Commit graph

693 commits

Author SHA1 Message Date
Eric House
0a4b8549cf Don't block UI thread until service instances released
I thought I had to stop using a service instance before returning from
its onDestroy(), but that made the UI incredibly laggy AND appears not
to be necessary. At least in a bit of testing things still work.
2018-12-10 09:45:24 -08:00
Eric House
fe6996b663 decouple networking threads from RelayService
Oreo's creating a new service instance for every single intent passed to
enqueueWork, meaning a brand new set of threads with a new queue, empty
set of messages to be retried, etc. was created every time, and all
attempts to optimize and retry were broken. So: make the threads a
static singleton that are given a Service instance from onCreate() and
told to drop it from onDestroy(). The threads proceed until they need an
instance, then block until one's available. Seems to work on Oreo and an
older Android as well.
2018-12-09 18:26:59 -08:00
Eric House
a2fa841947 new DebugUtils method 2018-12-09 18:26:59 -08:00
Eric House
c5c081e8bd make RelayService descend from JobIntentService
Required moving most of XWService into a class to which all services
could delegate what they used to inherit.

squash me
2018-12-09 18:26:59 -08:00
Eric House
5f7e4aa1b9 refactor a tiny bit 2018-12-09 18:26:59 -08:00
Eric House
9c501b19a8 get RECEIVE_SMS permission with SEND_SMS
Apparently one of the newer Android SDK levels adds the requirement to
have RECEIVE_SMS permission in order for a broadcast receiver to get
called. Meaning receipt didn't work even if SEND_SMS had been
granted. Since they're both in the same group (for now) the OS will
grant the second silently if the first has been granted, but it still
has to be requested. So request both at the same time. This still leaves
the problem that a user who's never tried to create an SMS game won't
have been asked for either permission and so won't receive SMS
invitations, but fixing that is for a later release.
2018-12-09 18:26:59 -08:00
Eric House
3c861166de use TAG format that doesn't break logcat filtering 2018-12-09 18:26:59 -08:00
Eric House
e30466e096 include flavor in logged TAG
Tired of not being to tell variants' logs apart.
2018-12-09 18:26:59 -08:00
Eric House
7c804b9aad don't drop potential duplicate invitations after 5 seconds
Other code will take care of duplicates. This was meant to avoid a race
condition, for which 5 seconds is enough. Blocking forever complicates
testing.
2018-12-09 18:26:59 -08:00
Eric House
c4ac96ede8 fix NPE (race condition around deletion?)
Check for null. Not sure how I got it there, but there's little harm in
failing silently.
2018-12-09 18:26:59 -08:00
Eric House
95c11eec07 don't try to connect to non-phones
When a device is paired but not a phone (or computer, which is how
tablets identify), don't bother trying to scan it.
2018-12-09 18:26:59 -08:00
Eric House
051aeba57c fix crash by not creating Handler until on UI thread
Receiver is created and installed by a non-UI thread sometimes so can't
create the Handler there. onReceive() is called on an ok thread however
so create it there on demand. Fixes crash that showed when receiving
relay messages in background.
2018-12-09 18:26:59 -08:00
Eric House
68ae9790b4 launch service from ACTION_ACL_CONNECTED
Fire up the receiver thread, and start the service, on receipt of this
ACTION (if they're not already running.) On start, the service takes
over the thread and begins dispatching messages. Works to launch the app
when it's not running and in most cases, though messages received before
the service launches are currently dropped, things seem to work.
2018-12-09 18:26:59 -08:00
Eric House
3dbec328af fix NPE
It happened when too many timers were firing, but I think this code's
better anyway.
2018-12-09 18:26:59 -08:00
Eric House
271d43808f kill foreground service on a timer
reset timer on receiving meaningful data and on moving app to
background. If it fires and we're in background, kill the service.
(There's currently no way to restart it except bringing the app into the
foreground. Fixing that's coming.)
2018-12-09 18:26:59 -08:00
Eric House
c8fe57cc78 make listener thread static
remove relationship with BTService so it can be created independently.
2018-12-09 18:26:59 -08:00
Eric House
e984b10fea remove option of disabling foreground service
Since it's not going to be running all the time any more.
2018-12-09 18:26:59 -08:00
Eric House
d94821feb4 btinvite dlg shows results of scan not all paired devs
Moving toward a better BT invite experience: use BTService to scan for
ourselves on all paired devices, and only allow selecting from among
those on which we're running (and so likely to respond to an
invitation.)
2018-12-09 18:26:59 -08:00
Eric House
ece125c5dc change foreground-service notification text 2018-12-09 18:26:59 -08:00
Eric House
1e42156f4a remove assert
Constructor is called from JNI code and so not on the UI thread.
2018-12-09 18:26:59 -08:00
Eric House
faeaa60f87 replace junit's assert with my own
And have it log before throwing. Should be easier to track down asserts
coming from jni callbacks this way than in the C code.
2018-12-09 18:26:59 -08:00
Eric House
eaae9ed1c1 Always call startForeground after startForegroundService
It's an error to e.g. stopSelf() without having called startForeground,
so do it even when about to exit.
2018-12-09 18:26:59 -08:00
Eric House
0a0bd54ec7 include new permission to install third-party apks
Fixed upgrade of Dbg variant not working on Oreo.
2018-12-09 18:26:59 -08:00
Eric House
8bd4613c2a include X86 native library again
It's a pain to have to change code to run in Genymotion, and to have
upgrade not testable using Genymotion. Consider verting this change
before next release.
2018-12-09 18:26:59 -08:00
Eric House
50f448bb1f fix to contact relay in foreground on Oreo+
Background still needs a lot of work.
2018-12-09 18:26:59 -08:00
Eric House
ff2192f659 fix path name string causing JNI crash on emulator
And catch NPE that also seems to be emulator-only
2018-12-09 18:26:59 -08:00
Eric House
b2bf3a6e80 move google() above maven (to fix travis?) 2018-11-28 20:38:43 -08:00
Eric House
ce3cb62f02 add reversed version of btservice notification icon
For the Dbg variant to match its normal notification icon.
2018-11-28 19:35:24 -08:00
Eric House
fc699caaa8 ensure channel id always setup before use 2018-11-28 19:27:32 -08:00
Eric House
7eb278033a revert change setting notifiction priority low 2018-11-28 19:20:43 -08:00
Eric House
843c95e7ae new icon for omnipresent BTService notification 2018-11-27 11:27:18 -08:00
Eric House
0dbc976561 Merge branch 'android_branch' into making-it-work-with-api26 2018-11-24 13:19:34 -08:00
Eric House
88fe2739c1 fix crashes (NPE and RelayService trying to run in background)
Still need to figure out what RelayService does. It needn't run for long
except where GCM isn't present.
2018-11-24 13:04:14 -08:00
Eric House
eb6831ea12 add bt-in-background preference
And clear it from a button in the alert that's posted when the
foreground service notification is selected.
