ehouse
f509b766e9
don't log every function.
2010-01-17 17:49:13 +00:00
ehouse
7c4198c05e
implement util_getUserString and features like formatRemainingTiles
...
that display a bunch of text. Started working on util_userQuery.
2010-01-16 14:16:27 +00:00
ehouse
3beba51b6f
add jni methods, and modify common code, so a CurGameInfo struct alone
...
can be read from and stored to a game file.
2010-01-15 13:44:29 +00:00
ehouse
cf60be5082
implement board_beginTrade()
2010-01-13 12:29:11 +00:00
ehouse
14372216d0
implement showValues; pause engine to handle events; call srandom
...
during init; add menus and call notImpl() for them.
2010-01-12 13:39:19 +00:00
ehouse
8d6d22f425
fix to compile with debugging turned off
2010-01-10 23:38:49 +00:00
ehouse
50991fd028
Add common head/tail macros to all jni entrypoints that save/restore
...
the jni env passed in so all calls happening inside will use the right
one. Required as part of running a second thread, re. which see
longer comment to follow
2010-01-10 17:29:09 +00:00
ehouse
a91f662327
save and restore games (though there's a global game for now).
2010-01-09 17:19:25 +00:00
ehouse
35dd738c26
add onDispose call to game_dispose, and implement it such that jni
...
doesn't leak.
2010-01-09 13:30:23 +00:00
ehouse
4b9c328d8e
don't log draw; too verbose
2010-01-07 14:35:04 +00:00
eehouse
1a5ae00777
initial checkin of jni source and build scripts for android port
2010-01-02 19:10:08 +00:00