54:46 -07:00
Andy2
362eb10d9d
remove, for now, test that prevents multiple games from a single email
...
so on-device testing possible. Later need to improve the test.
2011-05-19 06:54:27 -07:00
Andy2
7349a61f5a
add market url to install and break ugly/non-localized url out of
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localized strings.xml.
2011-05-19 06:52:42 -07:00
Andy2
4c5c435fb5
add new parameter so client always gets notified on connection
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including how many players are still missing.
2011-05-19 05:51:00 -07:00
Andy2
0c3a6d362c
when a networked game connects and is missing player, offer to invite
...
someone. Factor out code from create-and-invite path to support this.
Move invite-related strings into resources. Still untested with
networked device (to send email.)
2011-05-18 19:00:32 -07:00
Andy2
71afbf617c
add empty view so screen is never completely blank
2011-05-18 06:28:44 -07:00
Andy2
55278ab2a2
what I meant to check in.
2011-05-17 18:44:57 -07:00
Andy2
bf4b3c3058
fix hint text to mention only one button, hide that button along with
...
the text -- and make the add-game menu item actually work.
2011-05-17 18:44:34 -07:00
Andy2
7389b3b4c8
disable the three unused name prefs
2011-05-17 18:26:53 -07:00
Andy2
0763e7d5b3
put the two dictionary settings into their own subscreen -- like
...
player names.
2011-05-17 18:20:21 -07:00
Andy2
bc3e5b5ca4
add defaults for first through fourth player names. Apply them only
...
to local, non-robot players, which at the moment means only the first
will get used. Not sure what the right strategy is now so maybe all
but the first goes away.
2011-05-17 18:12:23 -07:00
eehouse@eehouse.org
574194cb4f
Merge branch 'android_branch' into android_invite
2011-05-16 19:38:25 -07:00
Andy2
9cc2dfca34
include language in set-default-dict message to reinforce connection
...
between dict and language. I really want to lock the two defaults --
force to change both if one is a different language -- but am not sure
it that's easy enough to do quickly (for next beta.)
2011-05-16 17:58:31 -07:00
Andy2
903b412046
add note that storage location decision isn't permanent
2011-05-16 17:37:52 -07:00
eehouse@eehouse.org
2fae0842c4
Merge branch 'android_branch' into android_invite
2011-05-16 06:44:04 -07:00
Andy2
740c5dd46c
up constants and change message for new release
2011-05-16 06:43:42 -07:00
Andy2
6b4320e727
start to fill in text for new-game dialog.
2011-05-16 06:35:49 -07:00
Andy2
a89d81587d
Merge branch 'android_branch' into android_invite
...
Conflicts:
xwords4/android/XWords4/res/values/strings.xml
2011-05-14 11:54:31 -07:00
Andy2
53f1bc8858
fix to use positional params in format strings
2011-05-14 11:44:13 -07:00
Andy2
ba6968c937
remove strings no longer used
2011-05-14 11:29:05 -07:00
Andy2
c996e98624
replace two menuitems, default-robot and default-human, with a single
...
that invokes a dialog giving an explanation and three choices: robot,
human and both.
2011-05-14 11:04:19 -07:00
Andy2
54a793f6c2
fix to use positional params in format strings
2011-05-14 10:25:58 -07:00
Andy2
6ee8c171be
implement moveDict and redraw row with new location if successful.
2011-05-14 10:12:30 -07:00
Andy2
aedc3c6cdc
fix title -- not showing wordcount any more
2011-05-14 10:10:24 -07:00
Andy2
f914a15b97
comment field GONE by default; revealed when used
2011-05-14 10:07:34 -07:00
Eric House
c99093fb35
Merge branch 'android_branch' into android_invite
2011-05-11 22:04:06 -07:00
Andy2
fe1bec74f5
add context menuitem to move dicts, dialog to confirm, and call
...
stubbed-out method to do the actual move. Still need a title and to
inval so gets redrawn (and to implement the actual move.)
