Eric House
bfc68656cb
move arrow to where removed tile was, and set its direction based on
...
whether removed tile and the next tile are in the same column or row.
2012-07-10 18:00:23 -07:00
Eric House
bd70a1dd7d
improve text in remaining tiles dialog, and always show the tiles for
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all trays rather than excluding those in current player's tray.
2012-07-09 21:44:29 -07:00
Eric House
09a81a2639
add some consts
2012-07-09 21:36:17 -07:00
Eric House
6da3f10855
cleanup -- no code change
2012-07-09 06:15:02 -07:00
Eric House
318cc52f5a
we need the base64 stuff even when don't have SMS -- for serialization.
2012-07-07 11:05:45 -07:00
Eric House
c272491db6
add compile-time option to have tap on empty tray space return one
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tile instead of all of them.
2012-06-29 06:50:46 -07:00
Eric House
c8cd2d500a
fix to compile and save player score rect info for non-keyboard-nav case
2012-06-27 07:04:36 -07:00
Eric House
2fc2a60842
create alternate scoreboard draw flow, disabled by compile-time flag,
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that does layout and draw in a single pass and with more information
so platform has more responsibilty for dealing with space constraints
and can, I hope, do a better job. There's no change until the flag is
turned on. Works for GTK with flag on, but is stubbed out for ncurses.
2012-06-26 07:20:09 -07:00
Eric House
d8e4b6481c
make rectContainsRect public so can be used in assert
2012-06-26 07:15:26 -07:00
Eric House
405cb23023
fix bug where current player's scoreboard would disappear if other
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players' names were too long by giving all a the same proportion of
what they request and passing in the percent given in case draw
implementation wants to use it as a cue to truncate.
2012-06-15 06:26:40 -07:00
Eric House
60a4f123a2
include trayVisState in GameStateInfo
2012-06-05 22:13:26 -07:00
Eric House
821add6df5
fix to compile when HASH_STREAM not defined
2012-05-29 07:19:19 -07:00
Eric House
adadc9c90c
use new hash algorithm for new stream version, old for previous
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versions. Tested upgrade scenario from b44: works.
2012-05-28 11:07:59 -07:00
Eric House
0b1a9a67fe
add param to server_handleUndo to prevent it from undoing all moves in
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robot-vs-robot game, which is the wrong thing to do during a test
simulating play.
2012-05-24 22:25:30 -07:00
Eric House
0cb217496e
cleanup
2012-05-24 22:22:00 -07:00
Eric House
9354e0e0cd
fix off-by-one error in stream_copyBits that seems to have been
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responsible for HASH_STREAM not working.
2012-05-24 22:16:22 -07:00
Eric House
60e1d50f43
add stream_copyBits, and use it to hash the move stack -- commented
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out via conditional compile as it still doesn't work in all cases.
2012-05-22 19:24:54 -07:00
Eric House
2564a660ad
remove logging
2012-05-18 21:23:12 -07:00
Eric House
3a54aa0ebc
add util_informUndo() that gets called, and puts up a dialog, after
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remote device has performed an undo on a committed turn.
2012-05-14 07:01:02 -07:00
Eric House
d846f96ec5
post-code-review cleanup: no significant change
2012-05-09 06:51:06 -07:00
Eric House
155df55b5c
break hash finishing stuff out to be called only once
2012-05-07 20:48:00 -07:00
Eric House
08f03af2cc
don't write gameID as 32 bits when it's bound for old-version client,
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and assert based only on the lower 16 bits in case came from
old-version client. Fixes crashes testing mid-game upgrade from beta
43.
2012-05-07 07:02:43 -07:00
Eric House
3b3439371f
Merge branch 'android_branch' into android_bt
2012-05-05 17:33:21 -07:00
Eric House
5104ca6bc5
always sort tiles prior to including in hash -- as a fix for the case
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where a game is opened that was created by an earlier version that
didn't save assigned tiles in sorted order.
2012-05-05 17:33:07 -07:00
Eric House
64199c4e64
Merge branch 'android_branch' into android_bt
2012-05-05 11:08:03 -07:00
Eric House
058cbc4e1b
first attempt, commented out, to hash the stream directly rather than
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its exploded contents. Does't work once there's been some undo
activity as I don't have a way to get the length of the stack below
the undo/redo line. Looks promising though.
