Andy2
7b52f36925
remove unused string
2010-06-25 08:05:07 -07:00
Andy2
05a208594c
cache games list item views in hashmap by file path, and inval
...
individual items when their views need to change. This seems to
significantly speed [re]rendering the list.
2010-06-25 06:38:00 -07:00
Andy2
10286e0109
explicit mention in about text that it's FOSS
2010-06-21 07:55:00 -07:00
Andy2
8012cbdcd6
beta 8 since b7 was in the about box for prev (first) Market release.
2010-06-21 07:17:44 -07:00
Andy2
8d01060599
gitignores for wince
2010-06-20 22:58:59 -07:00
Eric House
3be95e5d7e
up version string and code
2010-06-20 10:02:53 -07:00
Eric House
f1eecd78fa
nuke debugging echo
2010-06-20 09:31:21 -07:00
Eric House
3d22d9e1b0
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2010-06-20 09:29:45 -07:00
Eric House
d5eca2027a
remove local.properties, and add a script, run from build.xml before
...
local.properties is loaded, to generate it with a path to sdk
appropriate to the installation.
2010-06-20 09:29:13 -07:00
andy
ddc1d419b2
nuke CVSROOT
2010-06-20 09:23:33 -07:00
eehouse@eehouse.org
1fdf1e1a41
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2010-06-17 20:40:13 -07:00
Eric House
a6b4e424ba
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2010-06-17 20:36:25 -07:00
Eric House
afb3f4040a
fix to compile in non-debug mode
2010-06-17 20:35:54 -07:00
Andy2
12cc45617e
don't use query title for informative dialogs reporting robot actions.
2010-06-17 18:56:51 -07:00
Andy2
38ef891268
new preference, on by default, controlling sorting of new tray tiles.
2010-06-17 18:51:46 -07:00
Andy2
adfb4d7a6a
bug: wasn't passing changed prefs to server, only to board. So rather
...
than export server_prefsChanged via jni replace board_prefsChanged
with a new method that calls both.
2010-06-17 18:51:10 -07:00
Andy2
80aa22b2d1
add common prefs field sortNewTiles and way to set on linux cmdline
2010-06-17 18:10:32 -07:00
Andy2
e0dd3701a0
Add model_sortTiles(); use it; fix some comments and const decls.
...
Sorting always happens now when tiles added; needs to be based on a
preference.
2010-06-17 06:43:16 -07:00
Andy2
529f3df726
fix seekbar style so thumb's fully visible on 2.1 (was ok on 1.6); and
...
rename style for clarity.
2010-06-16 18:44:19 -07:00
Andy2
660d86c121
menuitem text change
2010-06-16 18:33:08 -07:00
Andy2
df3ab84b80
shrink rem and timer text to a size between cur player and remaining
...
players. Looks better not so huge.
2010-06-16 18:30:27 -07:00
Andy2
448cb63891
remove TODO
2010-06-16 18:26:37 -07:00
Andy2
66f4b0d2f6
forgot to add this earlier and git didn't complain...
2010-06-16 18:07:01 -07:00
Andy2
95056db997
change meaning of timer setting to be per-player rather than per-game
...
based on information that that's how it's customarily done. Will need
to communicate change with translators.
2010-06-16 06:39:27 -07:00
Andy2
78ad2feed9
rename static variable appropriately
2010-06-14 18:23:18 -07:00
Andy2
391982f16f
synchronize saveSummary and getSummary. They can be called from
...
different threads and that may be the cause of a few crashes I've seen
and had reported.
2010-06-14 18:21:12 -07:00
Andy2
ca2aa982a7
update from translator
2010-06-14 18:18:17 -07:00
Andy2
375789cd02
juggle->shuffle; trade->exchange. Strings only; no code change.
2010-06-13 20:40:12 -07:00
Andy2
ccce9ca85d
incorporate output of 'git describe' in name of .apk file produced
2010-06-10 22:43:11 -07:00
Andy2
74c9e9db92
add second prefs menu to restore all prefs
2010-06-10 21:28:38 -07:00
Andy2
57b74391bc
remove duplicates that the compiler missed at first
2010-06-10 21:27:17 -07:00
Andy2
f9fbe386f5
add menu and menuitem to prefs dialog (shows up for main screen only)
...
to reset colors to defaults
2010-06-10 21:10:06 -07:00
Andy2
f7c737bcde
latest from translator
2010-06-10 19:27:14 -07:00
Andy2
222f30b5ac
hide zoom buttons when laying out board in case they're visible and
...
we're switching to landscape.
2010-06-08 22:55:40 -07:00
Andy2
7b897acfc1
don't put up zoom control in landscape mode. There just isn't room
...
and it in effect disables the tray. Rather, think of landscape as
zoomed mode: no zooming necessary. Volume controls still zoom if
enabled.