2011-05-11 19:01:13 -07:00
Andy2
644100a005
Add generic Object cache to work around being unable to subclass an
...
object that's defined in a layout file (class cast to the subclass
fails, as you'd expect.) Will use this to cache a dict's location.
Eventually there needs to be a DB for dict details.
2011-05-11 18:59:41 -07:00
Andy2
e51b6f3322
add dict's locations to display
2011-05-11 18:07:07 -07:00
Andy2
19ed409dda
add notion of dict location, method to get it, and rewrite a couple of
...
others to use that.
2011-05-11 18:06:43 -07:00
Andy2
7d38a629b5
add comment field to XWListItem and its layout. Get elements by id
...
rather than position.
2011-05-11 18:05:41 -07:00
Andy2
8b130521fa
Merge branch 'android_branch' into android_invite
...
Conflicts:
xwords4/android/XWords4/res/values/strings.xml
2011-05-10 18:55:13 -07:00
Andy2
b4b54c5fb9
quick hack to open up all groups. Need eventually to remember how
...
user sets 'em.
2011-05-10 18:52:47 -07:00
Andy2
ec1e8674ec
replace placeholder language names with empty strings so, maybe, can
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elect not to display
2011-05-10 18:36:48 -07:00
Andy2
782a9f1f70
get rid of strings that don't seem to be used anymore. Still need to
...
pull from localized files.
2011-05-10 18:36:04 -07:00
Andy2
af96e184d7
don't refresh public room names when game is locked.
2011-05-10 18:34:39 -07:00
eehouse@eehouse.org
bad8a5e19b
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2011-05-10 18:30:00 -07:00
Eric House
dd27a0ebcd
first cut at script to do stuff with xml string resources, e.g. find strings that aren't used
2011-05-10 18:26:54 -07:00
Andy2
8a8e1c9db0
remove no-op method and call of same
2011-05-10 18:25:27 -07:00
Andy2
472ffd02bf
fix getting wrong networked window title even when configuring a
...
non-networked game. And remove no-op method call.
2011-05-10 18:24:57 -07:00
Andy2
75e41caf90
go back to using XWListItem (with its delete-me X) and get rid of
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delete context menu item.
2011-05-10 06:31:09 -07:00
Andy2
2dbf1ac489
add formatted=false to postpone fix suggested by new version of SDK
2011-05-10 06:27:58 -07:00
Andy2
085748e201
hook up context menus, and add a delete item to replace the
...
checkboxes. Still need to disable it when dict is built-in. And
maybe add a different menu for languages.
2011-05-09 18:59:51 -07:00
Andy2
c990900913
cache list of langs. Performance is otherwise abysmal. May need to
...
add mechanism to notify when the list is invalidated. (Or move
caching into DictsLangCache class.)
2011-05-09 06:49:45 -07:00
Andy2
a559fdaae9
use a built-in layout for top-level rows to get the expander drawn right.
2011-05-09 06:32:30 -07:00
Andy2
9dfcb2dda2
first step toward using an expandable list for dicts browser, with
...
languages as first-level items each containing all of the dictionaries
in that language. This is a snapshot: it's broken visually and
functionally.
2011-05-08 22:50:42 -07:00
Andy2
129a9e97ef
fix compile error
2011-05-06 19:01:15 -07:00
Andy2
d407880dc1
complete the work of handling an incoming intent sent via a
...
new-game-invite URI. Seems to work, but requires two devices to test.
2011-05-06 18:56:30 -07:00
Andy2
249402758a
add new activity for starting a new game. Has four buttons and
...
(eventually) explanatory text. Currently more-or-less works,
including sending an email with a link that when clicked launches
Crosswords. (Still need to respond to that link on receipt, but I'm
at least pulling out the necessary fields.)
2011-05-06 06:52:10 -07:00
Andy2
77bf5e2d36
php file to be run on server to enable via redirection clickable links
...
in SMS app that will launch Crosswords.
2011-05-06 06:49:43 -07:00
Andy2
f05e02144c
move setting gameID (if not already set) to creation of C version of
...
the struct so it always happens, and also set it back into the java
version at the same time. Makes creation of new games easier.
