Andy2
c237717de5
dict_getInfo returns false if the dict doesn't parse so can be used to
...
test validity of downloaded dict. Internally (in jni), add lots of
checks that format is correct and we don't run off end of ptr walking
truncated dict.
2011-10-23 14:21:57 -07:00
Andy2
6793742f0f
remove option to list all words played in a single lookup dialog, and
...
supporting code in the jni/common C.
2011-10-14 22:32:30 -07:00
Andy2
90f11abc37
add to game state passed into java world whether it's the cur selected
...
player's turn, and use that to enable/disable Pass/Turn done button.
2011-10-05 06:36:01 -07:00
Andy2
fcdbed0920
fix to work with changed C api
2011-09-22 06:49:34 -07:00
Andy2
dced47e202
export server_listWordsPlayed via jni.
2011-09-18 19:06:23 -07:00
Andy2
c9c498786e
add to game state whether any tiles selected. Use that to disable
...
'commit exchange' button when there's nothing to commit, and get rid
of error message used when committing nothing since it's now
impossible (on Android).
2011-09-09 19:04:25 -07:00
Andy2
42950c38bd
export model_getPlayersLastScore()
2011-09-02 18:33:34 -07:00
Andy2
755d3e5bb2
as first step in using mmap for dictionaries instead of passing byte
...
arrays into the jni, pass the full file paths in in addition to the
byte arrays. This isn't possible with the built-in dicts, but does
work for the downloaded ones (which are usually larger). This checkin
does the mmap and uses memcmp to verify that the bytes are the same as
passed in. Next step is to not pass the bytes when the path will do
and to actually use the mmap'd ptr.
2011-08-08 19:41:45 -07:00
Andy2
ab8e4e437b
call server_do before passing message to server to give it a chance to
...
get any pending work done.
2011-07-04 12:37:23 -07:00
Andy2
232e4ec1e9
track missing players -- players for whom space is reserved locally
...
and whose names have not yet been received from host/server -- as part
of summary. They can be drawn differently to give a clear visual
indication which games are not in play and for which the user might
want to issue an invitation.
2011-05-19 22:53:04 -07:00
Andy2
f05e02144c
move setting gameID (if not already set) to creation of C version of
...
the struct so it always happens, and also set it back into the java
version at the same time. Makes creation of new games easier.
2011-05-06 06:47:44 -07:00
Andy2
bf67a88c5a
expect the array of dicts passed to include the game dict (as part of
...
changes to always have a game dict and to have player dicts only when
they're different.)
2011-04-25 20:16:38 -07:00
Andy2
c814226a08
get rid of gi.dictName: don't pass it across the jni boundary
2011-04-21 18:29:37 -07:00
Andy2
002bb40a09
report counts/values using language rather than dictionary name. To
...
support that, pass lang name from java into jni.
2011-04-11 18:55:42 -07:00
Andy2
c6cd60deef
Save and restore per-player dicts; load games that have 'em correctly.
...
Robots default to BasEnglish dict and humans to CollegeEng. Add new
per-game default for robot dict. Still need to deal with language
changes and non-English case in general.
2011-04-11 06:42:17 -07:00
Andy2
97d54c86eb
snapshot: track dictName per player in addition to per game. Not yet
...
used yet; need to pass into jni next.
2011-04-08 06:50:08 -07:00
Andy2
3b7b4802a9
add ability to specify, track and use separate dictionaries for each
...
player. Works for gtk client. Compiles for Android but there's no UI
yet to specify more than one dict. Management of dupicate dicts
without duplicating memory -- refcounting -- will be up to the
platforms.
2011-04-01 19:57:10 -07:00
Andy2
d9bb5197d4
Add two new menus to be available only when in trade mode. Hide and
...
show them and another group depending on whether trading at the time.
To make that work, replace the individual calls made to dis/enable
toolbar buttons with a single jin call that takes a struct full of
booleans and make that struct available in BoardActivity where menus
are hidden/shown. Remove the individual calls from the jin interface.
2011-03-10 18:13:56 -08:00
Andy2
5afb7aadff
add dict_getTileValue
2011-02-24 22:23:57 -08:00
Andy2
f382f17d20
make game_receiveMessage return even if server doesn't do anything
...
with it -- since caller will use the return value to decide whether to
save state.
2011-02-24 17:33:10 -08:00
Andy2
c587a11ee2
Add turn and isrobot/islocal flags to summaries DB, and use to
...
background in green the player whose turn it is provided that player's
local.