2010-06-08 22:40:17 -07:00
Andy2
e727fa7a03
first cut at Slovak from translator
2010-06-08 22:06:18 -07:00
Andy2
aa825bf662
fix for new location. Need to get this out of git somehow.
2010-06-07 06:11:11 -07:00
Andy2
cb5763312d
can't use svnversion for file name any more
2010-06-07 05:50:01 -07:00
Andy2
ab167f51f4
can't use svnversion for file name any more
2010-06-07 05:48:25 -07:00
Andy2
d99241ccbc
accomodate API changes
2010-06-07 05:45:37 -07:00
Eric House
d7d162d474
rearrange menus, promoting undo and hint and demoting flip and turndone
2010-06-06 13:33:19 -07:00
Eric House
34ecac303a
make optional and then turn off feature whereby tap in empty part of
...
tray undoes current move. It's too easy to hit this on a capacitive
display.
2010-06-06 13:32:12 -07:00
Eric House
94b3e16b7b
add versioning codes required by market; up beta so they match.
2010-06-06 09:04:08 -07:00
eehouse@eehouse.org
db2c36eda9
add string
2010-06-06 06:41:45 -07:00
Eric House
e42404a8a6
Allow tray to be shorter when scrolling will be required.
2010-06-05 14:10:29 -07:00
Eric House
c897aefb7e
quick uninstall script since I can't remember the syntax
2010-06-05 10:43:03 -07:00
Eric House
f9518d5a87
try pushing and popping any local changes around the build tag checkout
2010-06-05 10:29:22 -07:00
Eric House
e015bf81d1
add --tag option that causes to build from the tagged tree. Will
...
currently use tagname in about box only if there are no uncommitted
local revisions. git stash might fix this. Also need either to use
user-friendly tag names or provide them as alternatives here.
2010-06-05 10:17:53 -07:00
Eric House
d3eb3233a3
up version string to b6 -- to have something different from tag to work with
2010-06-05 09:22:02 -07:00
Eric House
cbdf32724a
move .gitignore up to cover the whole tree
2010-06-05 09:08:36 -07:00
Eric House
564dfff2c0
rename generated class SvnVersion->GitVersion
2010-06-05 08:30:55 -07:00
Eric House
e10778b2f3
put result of 'git describe --always' into the about box for now.
...
Later will be using tagname if present.
2010-06-05 08:24:43 -07:00
Eric House
f5e8283869
ignore core files
2010-06-05 08:23:52 -07:00
Eric House
08ad0bdfa5
fix assertion failure by passing max size not < actual size
2010-06-05 08:10:02 -07:00
Eric House
d98b2ad5d6
make git version available as a read-only advanced preference. I sure
...
hope I never need to ask a user to transcribe this!
2010-06-05 07:55:40 -07:00
Eric House
cbbaeb57a0
gitignore additions
2010-06-05 07:50:09 -07:00
Eric House
6456165a92
replace svnversion with gitversion.sh
2010-06-05 07:27:14 -07:00
Eric House
8aaaa06bcb
identify rev number as from git
2010-06-05 07:25:24 -07:00
Eric House
21fef0ded8
script to replace, eventually if I'm lucky, svnversion as a way to
...
mark a build's source.
2010-06-05 07:20:49 -07:00
Eric House
d91f3de9a9
again: replace use of dead constant with numerals. git is a pain...
2010-06-04 23:37:16 -07:00
eehouse
ca968d8294
pass only -1 or 1 into board_zoom
2010-06-05 03:40:43 +00:00
eehouse
f514717428
Change board_zoom to indicate direction only of zoom, not number of
...
cols. When figuring internal dimensions zoom out as needed to meet
maxSize value. This fixes problem where rotating a zoomed portrait
board to landscape leaves cells bigger than they can be made by
zooming, but then the desired zoom has been changed and stored and so
on return to portrait cells are smaller/less zoomed. Need to see if I
can live with that.
2010-06-05 03:40:23 +00:00
eehouse
d0b9f0f7aa
add Retry button to dialog announcing client failure to find expected
...
room on relay. From handler call new comms_resetSame and existing
code to init client game connecion.
2010-06-05 03:40:09 +00:00
eehouse
9f797afe73
export comms_resetSame through jni
2010-06-05 03:39:38 +00:00
eehouse
ea6166f8c7
add comms_resetSame that resets relay with existing params.
2010-06-05 03:39:16 +00:00
eehouse
a80d874e9d
change api for board_zoom and change callers. No effect on java and
...
no behavior change.
2010-06-05 03:39:06 +00:00
eehouse
9af9df884b
use same logic to decide to zoom and to report whether can zoom next
...
time. Fixes bug preventing + button from greying out when fully
zoomed in.