2011-05-06 06:47:44 -07:00
Andy2
2294159c7c
change sufficient to get a custom scheme in browser to launch me. Had
...
to duplicate an activity element which is bad and maybe won't work
everywhere so try to fix this. But this *does* work in 2.2 emulator.
2011-05-04 19:04:02 -07:00
Andy2
4d31c9cbe5
update release notes
2011-05-03 18:55:51 -07:00
Andy2
a87f90b6e9
up version for b26
2011-05-03 18:47:16 -07:00
Andy2
b4bfea0d93
handle missing-dict downloads through DictsActivity too. Now
...
everything routes through that class via static methods that kick the
activity off if needed.
2011-05-03 18:25:46 -07:00
Andy2
6e973ba48d
tweak wording
2011-05-02 18:40:35 -07:00
Andy2
0b7891ad8f
look in sd dir too when asking if file exists
2011-05-02 18:33:19 -07:00
Andy2
d11ef3c390
From game config's download-more spinner items, launch DictsActivity
...
rather than a separate download. This uses DictsActivity's query for
where the downloaded item should be stored.
2011-05-02 08:04:04 -07:00
Andy2
7cf412dd50
implement test for presence of external storage; don't crash if not present.
2011-05-02 07:39:07 -07:00
Andy2
5886f0ed85
cleanup; use dialog id from the right range.
2011-04-30 15:23:36 -07:00
Andy2
0171d0ccb2
inval new file from main thread after async task finished. Seems to
...
prevent attempts to read file while it's still being written (but only
on external storage.)
2011-04-30 15:23:14 -07:00
Andy2
e1e181949e
offer user a choice between using internal and external storage when
...
downloading dicts. Still to do: check if external is available before
offering; and either remove ability to download from within config
dialog or offer that choice there. Or just use a preference to
determine where storage happens. Also, on emulator game hangs during
download when using external storage.
2011-04-30 14:28:35 -07:00
Andy2
8caefef406
test for null lock. Market reports a NPE that this fixes, though it
...
can only happen if an onClick handler gets called after onPause().
Assuming that's true, this fixes it.
2011-04-29 18:58:02 -07:00
Andy2
f53f2dd224
remove GameConverter -- it's been months
2011-04-29 06:40:00 -07:00
Andy2
e89c6f94b6
update with changes since b24
2011-04-29 06:39:34 -07:00
Andy2
d49a20867a
new default robot dictionary
2011-04-29 06:25:16 -07:00
Andy2
61c33ca783
new smallish English dictionary. See the Makefile for origins.
2011-04-29 06:24:25 -07:00
Andy2
02f23ac1ec
In list item loading async task, don't wait on lock. Give up if it's
...
not available and wait to be called again. Fixes occasional assertion
failure when lock held for even five seconds. Screen jerks around a
bit but otherwise seems to work well.
2011-04-28 21:08:24 -07:00
Andy2
ba026f761d
get rid of unused parameter
2011-04-28 18:47:16 -07:00
Andy2
2572af039d
fix NPE by refusing to calc font info when don't have char set, and by
...
resusing to draw when don't have font info. Until other bugs got
fixed this must meant lots of all-white boards, and it's not strictly
necessary, but is an improvement.
2011-04-28 18:43:18 -07:00
Andy2
09100dcb2c
track lang code of last dict sent and don't send repeats.
2011-04-28 18:41:39 -07:00
Andy2
2886458814
assign dicts in constructor. Makes new games have the right dicts
...
even if not configured after, assuming defaults are set.
2011-04-27 06:51:30 -07:00
Andy2
9013897a5a
assign dicts as soon as language is changed.
2011-04-27 06:39:52 -07:00
Andy2
399fc081d7
add menuitem to set default robot dict.
