ehouse
b31cb6612b
call shutdown on cref rather than deleting it; wrap mutex actions with
...
debugging logfs like those in mlock.h.
2005-10-30 05:16:35 +00:00
ehouse
42f3a4e7cf
don't print log messages below a certain priority
2005-10-30 05:10:26 +00:00
ehouse
befc90648e
add shutdown event and action
2005-10-30 05:07:58 +00:00
ehouse
d29937a734
add a const
2005-10-30 05:06:41 +00:00
ehouse
a422f21ad5
add error message; cast to avoid compile warnings
2005-10-30 05:06:23 +00:00
ehouse
880b626070
add a few consts
2005-10-30 05:05:45 +00:00
ehouse
6d88725e05
add missing header file
2005-10-28 09:20:51 +00:00
ehouse
d17165a678
add header needed on some installations
2005-10-23 21:35:19 +00:00
ehouse
b135f317b4
make location of file storing next ID configurable.
2005-10-23 21:06:07 +00:00
ehouse
deb0a2d265
shutdown in response to SIGINT
2005-10-23 15:49:48 +00:00
ehouse
e2e66f8057
Set a disconn timer when somebody leaves to make it parallel with case
...
where somebody never shows up; print more info about cref state to
ctrl port.
2005-10-19 03:44:55 +00:00
ehouse
80d0f3ce71
make now() relative to relay startup time.
2005-10-19 03:43:21 +00:00
ehouse
a64cbd472a
don't track heartbeat independent of any timers set. This allows
...
infinite timeout when no devices present.
2005-10-19 03:42:17 +00:00
ehouse
d74de11771
add XWS_ANY
2005-10-19 03:40:40 +00:00
ehouse
e05777bdcf
add XWS_ANY; add missing transitions to kill game on timer when device
...
disappears and doesn't return.
2005-10-19 03:40:26 +00:00
ehouse
4df7b3d75a
add uptime
2005-10-19 03:39:18 +00:00
ehouse
5e693ee022
fix misspelling; tweak error messages
2005-10-19 03:21:19 +00:00
ehouse
74b6ccbd52
cleanup ctrl printing; repeat most recent command; cleanup internal names.
2005-10-16 01:19:25 +00:00
ehouse
ff12881ffd
silence compiler warning
2005-10-16 01:15:49 +00:00
ehouse
deea73ad8b
cancel all-connected timer when all are connected
2005-10-15 16:35:18 +00:00
ehouse
a8352fa745
fix leak; move heartbeat timer into crefmgr, and only run it when
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there are active crefs.
2005-10-15 16:30:10 +00:00
ehouse
936e3bd110
clean up command help
2005-10-15 16:28:26 +00:00
ehouse
ecf5875d7e
capitalize public methods on timermgr (no code change)
2005-10-15 15:49:22 +00:00
ehouse
eb8301ade7
return error to client when flags indicate old version; close sockets
...
when error occurs in processing message.
2005-10-14 08:29:58 +00:00
ehouse
6541e56c40
catch up with logf change
2005-10-14 08:27:16 +00:00
ehouse
b7e3479989
print prompt
2005-10-14 08:26:56 +00:00
ehouse
cb3e2910b9
add commented out debug flag
2005-10-14 08:26:19 +00:00
ehouse
8c8babc762
new error message
2005-10-14 08:25:51 +00:00
ehouse
e18f66f587
remove dead code
2005-10-06 02:54:05 +00:00
ehouse
07a1894c6e
implement heartbeat timer required for relay
2005-10-06 02:49:50 +00:00
ehouse
be5078e8f8
removed unused states etc.
2005-10-06 02:36:45 +00:00
ehouse
0bf1dcdcf8
remove connect info button, instead bring it up every time role
...
changes to one that needs it.
2005-10-06 02:34:07 +00:00
ehouse
f7443c9f7f
catch symbian up with api changes -- but still need to set timers
...
before it'll talk to relay.
2005-10-02 16:40:16 +00:00
ehouse
3bf3e2fda1
parse multiple config files in order with later ones overriding.
2005-10-02 16:23:49 +00:00
ehouse
4e5f69f4e8
rename states so can format to 80 cols; add log level param. No
...
change to functionality in this checkin.
2005-10-02 16:08:42 +00:00
ehouse
6835b6d1eb
New scheme for accepting and limiting reconnections. Now device must
...
send player counts, local and expected. Based on these the relay
accepts connections, declares the game full and ready for message
forwarding, and decides whether to accept a reconnect.
2005-10-02 15:39:38 +00:00
ehouse
77319b570d
make transmitted vars smaller where possible; new relay identifying
...
scheme where cookie is used only to connect, and is replaced for
reconnects by a relay-generated name that's supposed to be unique
across all games on all relays and includes a hostname read in from
config file; relay assign non-servers' hostIDs.
2005-10-01 16:33:45 +00:00
ehouse
0c2365e3ea
parse new SERVERNAME config variable
2005-10-01 16:09:57 +00:00
ehouse
c5add889cb
make transmitted vars smaller where possible; new relay identifying
...
scheme where cookie is used only to connect, and is replaced for
reconnects by a relay-generated name that's supposed to be unique
across all games on all relays; let relay assign non-servers' hostIDs
rather than doing 'em randomly; use hostIDs for comms-level protocol's
channelNo where possible to avoid tripping over duplicate messages
2005-10-01 16:01:39 +00:00
ehouse
50df4d7cf4
catch up with API change
2005-10-01 15:53:56 +00:00
ehouse
3db9c4e7e9
new constant
2005-10-01 15:52:16 +00:00
ehouse
b6933b5b9b
stream version change
2005-10-01 15:51:54 +00:00
ehouse
c71b442229
comment on shuffling
2005-10-01 15:51:35 +00:00
ehouse
20c87b4c19
fix streaming so four devices can be in game.
2005-10-01 15:51:14 +00:00
ehouse
255656f009
works, but not yet used. And wants relay host identifier added in.
2005-09-19 04:34:51 +00:00
ehouse
57ccb08528
fix for when BEYOND_IR not defined
2005-09-17 19:49:53 +00:00
ehouse
7d9a78f996
comment out internal mutexes: shouldn't be needed now that only one
...
thread at a time is given access to a cref instance.
2005-09-14 05:15:27 +00:00
ehouse
f944b154fc
fix print_cookies to use iterator
2005-09-14 05:14:41 +00:00
ehouse
c4d212f78c
shorten names so table easier to fit in 80 cols
2005-09-14 05:14:04 +00:00
ehouse
ca755490c5
allow to run multiple games at once
2005-09-14 05:12:07 +00:00