2010-06-05 03:38:49 +00:00
eehouse
a2d2b0adbd
quick hack to enable/disable zoom buttons so can debug board.c w/out
...
android.
2010-06-05 03:38:40 +00:00
eehouse
1f246d20a3
oops. Fix assertion by not stopping dragging unless it's been
...
started.
2010-06-04 03:47:56 +00:00
eehouse
57013a9267
stop dragging before putting up miniwindow. This allows to drag
...
finger off of bonus hint just displayed without scrolling the screen.
2010-06-04 03:47:46 +00:00
eehouse
9b81a668ad
move System.loadLibrary("xwjni"); to XwJNI.java which is certain to
...
always be loaded before any jni call is made. Fixes -- I hope --
occasional UnsatisfiedLinkError happening on-device.
2010-06-04 03:47:37 +00:00
eehouse
33a1efd725
save after every network event when running in background
2010-06-04 03:47:22 +00:00
eehouse
e1d956ac09
catch up with board_setPos API change.
2010-06-03 04:58:02 +00:00
eehouse
a3926f42ff
move game save into jnithread so it can be synchronized with other
...
activities accessing the jni, then do it once in onPause and again in
onDestroy before closing the game. Network activities are probably
the only things that can change the game state after onPause is
called, so they'll probably want to be followed by SAVE commands.
2010-06-03 04:57:46 +00:00
eehouse
7b33455799
move game-close logic from onPause to onDestroy. Makes for much
...
faster resume and seems ok. But need to do some saving in onPause so
no data's lost if we're killed without onDestroy getting called.
2010-06-03 04:57:27 +00:00
eehouse
628f8d9cf3
don't zoom in if doing so will make cells larger than the limit passed
...
in.
2010-06-03 04:57:11 +00:00
ehouse
43181f5cd2
accept multiple cref ids and names on console
2010-06-03 03:00:35 +00:00
eehouse
0920eeb6b3
set default font height based on scale rather than assuming Paint's
...
defaults make sense.
2010-06-02 12:46:08 +00:00
eehouse
bcac60b2d4
don't display zoom control at all if both buttons disabled.
2010-06-02 04:59:51 +00:00
eehouse
68bf571f26
figure maxCellSize and pass to jni; call after doing layout to
...
correctly get whether zooming is possible.
2010-06-02 04:59:34 +00:00
eehouse
048e854d4e
no point in triggering a zoom call meant to get state before layout's
...
been done.
2010-06-02 04:59:14 +00:00
eehouse
c7bedc297c
include new param to board_zoom
2010-06-02 04:58:53 +00:00
eehouse
4f16eee1b6
pass maxCellSize into board_setPos, and use it as limit in calculating
...
whether any further zooming is possible.
2010-06-02 04:58:32 +00:00
eehouse
4fe36455c6
Add upper bound on cell size yielding left and right margins for
...
super-wide screens.
2010-06-02 04:58:20 +00:00
ehouse
69cb7bce15
up release to b5
2010-06-01 02:50:11 +00:00
eehouse
a8e705dcc8
mark blanks with a circle around it rather than rects in the corners
2010-05-28 02:31:46 +00:00
eehouse
8bb2fb9b09
track and display in web view the number of games actually joined
...
rather than the number attempted.
2010-05-28 02:31:27 +00:00
eehouse
f5ac51ae73
fix crash using older dict by using current stream version rather than
...
one from before gameSeconds was being preserved in the stream by
write_gi code. I fixed this on a branch a week ago as well, so look
for a merge glitch. Need now to confirm that I'm sending char lists
in initial connect message in the right (null-separated utf8) format.
2010-05-28 02:31:13 +00:00
eehouse
92e02c9c2e
catch up with API changes
2010-05-28 02:31:04 +00:00
eehouse
0d7b09cb01
revert 3407; deleted a string I needed
2010-05-27 12:52:48 +00:00
eehouse
4b7dad5f5c
fix jni reentrancy problem when onPause called while a blocking dialog
...
is up. The fix is to track if there's a thread blocked and to
interrupt it so it can return through the jni as if the dialog were
cancelled. More explanation in comments part of this checkin.
2010-05-27 02:58:56 +00:00
eehouse
b54ffe2b7d
robot move/trade report dialogs need to block in case the next player
...
is also a robot
2010-05-27 02:58:42 +00:00
eehouse
c5a0384d79
include name of game in title of game-configure screen
2010-05-27 02:58:27 +00:00
eehouse
6b9c4a4e0f
shorten pattern to include multi-line elements (I should use
...
xmlstarlet here but need to grok xslt); don't report as missing
strings in the common file
2010-05-27 02:58:08 +00:00
eehouse
cc984f02ab
remove unused string
2010-05-27 02:57:57 +00:00
eehouse
282f9ce237
wrap in scrollview so still usable in landscape orientation
2010-05-27 02:57:46 +00:00
eehouse
4be4a8156a
wire new edittext to seekbar and vice-versa, including hack boolean to
...
prevent loop that resets the cursor to the 0 position on every
keystroke.