2011-04-27 06:38:45 -07:00
Andy2
17fd65fb2d
list cur value for robot dict too
2011-04-27 06:38:07 -07:00
Andy2
0c9d33da3f
Add infrastructure to sort dicts by wordcount so robot can have
...
smallest and human largest. Sorting works. Still need to fix when
new dicts get assigned after lang change -- too often all players wind
up inheriting the default.
2011-04-26 18:59:11 -07:00
Andy2
a5fd4cef30
move setRemoveOnDismiss into delegate, and call it from a dialog
...
that's been crashing when called from performRestoreInstanceState.
The hope is that this will prevent the crash by forcing the dialog to
always be recreated. But it may be that I just need to test for
m_missingDictNames being null....
2011-04-26 18:26:21 -07:00
Andy2
83f2882589
what I mean to check in (without commented out stuff)
2011-04-26 06:43:06 -07:00
Andy2
4113d92be7
need to replace the main dict too
2011-04-26 06:41:31 -07:00
Andy2
33c81ec7ec
check for null to fix NPE.
2011-04-25 21:08:51 -07:00
Andy2
7a5920e9f2
use game dict if no player dict (to avoid NPE)
2011-04-25 21:01:15 -07:00
Andy2
ecc5357ef8
up version info, and collapse two locations into one resource entry.
2011-04-25 20:46:23 -07:00
Andy2
024f7e0541
per-gi dictName matters again: preserve it, include it in lists passed
...
to jni, and don't bother to assign a per-player dict when it'd be the
same as the game dict. Allows many games to have just the one, and
also fixes problems opening games saved with older versions. Duh.
2011-04-25 20:24:56 -07:00
Andy2
bf67a88c5a
expect the array of dicts passed to include the game dict (as part of
...
changes to always have a game dict and to have player dicts only when
they're different.)
2011-04-25 20:16:38 -07:00
Andy2
6aa0d38c45
don't call through to java draw_dictChanged unless it's for the main
...
game dict.
2011-04-25 20:15:34 -07:00
Andy2
9d973cca15
load summaries for game list items via async tasks whenever a cached
...
View isn't present. Fixes failure to redraw after changing language,
and also should speed inital load. Needs testing.
2011-04-23 22:58:11 -07:00
Andy2
e9fadd4d96
Rework list item code to deal with when the summary isn't available:
...
have update icon hidden by default, and print the game name (which we
know.)
2011-04-23 18:19:35 -07:00
Andy2
20ec6dd011
Avoid relocking game after downloading: don't set lock checkbox
...
in onResume() unless it's the first time through.
2011-04-23 07:51:31 -07:00
Andy2
3c30cbd23a
move ownership of language and dict lists used in spinners into
...
DictLangCache where they can be updated when a dict is added via the
"download more..." item (inclusion of which is a hack.) Now as soon
as you return to the spinner after downloading you'll have the new
dict or lang to choose.
2011-04-23 07:39:56 -07:00
Andy2
60922baf72
bunch of changes moving UI from using one dict per game to one per
...
player: remove dictName from CurGameInfo and GameSummary classes and
from DB; deal with missing dicts (the warning, fetching and replacing)
when opening games and deleting dicts. Etc. Trivial testing passes.
2011-04-21 18:37:11 -07:00
Andy2
3970a3ef8a
no need to make new string to copy since they're immutable
2011-04-21 18:35:10 -07:00
Andy2
c814226a08
get rid of gi.dictName: don't pass it across the jni boundary
2011-04-21 18:29:37 -07:00
eehouse@eehouse.org
5a21aea2e5
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2011-04-13 06:58:58 -07:00
Eric House
baedbdff2c
remove logging
2011-04-12 22:17:56 -07:00
Andy2
002bb40a09
report counts/values using language rather than dictionary name. To
...
support that, pass lang name from java into jni.
2011-04-11 18:55:42 -07:00
Andy2
40116d792f
format "game_name (lang)" using string in resource.
2011-04-11 18:52:10 -07:00
Andy2
3c0cf176ef
show language as part of game name, not dict as separate line
2011-04-11 06:54:31 -07:00
Andy2
3fb368692c
dammit -- proofread those checkins!