2018-11-23 09:47:18 -08:00
Eric House
f8e15bd3a0 add explanation for foreground service notification 2018-11-23 08:21:52 -08:00
Eric House
2ba5982ddf use foregroundService on devices that can handle it
And show the notification regardless. Tested only on pre-Oreo device so far.
2018-11-22 15:18:57 -08:00
Eric House
6177914213 add lifecycle lib (events only logged only so far) 2018-11-22 08:13:49 -08:00
Eric House
dfcac132c8 up strings for new translations-only release 2018-09-22 14:21:04 -07:00
Eric House
6bafbecd75 toward service working on Oreo
Did a bunch of stuff to inherit from JobIntentService and use enqueue(),
but doesn't work yet. OS is unable to bind, with this error:
09-21 17:20:51.678  3050  3050 W JobServiceContext: Time-out while trying to bind 2edee28 #u0a277/1111 org.eehouse.android.xw4dbg/org.eehouse.android.xw4.BTService, dropping.
2018-09-22 09:22:37 -07:00
Eric House
24440230ba refactor so startService can change (no behavior change yet) 2018-09-21 15:21:04 -07:00
Eric House
45600a295a use NotificationChannel to work on O and beyond with SDK 26
Notifications don't work on Oreo without this change, which includes a
new Support Library in order to get NotificationChannel and creates and
uses that as docs describe. Requires that MinSDK be raised from 8 to 14,
which may lock some users out. It *should* be possible not to do this in
the fdroid variant since their app store doesn't requires SDK 26, but
I'll look at that later.
2018-09-13 19:49:49 -07:00
Eric House
6f6c3238d4 Merge branch 'android_branch' into making-it-work-with-api26 2018-09-13 14:11:30 -07:00
Eric House
54f3e57f7f Merge branch 'android_branch' into making-it-work-with-api26 2018-09-13 10:36:26 -07:00
Eric House
dfa308c1f5 pull timestamp out of DB as a long
for better formatting, eventually.
2018-08-07 09:01:17 -07:00
Eric House
02781c5113 use different (older) crashlytics (untested)
For some reason my laptop wouldn't build without this change. No idea
what happened to the newer version I was using or if the change
works (beyond compiling). Should be easy to find the change later if
it's a problem.
2018-08-07 08:57:14 -07:00
Eric House
d23307f0ef up strings for new release 2018-08-02 06:28:09 -07:00
Eric House
3d7d1b8ffd don't call tile picker more than once
Some devices, including my Moto, are apparently calling server_do() more
than most. When the game's supposed to be asking the user to pick tiles
that resulted in stacked TilePickAlerts. The stack of these
sending (taken together) too many picked tiles to the game made it
crash. So modify server to have only one pending tile-pick request going
at a time. Because the server can't know when the user dismisses the
alert in Android and so won't post again, respond to the dismissal by
closing the game. Reopening will put it in a state where the tile picker
can get called again.
2018-08-01 20:30:51 -07:00
Eric House
0cc7d21ecb fix race-condition NPE by inspection 2018-08-01 08:08:36 -07:00
Eric House
6a58a08bca remove redundant specifier 2018-08-01 07:50:34 -07:00
Eric House
f1c2eb79d4 remove x86 from jni; that chip's dead on Android 2018-08-01 07:37:33 -07:00
Eric House
803b4ff0f3 cleanup: load/initialize only when first needed 2018-07-30 08:00:00 -07:00
Eric House
bf06d4b4c2 fix not sending ACK_INVITE
Logic error meant it was never sent. Now always send on receipt of a
well-formed invitation, even if e.g. the recipient's missing a wordlist
and the game can't be started immediately.
2018-07-30 07:37:20 -07:00
Eric House
a23777bade move byte[]<->NetLaunchInfo convert into the class 2018-07-27 07:44:02 -07:00
Eric House
2f10712379 revert to old invite data format
Had inadventently changed how NetLaunchInfo was transmitted, and crashed
on receiving from older builds. Fix to not crash, and then fix to send
and recieve in the old format.
2018-07-27 07:24:27 -07:00
Eric House
e637f49b95 include port and proto
Pretty sure couldn't have played against an older build without this.
2018-07-26 21:13:09 -07:00
Eric House
dfd4a3f6f6 put the api-26 changes back
lost in a rebase apparently
2018-07-26 19:16:50 -07:00
Eric House
9ddc6e4b89 Move transision of cmd and gameid and port (pending) into smsproto
common code, simplifying and unifying what the platform-specific code
has to do. Seems to work.
2018-07-26 07:50:16 -07:00
Eric House
a65498c132 add missing Overrides -- in one file 2018-07-26 07:24:23 -07:00
Eric House
70b22f7d11 revert to sdk-23
Too much breaks with the upgrade and I don't have time to deal.
2018-07-21 21:36:51 -07:00
Eric House
e1ba676a8e Merge branch 'quick-bt-fix' into android_branch 2018-07-19 07:17:15 -07:00
Eric House
723e7d7953 update changes to include translations included 2018-07-19 06:57:21 -07:00
Eric House
a9701525b7 up version string for new release 2018-07-19 06:47:18 -07:00
Eric House
fcefa9ca97 dismiss the BT invite progress thing on success
Not sure how this broke in the reorg of XWService stuff, but let's be
agressive about dismissing that thing.
2018-07-19 06:33:05 -07:00
Eric House
4450a8d56c fix NPE by inspection
I'm not sure how it happened -- race condition -- but it's harmless to
drop the action when it does.
2018-07-19 06:33:00 -07:00
Eric House
7cb00b6266 fix assertion: return a f*ing sink
Messed this up in February apparently.
2018-07-19 06:32:48 -07:00
Eric House
b0cf3a795c fix NPE by inspection
fix crash reported by user. Looks like a race on the way out so check
for null first.
2018-07-19 06:32:36 -07:00
Eric House
d40b8b7cad dismiss the BT invite progress thing on success
Not sure how this broke in the reorg of XWService stuff, but let's be
agressive about dismissing that thing.
2018-07-19 06:29:59 -07:00
Eric House
e1fec99860 fix NPE by inspection
I'm not sure how it happened -- race condition -- but it's harmless to
drop the action when it does.
2018-07-19 06:29:03 -07:00
Eric House
67d09a79b5 fix assertion: return a f*ing sink
Messed this up in February apparently.
2018-07-19 06:07:26 -07:00
Eric House
a3ac3c4c8a fix NPE by inspection
fix crash reported by user. Looks like a race on the way out so check
for null first.
2018-07-18 22:26:26 -07:00
Eric House
807fe8633f add forgotten file 2018-07-17 08:46:39 -07:00
Eric House
8f9c9e0623 fix crash around uri permissions for new OS version
Use a FileProvider with all the necessary xml changes to pass apk to
installer without crashing it or myself.
