eehouse
a727c3bb2b
get rid of tmp font-flags config preference
2010-03-09 06:29:31 +00:00
eehouse
dfb33c33b4
change about toast into about alert, in Utils so callable from two
...
locations. Url and mailto ref may not work yet. Needs contrast of
text with background fixed.
2010-03-09 06:29:04 +00:00
eehouse
fd423f7704
treat enter key same as center; improves testing with emulator if
...
nothing else.
2010-03-09 06:28:42 +00:00
eehouse
04e454f922
add relay status icon
2010-03-08 06:16:08 +00:00
eehouse
e73c6d1234
pass relayStatus an enum rather than an int
2010-03-08 06:15:37 +00:00
eehouse
285e1b47d5
get rid of save button: dismiss to save.
2010-03-08 06:15:14 +00:00
eehouse
5140b95766
new dialog to force user to pick remote players after making game be
...
host; call new CurGameInfo methods to ensure gi is kosher before it's
passed to jni code (which asserts if it's not).
2010-03-08 06:14:44 +00:00
eehouse
f50a25ef3f
move creation of summary string into CurGameInfo
2010-03-08 06:14:28 +00:00
eehouse
9beada3c4c
add logic to show different names, even change values if needed, to be
...
consistent with rules based on the device role, e.g. that a guest has
no remove players and a host has at least one.
2010-03-08 06:14:00 +00:00
eehouse
5d42cebca1
change compile command
2010-03-08 06:13:06 +00:00
eehouse
0be2096f9c
report UnresolvedAddressException, which I've seen
2010-03-08 06:12:44 +00:00
eehouse
6e08bbc9ce
don't draw tile that's the source of a drag.
2010-03-08 06:11:18 +00:00
eehouse
6bb1170ca8
minor bugs with tray focus: player color not used for pending score;
...
pending score doesn't show focus; focussed empty tile slots drawn with
bogus value.
2010-03-08 06:09:40 +00:00
eehouse
5fc86dbe3a
0 means transparent
2010-02-28 16:56:27 +00:00
eehouse
0fa5f5fcd5
improve bitmap generation: only foreground needs to change; background
...
can always be transparent.
2010-02-28 16:55:56 +00:00
eehouse
cd85406c01
create and cache new bitmaps from black-on-transparent originals
...
provided from dict based on player color and whether inverted. This
works around apparent lack of API to change colors of monochrome
bitmaps at draw time (paralleling those for drawing text.)
2010-02-28 16:54:59 +00:00
eehouse
4e2ebebcfd
notify BoardView when prefs change
2010-02-28 16:54:22 +00:00
eehouse
da46fe3163
just draw the bitmap in the largest rect possible.
2010-02-28 16:54:06 +00:00
eehouse
36fd71bde8
use fillRect instead of two lines
2010-02-28 16:53:48 +00:00
eehouse
b4f40627ae
fix warnings flagged by Eclipse
2010-02-27 20:22:04 +00:00
eehouse
99847cd0c5
remove noop function
2010-02-27 20:06:45 +00:00
eehouse
a067da05db
when IS_CURSOR flag is set, use draw using background from prefs.
2010-02-27 18:06:06 +00:00
eehouse
f0840f1e8d
implement focus keys capture and jni interaction. Some hackishness
...
required due to inconsistency in ordering of key events,
e.g. sometimes up not preceeded by down.
2010-02-27 18:05:54 +00:00
eehouse
671876fc06
fix varargs version of logf
2010-02-27 18:05:12 +00:00
eehouse
26d4056a76
add timestamp to java logs
2010-02-27 18:04:52 +00:00
eehouse
7d0bd9d50c
implement mini window, jni and java rendering. Works on emulator, but
...
may not work as well under fat fingers....
2010-02-27 18:04:33 +00:00
eehouse
a18470e4a2
add and implement reset menuitem
2010-02-27 18:04:11 +00:00
eehouse
4b48c1a0e6
set draw after ending game so scoreboard will update
2010-02-27 18:03:51 +00:00
eehouse
28edaa09e2
fix missing import (oops) and cleanup final scores stuff.
