Andy2
c9dd0c2ddf
use my dummy icons instead of irrelevant builtins
2010-06-28 18:52:20 -07:00
Andy2
cf0c7c9770
"First hint" replaces "Hint" for, I hope, more clarity
2010-06-28 18:49:42 -07:00
Andy2
99d41083bd
xml file not needed now that buttons are declared as part of board
2010-06-28 18:48:16 -07:00
Andy2
521852ddf5
more proof-of-concept icons
2010-06-28 18:47:47 -07:00
Andy2
29aa4627e9
get rid of zoom controller. Will be replaced by toolbar button.
2010-06-28 06:29:27 -07:00
Andy2
85679dcb2a
(re)add padding on sides and at top
2010-06-28 06:26:49 -07:00
Andy2
4b80dedde7
moving toward ImageButtons rather than (text) Buttons, and toward
...
having them declared in the layout rather than added at runtime. Add
temporary references to built-in ImageButtons, and a one-dimentional
one of my own. Toolbar reduced to handling the orientation change
(and likely to disappear altogether soon.)
2010-06-27 21:48:01 -07:00
Andy2
85745d8ab4
add more buttons; rearrange menus on assumption those that duplicate
...
button functionality can be burried.
2010-06-26 22:02:02 -07:00
Andy2
06a7c56ca9
template for toolbar buttons.
2010-06-26 17:53:00 -07:00
Andy2
ad2fce6519
remove built-in buttons from board.xml; add addButton method on
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Toolbar and call it from BoardActivity to produce a working hint
button. Am using text labels instead of icons for now.
2010-06-26 17:52:36 -07:00
Andy2
29ba0cf4f2
add Toolbar class and use it to hide whichever toolbar isn't wanted in
...
the current screen orientation.
2010-06-26 12:39:10 -07:00
Andy2
3e9c94118a
put toolbars at right and bottom. Next step is to hide the one we
...
don't want.
2010-06-25 20:14:15 -07:00
Andy2
1866c5ccab
add toolbar at bottom to test spacing
2010-06-25 08:14:18 -07:00
Andy2
7b52f36925
remove unused string
2010-06-25 08:05:07 -07:00
Andy2
10286e0109
explicit mention in about text that it's FOSS
2010-06-21 07:55:00 -07:00
Andy2
38ef891268
new preference, on by default, controlling sorting of new tray tiles.
2010-06-17 18:51:46 -07:00
Andy2
529f3df726
fix seekbar style so thumb's fully visible on 2.1 (was ok on 1.6); and
...
rename style for clarity.
2010-06-16 18:44:19 -07:00
Andy2
660d86c121
menuitem text change
2010-06-16 18:33:08 -07:00
Andy2
66f4b0d2f6
forgot to add this earlier and git didn't complain...
2010-06-16 18:07:01 -07:00
Andy2
95056db997
change meaning of timer setting to be per-player rather than per-game
...
based on information that that's how it's customarily done. Will need
to communicate change with translators.
2010-06-16 06:39:27 -07:00
Andy2
ca2aa982a7
update from translator
2010-06-14 18:18:17 -07:00
Andy2
375789cd02
juggle->shuffle; trade->exchange. Strings only; no code change.
2010-06-13 20:40:12 -07:00
Andy2
74c9e9db92
add second prefs menu to restore all prefs
2010-06-10 21:28:38 -07:00
Andy2
57b74391bc
remove duplicates that the compiler missed at first
2010-06-10 21:27:17 -07:00
Andy2
f9fbe386f5
add menu and menuitem to prefs dialog (shows up for main screen only)
...
to reset colors to defaults
2010-06-10 21:10:06 -07:00
Andy2
f7c737bcde
latest from translator
2010-06-10 19:27:14 -07:00
Andy2
e727fa7a03
first cut at Slovak from translator
2010-06-08 22:06:18 -07:00
Eric House
d7d162d474
rearrange menus, promoting undo and hint and demoting flip and turndone
2010-06-06 13:33:19 -07:00
eehouse@eehouse.org
db2c36eda9
add string
2010-06-06 06:41:45 -07:00
Eric House
d98b2ad5d6
make git version available as a read-only advanced preference. I sure
...
hope I never need to ask a user to transcribe this!
2010-06-05 07:55:40 -07:00
Eric House
cbbaeb57a0
gitignore additions
2010-06-05 07:50:09 -07:00
eehouse
d0b9f0f7aa
add Retry button to dialog announcing client failure to find expected
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room on relay. From handler call new comms_resetSame and existing
code to init client game connecion.