2011-04-11 06:52:07 -07:00
Andy2
c6cd60deef
Save and restore per-player dicts; load games that have 'em correctly.
...
Robots default to BasEnglish dict and humans to CollegeEng. Add new
per-game default for robot dict. Still need to deal with language
changes and non-English case in general.
2011-04-11 06:42:17 -07:00
Andy2
092dfdd590
not supposed to be checked in with debugging on
2011-04-11 06:33:31 -07:00
Andy2
2b3398e6a2
pass Context in constructor rather than to methods that need it
2011-04-11 06:31:48 -07:00
Andy2
dc70db5ba4
catch up with API change
2011-04-11 06:16:25 -07:00
Andy2
97d54c86eb
snapshot: track dictName per player in addition to per game. Not yet
...
used yet; need to pass into jni next.
2011-04-08 06:50:08 -07:00
Andy2
fc4e454d92
bugfix: add background to set of colors restored.
2011-04-08 06:17:35 -07:00
Eric House
c77d3039cc
add XP_FREEP. Should be no change in behavior.
2011-04-07 18:07:45 -07:00
Eric House
0ce963336a
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2011-04-04 16:16:09 -07:00
Andy2
55221c70b0
fix for new API
2011-04-03 21:51:51 -07:00
Andy2
3b7b4802a9
add ability to specify, track and use separate dictionaries for each
...
player. Works for gtk client. Compiles for Android but there's no UI
yet to specify more than one dict. Management of dupicate dicts
without duplicating memory -- refcounting -- will be up to the
platforms.
2011-04-01 19:57:10 -07:00
Eric House
b5746eece9
color tray divider
2011-04-01 18:16:04 -07:00
Andy2
f64257752f
fix failure to draw timer in different player color when it has same
...
value as previous timer, e.g. when you're tapping on players who
haven't had a turn yet. Note that without the test to prevent drawing
the same timer hints are broken -- device is too busy to make progress.
2011-04-01 07:49:31 -07:00
Andy2
6584c69df1
add and honor preference for board background color (e.g. scoreboard
...
and tray when no tile present). This may allow a light-on-dark theme.
2011-04-01 07:17:11 -07:00
Andy2
a64bad0b73
just make network icon the height of scoreboard (not tested on tablet,
...
the place where this was last changed)
2011-04-01 07:14:04 -07:00
Eric House
c30dd905a2
move getting user strings into impl so available in background. Fixes
...
bug where trades were not reported when received from relay via proxy.
2011-03-31 18:11:36 -07:00
Eric House
13b5acf8b5
changes log updated
2011-03-31 18:07:02 -07:00
Andy2
21ab1d6d55
constants: toward beta 24
2011-03-30 18:58:06 -07:00
Eric House
1caddcf39b
no need to request orientation when it never changes
2011-03-15 06:17:00 -07:00
Eric House
bcf767d66e
fix NPE in race; no longer any need to set preferred orientation; do a
...
bit of asserting trying to catch another race.
2011-03-14 18:34:00 -07:00
Eric House
58cb40b08e
claim to handle keyboardHidden change so it'll be ignored.
2011-03-14 18:32:36 -07:00
Eric House
c0dd42d0ba
let's see if not claiming to handle orientation changes stops Samsung from ignoring my portrait-only setting.
2011-03-14 06:57:17 -07:00
Andy2
58ff3189a0
remove layout and code allowing toolbar to be positioned in landscape
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mode.
2011-03-12 04:15:57 -08:00
Andy2
257d7cf094
set requested screen orientation. Seems to prevent going into
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landscape mode when keyboard opened.
2011-03-11 21:52:37 -08:00
Andy2
84d0823341
prevent board from displaying in portrait mode.
2011-03-11 19:07:05 -08:00
Andy2
01fe8f6087
don't ping relay every time app is launched -- timer is enough.
