Commit graph

441 commits

Author SHA1 Message Date
Eric House
5326d42438 enable smart scrolling
Otherwise it takes too long to scroll if you have hundreds of
games. To make this work had to move scroller to left side of games
list display as otherwise the scroller steals events from the expander
thingies.
2018-01-29 05:33:48 -08:00
Eric House
ffaa232dba fix dictname being an empty string early on
Likely because of something in the jni world unset per-player dict name
is empty string rather than null, so test for that too. Fixes dicts
popup in newly-created game have an empty first line " (in use)".
2018-01-23 21:14:27 -08:00
Eric House
fd0c5767e6 toast status for resend should include the "re" 2018-01-23 06:56:18 -08:00
Eric House
7242a709cb fix crash (race condition?) downloading dict info
Stumbled on a NPE opening up the wordlist browser configuring the first
game on a new install. So now test for null there and init early if
necessary. Seems to work, and won't do anything in places were not
needed.
2018-01-22 21:46:04 -08:00
Eric House
ff92c4a627 update changelog 2018-01-22 21:37:43 -08:00
Eric House
9654241fcf remove ability to set a min > max or max < min
Remake the min and max spinners every time either value changes so they
can't be used to set nonsensical values. (Which leads to immediate
crashes.) I'm sure this wasn't always a problem, but...
2018-01-22 21:31:41 -08:00
Eric House
efad90dd64 update strings for new release 2018-01-22 08:31:17 -08:00
Eric House
134bcbdfa4 cleanup
Add new method with default values, etc: no change in behavior
2018-01-21 21:53:04 -08:00
Eric House
5f0c3bf4bd fix DEBUG assertion: unexpected Actions are expected
Looks like the assertion was left in when adding support for dual-pane
mode, as all other onPosButton() implementations called super rather
than assert. Which this one does now too.
2018-01-21 21:39:14 -08:00
Eric House
ecd6531ce3 add comment; tweak string
best I can do to respond to a suggestion on weblate.
2018-01-19 22:54:20 -08:00
Eric House
19a6672785 don't show current players tiles in list of remaining 2018-01-18 22:02:06 -08:00
Eric House
5afd8763b4 include Catalan translation in changes 2018-01-17 21:19:57 -08:00
Eric House
cdb22defcf cleanup; don't list unack'd acks 2018-01-17 21:17:09 -08:00
Eric House
339779e88e add ip of localhost as comment
Stops having to remember it every six months....
2018-01-17 21:07:28 -08:00
Eric House
42b521f144 switch positions of two PreferenceScreens
putting more oft-used on top
2018-01-16 07:54:33 -08:00
Eric House
a83f3617de up copyright for new year 2018-01-16 07:50:02 -08:00
Eric House
8c9e79f0fc add settings for debugging/tracking GCM 2018-01-03 21:32:23 -08:00
Eric House
11be66eb3f correctly report number of pending moves resent
Was overwriting rather than accumulating.
2018-01-02 22:50:41 -08:00
Eric House
e5ae940216 use AtomicReference. 2018-01-01 20:19:24 -08:00
Eric House
b24a004cab wip: get rid of join() from main thread
Getting ANRs because (I think) the main thread's waiting for the write
thread to die and now the write thread's doing a ton of work
sometimes. So move the threads into a standalone object that can be
allowed to die on its own time without anybody waiting.
2018-01-01 20:19:16 -08:00
Eric House
ea985e2f7a tweak changelog 2017-12-31 12:20:41 -08:00
Eric House
11c3d8fdf6 skip trying UDP after five failures 2017-12-31 10:19:06 -08:00
Eric House
4f7a12f5a1 don't claim "no move" when search interrupted
I *think* the reason I'm occasionally seeing toasts about not finding a
move is that when the engine's interrupted by there being a UI event in
the queue that error is posted. Instead try posting only when at the end
of the search nothing's been found.
2017-12-31 09:54:55 -08:00
Eric House
2c5720fddc tweak icons; make and add untrade 2017-12-30 15:07:11 -08:00
Eric House
5e20e54638 try to speed up delivery when udp not working
Having reconfigured to use non-existent relay port as a test of falling
back to the web apis, tweak stuff: send the packets that have been
accumulated when an EOQ is found (rather than dropping all of them
immediately) before exiting the write thread; and start the threads up
when posting a packet in case they aren't (they may not be when the post
happens via timer firing.)
2017-12-27 15:03:28 -08:00
Eric House
9fd4a90ccd use currentTimeMillis() for time
Everybody else does....
2017-12-27 14:43:25 -08:00
Eric House
17f27a1b65 remove relayStatus() from jni
Making it a no-op as the only thing it did, tweaking the net status
indicator, isn't useful.