2018-07-17 07:02:36 -07:00
Eric House
276ef38108 use sdk26 -- will be required soon anyway 2018-07-15 10:33:09 -07:00
Eric House
019cc628e4 fix crash figuring md5sum of null bytes
Just return null String
2018-07-13 22:35:44 -07:00
Eric House
bd1cc4276b cleanup and variable rename (no code changes) 2018-07-11 07:33:36 -07:00
Eric House
af0ddaa0f7 up version code and strings 2018-07-11 06:41:36 -07:00
Eric House
6bab91803d fix release builds
(broken since 091299c 2 months ago)
2018-07-11 06:38:54 -07:00
Eric House
95ac66370c fix off-by-one preventing delayed messages from sending 2018-07-10 07:08:57 -07:00
Eric House
08c41ddd3e add debug preference controlling new smsproto format
Don't use the message-combining feature for sends unless this is
set. After a release the default value will switch to true.
2018-07-10 06:19:16 -07:00
Eric House
a9769efe1c implement load/store on android 2018-07-09 07:11:54 -07:00
Eric House
3437ae2ebc use smsproto in Android 2018-07-06 06:48:56 -07:00
Eric House
ed90c9c16d implement util->dutil split for Android
So now all jni code uses a single dutil context, but also a single
mempool and jniutil instance instead of new instances of the latter two
per game and dict-iteration.
2018-07-05 08:32:19 -07:00
Eric House
9cdd5a7b72 share mpool and vtable in jni calls
A number of jni calls were "stateless", which meant they allocated their
own vtmgr and mpool instances each time invoked. Instead invoke them
with the global jni closure and add to it vtmgr (already has mpool) and
use these instead of allocating/freeing each time. To make sure no race
conditions are introduced (mpool, though debug-only, is probably not
thread-safe), guard these new uses with an in-use flag. If that fires
I'll need a mutex or something.
2018-06-27 21:17:44 -07:00
Eric House
39a5ce92ee refactor a bit (no behavior change) 2018-05-23 22:03:16 -07:00
Eric House
7fa0cb1b93 rewrite as Thread instead of AsyncTask
I want to be able to use it in contexts where AsyncTask doesn't make
sense, e.g. from timer in background.
2018-05-11 10:23:49 -07:00
Eric House
091299c030 upgrade AS and gradle and with luck travis will work 2018-05-06 14:33:10 -07:00
Eric House
82e6c5495b fix to delete dict even when loc is wrong
Somehow I got a wordlist into a location different from what was
recorded in the DB table and since the delete command matched on
location as well as name it was never deleted (which meant the checksum
was never updated and so upgrading never seemed to succeed.) Removing
the match on location fixed that problem, and since I don't see any harm
in cacheing only one version of a wordlist will simply leave it that
way.

Did a bunch of cleanup as well.
2018-05-01 07:22:59 -07:00
Eric House
a27e8c4c04 move static method into enum 2018-05-01 07:00:14 -07:00
Eric House
681e2cd8a0 up version code and strings 2018-04-18 21:49:04 -07:00
Eric House
8f86cf9a77 don't assert on debug builds either
I'm seeing several IllegalStateException crashes due to e.g. having an
alert posted when app's in the background. Need to fix them, but the
debug build crashing isn't helpful. Log.e() instead.
2018-03-22 06:55:49 -07:00
Eric House
ab0764fa5a hack around IllegalStateException with Wait alert
The pesky thing is back. When app's in the background with an
unconnected game open displaying the "resend/wait" alert and the game
connects get IllegalStateException because the fragment stack's being
modified after onSaveInstanceState() (or, because the dialog fragment,
saved as an instance variable in BoardDelegate, dates from an earlier
state. Anyway, catching and dropping the exception and elsewhere failing
silently to rebuild the alert seems to fix the problem, but the right
fix is likely different. I suspect hanging onto that iVar is wrong, and
that the dialog should go away when onStop() is called and then be
rebuilt later from saved state. But for now, not crashing is good.
2018-03-21 08:11:07 -07:00
Eric House
a8db820b68 change strings for new release 2018-03-14 20:07:05 -07:00
Eric House
e207b1e9fa log intent contents
trying to track down why/when they wind up empty
2018-03-08 08:30:01 -08:00
Eric House
2a2558a011 add/fix utility for printing Intent contents 2018-03-08 08:17:56 -08:00
Eric House
2c153d1b9e log pending score drawing
I'll occasionally see the pending score in tray drawn dim after hint
fails to find a move, but can't reproduce. So add logging.
2018-03-01 06:58:37 -08:00
Eric House
b3559915e9 replace AsyncTask with Thread
It didn't even use the runOnUiThread feature!
2018-02-26 07:57:28 -08:00
Eric House
73c7494e30 move invitation handling into superclass
Remove a bunch of duplicated code, replacing with implementation in
XWService. Fixes duplicate invitation and game opening policies being
slightly different.
2018-02-24 07:56:57 -08:00
Eric House
0bccf565c6 cleanup: ivar becomes local variable 2018-02-07 07:35:25 -08:00
Eric House
c762b43047 up version strings and changelog 2018-02-06 07:25:07 -08:00
Eric House
102671398b truncate player name, not score
Try some funky layout shite to get, within a horizontal linear layout,
the first text field trucated if necessary so that the second (holding
the score) can be fully displayed. Tested on exactly one emulator so
far.
2018-02-03 20:11:03 -08:00
Eric House
9855ef55ae replace one with other in Catalan <plurals> elem
I think there's a bug in Weblate because I've seen this before: where
the English provides only an <other> the translation comes back with
only a <one>. That's wrong. Try adding a <one> in the English case to
see if that makes a difference.
2018-02-02 21:30:15 -08:00
Eric House
757c5b4ece cleanup: move db access into doInBackground() 2018-01-29 19:29:18 -08:00
Eric House
5326d42438 enable smart scrolling
Otherwise it takes too long to scroll if you have hundreds of
games. To make this work had to move scroller to left side of games
list display as otherwise the scroller steals events from the expander
thingies.
2018-01-29 05:33:48 -08:00
Eric House
ffaa232dba fix dictname being an empty string early on
Likely because of something in the jni world unset per-player dict name
is empty string rather than null, so test for that too. Fixes dicts
popup in newly-created game have an empty first line " (in use)".
2018-01-23 21:14:27 -08:00
Eric House
fd0c5767e6 toast status for resend should include the "re" 2018-01-23 06:56:18 -08:00
Eric House
7242a709cb fix crash (race condition?) downloading dict info
Stumbled on a NPE opening up the wordlist browser configuring the first
game on a new install. So now test for null there and init early if
necessary. Seems to work, and won't do anything in places were not
needed.
2018-01-22 21:46:04 -08:00
Eric House
ff92c4a627 update changelog 2018-01-22 21:37:43 -08:00
Eric House
9654241fcf remove ability to set a min > max or max < min
Remake the min and max spinners every time either value changes so they
can't be used to set nonsensical values. (Which leads to immediate
crashes.) I'm sure this wasn't always a problem, but...
