Commit graph

24 commits

Author SHA1 Message Date
ehouse
f329966a8a on keyDown, look at what keyUp will do and, if nothing, don't handle
the event.  This lets focus transfer work as before there was keyDown.
2007-01-12 03:28:20 +00:00
ehouse
0303e56c43 Break key handling into keyUp and keyDown, and treat keyDown the same
as penDown.  Idea is to be able to set timers to get bonus square
hints etc. without stylus.  Works, but transitions are rough because
keyDown doesn't know whether keyUp will result in a focus change.
2007-01-06 17:32:08 +00:00
ehouse
5b34e786bc bug fix: clear focusHasDived on pen event along with other focus state 2006-12-20 04:11:17 +00:00
ehouse
abca6a4092 Two big changes. Pass focus bit into all or and players when focus
not dived and tray or scoreboard focussed.  This lets platform decide
to display top-level focus via mods to all elements.  Second, when
moving focus to top level from dived, claim not to have handled the
key event (but return true if needs redraw).  This allows platform to
handle shifting focus without requiring callback (which removed.)
2006-11-14 06:46:04 +00:00
ehouse
8125f8405b Break scoreboard code out into a new module. board.o was getting too
big on palm.
2006-11-12 20:09:00 +00:00
ehouse
2aa9664884 When internal focus reaches edge of object, move it back up and onto
the next object using a callback to the platform to determine what, if
any, object is next.  Adjust curses platform to cooperate.  Works
well.  Palm is next.
2006-11-07 05:46:44 +00:00
ehouse
3153e2b867 Lots of progress on one-handed navigation: add gadgets to stand in for board
scoreboard and tray on palm; make center drill into the focussed object and
spacebar come back up then move the focus among them.  Integrate with other
focussable objects on main form.  Go from separate drawCursor routines to
same for all three, with cursor only visible when focus is drilled down.
On curses, add a hilite rect routine that can be called after text is laid
down, and use for cursors.
2006-11-03 06:23:54 +00:00
ehouse
a5f71143c0 Fix crash on pre-fiveway palmos where FrmGetFocus always returns -1;
add new preference for whether small value nums are drawn in tiles in
tray.
2006-10-29 17:41:14 +00:00
ehouse
19414ae505 Finish scrollbar work by passing number of visible rows to
util_trayHiddenChange, which means an API change.  In board, calculate
bottom of board based on bottom of tray when tray is hidden, and round
so that it's an exact multiple of cell height.  In wince, take
advantage of the new parameter to fix the scrollbar so that very
constrained boards can be scrolled even when the tray is hidden.
2006-05-19 13:44:05 +00:00
ehouse
4bb82554e5 Since board can now sometimes only partially hide tray, introduce
distinction between obscuring and completely hiding.  In former case,
erase the tray rather than draw it partially hidden.  This means
drawing the tray before rather than after the board, which is a big
change that so far doesn't seem to have hurt anything.  If it does, it
might be necessary to draw it before and after the board.
2006-05-12 08:03:08 +00:00
ehouse
c496593800 tweak score layout, and remove a U8 that was overflowing on win32 2006-05-10 13:42:44 +00:00
ehouse
fb0d471dae add const decls to draw.h and dictnry.h functions where appropriate,
and modify "subclass" methods to match.  Should be no code change, but
this makes the intent of the APIs clearer.
2006-02-18 06:39:40 +00:00
ehouse
dd9298e95f make remDim 16-bit so doesn't overflow on large-screened devices 2006-02-14 04:53:45 +00:00
ehouse
92485783af update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
ehouse
bc3515272c Get rid of unused param 2005-07-14 02:54:47 +00:00
ehouse
e92234b324 cleanup: make module-local functions static 2005-06-25 05:43:56 +00:00
ehouse
bb291f1e75 Hide cursor arrow when pen in empty tray region returns tiles to tray. 2004-07-10 22:40:50 +00:00
ehouse
338bda1e5b name change 2004-06-25 06:27:48 +00:00
ehouse
63c860d31e nuke unused param 2004-06-23 03:30:12 +00:00
ehouse
e3f57eed44 make hint rect per-player; hide when tray not visible; make upward
drag remove it.
2004-06-16 04:06:02 +00:00
ehouse
da4fe889f1 Track drag on board to form a rect whose borders are drawn via
attributes on cells; pass that rect to engine when hint requested.
Still rough, and needs to be made per-user.  Also needs a way to hide
the rect.
2004-06-15 01:56:01 +00:00
ehouse
508d98d8e0 make rectContainsPt params signed to avoid errors on palm 2004-03-02 05:58:15 +00:00
ehouse
05f3232d0a export functions 2004-02-12 04:19:27 +00:00
ehouse
5776da0b93 first checkin 2003-11-01 05:35:29 +00:00