Commit graph

56 commits

Author SHA1 Message Date
ehouse
b3c8327db1 Players are now in a list with a view into which they can be opened for editing. 2010-01-20 06:55:45 +00:00
ehouse
960fbd0b33 Fire GameConfig activity to edit a game; use file save/open methods in
Utils.
2010-01-20 06:54:09 +00:00
ehouse
f4535f3408 2010-01-20 06:52:37 +00:00
ehouse
dd05c5b58e add constructor that names player by position in game. (Template
needs to come from strings.xml)
2010-01-20 06:50:59 +00:00
ehouse
171318156d Remove board layout to JNIThread; format scores to show remaining
tiles and whose turn it is.
2010-01-20 06:49:38 +00:00
ehouse
7f0768a4f9 do board layout here rather than in BoardView so main thread isn't
talking to jni (fixes assert in jni catching overlapping calls from
both threads); call server_writeFinalScores for BoardActivity.
2010-01-20 06:48:43 +00:00
ehouse
92d5bbbf18 more strings and menu items 2010-01-20 06:44:58 +00:00
ehouse
ad013b8cc7 add server_writeFinalScores. 2010-01-20 06:44:02 +00:00
ehouse
706fe3f927 implement remSelected and notifyGameOver 2010-01-20 06:41:14 +00:00
ehouse
7eccde84e3 Add utils like juggle() to be called from GameConfig; always keep max
number of LocalPlayer instances around so they can be filled from jni
code (which is easier than making the jni construct new instances.)
2010-01-20 06:38:29 +00:00
ehouse
531ae8ea1a add file open/save functions. 2010-01-20 06:35:56 +00:00
ehouse
406a6a4a98 clean up GameConfig activity intent filter 2010-01-20 06:29:21 +00:00
ehouse
f7907c866d Move jni calls for Game menu items into jni thread 2010-01-19 13:28:32 +00:00
ehouse
b3cf0b41e1 Get rid of separate tile picker in favor of having existing
BlockingActivity do it.  This may not work when picking from the pool
is enabled but is cleaner for now.
2010-01-17 17:51:27 +00:00
ehouse
69c8577dcb Back out change adding Looper. Using own queue is better because its
length can be tested and there's no race condition (between the looper
being available and the parent thread wanting to post messages) when
the constructor inits the queue.
2010-01-16 18:56:32 +00:00
ehouse
5c183acb5e Run JNIThread inside a Looper; use BlockingActivity to implement
dialogs requiring an immediate response.  The Looper change was made
in the hopes that a new Activity wouldn't be required and may not be
necessary.
2010-01-16 18:39:27 +00:00
ehouse
35943e8731 add util_userError() 2010-01-16 18:34:27 +00:00
ehouse
2d46bd60c9 Add transparent activity that can be called from a thread that will
block until the dialog it puts up gets an answer.  Calling
showDialog() from the thread I want to block didn't work.
2010-01-16 18:27:22 +00:00
ehouse
7c4198c05e implement util_getUserString and features like formatRemainingTiles
that display a bunch of text.  Started working on util_userQuery.
2010-01-16 14:16:27 +00:00
ehouse
f9c9b41b3a save and open games by file rather than one globally, and display some
info about each in games list (though all still have the same players
and dict.)
2010-01-15 13:48:26 +00:00
ehouse
3beba51b6f add jni methods, and modify common code, so a CurGameInfo struct alone
can be read from and stored to a game file.
2010-01-15 13:44:29 +00:00
ehouse
a3a313fdb4 cleanup; refresh view on regaining focus rather than using
startActivityForResult
2010-01-13 13:31:23 +00:00
ehouse
b2f0b91a23 save phony "new game" even if names not set 2010-01-13 12:57:02 +00:00
ehouse
cf60be5082 implement board_beginTrade() 2010-01-13 12:29:11 +00:00
ehouse
de3f45044f Don't show extra file in game list. 2010-01-13 12:16:43 +00:00
ehouse
20e8ba9eb0 add draw_objFinished() 2010-01-13 12:14:12 +00:00
ehouse
fa44159823 Use clipping in scoreboard and tray; show selected tiles with thicker
border.
2010-01-13 12:13:05 +00:00
ehouse
cb57fcc0be Add target, as default, that generates svn version for about box. 2010-01-13 12:03:32 +00:00
ehouse
21b3b29eab fix typos 2010-01-12 13:47:17 +00:00
ehouse
14372216d0 implement showValues; pause engine to handle events; call srandom
during init; add menus and call notImpl() for them.
2010-01-12 13:39:19 +00:00
ehouse
839e707069 refresh list view on (some) changes; get rid of unused button. 2010-01-12 13:32:19 +00:00
ehouse
47d29d8d4d don't draw tile values < 0 2010-01-12 13:30:20 +00:00
ehouse
1a4f0e04bf add copy constructors; change starting game to two players, second a
robot.
2010-01-12 13:20:18 +00:00
ehouse
71fe75049b new menus and shortcuts; tweak formatting 2010-01-12 13:18:16 +00:00
ehouse
4db53ed176 add Toast-based temporary about box with svnversion and notImpl() function 2010-01-12 13:15:47 +00:00
ehouse
e76306a543 fix drawing blank tiles 2010-01-10 18:12:48 +00:00
ehouse
da0b54273f make all columns stretchable to fix oversized second button 2010-01-10 18:08:11 +00:00
ehouse
2c3e45318d All I wanted was to implement a tile picker, but it turns out dialogs
can't be synchronous on Android: you can't block the main UI thread.
So now there's a new background thread to which all jni activity
except game opening and saving is delegated (and these happen before
and after the thread exists.)  Tile picking works because the request
comes in on the background thread which then blocks until the
BoardActivity reports that the tile picker's gone away.
2010-01-10 17:35:23 +00:00
ehouse
552b718738 tile picker strings and intent 2010-01-10 17:20:18 +00:00
ehouse
6a4a0a8775 include thread id in logs 2010-01-10 17:19:30 +00:00
ehouse
5c762466aa new activity/layout for picking tiles 2010-01-10 17:18:37 +00:00
ehouse
a91f662327 save and restore games (though there's a global game for now). 2010-01-09 17:19:25 +00:00
ehouse
5d9dc49bf0 formatting changes only 2010-01-09 17:18:15 +00:00
ehouse
9761596e6e add system menu to games list with "delete all" item; implement roughly 2010-01-09 14:39:34 +00:00
ehouse
35dd738c26 add onDispose call to game_dispose, and implement it such that jni
doesn't leak.
2010-01-09 13:30:23 +00:00
ehouse
c68c01a82a set focusable here not in code 2010-01-07 14:38:16 +00:00
ehouse
ef68670c0c remove claim to handle orientation changes. Now on screen turn
activity is destroyed and recreated, allowing to lay the board out
anew.  This is inefficient, but a good test for now.
2010-01-07 14:37:09 +00:00
ehouse
b14cf81df4 to fix board getting erased on every draw, draw to our own bitmap and
canvas and blit that to draw's canvas each time.  Requires keeping x
and y offset since board doesn't fill the view; requires erasing tiles
and score entries before drawing.
2010-01-07 14:34:07 +00:00
ehouse
f6a951f845 add yOffsetChange commented out 2010-01-07 14:30:56 +00:00
ehouse
fdce005fb0 add vertScrollBoard 2010-01-07 14:29:49 +00:00