2018-01-22 21:31:41 -08:00
Eric House
efad90dd64 update strings for new release 2018-01-22 08:31:17 -08:00
Eric House
134bcbdfa4 cleanup
Add new method with default values, etc: no change in behavior
2018-01-21 21:53:04 -08:00
Eric House
5f0c3bf4bd fix DEBUG assertion: unexpected Actions are expected
Looks like the assertion was left in when adding support for dual-pane
mode, as all other onPosButton() implementations called super rather
than assert. Which this one does now too.
2018-01-21 21:39:14 -08:00
Eric House
ecd6531ce3 add comment; tweak string
best I can do to respond to a suggestion on weblate.
2018-01-19 22:54:20 -08:00
Eric House
19a6672785 don't show current players tiles in list of remaining 2018-01-18 22:02:06 -08:00
Eric House
5afd8763b4 include Catalan translation in changes 2018-01-17 21:19:57 -08:00
Eric House
cdb22defcf cleanup; don't list unack'd acks 2018-01-17 21:17:09 -08:00
Eric House
339779e88e add ip of localhost as comment
Stops having to remember it every six months....
2018-01-17 21:07:28 -08:00
Eric House
42b521f144 switch positions of two PreferenceScreens
putting more oft-used on top
2018-01-16 07:54:33 -08:00
Eric House
a83f3617de up copyright for new year 2018-01-16 07:50:02 -08:00
Eric House
8c9e79f0fc add settings for debugging/tracking GCM 2018-01-03 21:32:23 -08:00
Eric House
11be66eb3f correctly report number of pending moves resent
Was overwriting rather than accumulating.
2018-01-02 22:50:41 -08:00
Eric House
e5ae940216 use AtomicReference. 2018-01-01 20:19:24 -08:00
Eric House
b24a004cab wip: get rid of join() from main thread
Getting ANRs because (I think) the main thread's waiting for the write
thread to die and now the write thread's doing a ton of work
sometimes. So move the threads into a standalone object that can be
allowed to die on its own time without anybody waiting.
2018-01-01 20:19:16 -08:00
Eric House
ea985e2f7a tweak changelog 2017-12-31 12:20:41 -08:00
Eric House
11c3d8fdf6 skip trying UDP after five failures 2017-12-31 10:19:06 -08:00
Eric House
4f7a12f5a1 don't claim "no move" when search interrupted
I *think* the reason I'm occasionally seeing toasts about not finding a
move is that when the engine's interrupted by there being a UI event in
the queue that error is posted. Instead try posting only when at the end
of the search nothing's been found.
2017-12-31 09:54:55 -08:00
Eric House
2c5720fddc tweak icons; make and add untrade 2017-12-30 15:07:11 -08:00
Eric House
5e20e54638 try to speed up delivery when udp not working
Having reconfigured to use non-existent relay port as a test of falling
back to the web apis, tweak stuff: send the packets that have been
accumulated when an EOQ is found (rather than dropping all of them
immediately) before exiting the write thread; and start the threads up
when posting a packet in case they aren't (they may not be when the post
happens via timer firing.)
2017-12-27 15:03:28 -08:00
Eric House
9fd4a90ccd use currentTimeMillis() for time
Everybody else does....
2017-12-27 14:43:25 -08:00
Eric House
17f27a1b65 remove relayStatus() from jni
Making it a no-op as the only thing it did, tweaking the net status
indicator, isn't useful.
2017-12-27 14:42:15 -08:00
Eric House
de691af7ca oops: save outgoing UDP acks, not web ones
Incorrect ! meant that outbound ACKs were saved for web sends rather
than UDP and so couldn't be resent in the case where fallback to web was
needed.
2017-12-27 12:30:02 -08:00
Eric House
10df914897 ignore folders and generated file 2017-12-22 08:02:49 -08:00
Eric House
7099a7627a wip: toward being able to resend ACKs again 2017-12-21 21:22:40 -08:00
Eric House
d134077d87 move ack timer off of ui thread
Seemed to be causing ANRs. Integrate instead into outgoing message queue
by using poll(timeout) then checking for unack'd packets every time
through the loop (but not more than once/3 seconds or so.)
2017-12-21 21:22:40 -08:00
Eric House
8d9889ccc4 cleanup, e.g. use label to exit outer loop 2017-12-19 07:30:31 -08:00
Eric House
16dc1b15bd update release strings and changelog 2017-12-18 22:45:45 -08:00
Eric House
5772718537 mark packets with udp-sent time
Presence of timestamp instead of a boolean determines whether packet
should next via Web. Timestamps might also allow to process a larger
number of unacked packets in a single timer fire....
2017-12-18 18:58:19 -08:00
Eric House
2339f09557 start skipping UDP when acks aren't coming
Track ack'd and unack'd packets. When there are ten more of the latter,
skip the UDP-send step. This is probably not the algorithm I'll settle
on (an explicit PING to the relay over UDP might be simpler), but it's
simple and easy.
2017-12-18 18:13:04 -08:00
Eric House
771c9ba4a6 add three navbar icons from The Noun Project
with attribution of course.
2017-12-17 11:07:43 -08:00
Eric House
dc964ea6c1 catch up small-board menu 2017-12-16 08:17:15 -08:00
Eric House
39dbe67929 add archive menuitem
As with Rematch, you should have the option once you've dismissed the
special alert that comes up when finished games are opened.
2017-12-16 08:06:20 -08:00
Eric House
da1c3f992a Merge branch 'android_branch' into relay_via_http 2017-12-15 07:20:53 -08:00
Eric House
b0befa62e3 remove logging 2017-12-15 07:17:14 -08:00
Eric House
2db67ed339 try send via udp, then web
Send each packet via UDP if that's thought to be working (always is,
now) and start a 10-second timer. If it hasn't been ack'd by then,
resend via Web API. Tested by configuring to use a UDP socket that the
relay isn't listening on. Only problem is that the backoff timers are
broken: never stops sending every few seconds.
2017-12-15 07:12:14 -08:00
Eric House
c7a635285c change text and names around native-vs-web choice
The plan's to use the native relay protocol first, then to fall back to
the slower but more reliable (esp. on paranoid/block-everything wifi
networks) webAPI. This is the name change without behavior
change (except that the native kill() to report deleted games is gone.)
2017-12-14 06:47:03 -08:00
Eric House
4746f153e3 add assertion
Need to revisit that join() call; this'll help.
2017-12-11 06:56:53 -08:00
Eric House
4fa8079bf0 log outgoing "post" params json 2017-12-11 06:55:25 -08:00
Eric House
d1a5a94740 fix crash processing multiple packets
When grouping to allow multiple packets per outbound API call I forgot
that some are there to mark the end-of-queue: can't be sent! Trying
caused a NPE. Now if any EOQ is found in the queue that batch is dropped
and the thread's exited.
2017-12-11 06:42:35 -08:00
Eric House
4b81b784fc Merge branch 'android_branch' into relay_via_http 2017-11-28 06:24:09 -08:00
Eric House
8e37551f8a up changelog for new release 2017-11-27 20:40:16 -08:00
Eric House
455373343a remove requirement for gcm.jar
remove from xw4d version too since it can't work anyway.