2010-05-27 02:57:35 +00:00
eehouse
8c790edd04
add numerical edittexts to left of seekers in color edit view. Not
...
yet wired up but layout's ok
2010-05-27 02:57:21 +00:00
eehouse
8e06ff446a
Preferences->Settings; remove duplicated strings.
2010-05-27 02:56:54 +00:00
eehouse
2449962185
add icons to the games list activity menu, three built-in and one with
...
a CC license.
2010-05-27 02:56:36 +00:00
eehouse
b345938e03
dictionary icon adapted from http://icons2.iconarchive.com/icons/mattahan/buuf/48/Dictionary-icon.png using gimp. Original by Mattahan (Paul Davey) license: CC Attribution-Noncommercial-Share Alike 3.0
2010-05-27 02:56:24 +00:00
eehouse
695c5736e5
fix default phonies value; improve some strings related to default timer
2010-05-26 02:51:15 +00:00
eehouse
dd2693bab0
factor out common code
2010-05-26 02:27:34 +00:00
eehouse
28d9d4559d
add new-game/default prefs for phonies and timer_enabled
2010-05-26 02:27:16 +00:00
eehouse
ec57cbcf1b
actually hide the delete menuitem for builtin dicts; greyed out is too
...
subtle.
2010-05-26 02:26:44 +00:00
eehouse
da7c59a869
subclass ListPreference in order to provide a list of dicts at runtime
...
for setting the default. Remove the hint that says "do it on dicts
screen."
2010-05-26 02:26:24 +00:00
eehouse
c92d919934
log error from read
2010-05-26 02:25:58 +00:00
eehouse
42a4a19911
disable delete menuitem when dicts are builtin (since can't be deleted)
2010-05-20 04:29:29 +00:00
eehouse
70f0a5fe90
fix dict deletion (which broke when extension removed from
...
user-visible name)
2010-05-20 04:29:10 +00:00
eehouse
84f76a8c9a
Add a summary visible before default dict has been set directing user
...
on how to change it. Goes away when it becomes possible to set
directly in prefs activity.
2010-05-20 04:28:53 +00:00
eehouse
1054ba5341
don't replace summary with empty value
2010-05-20 04:28:38 +00:00
eehouse
1ea06352dc
latest from translator
2010-05-20 04:28:20 +00:00
eehouse
7a279702c0
add sterrror to what's logged when pthread_create fails -- as is
...
happening often.
2010-05-20 04:28:07 +00:00
eehouse
3863279013
divider follows last item too on real lists; add spacing above and below it.
2010-05-20 04:27:56 +00:00
eehouse
a76fd7b87a
contributed icon
2010-05-18 02:33:16 +00:00
ehouse
b38fa6c62e
latest from translator (plus my shot at playerf)
2010-05-18 02:31:09 +00:00
eehouse
7913292942
get "Player 1" etc from a resource; don't hard-code!
2010-05-18 02:27:34 +00:00
eehouse
f3f350a12d
Create new prefs screen with per-game defaults, adding existing and
...
new for dicts; use dict pref when creating new game; add menuitem to
dicts view to set that pref. I want to launch the dicts activity from
the preference instead (which is information-only right now) but can't
figure out how to do startActivityForResult from a Preference....
2010-05-18 02:27:14 +00:00
eehouse
4f8c7b3cb8
trying again with the right params to iconv
2010-05-15 03:07:51 +00:00
eehouse
40c25d6137
add initial/default value of gameSeconds as a preference and honor it
...
when creating and copying CurGameInfo instances.
2010-05-14 12:43:17 +00:00
eehouse
4ce0a30b2d
save gameSeconds even if timer not enabled. Means stream version change.
2010-05-14 12:42:53 +00:00
eehouse
bbfa375dfe
erase cached tile rects when doing layout to fix bug where tile
...
letters are partially offtile when a game first opened game in
landscape changes to portrait mode.
2010-05-14 12:42:44 +00:00
eehouse
95460e1685
Draw score entries for players whose turn it isn't in two lines so you
...
can still see the name.
2010-05-14 12:42:28 +00:00
eehouse
c9ca99d3f0
convert (with iconv) to utf8
2010-05-13 04:20:20 +00:00
eehouse
8f0cae4bf2
czech strings as received from translator
2010-05-13 04:16:30 +00:00
eehouse
71e65433d3
figure board dimensions in one place rather than two, then share.
