Commit graph

39 commits

Author SHA1 Message Date
ehouse
dcd31cd092 update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
ehouse
f34c431bb7 implement heartbeat timer required for relay 2005-10-06 02:49:50 +00:00
ehouse
42a042a289 catch symbian up with api changes -- but still need to set timers
before it'll talk to relay.
2005-10-02 16:40:16 +00:00
ehouse
07e3e53e92 fix crash by initing in right place. (modified and checked in from 9300) 2005-04-22 13:49:33 +00:00
ehouse
d064ab2840 catch up with interface change 2005-04-21 03:43:03 +00:00
ehouse
e098b3b7cd catch up with api changes 2005-04-03 04:13:09 +00:00
ehouse
12b2828d0d use system APIs to find stuff in app directory rather than hard coding
path.  Use system apis to find uniquie file names for games.
2005-03-26 03:25:44 +00:00
ehouse
7de9b6eb2c keep queue of incoming packets since new ones arrive before old can be
processed.  With this fix a complete robot-vs-robot game works between
9300 and gtk version over relay.
2005-03-20 21:05:41 +00:00
ehouse
2056f20002 fix stream creation to include channelNo; correctly return success
from sym_send; fix to build in standalone case.
2005-03-20 19:55:49 +00:00
ehouse
da224ee355 tweak CIdle timer use to handle incoming packets so these don't have
to be handled from within socket handler's RunL.  Other cleanup around
relay use, name changes, etc.
2005-03-19 22:27:59 +00:00
ehouse
442c8df1c6 fold reading into send socket. Now receives packets from relay,
though things break down after a few moves.
2005-03-09 15:04:28 +00:00
ehouse
9d87b3f3d1 open socket for incomming, and provide callback to get incomming data
to comms.  Doesn't work yet, likely because of firewall issues, so
simple UDP may not be the answer.
2005-03-03 15:24:53 +00:00
ehouse
92adb68b3f add sym_util_listenPortChange 2005-03-03 02:17:46 +00:00
ehouse
e7fb221892 initial null addr rec is normal; deal with it 2005-03-01 01:14:34 +00:00
ehouse
c999d79616 passing wrong name to open 2005-02-27 20:07:05 +00:00
ehouse
ea5916364b create and use sending socket 2005-02-26 02:59:23 +00:00
ehouse
d6c3dcf29c hack around string concat issues. to be fixed later 2005-02-25 03:36:25 +00:00
ehouse
3a8fd73d96 change loc for file search 2005-02-12 03:01:13 +00:00
ehouse
c23332e0b6 update to work with series 60 and 80 SDKs on linux 2005-02-08 06:59:06 +00:00
ehouse
031f65429f start work for multi-device games: send proc and address tracking. 2005-01-31 03:27:23 +00:00
ehouse
6352a84e68 eliminate picky compiler warnings 2005-01-23 18:02:39 +00:00
ehouse
ed37da3b09 pass backspace key through 2005-01-23 17:31:52 +00:00
ehouse
340642d8a5 revert change to board_invalRect 2005-01-23 08:17:37 +00:00
ehouse
2c48033852 call board_invalRect rather than board_invalAll from ::Draw 2005-01-23 06:14:57 +00:00
ehouse
c6db2aa8b9 remove dead param 2005-01-23 06:03:34 +00:00
ehouse
49b1c6d90a draw game/dict names over gray background; cleanup PositionBoard. 2005-01-22 22:37:03 +00:00
ehouse
50d9bfe455 include dict name with game above scoreboard 2005-01-22 07:36:07 +00:00
ehouse
283963edf1 move scoreboard down and draw open game's name above it 2005-01-21 07:58:34 +00:00
ehouse
4451c69ede add DoImmediateDraw 2005-01-20 02:50:51 +00:00
ehouse
d3a3701227 test for file before opening 2005-01-19 15:15:04 +00:00
ehouse
033a906d3e save games and prefs 2005-01-18 16:01:29 +00:00
ehouse
dbfd94b166 separate info and query, and use the right one 2005-01-13 14:39:12 +00:00
ehouse
d6dedc6a09 clean up compile warnings; implement menuitems that use ask dlg 2005-01-13 02:13:17 +00:00
ehouse
d4a344a8af pass key events to board 2005-01-10 01:41:38 +00:00
ehouse
e663863b2a call blanks dlg 2005-01-09 21:58:08 +00:00
ehouse
db649436c3 gather dicts manually; call game info dlg when no game saved (which is always still) and use dict chosen there 2005-01-09 18:55:41 +00:00
ehouse
f03a67c712 implement final scores 2005-01-08 18:27:50 +00:00
ehouse
0161e02f54 Fix to compile for series 60 under Linux. Completely untested! 2005-01-07 11:06:54 +00:00
ehouse
52920c8694 first checked in 2005-01-04 15:01:00 +00:00