2017-11-27 20:40:16 -08:00
Eric House
af81342021 create new fdroid variant 2017-11-27 20:40:06 -08:00
Eric House
503702c0e4 log unack'd packets 2017-11-26 20:56:38 -08:00
Eric House
0d8aef06f3 keep packets until ack'd for retry and better logging 2017-11-26 20:11:25 -08:00
Eric House
b6124ca2d1 change version strings and changelog 2017-11-19 20:10:54 -08:00
Eric House
4698c0e54b add not-again explanation for new archive feature 2017-11-19 20:00:45 -08:00
Eric House
2879055ca9 log url when response code isn't 200 2017-11-13 08:17:26 -08:00
Eric House
5166933be6 Merge branch 'android_branch' into relay_via_http 2017-11-13 07:27:17 -08:00
Eric House
607567cd35 don't allow duplicate group names
If group already exists, warn rather than create another with the same
name.
2017-11-12 22:50:45 -08:00
Eric House
c2eff7d3f2 add "archive" option to dialog on opening done game
Create the group if needed. Name's not user-editable at this
point. Should be a preference, and that preference should be changed if
user renames it.
2017-11-12 22:31:48 -08:00
Eric House
35d172225f Use AtomicInteger rather than synchronization 2017-11-12 20:10:51 -08:00
Eric House
373c0249bc start backoff timer at 5 second, not 30.
Makes the http case nearly as quick as the udp one when both games are
on the same device. Which is all I've tested so far.
2017-11-12 20:04:22 -08:00
Eric House
8650795a81 don't crash when can't reach relay via http 2017-11-12 08:53:19 -08:00
Eric House
057728c287 make gtk include an invite ID in rematch invitations
otherwise Android refuses to accept the second "" it receives.
2017-11-11 16:39:09 -08:00
Eric House
fa52c5091a fix tap down lower not opening game
Making the right_side elem match its parent height prevents the
lower-right region of game list items from falling through and
triggering a toggle-selection event.
2017-11-11 15:45:00 -08:00
Eric House
39deeeb089 fix tap down lower not opening game
Making the right_side elem match its parent height prevents the
lower-right region of game list items from falling through and
triggering a toggle-selection event.
2017-11-11 15:43:07 -08:00
Eric House
3da5f237c6 add asserts to catch non-web holdouts; don't crash
Getting nulls when e.g. the relay isn't up. Shouldn't crash in that
case.
2017-11-11 15:31:36 -08:00
Eric House
c2d5f2d253 cleanup 2017-11-11 13:05:25 -08:00
Eric House
f428538afc send an array of packets to post()
Somethimes there are several on the queue, so why not send all at
once. Note: this will break the linux implementation which I'll fix next.
2017-11-11 10:47:26 -08:00
Eric House
b9800b22f5 RelayService uses web instead of UDP!
As expected, moves are no longer received instantly because the UDP
socket isn't available for the relay to write too once the URL
handler (relay.py) finishes.
2017-11-11 09:56:20 -08:00
Eric House
4a3133924a name change for clarity 2017-11-11 09:14:35 -08:00
Eric House
0831bd8022 talk to relay.py/kill, first web api use from android
And it seems to work!
2017-11-11 08:22:52 -08:00
Eric House
31123b72ce fix failure to notify relay of half-game deletion
Wasn't detecting as a relay game something registered on relay but not
yet joined by another device, a common case!
2017-11-11 08:13:29 -08:00
Eric House
da3f6db9e4 fix failure to notify relay of half-game deletion
Wasn't detecting as a relay game something registered on relay but not
yet joined by another device, a common case!
2017-11-11 08:10:48 -08:00
Eric House
acf668ae8a add new prefs controlling web api usage
Add, but don't use yet, prefs giving relay.py path and checkbox whether
to use the new APIs.
2017-11-10 22:16:15 -08:00
Eric House
6b0fe35c8f use readFully() rather than read()
readFully() blocks; read() can return with less than you expect.
2017-10-16 22:12:35 -07:00
Eric House
927c4f12a0 make tap on thumbnail select/deselect
Working around there being a border around the game-type image area.
With this change long-tapping works only on the right 2/3 of the
region. There might be a fix, but it's still better than there being
a hole (the border) in the thing where behavior's different.
2017-10-14 14:31:41 -07:00
Eric House
c9a86a23e0 remove GCM-related receiver from shared manifest
Duh. The .java file was removed, but the declaration that all apps can
handle an intent (that requires WakeLock they no longer all have) was
not. Should fix crashes I'm seeing.
2017-09-28 20:02:05 -07:00
Eric House
bbffe4caf1 Add assert prior to removing dead (?) code
There should no longer be a need for curThis(), but let's confim by
asserting for a while.
2017-09-28 06:51:59 -07:00
Eric House
a3bf942004 fix assertion by not handling Action
Was wrong to assert that unexpected Actions never arrived.
2017-09-28 06:51:24 -07:00
Eric House
79e852a9eb change ID of duplicate menu
Board and Games List were using same menuid which meant that even when
chosen from Board's menu it would up getting handled by GamesList (in
dual-pane mode.)
2017-09-28 06:50:16 -07:00
Eric House
7b691dfd2f offer to hide buttons when invoked from action bar 2017-09-26 07:34:54 -07:00
Eric House
604119f99b stub out GCMIntentService for d variant
Somehow the d variant was crashing without the WAKELOCK permission, the
OS having invokes something GCM-related. This should ensure nothing
GCM-related can ever happen.
2017-09-26 07:01:55 -07:00
Eric House
6fa01eb971 move GCM-related permissions into new manifest
Create an AndroidManifest.xml specific for the xw4 variant, and move the
GCM-related permissions (including WakeLock) into it.
2017-09-25 06:17:44 -07:00
Eric House
fd7f564e11 add debug menu to copy git info to clipboard
Makes it easier to find out what the diffs were.
2017-09-24 14:40:31 -07:00
Eric House
096aa3bd0f make GCM_SENDER_ID empty for xw4d variant build
This seems to fix that app, when built by me where GCM_SENDER_ID's set
in the environment, being a battery hog. Apparently google's code
doesn't handle being passed the wrong senderID very well.
2017-09-24 14:30:59 -07:00
Eric House
9bdf43a89e remove duplicated BuildConfig entry 2017-09-22 06:55:02 -07:00
Eric House
5dc9327d31 record current git-diff in assets 2017-09-22 06:46:19 -07:00
Eric House
592a6429d4 up changelog and version strings 2017-09-20 06:40:42 -07:00
Eric House
39efbaa7f5 fix timer-draw NPE due to race condition
use runOnUiThread()....
2017-09-19 22:09:57 -07:00
Eric House
a328221b63 up version codes for new release
I somehow screwed up the last release, but google got the apk so
requires me to change the version number.
2017-09-19 07:46:17 -07:00
Eric House
dc29321b28 change strings for new release 2017-09-13 08:06:08 -07:00
Eric House
e98c25a81a fix crash by removing assert I didn't need
Looks like what I was worried about wasn't an issue.
