Add a compile-time option to send commands in json as strings rather
than ordinals (ints) for easier reading of logs. And log/keep track of
when discovery's turned off or on in case it's useful for making all
this work.
In handling resend for a newly available transport, if the lock can't be
obtained see if that's because the game's currently open and if so post
to its thread.
Each time we get a socket to a peer, try sending all pending wifi direct
messages. It's a hack, but trying to send isn't that expensive and the
experience is much improved.
When contacting opponents, iterate over opponent addresses rather than
information cached in the summary. Start implementing for BT, but that
needs more work. Change enum names in WiDirService state machine. P2p
opponent notification untested because apparently an open hotspot, which
you can't prevent devices from connecting to, breaks P2P connectivity.
Rewrite to use new XWPacket class that wraps JSONObject but could later
support a binary format, and reply with new message when packet arrives
for a game that does not exist. Code already present turns that into an
invitation to delete the game.
fix race condition in accept thread; only call wifimgr.connect() on
guest side. Connectivity now works reliably if the guest starts, or is
restarted, when the group owner is running. If owner is restarted the
guest seems never to connect (without restart.)
Two crashes reported on the Google Play store in the 112 version have at
least easy work-arounds: catching exceptions and doing nothing. In both
cases that should be harmless, so assuming the causes are rare it's a
good move.
Make it a trivial state machine that implements Runnable and
ActionListener so it can be scheduled and notified easily. Removes a
bunch of code. Connecting still happens unreliably, but it should be
easier to tweak things now.
Add UI, minor thanks to recent refactoring, to allow invitations via
wifi direct. Uses a mapping of all currently known device mac addresses
to names, with only the latter shown to users. Works well, though
something I changed seems to have causes devices to start losing track
of their connections to each other.
Simple fix to the problem that a group owner may not be in the role of
game host: if I'm a guest and don't have a socket for the mac address to
which I need to send, slap src and dest addresses into the message and
send it to the group owner. That device can then forward it.
Found a recipe for service discovery that at least in the bit of testing
I've done is much more reliable. Devices connect almost
immediately. Basically everything chains through onSuccess() handlers.
URL to recipe is in code.
Examples kill it before calling connect(), so do the same. Seems to make
connection more reliable. (Pending: handle case where more than one
two devices are in the group!!!)
Made WifiDirectService into an actual service in order to better process
incoming packets. Now works for game messages from comms, and posts
notifications when app's in background. The latter requires using the
app context from XWApp since unlike the other transports this one
doesn't involve the OS invoking us with a Context.
Got to the point where I have an open socket for the packet I want to
send! Lots of changes to how discovery works seem to have improved
reliability though I'm still unimpressed. Much to learn.
Grab and store the local device's mac address. Add p2p as a type of
address, represented by the mac address of the recipient. Include the
local device's address in invitations sent when specified by user. Now
the WifiDirectService class is being passed a packet and the address of
the recipient; it will next need to set up sockets with every device it
encounters and map them to their mac addresses so that it can do a send.