Eric House
acca4d14d4
new files to track how long it's been since data's been received from
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a UDP address. The idea's that when there's too long a gap the
address has likely been recycled and we shouldn't send replies to
packets received before the reset.
2013-07-22 07:26:14 -07:00
Eric House
6418513a6d
don't try to read from socket if == -1
2013-07-22 06:15:35 -07:00
Eric House
385243763a
Merge remote-tracking branch 'origin/android_branch' into android_branch
2013-07-22 06:13:01 -07:00
Eric House
a191c6fc2a
don't add chats to queue at len 64 rather than 128
2013-07-22 06:12:06 -07:00
Eric House
7b18da70db
logging tweak
2013-07-22 06:11:10 -07:00
Eric House
48a2567edf
log contents of incoming udp packets
2013-07-22 06:06:39 -07:00
Eric House
13550865ad
drop packets in queue if they've been there longer than 30 seconds --
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which should be a configurable value.
2013-07-22 06:05:24 -07:00
Eric House
3a14b12cc5
exit when number of core files changes, not if it's non-zero
2013-07-20 12:52:32 -07:00
Eric House
13c234dfab
log when address replaced
2013-07-20 11:59:00 -07:00
Eric House
49a2d099f0
include packet num in every udp packet. They start over on app
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reboot, but add a bit of help with debugging.
2013-07-20 11:57:10 -07:00
Eric House
5d8cd5a17f
recognize already-seen devices. This seems to occasionally fix
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reconnect problems but needs to be studied/tested more -- check logs.
2013-07-20 11:44:00 -07:00
Eric House
464ef49018
add new send_via_udp that may be able to check for address validity
2013-07-20 10:37:38 -07:00
Eric House
792a51a404
change ivar name
2013-07-20 08:33:22 -07:00
Eric House
61992943dd
Add mapping from address to devid in order to catch when an address is
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reused. That required making AddrUnion a class rather than a simple union.
2013-07-20 08:06:14 -07:00
Eric House
573a87993e
Don't propogate chat when queue too full. This *should* only impact
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tests since users won't keep chatting at a non-responsive friend.
2013-07-20 08:01:56 -07:00
Eric House
32150049e2
assert that we aren't tracking two connected games with the same hid
2013-07-20 06:28:35 -07:00
Eric House
27d9f3de45
Don't enable chat when more than 128 messages are in queue to prevent
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an extremely unlikely cause of stalls -- and make tests trip over full
queues less often.
2013-07-18 07:37:45 -07:00
Eric House
3f59b31d51
Log received udp messages as b64-encoded strings. These match what the
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relay's now logging
2013-07-18 07:07:25 -07:00
Eric House
1e6ff9b33c
include seed in chat messages to make sure they're unique
2013-07-18 07:06:20 -07:00
Eric House
2ce097629f
log contents of udp packets as b64-encoded strings for debugging; off
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by default.
2013-07-18 06:52:07 -07:00
Eric House
06dd9a99a1
better logging
2013-07-17 21:34:52 -07:00
Eric House
3737f19548
better logging
2013-07-17 21:34:27 -07:00
Eric House
972dcfec81
cleanup
2013-07-17 21:33:59 -07:00
Eric House
1d5cf0bea7
don't remember devid unless it's valid
2013-07-17 21:33:36 -07:00
Eric House
93a7c7f817
fix to compile when DEBUG not defined
2013-07-17 06:52:35 -07:00
Eric House
bf39f9194c
kill service after 3 minutes of no socket activity
2013-07-17 06:42:54 -07:00
Eric House
d436232800
correctly log b64 dump of return address at record and use sites
2013-07-17 06:38:25 -07:00
Eric House
62dacb83d8
fix to compile when DEBUG not defined
2013-07-16 08:17:46 -07:00
Eric House
4d9d65b67e
Merge remote-tracking branch 'origin/android_branch' into android_branch
2013-07-16 08:07:41 -07:00
Eric House
3d9539b42b
don't stop comms before every save, but only when stopping
2013-07-16 08:06:23 -07:00
Eric House
5571816339
enable udp by default
2013-07-16 08:05:46 -07:00
Eric House
403401745e
network connection stuff must not be run on main/UI thread, so to
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preserve socket connection completing before startup of read and write
threads, move it and start of write thread to beginning of read
thread.
2013-07-16 08:01:59 -07:00
Eric House
b7e00bfc0c
log when unable open game based on rowid -- which may happen if
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e.g. relay is sending packets to wrong device.
2013-07-16 07:56:56 -07:00
Eric House
d6fd79be44
log, and be more aggressive about closing, sockets on which errors occur
2013-07-16 06:43:30 -07:00
Eric House
e6e7154c82
close socket rather than proceed with what looks like a bad packet/connection
2013-07-16 06:42:21 -07:00
Eric House
021d6370f3
drop, rather than asserting about, corrupt packets -- meaning where
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the player counts don't make sense.
2013-07-16 06:40:00 -07:00
Eric House
1638d964fb
log socket address to try to track down apparent misaddressing
2013-07-16 06:38:26 -07:00
Eric House
cd728853b9
check for case where rowid doesn't exist (rather than NPE)
2013-07-15 07:51:15 -07:00
Eric House
e80fe76652
assert we don't go out of bounds on array
2013-07-15 07:33:27 -07:00
Eric House
27e90c2d2c
exit as soon as there's a core file
2013-07-15 07:16:35 -07:00
Eric House
b5714e9d14
improve API: hide special numbers inside implementation
2013-07-12 08:24:44 -07:00
Eric House
ab1ae7c9ad
remove logging
2013-07-12 08:19:53 -07:00
Eric House
9e358ad413
don't insert a new message in queue if it's identical to the one
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currently at the end. This mostly happens when devices are making
several initial client connection attempts before succeeding.
2013-07-12 07:34:12 -07:00
Eric House
8a4e766b32
make 50% of games communicate via UDP by default
2013-07-11 20:39:40 -07:00
Eric House
491b288631
assert that the seed's preserved for curses version too (where
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clientToken is otherwise ignored since there's only one game per app
instance)
2013-07-11 20:39:10 -07:00
Eric House
9db54a5461
make linux version's gameToken combine game's seed with rowid so we
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can test that the relay is keeping them straight
2013-07-11 20:01:17 -07:00
Eric House
f27d8d5d8f
list java files first so their methods, which tend to be more
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numerous, will be found last.
2013-07-11 19:56:37 -07:00
Eric House
d6658c5c08
don't show other_disconnected error message
2013-07-10 23:14:48 -07:00
Eric House
7dfd19a7a2
name change
2013-07-10 23:14:24 -07:00
Eric House
5814febad5
better client token logging
2013-07-10 23:13:50 -07:00