2011-02-04 06:20:40 -08:00
Andy2
c2be642302
add game_getGi to fetch into java world any changes to the gi in the
...
jni world.
2011-02-01 18:53:29 -08:00
Andy2
6495bd321f
fix to compile with robotiq changes
2011-01-10 06:57:10 -08:00
Andy2
f50e6b3f1b
turn dict_getLangCode into dict_getInfo, adding a struct that contains
...
lang code and new word count.
2010-12-06 18:25:23 -08:00
Andy2
71059e6dff
remove nPlayers from game_summarize
2010-11-19 18:23:34 -08:00
Andy2
82876bda06
add seed and fetch it in jni
2010-11-08 17:23:16 -08:00
Andy2
f36b253ae7
add number of players to GameSummary. Changes DB but it's already
...
changed since last beta so I'm not upping the version.
2010-11-06 18:24:44 -07:00
Eric House
4ae58342da
test, don't assert: comms can be null
2010-10-28 05:45:56 -07:00
Eric House
eba5b77494
add comms_isConnected; public room variables default to false
2010-10-27 20:50:11 -07:00
Andy2
99dbbb443c
add comms_canChat, which knows better than java code what state a
...
connected game is in, and call it to determine whether to show the
chat icon.
2010-10-21 19:14:10 -07:00
Andy2
cb4092bb39
make relayID a String rather than a byte[]; log result of pending
...
messages query to confirm working.
2010-10-06 05:21:19 -07:00
Eric House
b3c7cb3711
start on sending chat messages. Doesn't even compile -- committing to get onto another machine.
2010-10-04 05:38:05 -07:00
Andy2
4ea9ff8226
add server_reset and util_setIsServer to jni
2010-09-24 18:45:42 -07:00
Andy2
c6c1a93de5
copy new dictLang field java<->c
2010-09-01 06:51:09 -07:00
Andy2
cf6d8efb29
new jni method to get lang code. Takes a dict's raw bytes and builds
...
a dict object just to fetch the code, which is pretty inefficient, so
caching should be added later on the java side.
2010-08-25 06:33:16 -07:00
Andy2
a34ccb424f
device now passes list of "relayID"s, consisting of connName plus
...
device id, to relay, one for each stored game that's communicating via
the relay. Relay parses out each relayID. Next relay can use these
to look up whether messages are available and reply with that, and
device can put up a notification.
2010-08-22 12:16:57 -07:00
Andy2
51d759569a
call srand with current time (attempting to fix what may be duplicate
...
seeds on relay, possible if rand() always starts with same sequence on
different devices in new process); add commented-out logging util_rand
implementation.
2010-07-29 06:53:06 -07:00
Andy2
fb8692fb9f
add preference for allowPeek
2010-07-17 07:06:33 -07:00
Andy2
6b9b97231a
fix to compile with KEYBOARD_NAV undefined
2010-07-09 06:49:32 -07:00
Andy2
40323b03d2
board_canFlip -> board_visTileCount
2010-07-08 06:38:51 -07:00
Andy2
af2d2c71b5
add board_canHint to jni
2010-07-07 18:47:22 -07:00
Andy2
07940099ed
add new param to board_requestHint
2010-07-07 06:49:36 -07:00
Andy2
2c2e0b9029
export to jni and use new functions for redoing pending tiles and
...
testing whether undo/redo is possible.
2010-07-03 11:51:27 -07:00
Andy2
6946cbc499
export board_canShuffle via jni
2010-07-01 18:56:18 -07:00
Andy2
2f59836fc4
export board_canFlip
2010-07-01 06:37:22 -07:00
Andy2
adfb4d7a6a
bug: wasn't passing changed prefs to server, only to board. So rather
...
than export server_prefsChanged via jni replace board_prefsChanged
with a new method that calls both.
2010-06-17 18:51:10 -07:00
eehouse
9f797afe73
export comms_resetSame through jni
2010-06-05 03:39:38 +00:00
eehouse
a80d874e9d
change api for board_zoom and change callers. No effect on java and
...
no behavior change.
2010-06-05 03:39:06 +00:00
eehouse
c7bedc297c
include new param to board_zoom
2010-06-02 04:58:53 +00:00
eehouse
671461f4d4
extend getSummary() to include array of current scores; add util to set an object
...
field and remove dead code
2010-05-05 04:11:08 +00:00