2010-02-27 18:03:36 +00:00
eehouse
cf9c952fc2
handle final scores menuitem: add server_endGame to jni and new
...
dialog/mechanism to call back and forth between threads to query and
end game on positive response.
2010-02-27 18:03:07 +00:00
eehouse
142492ad85
get rid of game info menuitem and strings
2010-02-25 04:52:11 +00:00
eehouse
6fa6162a39
improve choice of font size for cells and tiles: calculate once based
...
on a reasonable size, then figure multipliers (floats) to be used to
calculate the size and descent for font selection and positioning
relative to baseline. Seems to work for dicts with and without
descending chars and with and without diacriticals. Untested for
dicts with bitmaps (e.g. Catalan.)
2010-02-25 04:51:35 +00:00
eehouse
210332ec93
implement and call comms_resendAll
2010-02-24 04:30:13 +00:00
eehouse
8de2665642
implement phonies: add jni->java for util_warnIllegalWord, jni changes
...
to preserve the field in CurGameInfo, and java changes to keep
correct text in reused dialogs.
2010-02-24 04:29:46 +00:00
eehouse
3ca7f84659
temporarily add options to prefs to choose flags passed to Paint for
...
drawing text; improve calc of textHeight to better fill cell. Still
need to detect dicts where descent isn't used, e.g. hex
2010-02-24 04:29:17 +00:00
eehouse
c7a0ebb830
cleanup: cache Paint used to draw bitmap, etc.
2010-02-21 21:42:23 +00:00
eehouse
2498e86a38
lock orientation at current setting before bringing up blocking
...
dialog; unlock on dismissing it. The solves problem of how to draw
background board when orientation changes and jni thread is blocked.
2010-02-21 21:41:21 +00:00
eehouse
fe8e49bce2
Forgot to add this yesterday: interface for jni thread to use to shift
...
drawing into BoardView where it can be synchronized.
2010-02-21 04:58:04 +00:00
eehouse
93ad1f3b30
get rid of BlockingActivity, using instead dialogs inside
...
BoardActivity. Block jni thread after it posts to the UI thread to
put up the dialog, and in a dismiss listener on the dialog release the
blocked thread. Seems to work.
2010-02-21 04:56:37 +00:00
eehouse
cbbf30d0b7
synchronize access to the bitmap and owning canvas used first by
...
jni-sourced drawing and then by doDraw to put the bits on the screen.
This should fix crashes when screen orientation changes while
board_draw is running in the JNI thread, but for some reason the
emulators aren't signaling config changes so I can't test.
2010-02-20 19:19:45 +00:00
eehouse
de58f33b4c
add game time to board and jni; clean up hide/show on check events.
2010-02-18 04:44:30 +00:00
eehouse
5cf9472642
translate error codes into alerts or toasts where appropriate.
2010-02-17 15:10:10 +00:00
eehouse
cd0afbfae8
Create and pass enum into relayErrorProc
2010-02-17 14:37:53 +00:00
eehouse
84fa9bce88
Fix problems detecting orientation change: instead of passing a
...
message, have draw check if dimensions are same as when did layout and
redo them if they're changed. Works because the OS wants us to redraw
as soon as orientation changes. But this makes it easier to hit a
synchronization problem: if re-layout happens mid-draw then canvas or
other draw-related objects may be null. Need to get rid of the jni
thread OR synchronization drawing and layout.
2010-02-15 02:48:27 +00:00
eehouse
996351cc9c
minor changes: rearrange menus, new strings, etc.
2010-02-14 22:05:08 +00:00
eehouse
65fb05b29c
Export remaining prefs colors; add default relay host to prefs.
2010-02-14 17:28:46 +00:00
eehouse
5e066514cb
Pare from connection options transports not supported on device. 1.5
...
will be relay only. 1.6 adds SMS, and 2.0 Bluetooth.
2010-02-14 17:27:27 +00:00
eehouse
885c9093fb
Put up Toast messages on connecting to relay.
2010-02-14 17:23:07 +00:00
eehouse
7d385e180a
Don't erase bottom of board drawing tiles; figure font size based on
...
chars in dict (untested); get background color from prefs; etc.
2010-02-14 17:21:59 +00:00
eehouse
d7fe6c80f8
load default preferences on boot.
2010-02-12 09:15:19 +00:00