2010-05-12 11:59:40 +00:00
eehouse
51f3412567
Break game- and dict-related static methods from Utils into new GameUtils
2010-05-12 11:58:37 +00:00
eehouse
c85b033ced
Break db-related static methods from Utils into new DBUtils
2010-05-12 11:57:07 +00:00
eehouse
24c1527232
fix yOffsetChanged to follow new API, but still leave commented out;
...
set game file name from resource, and make visible in board title and
as part of games list entries.
2010-05-12 11:56:01 +00:00
eehouse
6bbf7f32dd
don't store Context as a class variable in CommonPrefs. Instead, pass
...
it into every method where it's needed. This should fix occasional
crash where the OS relaunches me into an activity that uses prefs
without passing through the GamesListActivity where that static was
getting set.
2010-05-12 11:54:36 +00:00
eehouse
f154e83a21
draw_scoreBegin now returns a boolean
2010-05-12 11:53:06 +00:00
eehouse
4da3edabbb
draw_scoreBegin now returns a boolean
2010-05-12 11:51:55 +00:00
eehouse
c79b3e2395
make draw_scoreBegin return a boolean like the other two draw_*Begin
...
methods
2010-05-12 11:51:14 +00:00
eehouse
7faaed04f5
remove .xwd from dict names displayed to users.
2010-05-12 11:50:25 +00:00
eehouse
7daa6e33f7
Make first player a robot rather than second. This might make a
...
better first impression on new users.
2010-05-12 11:49:38 +00:00
eehouse
1e560bfd42
move the download-url string into non-localizable strings
2010-05-12 11:48:33 +00:00
eehouse
5617533403
up beta version
2010-05-12 11:47:49 +00:00
eehouse
bfee36bf56
add minSdkVersion and targetSdkVersion
2010-05-12 11:47:22 +00:00
eehouse
772291ea73
add hour to timestamp
2010-05-09 20:40:55 +00:00
eehouse
3159e864b5
add onResume to undo effects of onPause. I'm pretty sure this fixes
...
the white screen on device bug.
2010-05-09 20:40:39 +00:00
eehouse
77f21c6f2e
try passing application context to CommonPrefs. I'm getting a crash
...
on device when app's been running for a while and, perhaps, the
original GamesList activity has been recycled but CommonPrefs instance
with its static has not. The BoardView is being recreated and
CommonPrefs asserts that m_context is null. That shouldn't be
possible, but we'll try this.
2010-05-09 14:42:19 +00:00
eehouse
8f207615e3
remove logging
2010-05-09 14:42:02 +00:00
eehouse
d708365843
add a bit more activity lifecycle logging, and invalidate view when
...
not building it on resuming/restarting/starting
2010-05-08 19:29:54 +00:00
eehouse
922a32ad08
remove per-packet logging
2010-05-08 19:29:36 +00:00
eehouse
8e6c3c7533
Fix problem with entries in summary db outlasting their games and
...
getting applied to new games created with old name: add deleteGame
method that removes summary and file at same time.
2010-05-08 19:29:20 +00:00
eehouse
5542350094
comment out Hidden games menuitem; rearrange menuitems; fix missing
...
string that compiler didn't notice earlier.
2010-05-08 19:29:03 +00:00
eehouse
e3b77aa1f1
add dialog confirming delete_all menu
2010-05-08 19:28:38 +00:00
eehouse
cfbdfac10b
get and save new summary in resetGame so connected games don't show in
...
gameslist as unconnected after being reset or copied.
2010-05-08 19:28:19 +00:00
eehouse
87f5aada74
dereference array inside try to catch oob exception I just saw but
...
whose cause I can't find as well as null array I was previously
testing for.
2010-05-08 15:54:30 +00:00
eehouse
9d86ba9a99
add timestamp fields to DB as long as the format's changing
2010-05-08 15:30:22 +00:00
eehouse
0e3411ecd4
modify configure connection button to reflect conn type chosen; add
...
role-specifig hints to relay config dialog (in a way it'll be easy to
follow for others.)
2010-05-08 15:27:32 +00:00
eehouse
13ab9b233d
comment out sms code; class fails verifier on 1.5 device.
2010-05-08 15:27:06 +00:00
eehouse
2992fd2d1f
add connection separator/title; add prompt to Connection dialog
2010-05-08 15:26:47 +00:00
eehouse
741ab275ec
Add GAMEID column to DB for later lookup when messages arrive for
...
closed games.