2011-03-11 19:06:42 -08:00
Eric House
9b99183d2c
update for b23
2011-03-11 18:06:43 -08:00
Andy2
e7ab1c34b7
add more carriage returns for history formatting
2011-03-11 06:52:43 -08:00
Andy2
a280fe7e3e
remove localized format strings identical to that causing crash in English
2011-03-11 06:47:29 -08:00
Andy2
552a5ff6da
up constants for beta 23
2011-03-11 06:45:49 -08:00
Andy2
28f3ad316b
hide/show hint at top of games list via a preference rather than the
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number of games in the list, and modify hint text to point to the
prefs setting.
2011-03-11 06:44:25 -08:00
Andy2
c909f91a61
fix over-long initial trays in history by adding <cr>. Not sure if
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line brakes belong in common code or strings however...
2011-03-10 19:00:15 -08:00
Andy2
d6dd2b942f
fix crash tapping player name after a trade -- since the format string
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was wrong.
2011-03-10 18:56:13 -08:00
Andy2
492e086311
break the hint into two so goes-away part can be smaller.
2011-03-10 18:34:02 -08:00
Andy2
d56ce42585
hide games-list hint when more than 2 games present, and add text to
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that effect so people aren't surprised.
2011-03-10 18:24:27 -08:00
Andy2
d9bb5197d4
Add two new menus to be available only when in trade mode. Hide and
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show them and another group depending on whether trading at the time.
To make that work, replace the individual calls made to dis/enable
toolbar buttons with a single jin call that takes a struct full of
booleans and make that struct available in BoardActivity where menus
are hidden/shown. Remove the individual calls from the jin interface.
2011-03-10 18:13:56 -08:00
Andy2
26a274ab0f
make the empty-list message a header instead since its instructions
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matter after there are games in the list. But hide it whenever there
are four or more games.
2011-03-09 18:42:06 -08:00
Andy2
bfc5bb62dc
don't call nobody dumb, even a robot.
2011-03-08 21:58:12 -08:00
Andy2
8ef3aa51b2
Reverse sense of is-local bit so that on upgrade people don't see all
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their local players marked as remote.
2011-03-08 18:43:29 -08:00
Andy2
678cbe1dea
fix plural and make name consistent
2011-03-08 18:42:45 -08:00
Andy2
15ef9c4fd2
add prompt to dict-pick spinner
2011-03-08 07:31:11 -08:00
Andy2
7de951f149
update with changes from b21
2011-03-08 07:13:14 -08:00
Andy2
9acea8ec5a
fire a toast in response to "check relay" menu so people get sense of
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something being done. Firing from RelayService might be more honest
but is much harder.
2011-03-08 06:33:22 -08:00
Andy2
9dd69015cc
say "relay", not "server"
2011-03-07 21:37:56 -08:00
Andy2
133079e200
tweak newbie message for new local game creation
2011-03-07 21:14:47 -08:00
Andy2
0225bf215b
change text of add-game buttons to be (says Deb) clearer
2011-03-07 20:47:49 -08:00
Andy2
b2db1a0936
don't call remote player robot
2011-03-07 20:44:31 -08:00
Andy2
b441fdb56e
make hint text bigger and proportional to cell size.
2011-03-07 20:29:44 -08:00
Andy2
a6edcaadd9
zoom by five instead of four
2011-03-07 20:26:08 -08:00
Andy2
2f3a1b03f5
cleanup
2011-03-07 20:23:47 -08:00
Andy2
5c2d0a064c
Better exchange miniwindow text. But more needed after fixing
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BoardView code to better format.
2011-03-07 06:41:17 -08:00
Andy2
8c40628916
Support new error message about exchange being disallowed when no selection.
2011-03-07 06:40:11 -08:00
Andy2
0e86467ea1
use high-contrast for mini-window (same as arrow)
2011-03-05 23:21:38 -08:00
Andy2
58d29fbb26
a bit of cleanup: inval rather than replace
2011-03-05 15:38:03 -08:00
Andy2
81e3578dd5
Fix another recycled dialog message by making superclass dismiss
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listener adder available and using it.
2011-03-05 10:16:29 -08:00
Andy2
92a726aff3
call removeDialog() when dismissing blocking dialogs. Fixes reporting
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the same robot move every time.