2017-09-13 07:39:07 -07:00
Eric House
ae25c6e014 fix list item breakage: no inputType for TextView
I'd added inputType="text" everywhere I added maxLines="1" but it turns
out that breaks touches being handled at least on some devices. And it
makes no sense to have an inputType for something user can't put into.
2017-09-12 07:56:40 -07:00
Eric House
54997f6db2 more EditText fixing 2017-09-07 07:51:57 -07:00
Eric House
d87a1ca7a8 fix EditText so monkey can't abuse it
Several EditText fields are configured so monkey breaks things, e.g. by
entering too much text in the default player name config. Fix. This
probably won't impact users but it lets the monkey tests move on to
other things that might.
2017-09-07 07:36:16 -07:00
Eric House
f161de2977 make menu consistent 2017-09-07 06:15:17 -07:00
Eric House
1ee5afd5cf add inputType=text to singleline EditTexts
Turns out the maxLine="1" thing needs this accompaniment or it'll let
you add carriage returns, as adb monkey found.
2017-09-07 06:13:14 -07:00
Eric House
6866887438 include last commit in change notes 2017-09-05 19:23:21 -07:00
Eric House
8971837d22 fix crash on Samsung Galaxy Note 3 running 4.4
Can't repro on Nexus emulator running 4.4 nor on Samsung running 4.4.4,
but the reporter says this fixes it. And from reading it appears
expecting older devices to load Material themes without an AppCompat
library is wrong.
2017-09-05 19:17:02 -07:00
Eric House
f5e66463f9 up release strings for new version 2017-09-03 14:15:43 -07:00
Eric House
51ca1777e2 make the have-chat icon green 2017-09-03 13:28:37 -07:00
Eric House
4549c397ae cleanup
don't check standalone games for chat messages
2017-09-03 10:38:54 -07:00
Eric House
2735144515 mark games with unread chat 2017-09-02 12:12:39 -07:00
Eric House
2616891608 remove/replace deprecated singleLine element 2017-09-02 12:12:39 -07:00
Eric House
a10dd6a314 make game sort order clearer and easier to modify
For the ORDER BY clause that governs how games are displayed within a
group, use a static string built from a list of clauses that are then
easy to move up and down. Add clause that moves games with unread chat
to the top. Another commit will modify the display so it's clear why
it's there.
2017-09-02 12:12:39 -07:00
Eric House
5ed9d2c6aa remove dead code 2017-09-02 11:24:58 -07:00
Eric House
1c3b5564b5 use same red/green for expiry as for net status
Slightly less glaring; slightly more consistency.
2017-09-01 08:12:38 -07:00
Eric House
e97dd26e6f fix missing "game in room NNNN" in games list
Looks like sometimes the TextField was GONE
2017-08-31 21:21:54 -07:00
Eric House
a6d8708abc sort unconnected games to top of list 2017-08-31 20:07:40 -07:00
Eric House
79b0d38c0c tweak changelog 2017-08-30 06:30:25 -07:00
Eric House
8489d1401f only try to put up Wait/Invite alert once
Bring back the test for being null, and add an additional one via a new
boolean iVar that we haven't tried posting it already. On some devices
there's enough of a lag that the is-null test passes several times
before the first makeDialog() call, leading to a cascade of attempts to
create that hangs the UI. The test's needed, but only once should be
start the process.
2017-08-29 07:33:15 -07:00
Eric House
077159b8c4 save commitID in instanceState
When the back stack is restored commit() is not called, so the fragment
needs to save it. Without this 0 is passed to popBackStack() and
everything's dismissed, not just the one fragment.
2017-08-29 07:31:37 -07:00
Eric House
741dbf2bed fix finish() to close a specific fragment
Rather than just pop whatever's on top of the back stack, which might be
the alert whose listener called finish(), use saved commit() ids to pop
down to the fragment itself. This feels like a risky change, and it's
tested only by back-button-dismissing the Wait alert in an unconnected
game in BoardDelegate, so needs some bake time.
2017-08-29 07:10:04 -07:00
Eric House
bb4c5502c8 save commit id in fragment 2017-08-29 07:03:52 -07:00
Eric House
270df00692 use new API to offer to hide buttons
When SDK >= 19 there's an API to tell if a listview is full enough to
require scrolling. So use that, rather than the raw count of games, to
decide whether to offer new users to hide the new game buttons.
2017-08-28 07:12:10 -07:00
Eric House
db658edc67 don't add to queue once it's stopped
No point in adding something if we're not going to process it.
2017-08-28 07:06:57 -07:00
Eric House
671d345377 remove most of xw4dbg's AndroidManifest.xml
What's here is merged with the main one, so no point in duplicating and
it's just a pain to maintain. Remove as much as possible that's not
unique to the debug variant (crashlytics and wifidirect, basically.)
2017-08-27 15:55:31 -07:00
Eric House
58f828c187 up version strings and changelog 2017-08-27 15:49:57 -07:00
Eric House
54be99b635 remove logging 2017-08-27 15:49:35 -07:00
Eric House
5914ad8a1d include ActionPair in serialization of DlgState
Oops. Debug build assertion showed I was leaving an infrequently used
field out of serialization, adn then required that that object be
Serializable and implement equals() to pass more tests.
2017-08-27 11:40:26 -07:00
Eric House
9231224eea explicitly use Theme.Material as app theme
Fixed Samsung having made a white actionbar default and so my menubar
icons becoming invisible.
2017-08-27 10:12:37 -07:00
Eric House
ff415640fd sync variants' AndroidManifest.xml files 2017-08-26 11:02:27 -07:00
Eric House
24a38c8f46 cleanup connection status display text
Get rid of treating 0 as a legit date (1970 being illegit). Tweak
formatting. It's not perfect, but few people see it so we'll see how it
goes during development.
2017-08-24 06:58:53 -07:00
Eric House
33f80fbefd up version strings for new release 2017-08-16 07:34:03 -07:00
Eric House
bb846060e9 always add "self" choice to invite-by-relay-id list
Poorly integrated: you can delete it only to have it come back, but
send-to-self is just a debugging thing anyway.
2017-08-14 07:52:18 -07:00
Eric House
f795ae6de6 use same string for both download menuitems
Mistake was putting "download more languages" at the bottom of list of
wordlists in one language. Having separate strings is a bigger change,
and in context just "Download more" works in both cases. Change name of
string so translators will notice.
2017-08-14 07:18:16 -07:00
Eric House
eb34294679 fix failure to create game after downloading dict
Wasn't setting the necessary iVar...
2017-08-14 06:49:05 -07:00
Eric House
af48fb850d update strings for new release 2017-08-13 19:37:29 -07:00
Eric House
2f6c6b0644 fix ClassCastException: 0 isn't a long; 0L is 2017-08-13 12:59:58 -07:00
Eric House
ae86378bcd don't assert on DEBUG: too frequent
I need to fix this, but crashing all the time isn't the answer.