2010-05-08 15:26:18 +00:00
eehouse
a4bc872906
provide different players labels for the three roles
2010-05-08 15:25:54 +00:00
eehouse
c5032b9c4f
get rid of whitespace
2010-05-08 15:25:26 +00:00
eehouse
57fe0a6f06
RelativeLayout is broken on 1.5 devices, so add an alternative and use
...
it on 1.5. It might be good enough for the rest too....
2010-05-08 15:25:13 +00:00
eehouse
3632c27f04
comment out unused (until we have SMS) code
2010-05-08 15:24:45 +00:00
eehouse
7e9be7de11
nuke commented-out dup string
2010-05-08 15:24:26 +00:00
eehouse
f8d4b1fd34
fix NPE: scores array isn't always there
2010-05-08 15:24:13 +00:00
eehouse
b62fcfd5ce
improve hint text for Host; call remote players guests where context
...
is limited to host's view.
2010-05-06 12:47:58 +00:00
eehouse
73f441bea9
move user-visible literals into string resource; shame on me :-)
2010-05-06 12:47:46 +00:00
eehouse
2966939a5a
add margins and set text color so hint text matches rest of dialog
2010-05-06 12:47:30 +00:00
eehouse
5a42bd54f0
Add prompt to role spinner. Would really like to add hints to each
...
element but don't know how to do that yet.
2010-05-06 12:47:15 +00:00
eehouse
27222fe336
make it a RelativeLayout, and put dict on same line as state
2010-05-06 12:46:55 +00:00
eehouse
4dc69a762e
combine dict label and name in one View: I can't get 'em to layout
...
side-by-side when a third view's on the same line.
2010-05-06 12:46:43 +00:00
eehouse
03fedd6cbc
remove "State" from state string
2010-05-06 12:46:25 +00:00
eehouse
f03579dd14
break item info into four text areas that can now be positioned to
...
look better.
2010-05-05 04:12:23 +00:00
eehouse
84a98fab4d
get rid of carriage returns in strings formerly consed together in one
...
text field.
2010-05-05 04:12:02 +00:00
eehouse
2025e44aee
include scores with player names in printed summary
2010-05-05 04:11:50 +00:00
eehouse
8704e275d2
save scores array in summary db, converting to and from string. Still
...
need to display them.
2010-05-05 04:11:32 +00:00
eehouse
671461f4d4
extend getSummary() to include array of current scores; add util to set an object
...
field and remove dead code
2010-05-05 04:11:08 +00:00
eehouse
b6a89fd8c1
inherit from XWListAdapter and so get rid of one-line methods
2010-05-04 12:31:29 +00:00
eehouse
3c7d972d85
specify a layout rather than a simple TextView for game list items,
...
step 1 toward better looking list.
2010-05-04 12:31:14 +00:00
eehouse
e48caca6ac
make configure activity default theme like others after finding a
...
divider drawable that shows up.
2010-05-04 12:30:55 +00:00
eehouse
0e60013f59
remove SMS prefs setting
2010-05-04 12:30:39 +00:00
eehouse
964eedf887
get port from preference; don't hardcode
2010-05-01 02:50:25 +00:00
eehouse
fc21139d52
remove onFocusChanged: we won't need it
2010-05-01 02:50:04 +00:00
eehouse
34e6b07da2
use built-in list_selector_background to get appearance of list. Works!
2010-05-01 02:49:46 +00:00
eehouse
60f497d756
first success at showing focus. Just red for now; needs work.
2010-05-01 02:49:35 +00:00
eehouse
3e83f50c84
use strcasecmp rather than strcmp on cookies (room names) to make
...
rooms case insensitive.
2010-05-01 02:49:19 +00:00
eehouse
d143c47aa1
fill new GameSummary fields
2010-05-01 02:49:08 +00:00
eehouse
638ce53661
strings required by new game summary fields
2010-05-01 02:48:57 +00:00
eehouse
4ed87fecb4
add once-per-day date line to logs since they can span weeks now.
2010-05-01 02:48:47 +00:00
eehouse
5052c05390
add new columns to GameSummary db and use for better summary
2010-05-01 02:48:38 +00:00
eehouse
863ef90115
turn off SMS option
2010-05-01 02:48:16 +00:00
eehouse
72587eb023
remove SMS stuff. No point in confusing users before the feature can
...
work.
2010-05-01 02:47:56 +00:00
eehouse
e9f1bbd37d
param name change
2010-05-01 02:47:47 +00:00
eehouse
5a2335f64f
fix pending score (and timer, I suspect) being drawn at different
...
heights depending on what's been drawn before: pull descent out of
Paint after setting text height.
2010-05-01 02:47:37 +00:00
eehouse
276811069c
fix ghosting by tray divider by drawing it 1 pixel shorter at both
...
ends.