2011-03-05 10:05:31 -08:00
Andy2
166bee6c82
always show game name (for now)
2011-03-04 21:33:26 -08:00
Andy2
b0b747f642
remove logging around GameLock
2011-03-04 18:53:47 -08:00
Andy2
997365bc20
new printStack() required for prev commit
2011-03-04 18:36:53 -08:00
Andy2
4cdafbd510
reduce the length of the sleep when waiting for lock; add code to
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capture stack trace at lock time that'll be printed out along with the
current thread's trace when I can't get a lock in one second. I'll
comment that out shortly but want it for debugging -- though it's
untested: can't repro any failure to lock now.
2011-03-04 18:36:33 -08:00
Andy2
2b28a4d27c
unlock GameLock before launching BoardActivity -- to fix a deadlock.
...
Also do lock/unlock in onPause/onResume rather than onStart/Stop to
hold the lock for a shorter time.
2011-03-04 18:22:17 -08:00
Andy2
1b6d8ebed2
don't show game name if it's hidden in BoardActivity -- that is, use
...
the same preference to govern both. Still to do: need to inval all
game list items when that preference changes.
2011-03-04 07:40:56 -08:00
Andy2
2fdda2bae1
move game_name to its own row at top so it serves as title.
2011-03-04 07:39:54 -08:00
Andy2
754d7b06ef
add boolean 'wait' to getSummary() allowing it to return null if it
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can't get a read lock. Fix GameListAdapter to handle that null.
2011-03-04 07:22:08 -08:00
Andy2
abdabd9c3c
don't pass timeout value to join() when stopping jni thread. If the
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timeout fires there's nothing I can do anyway. So it it take as long
as required to exit run(), and if that's too long fix it.
2011-03-04 07:19:06 -08:00
Andy2
b085540ee3
make the jni thread a daemon per recommendation from google dev suppt.
2011-03-04 07:14:17 -08:00
Andy2
f21ddedc59
go back to singleTop for GamesList to see if it fixes the occasional
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Activity duplication I'm seeing on-device.
2011-03-04 07:13:00 -08:00
Andy2
a5ba0ac5fe
remove pending messages after sending them.
2011-03-04 06:38:25 -08:00
Andy2
a1d1251c0e
remove logging
2011-03-04 05:46:20 -08:00
Andy2
6acf7fda68
fix crash: rather than pass chat message to jnithread that will be
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null when the board activity has lost focus, save it to be sent once
the thread's been recreated.
2011-03-04 05:45:29 -08:00
Andy2
eb3b83ec48
fix rare crash by tracking whether showDialog has been called and
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testing that before dismissing it.
2011-03-03 19:00:50 -08:00
Andy2
ecfe1d110e
Make getSummary able to fail since it can be called when somebody has
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a write lock that will be held for a long time. One place it'll fail
is when game list item's been invalidated and wants to update. Deal
with null summary coming back there.
2011-03-03 06:52:20 -08:00
Andy2
c6fc912d89
reimplement GameLock without ReadWriteLock which isn't quite what I
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wanted (which is more like a checkout mechanism). Lots of logging
remains to be removed.
2011-03-03 06:50:48 -08:00
Andy2
1ca8ce9192
make saveDict return false if aborts the download. (Not used yet.)
2011-03-03 05:38:45 -08:00
Andy2
0348867326
add printStack()
2011-03-02 18:59:35 -08:00
Andy2
a0bf3405b8
get rid of columns I don't plan to use yet -- can always add later.
2011-03-02 18:58:20 -08:00
Andy2
693310bdc7
don't call super() twice!!
2011-03-02 18:57:56 -08:00
Andy2
b32f65574d
now that game name's in the display, sort by that.
2011-03-02 07:10:43 -08:00
Andy2
9e56e4f40c
call dbchange listeners after deleting game. And with the dbchange
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listeners working a lot of inval/onContentChanged stuff can be
removed.
2011-03-02 07:02:24 -08:00