2017-08-11 06:25:25 -07:00
Eric House
ba8a5ceeb6 up version for new release 2017-08-07 21:48:50 -07:00
Eric House
635fbed719 catch and drop illegal state exception
By inspection based on report to Play store.
2017-08-06 14:08:33 -07:00
Eric House
93a8aa77bf fix NPE
It might make sense to have default value of m_params be 0-length
array....
2017-08-03 07:13:32 -07:00
Eric House
6cee0c5bca check that all params are serializable
DEBUG builds only.
2017-08-02 07:20:48 -07:00
Eric House
455b6e79f0 use TextUtils.equals in new equals() overrides 2017-08-02 07:09:38 -07:00
Eric House
4ec930d53c fix array out-of-bounds exception 2017-08-01 22:22:44 -07:00
Eric House
bb367acab3 don't pass unserializable in params[]
Was, in rarely seen case, passing an object that couldn't be
serialized. Instead pass a few of its constituents than can, and
reconstitute using them.
2017-08-01 22:21:47 -07:00
Eric House
62dd6c12f7 remove unnecessary parameter 2017-08-01 22:03:47 -07:00
Eric House
c927dbef54 fix equals() implementation 2017-08-01 21:37:02 -07:00
Eric House
9a394b2541 comment out code with RELAYINVITE_SUPPORTED
Relay-invite code may never be released, so wrap it in compile-time test
that'll get it stripped.
2017-08-01 07:33:37 -07:00
Eric House
101c2ff8f2 fix problems with params[] serialization
Was passing through DlgState params a number of classes that weren't
serializable or that didn't have equals() methods required for DEBUG
assertions to pass. Added versions of equals() that just call super in
non-DEBUG case since it's a lot of code and isn't required except for
testing. (Serialization of course is.)
2017-08-01 07:28:17 -07:00
Eric House
d55d9573e4 fix some bundling/serialization problems
Now that params[] are being bundled all objects passed that way must be
serializeable. And as long as I'm asserting bundle success using
equals() the objects being serialized must implement it.
2017-07-29 20:59:00 -07:00
Eric House
80cc12fc79 up version strings and change list for new release 2017-07-29 20:21:23 -07:00
Eric House
e2c46963d8 fix crash (by inspection) with complete parcel save
I wasn't saving/restoring params[] Object array with DlgState, and under
circumstances I can't reproduce that could cause a null object
dereference I was via the Play store. So added a test case that failed
for DlgState instances that have non-null params arrays, and fixed that.
2017-07-28 07:37:57 -07:00
Eric House
ca93f808f3 change invite alert track/dismiss logic
Attempt to fix invite alert sticking around after game connection
finishes, which resulted from the variable pointing to the alert having
been set to null. So stop setting it in onDismiss listener. I think
trying to track it via an iVar is a mistake, that dismiss by tag or
somesuch is the right way to go. But my dialog fragment code isn't up to
that yet.
2017-07-26 07:21:27 -07:00
Eric House
c6a72b63ee make relay invite record editable 2017-07-25 07:48:54 -07:00
Eric House
32c6a5e114 don't enable remove button when nothing's checked
Copy from SMS inviter code. Really should be moving that into the
superclass.
2017-07-23 17:50:47 -07:00
Eric House
a71d60db63 implement deletion; save with new serialization util
Add new Utils methods that turn Serializable objects into B64-encoded
Strings, and vice versa. Use in place of existing code, and use anew to
store the array of DeviceID records. Implement the "Delete checked" button.
2017-07-23 17:31:59 -07:00
Eric House
7eb9458a78 get invite-by-relayid working again
In Dbg version only (with enabling boolean moved to BuildConfig.)
Currently crashes when first used, and recipient can't always connect to
relay until app rebooted. And of course there are still open questions
like how to populate the list -- how user learns the deviceID of an
opponent.
2017-07-23 16:45:14 -07:00
Eric House
41529a584c add recent changes to changelog 2017-07-19 06:35:26 -07:00
Eric House
d057de0fd3 add comment reminder of proguard problem 2017-07-19 06:27:56 -07:00
Eric House
72c624b251 track resends for each comms type
Was previously a "global" so that a resend over SMS might delay a resend
for relay games. Since communication problems tend to be
comms-type-specific that's dumb.
2017-07-19 06:26:11 -07:00
Eric House
52a1ccd4dc tweak comments 2017-07-19 06:16:22 -07:00
Eric House
64014944f3 finish: using java's base64 en/decoder from java
Added a wrapper function since for compatibility with the jni's encoding
the flags matter and need to be the same everywhere. Or at least there
should be no chance of their getting changed.
2017-07-13 07:40:28 -07:00
Eric House
94dca807ef use a singlton rather than one Time per object
De-serializing a Time formatter wasn't going well post-proguard, but it
was a dumb way to do it anyway when only one object is needed.
2017-07-13 07:20:24 -07:00
Eric House
fb91ba8608 fix (by inspection) store-reported NPE 2017-07-12 08:14:42 -07:00
Eric House
4f989c7a3e start using built-in base64 stuff
As a first step, use mine and android's and assert results are the
same. Note using built-in Base64 class requires moving the min android
version from 7 to 8.
2017-07-12 08:02:52 -07:00
Eric House
589929b3b2 enable proguard for debug builds
Copy config file into the right place, turn it on for debug builds, and
fix compile-time complaints by adding -keep clauses. Resulting builds
seem to work (after a few minutes in emulator only) except that net
status icon taps crash at first (eventually recovering somehow) likely
because of problems with base64 en/decoding which goes through jni.
2017-07-12 07:16:57 -07:00
Eric House
75488aefc0 use same SMS resend backoff for debug as release 2017-07-10 06:51:45 -07:00
Eric House
c8beefaafe tweak network status icon
Get rid of black background of center icon, instead running the green or
red all the way to the middle. For better contrast make the green and
red darker and the non-active arrows white.
2017-07-10 06:49:02 -07:00
Eric House
924dc1b37f remove assert
Looks like my theory was right. Logging is more than enough.
2017-07-05 07:53:41 -07:00
Eric House
15f50dc82a fix game config for rotation and connvia changes
The debug-only settings for disabling individual conn types weren't
kept in sync with which types were enabled, and that set of types was
lost on rotation. Fixed (including keeping the disableds across rotations.)
2017-06-30 06:34:24 -07:00
Eric House
b9d6b05d87 tweak logging 2017-06-29 07:28:15 -07:00
Eric House
d6bbccb773 let caller deal with result of message resend
Use a new interface to let caller of resendAllIf() know how many
messages were resent. If none, a new timer might not be called for.
2017-06-28 08:24:33 -07:00
Eric House
33838e6a14 don't crash when crashlytics didn't get built in correctly 2017-06-27 07:34:04 -07:00
Eric House
d454ffb3e8 up changelog/strings for release 2017-06-22 07:12:51 -07:00
Eric House
4e101862a6 get rid of old standin for missing contact name
Since it's now possible to add a name for an SMS contact added manually,
don't assuming a missing name means it was added manually. Just leave
blank if not provided.