2012-05-05 10:47:28 -07:00
Eric House
eb2f5ff6eb
sort assigned tiles before putting them in the move stack. Fixes hash
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comparison failure when devices are using sort-tiles option.
2012-05-05 09:47:57 -07:00
Eric House
d59b19514b
Merge branch 'android_branch' into android_bt
2012-05-03 21:44:35 -07:00
Eric House
de3107271d
changes to make hashing work -- make sure unused space in structs is 0
...
-- and to detect when an incoming move doesn't make sense. These
latter changes may not be necessary now that hash code is checked
first thing, but can't hurt, and there will be devices without hash
codes for a while.
2012-05-03 19:02:42 -07:00
Eric House
47dde6cf3c
init bitfield to 0 in case I want to hash stream directly
2012-05-03 19:00:43 -07:00
Eric House
652fe6dd64
fix test: unsigned can't drop below 0
2012-05-02 20:42:45 -07:00
Eric House
26913c5a37
get rid of excessive logging
2012-05-02 20:41:46 -07:00
Eric House
09f9038cff
add option to have robot choose to trade tiles a configurable percent
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of the time. Meant to increase automated test coverage of trades.
2012-05-02 20:14:42 -07:00
Eric House
c52db8a8f0
toward better recovery from out-of-sync move and undo: include a hash
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of the move stack with every turn (version permitting), and drop
incoming moves created against a move stack different from ours.
2012-05-01 07:58:11 -07:00
Eric House
0e07fab731
add stack_getHash() -- returning hash of current move stack (excluding
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any pending redos)
2012-05-01 07:56:45 -07:00
Eric House
89ca45357a
add pool_containsTiles()
2012-05-01 07:49:41 -07:00
Eric House
c15b56199c
use marker enum to test for size. no code change
2012-04-22 17:55:53 -07:00
Eric House
033a69be8d
to make it easier to tell games apart, print the number[s] of the
...
remote device[s] as part of summary view and in game config screen
(read-only). Use same field in summaries table for remote phone
numbers and bt addresses.
2012-04-18 23:23:36 -07:00
Eric House
416a1054a7
Merge branch 'android_ack' into android_bt
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Conflicts:
xwords4/common/comms.c
xwords4/common/comtypes.h
2012-04-13 20:57:35 -07:00
Eric House
f22d9530b1
track what's been ack'd, and add method to ack what hasn't been.
2012-04-13 20:21:59 -07:00
Eric House
404265565b
tighten definition of connected BT or SMS game
2012-04-12 22:14:13 -07:00
Eric House
ac06d730f8
fix so chat works on SMS (and BT, though untested)
2012-03-24 12:04:07 -07:00
Eric House
fe614e9efc
delegate phone number comparison to platform code which in Android
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case has a method for it. strcmp is not enough.
2012-03-19 07:36:18 -07:00
Eric House
9caeff4a5e
recover a bit better from messages not meant for me, as is happening
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when a devices sends to self via SMS and client winds up getting a
registration message it just sent. Not perfect yet (and may require a
change in the comms protocol -- that's not versioned :-(.
2012-03-19 07:35:20 -07:00
Eric House
cd8889f90e
Merge branch 'android_branch' into android_bt
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Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/DlgDelegate.java
xwords4/linux/Makefile
2012-03-12 07:04:06 -07:00
Eric House
3b5dcdc2e0
add const param decls; remove redundant method call
2012-03-12 06:59:08 -07:00
Eric House
f51c0b39e6
use const where possible for game_writeToStream and others it calls.
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No other code changes.
2012-03-11 18:28:14 -07:00
Eric House
07fba2c71b
Fix problem with writing server to stream changing its internal state
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so that snapshotting made score strings disappear. Also rename
stream_copyFromStream to stream_getFromStream to make it clearer that
the src is modified. And swap params in stream_setPos().
2012-03-11 14:57:28 -07:00
Eric House
5c11f1b284
add XP_LOGSTREAM
2012-03-11 14:46:03 -07:00
Eric House
a2493ffa97
Merge branch 'android_branch' into android_bt
2012-03-06 07:47:05 -08:00