2010-06-05 03:40:09 +00:00
eehouse
0d7b09cb01
revert 3407; deleted a string I needed
2010-05-27 12:52:48 +00:00
eehouse
c5a0384d79
include name of game in title of game-configure screen
2010-05-27 02:58:27 +00:00
eehouse
cc984f02ab
remove unused string
2010-05-27 02:57:57 +00:00
eehouse
282f9ce237
wrap in scrollview so still usable in landscape orientation
2010-05-27 02:57:46 +00:00
eehouse
8c790edd04
add numerical edittexts to left of seekers in color edit view. Not
...
yet wired up but layout's ok
2010-05-27 02:57:21 +00:00
eehouse
8e06ff446a
Preferences->Settings; remove duplicated strings.
2010-05-27 02:56:54 +00:00
eehouse
2449962185
add icons to the games list activity menu, three built-in and one with
...
a CC license.
2010-05-27 02:56:36 +00:00
eehouse
b345938e03
dictionary icon adapted from http://icons2.iconarchive.com/icons/mattahan/buuf/48/Dictionary-icon.png using gimp. Original by Mattahan (Paul Davey) license: CC Attribution-Noncommercial-Share Alike 3.0
2010-05-27 02:56:24 +00:00
eehouse
695c5736e5
fix default phonies value; improve some strings related to default timer
2010-05-26 02:51:15 +00:00
eehouse
28d9d4559d
add new-game/default prefs for phonies and timer_enabled
2010-05-26 02:27:16 +00:00
eehouse
da7c59a869
subclass ListPreference in order to provide a list of dicts at runtime
...
for setting the default. Remove the hint that says "do it on dicts
screen."
2010-05-26 02:26:24 +00:00
eehouse
84f76a8c9a
Add a summary visible before default dict has been set directing user
...
on how to change it. Goes away when it becomes possible to set
directly in prefs activity.
2010-05-20 04:28:53 +00:00
eehouse
1ea06352dc
latest from translator
2010-05-20 04:28:20 +00:00
eehouse
3863279013
divider follows last item too on real lists; add spacing above and below it.
2010-05-20 04:27:56 +00:00
eehouse
a76fd7b87a
contributed icon
2010-05-18 02:33:16 +00:00
ehouse
b38fa6c62e
latest from translator (plus my shot at playerf)
2010-05-18 02:31:09 +00:00
eehouse
7913292942
get "Player 1" etc from a resource; don't hard-code!
2010-05-18 02:27:34 +00:00
eehouse
f3f350a12d
Create new prefs screen with per-game defaults, adding existing and
...
new for dicts; use dict pref when creating new game; add menuitem to
dicts view to set that pref. I want to launch the dicts activity from
the preference instead (which is information-only right now) but can't
figure out how to do startActivityForResult from a Preference....
2010-05-18 02:27:14 +00:00
eehouse
4f8c7b3cb8
trying again with the right params to iconv
2010-05-15 03:07:51 +00:00
eehouse
40c25d6137
add initial/default value of gameSeconds as a preference and honor it
...
when creating and copying CurGameInfo instances.
2010-05-14 12:43:17 +00:00
eehouse
c9ca99d3f0
convert (with iconv) to utf8
2010-05-13 04:20:20 +00:00
eehouse
8f0cae4bf2
czech strings as received from translator
2010-05-13 04:16:30 +00:00
eehouse
24c1527232
fix yOffsetChanged to follow new API, but still leave commented out;
...
set game file name from resource, and make visible in board title and
as part of games list entries.
2010-05-12 11:56:01 +00:00
eehouse
1e560bfd42
move the download-url string into non-localizable strings
2010-05-12 11:48:33 +00:00
eehouse
5542350094
comment out Hidden games menuitem; rearrange menuitems; fix missing
...
string that compiler didn't notice earlier.
2010-05-08 19:29:03 +00:00
eehouse
e3b77aa1f1
add dialog confirming delete_all menu
2010-05-08 19:28:38 +00:00
eehouse
0e3411ecd4
modify configure connection button to reflect conn type chosen; add
...
role-specifig hints to relay config dialog (in a way it'll be easy to
follow for others.)
2010-05-08 15:27:32 +00:00
eehouse
2992fd2d1f
add connection separator/title; add prompt to Connection dialog
2010-05-08 15:26:47 +00:00
eehouse
a4bc872906
provide different players labels for the three roles
2010-05-08 15:25:54 +00:00
eehouse
c5032b9c4f
get rid of whitespace
2010-05-08 15:25:26 +00:00
eehouse
57fe0a6f06
RelativeLayout is broken on 1.5 devices, so add an alternative and use
...
it on 1.5. It might be good enough for the rest too....
2010-05-08 15:25:13 +00:00
eehouse
7e9be7de11
nuke commented-out dup string
2010-05-08 15:24:26 +00:00
eehouse
b62fcfd5ce
improve hint text for Host; call remote players guests where context
...
is limited to host's view.
2010-05-06 12:47:58 +00:00
eehouse
2966939a5a
add margins and set text color so hint text matches rest of dialog
2010-05-06 12:47:30 +00:00
eehouse
5a42bd54f0
Add prompt to role spinner. Would really like to add hints to each
...
element but don't know how to do that yet.