2010-05-01 02:47:22 +00:00
eehouse
62c4f7da2d
next release will be beta 3
2010-05-01 02:47:05 +00:00
eehouse
d5d1b04084
set Theme.Light on GameConfig activity again. It doesn't draw
...
correctly with the default (black) theme; in particular, the dividers
between players get a layout height of 0.
2010-04-25 18:13:49 +00:00
eehouse
6d71b7be02
add summaries to PreferenceScreens
2010-04-25 18:13:41 +00:00
eehouse
9d94f557e1
remove vertScrollBoard from java and stub it out in jni since
...
preformance is just as good without it.
2010-04-25 18:13:29 +00:00
eehouse
fa5d80e85f
make larger dict the builtin for a better initial experience, at least
...
for English speakers.
2010-04-25 03:39:24 +00:00
eehouse
6bc3408d8e
move resources not requiring localization, both strings and string
...
arrays, into new file. Remove arrays.xml since it's now empty.
2010-04-25 03:39:13 +00:00
eehouse
1dff9d6e33
up version to b2
2010-04-25 03:39:01 +00:00
eehouse
0b98bb518a
always do a clean build, meaning touching Android.mk before building
...
the jni and removing bin/ and gen/ before building the java code. I'm
doing this manually because anything less can produce a bad binary
(unless it's a clean checkout) so might as well automate it.
2010-04-25 03:38:50 +00:00
eehouse
23747f54ec
implement vertical scrolling on platform by copying one part of bitmap
...
over itself. It's not noticably faster than letting the common code
simply inval everything, probably because I have to make a copy of the
bitmap to serve as the source. But I want to check it in to have a
record.
2010-04-25 03:38:42 +00:00
eehouse
9ced0bb154
Give spinners string arrays as resources rather than via code; remove
...
headers from above spinners and instead include header info in text.
May want to revisit this latter change
2010-04-25 03:38:27 +00:00
eehouse
f2e62f74b5
no subcategory needed for prefs
2010-04-25 03:38:05 +00:00
eehouse
673495985f
better titles for activities
2010-04-25 03:37:52 +00:00
eehouse
ac2b1728a9
first use of a style, for section headings
2010-04-25 03:37:44 +00:00
eehouse
6e626b62cf
remove unused setting
2010-04-25 03:37:33 +00:00
eehouse
0c1e76acaf
use the default white-on-black style for prefs and game config. Not
...
sure why I made it different early on.
2010-04-25 03:37:23 +00:00
eehouse
a513743003
Fix NPE: test before sending obj a message
2010-04-25 03:37:15 +00:00
eehouse
541cfc9925
raise version to b1 and make it a constant so localized strings don't
...
have to change each time.
2010-04-24 15:14:46 +00:00
ehouse
377fc3c87a
Fix to compile and work with recent API changes. Still need to have
...
font caching in draw code work with the cellHt passed into
draw_boardBegin rather than each cell's height since the latter can
change now.
2010-04-24 03:56:50 +00:00
ehouse
71110a195d
for some reason on wince coords are passed to coordToCell() that are
...
above/left of the board firing an assertion. return false to indicate
not on board but don't assert.
2010-04-24 03:51:39 +00:00
eehouse
166c1ac779
make coordToCell() more inclusive to match pointOnSomething(), otherwise
...
the latter says a point is on the board and the former can't assign it
a row.
2010-04-23 09:35:15 +00:00
eehouse
04835a09e1
add missing params so compiles
2010-04-23 09:32:14 +00:00
eehouse
a219b4ae37
remove game config activity's menu. It was down to one item and that
...
(revert) isn't needed if the confirm logic is working.
2010-04-23 08:57:39 +00:00
eehouse
bf0fef5947
reverse comparison with nMoves used to decide if change save
...
confirmation needed. Was just plain backwards. Now e.g. change of
dict on in-progress game gets you reset confirmation dialog on exit.
2010-04-23 08:56:28 +00:00
eehouse
8ba15776d2
get rid of string for discard menu which is gone
2010-04-23 08:55:39 +00:00
eehouse
c82a412317
implement revert menuitem by just finish()ing without saving. Ideally
...
I guess I'd reopen the dialog but this is easier.
2010-04-23 08:54:53 +00:00
eehouse
f78ff6786a
replace menuitem to juggle players with button; place it and add
...
player button below player list; remove heading above phonies, adding
"phonies" to each spinner text; add "game settings" heading. Still
need to find a way to make the headings pop visually.
2010-04-23 08:54:04 +00:00
eehouse
ccd68bf3ef
make SharedPreferences a static ivar rather than look up each time
2010-04-23 08:52:50 +00:00
eehouse
4019c85caf
use new default board size pref in CurGameInfo constuctor
2010-04-23 08:51:44 +00:00
eehouse
8d13050917
add board size to list whose value is set as summary.