2017-06-21 07:59:22 -07:00
Eric House
a16cc8e648 replace Crittercism with Crashlytics, suckily
Crittercism is dropping free support of FOSS apps, so I'm dropping
it. Unfortunatly integration isn't as clean: so far at least I haven't
figured out how to make it possible for others to build the 'd' variant,
which includes Crashlytics, without their having a Fabric API key.
2017-06-20 21:48:40 -07:00
Eric House
6de5d307b3 add name field to manual sms contacts entry 2017-06-20 19:35:38 -07:00
Eric House
b33df6b222 reset SMSResend timer on new data only
Resetting it on every ACK etc meant it happened forever at the most
frequent interval, at least on devices that have both sides of a game,
which is my usual test setup.
2017-06-20 19:19:03 -07:00
Eric House
e6454070a6 remove an oft-firing assert
It's definitely happening, and disruptive though debug-only. So remove
to be tracked down eventually.
2017-06-20 19:17:23 -07:00
Eric House
e3a8bef3cb add new param
It's not the case that forcing send and showing UI go together.
2017-06-20 07:49:01 -07:00
Eric House
0b2920102b tweak chat layout; use better timestamp format 2017-06-20 07:47:32 -07:00
Eric House
3aefa3a566 don't make sound/notify on standalone game moves
I'm finding the robot move beeps annoying. If others aren't maybe a
preference would be better. We'll see.
2017-06-16 19:24:04 -07:00
Eric House
7f48267397 save non-destructive changes on "Play game" button
In game config, when the play game button's hit and the changes pending don't
"matter" (require reset), apply them. The motiviation is to allow
setting the "disableds" and immediately launching a game via the button,
but I think it's the right thing to do anyway. Needs testing.
2017-06-16 19:18:30 -07:00
Eric House
7bae112077 add timer to resend sms data messages
Deal with occasional droppage of SMS data messages by running a
timer (via AlarmManager) with backoff that resends any pending moves for
games connected via SMS. Successful receipt of SMS data resets the backoff.
2017-06-16 18:56:22 -07:00
Eric House
0b0a50bd5c add timestamp to chat messages, db and display
On send, add current seconds to message. Store and display in android
code. Display layout needs work.
2017-06-10 11:36:45 -07:00
Eric House
59285aa9f4 cleanup 2017-06-06 05:46:27 -07:00
Eric House
41683f95a7 improve activity lifecycle logging 2017-06-05 07:36:47 -07:00
Eric House
5c893127de remove constants from build.gradle
cleanup, iterating over built-in data rather than my hard-coded VARIANTS
and BUILDS arrays, which now go away. Renamed obj- and libs- directories
to better fit the variables the system provides.
2017-06-01 07:41:51 -07:00
Eric House
f49aac71cf get rid of <a> -- sucks in webview 2017-05-31 20:22:13 -07:00
Eric House
c53616fd82 wrap code in if(DEBUG) 2017-05-27 13:26:57 -07:00
Eric House
9644f40659 add ui for disabling comms send and receive
Add DEBUG-builds-only UI at the bottom of GameConfig for turning on the
comms feature dropping outgoing or incoming messages. The idea's to use
this to reproduce and fix stalls. There's a noticable slowdown opening
the GameConfig fragment, but it should all be no-op in a release build.
2017-05-26 07:49:38 -07:00
Eric House
a815c466c9 up strings for new release 2017-05-25 20:13:00 -07:00
Eric House
7164ab92f6 make FirstRunDialog a DialogFragment
It was disappearing when the device rotated. Using the same
XWDialogFragment mechanism as everything else fixes that.
2017-05-25 19:58:04 -07:00
Eric House
b6665a15c4 double-check to avoid crash (by observation)
Chasing a rare play-store-reported JNI crash: test for a null ptr in C
and assert/test in Java.
2017-05-25 07:10:49 -07:00
Eric House
d584c30a43 fix (by inspection) three Play store crashes
One race condition between BT threads; two edge cases around dialog
fragments, where I've left DEBUG build asserts in place.
2017-05-24 21:27:18 -07:00
Eric House
935932f440 don't try to upgrade fdroid builds
Add BuildConfig boolean that's true when a gradle property is passed in
from the fdroid metadata/build file. Test when putting together upgrade
state and omit app info when it's true, same as if from Play store.
2017-05-24 20:16:07 -07:00
Eric House
d58c601bf3 include git revision in assets/ dir (.gitignore it)
Makes it easier to see what's been built into an apk if the file's name
has changed.
2017-05-24 07:09:11 -07:00
Eric House
340a559eb7 don't report fdroid builds as dirty
F-droid build system modifies git-controlled files so no build will ever
be clean. So look for a -P property and if that's set don't use the
--dirty flag when capturing the git revision. Requires a change to the
fdroid metadata to pass that property.
2017-05-24 06:49:09 -07:00
Eric House
222655ba58 get rid of background for expander buttons
In the gameslist view the expander buttons had a visible rectangular
background. Now that's transparent so they look like the rest.
2017-05-23 19:03:29 -07:00
Eric House
acf7097fda sign release apks outside of gradle
My sign-inside-gradle is an uncommon trick and unnecessary. Better to
follow the old convention of using jarsigner and zipalign.
2017-05-23 19:03:19 -07:00
Eric House
ef2da21bbe xw4dbg -> xw4d: tired of typing the extra letters
Rename the debug variant and make it work. appID stays the same and so
no longer matches. Gradle allows that.
2017-05-23 06:37:31 -07:00
Eric House
4ad7e171f6 keep db open throughout
Years back what I read said you opened and closed the database around
every query. Now I'm reading differently, that the OS will close it for
you on app shutdown and that it's ok to just leave it open. Trying
that after a few minutes on one device looks ok. Will need to test the
heck out of it, especially on older OS versions, before ship.
2017-05-18 21:20:21 -07:00
Eric House
8a4563e8ee up version strings 2017-05-18 06:53:03 -07:00
Eric House
a834a8170a catch IllegalStateException
Play store reports crashes but stack crawl doesn't tell me where
from. So try catching the exception and on debug builds logging what
dialog is responsible.
2017-05-18 06:37:58 -07:00
Eric House
7f4d8b1a44 remove firing assertion (per Play store)
Looks like clock skew or maybe even a timezone issue (I'm not doing
enough research :-) is causing an assert. Just drop the notification
instead.
2017-05-18 06:19:25 -07:00
Eric House
098de83b04 fix assertion: don't pass bundle as alert param
it's not serializable, and more's the point is already being saved
across rotations in the delegate, so just use that.
2017-05-09 07:02:12 -07:00
Eric House
a6d5f409cb include translations in changelog 2017-05-08 20:47:08 -07:00
Eric House
055f54611d catch NPE Play console reports thrown by OS
No clue why this might be happening, but perhaps catching and dropping
will prevent a bad user experience?
2017-05-07 17:06:26 -07:00