2010-05-06 12:47:15 +00:00
eehouse
27222fe336
make it a RelativeLayout, and put dict on same line as state
2010-05-06 12:46:55 +00:00
eehouse
03fedd6cbc
remove "State" from state string
2010-05-06 12:46:25 +00:00
eehouse
f03579dd14
break item info into four text areas that can now be positioned to
...
look better.
2010-05-05 04:12:23 +00:00
eehouse
84a98fab4d
get rid of carriage returns in strings formerly consed together in one
...
text field.
2010-05-05 04:12:02 +00:00
eehouse
3c7d972d85
specify a layout rather than a simple TextView for game list items,
...
step 1 toward better looking list.
2010-05-04 12:31:14 +00:00
eehouse
e48caca6ac
make configure activity default theme like others after finding a
...
divider drawable that shows up.
2010-05-04 12:30:55 +00:00
eehouse
0e60013f59
remove SMS prefs setting
2010-05-04 12:30:39 +00:00
eehouse
34e6b07da2
use built-in list_selector_background to get appearance of list. Works!
2010-05-01 02:49:46 +00:00
eehouse
638ce53661
strings required by new game summary fields
2010-05-01 02:48:57 +00:00
eehouse
6d71b7be02
add summaries to PreferenceScreens
2010-04-25 18:13:41 +00:00
eehouse
6bc3408d8e
move resources not requiring localization, both strings and string
...
arrays, into new file. Remove arrays.xml since it's now empty.
2010-04-25 03:39:13 +00:00
eehouse
9ced0bb154
Give spinners string arrays as resources rather than via code; remove
...
headers from above spinners and instead include header info in text.
May want to revisit this latter change
2010-04-25 03:38:27 +00:00
eehouse
f2e62f74b5
no subcategory needed for prefs
2010-04-25 03:38:05 +00:00
eehouse
ac2b1728a9
first use of a style, for section headings
2010-04-25 03:37:44 +00:00
eehouse
6e626b62cf
remove unused setting
2010-04-25 03:37:33 +00:00
eehouse
541cfc9925
raise version to b1 and make it a constant so localized strings don't
...
have to change each time.
2010-04-24 15:14:46 +00:00
eehouse
a219b4ae37
remove game config activity's menu. It was down to one item and that
...
(revert) isn't needed if the confirm logic is working.
2010-04-23 08:57:39 +00:00
eehouse
8ba15776d2
get rid of string for discard menu which is gone
2010-04-23 08:55:39 +00:00
eehouse
f78ff6786a
replace menuitem to juggle players with button; place it and add
...
player button below player list; remove heading above phonies, adding
"phonies" to each spinner text; add "game settings" heading. Still
need to find a way to make the headings pop visually.
2010-04-23 08:54:04 +00:00
eehouse
cdbf68de67
add new advanced pref: default board size. 15x15 is default. Isn't
...
used yet.
2010-04-23 08:49:07 +00:00
eehouse
848342ad7a
remove string already removed from english version
2010-04-23 08:46:55 +00:00
eehouse
84675f9786
remove color tiles from game config and CurGameInfo class: it's a
...
global pref and was being ignored.
2010-04-23 08:43:11 +00:00
eehouse
f08f9ac390
put back smart robot string.
2010-04-23 08:40:22 +00:00
eehouse
baac58c090
add summaries to global prefs; remove "hide values" pref since screen
...
is big enough we'll never need it.
2010-04-23 08:39:24 +00:00
eehouse
4d3bab67bb
make about box text white for contrast. I don't know why this is
...
required when opensudoku seems to be doing the same thing and getting
white text without specifying. More to learn...
2010-04-20 02:39:16 +00:00
eehouse
56270dbe7e
add missing carriage return (assumed by common code)
2010-04-20 02:38:55 +00:00
eehouse
f04a60c0ea
make background color the last color preference. It's least important.
2010-04-17 04:21:07 +00:00
eehouse
70554b869f
change string describing color
2010-04-17 04:20:20 +00:00
eehouse
81bdd66250
default background color is white
2010-04-17 04:20:07 +00:00
eehouse
a6a421f550
add preference for empty cell color, which other platforms have. This
...
change makes the pref editable and persistent, but doesn't use it to
draw.
2010-04-17 04:17:49 +00:00
eehouse
9a98c56b2b
latest from translator
2010-04-17 04:17:26 +00:00
eehouse
348f3cfef3
up alpha version
2010-04-17 04:16:57 +00:00
eehouse
95ddf7ddd4
add preference controlling whether volume keys or a
...
ZoomButtonsController is used to support zooming. Default is the more
discoverable ZoomButtonsController.
2010-04-15 03:34:03 +00:00