2010-04-23 08:50:26 +00:00
eehouse
cdbf68de67
add new advanced pref: default board size. 15x15 is default. Isn't
...
used yet.
2010-04-23 08:49:07 +00:00
eehouse
848342ad7a
remove string already removed from english version
2010-04-23 08:46:55 +00:00
eehouse
a6bced850e
fix getSquareBonus to produce symmetrical board for sizes < 15.
2010-04-23 08:45:18 +00:00
eehouse
84675f9786
remove color tiles from game config and CurGameInfo class: it's a
...
global pref and was being ignored.
2010-04-23 08:43:11 +00:00
eehouse
f08f9ac390
put back smart robot string.
2010-04-23 08:40:22 +00:00
eehouse
baac58c090
add summaries to global prefs; remove "hide values" pref since screen
...
is big enough we'll never need it.
2010-04-23 08:39:24 +00:00
eehouse
e57626ec87
add ability to set text pref summary from its value and do so for the
...
four "advanced" prefs.
2010-04-23 08:38:21 +00:00
eehouse
0ffc5c326f
don't pass bitmaps into java draw code since they're no longer used.
2010-04-23 08:37:27 +00:00
eehouse
5d31c18658
copy dict name into dict struct so e.g. Counts and Values works
2010-04-23 08:36:20 +00:00
eehouse
8067e82332
pass dict name into jni along with its bytes
2010-04-23 08:35:38 +00:00
eehouse
ceff1cde8b
pass dict name into jni along with its bytes
2010-04-23 08:34:58 +00:00
eehouse
c2c463171c
fix dict_splitFaces to work for utf8 -- by calling into existing java
...
code. Fixes multi-device play with Catalan dict.
2010-04-22 04:56:48 +00:00
eehouse
bb2642f4b6
use new scaling code based on width of text rather than number of
...
chars and where it was called from.
2010-04-22 04:56:37 +00:00
eehouse
94d3f7483c
Since we're not using bitmaps any more remove the code to parse and
...
convert them.
2010-04-22 04:56:14 +00:00
eehouse
7003a5cd93
remove dead variable and code
2010-04-21 12:36:25 +00:00
eehouse
f47b61594b
use new code to draw tray specials as well. This is much better than
...
the old way, and now all the bitmap stuff can go away.
2010-04-21 12:36:09 +00:00
eehouse
8ba90c9cbb
first pass at replacing bitmap drawing of specials with text scaled
...
horizontally to fit. Does a much better job of making the letters
look natural, with the same baseline alignment as everything else. No
caching is done and performance seems fine.
2010-04-21 12:35:55 +00:00
eehouse
e1378e91ab
test for null ptr when firing runnable not when creating it
2010-04-20 13:31:08 +00:00
eehouse
2d6ddae8ce
tell view at create time whether zoom controls are enabled so it draws
...
self in the right place.
2010-04-20 02:40:00 +00:00
eehouse
4eb7f80cca
draw board img at very top of screen if zoom controls are enabled so
...
that they appear below tray and don't steal events from tray. There
should be a better way to do this but it's a big improvement.
2010-04-20 02:39:44 +00:00
eehouse
9f48c4f99b
check for null before calling method on object, fixing one NPE seen
...
and another expected.
2010-04-20 02:39:30 +00:00
eehouse
4d3bab67bb
make about box text white for contrast. I don't know why this is
...
required when opensudoku seems to be doing the same thing and getting
white text without specifying. More to learn...
2010-04-20 02:39:16 +00:00
eehouse
f501ccd946
add better missing-param messages
2010-04-20 02:39:06 +00:00
eehouse
56270dbe7e
add missing carriage return (assumed by common code)
2010-04-20 02:38:55 +00:00
eehouse
fbe46c1284
pass boolean isUTF8 in from jni, and if false create InputStreamReader
...
to decode ISO8859_1 rather than utf-8. Fixes problem with Ñ in old
Spanish dicts. Should fix all pre-utf8-format dicts, actually.
2010-04-20 02:38:42 +00:00
eehouse
25ffcbec88
add another file (which I've scanned before...)
2010-04-20 02:38:20 +00:00
eehouse
1b14cb7dd6
make order in which bonus color prefs are loaded match that in common
...
code, fixing bug where two were switched.
2010-04-17 04:21:24 +00:00
eehouse
f04a60c0ea
make background color the last color preference. It's least important.
2010-04-17 04:21:07 +00:00
eehouse
c6c59d57f8
use the new empty/background color
2010-04-17 04:20:36 +00:00
eehouse
70554b869f
change string describing color
2010-04-17 04:20:20 +00:00
eehouse
81bdd66250
default background color is white
2010-04-17 04:20:07 +00:00