2017-12-27 14:42:15 -08:00
Eric House
de691af7ca oops: save outgoing UDP acks, not web ones
Incorrect ! meant that outbound ACKs were saved for web sends rather
than UDP and so couldn't be resent in the case where fallback to web was
needed.
2017-12-27 12:30:02 -08:00
Eric House
10df914897 ignore folders and generated file 2017-12-22 08:02:49 -08:00
Eric House
7099a7627a wip: toward being able to resend ACKs again 2017-12-21 21:22:40 -08:00
Eric House
d134077d87 move ack timer off of ui thread
Seemed to be causing ANRs. Integrate instead into outgoing message queue
by using poll(timeout) then checking for unack'd packets every time
through the loop (but not more than once/3 seconds or so.)
2017-12-21 21:22:40 -08:00
Eric House
8d9889ccc4 cleanup, e.g. use label to exit outer loop 2017-12-19 07:30:31 -08:00
Eric House
16dc1b15bd update release strings and changelog 2017-12-18 22:45:45 -08:00
Eric House
5772718537 mark packets with udp-sent time
Presence of timestamp instead of a boolean determines whether packet
should next via Web. Timestamps might also allow to process a larger
number of unacked packets in a single timer fire....
2017-12-18 18:58:19 -08:00
Eric House
2339f09557 start skipping UDP when acks aren't coming
Track ack'd and unack'd packets. When there are ten more of the latter,
skip the UDP-send step. This is probably not the algorithm I'll settle
on (an explicit PING to the relay over UDP might be simpler), but it's
simple and easy.
2017-12-18 18:13:04 -08:00
Eric House
771c9ba4a6 add three navbar icons from The Noun Project
with attribution of course.
2017-12-17 11:07:43 -08:00
Eric House
dc964ea6c1 catch up small-board menu 2017-12-16 08:17:15 -08:00
Eric House
39dbe67929 add archive menuitem
As with Rematch, you should have the option once you've dismissed the
special alert that comes up when finished games are opened.
2017-12-16 08:06:20 -08:00
Eric House
da1c3f992a Merge branch 'android_branch' into relay_via_http 2017-12-15 07:20:53 -08:00
Eric House
b0befa62e3 remove logging 2017-12-15 07:17:14 -08:00
Eric House
2db67ed339 try send via udp, then web
Send each packet via UDP if that's thought to be working (always is,
now) and start a 10-second timer. If it hasn't been ack'd by then,
resend via Web API. Tested by configuring to use a UDP socket that the
relay isn't listening on. Only problem is that the backoff timers are
broken: never stops sending every few seconds.
2017-12-15 07:12:14 -08:00
Eric House
c7a635285c change text and names around native-vs-web choice
The plan's to use the native relay protocol first, then to fall back to
the slower but more reliable (esp. on paranoid/block-everything wifi
networks) webAPI. This is the name change without behavior
change (except that the native kill() to report deleted games is gone.)
2017-12-14 06:47:03 -08:00
Eric House
4746f153e3 add assertion
Need to revisit that join() call; this'll help.
2017-12-11 06:56:53 -08:00
Eric House
4fa8079bf0 log outgoing "post" params json 2017-12-11 06:55:25 -08:00
Eric House
d1a5a94740 fix crash processing multiple packets
When grouping to allow multiple packets per outbound API call I forgot
that some are there to mark the end-of-queue: can't be sent! Trying
caused a NPE. Now if any EOQ is found in the queue that batch is dropped
and the thread's exited.
2017-12-11 06:42:35 -08:00
Eric House
4b81b784fc Merge branch 'android_branch' into relay_via_http 2017-11-28 06:24:09 -08:00
Eric House
8e37551f8a up changelog for new release 2017-11-27 20:40:16 -08:00
Eric House
455373343a remove requirement for gcm.jar
remove from xw4d version too since it can't work anyway.
2017-11-27 20:40:16 -08:00
Eric House
af81342021 create new fdroid variant 2017-11-27 20:40:06 -08:00
Eric House
503702c0e4 log unack'd packets 2017-11-26 20:56:38 -08:00
Eric House
0d8aef06f3 keep packets until ack'd for retry and better logging 2017-11-26 20:11:25 -08:00
Eric House
b6124ca2d1 change version strings and changelog 2017-11-19 20:10:54 -08:00
Eric House
4698c0e54b add not-again explanation for new archive feature 2017-11-19 20:00:45 -08:00
Eric House
2879055ca9 log url when response code isn't 200 2017-11-13 08:17:26 -08:00
Eric House
5166933be6 Merge branch 'android_branch' into relay_via_http 2017-11-13 07:27:17 -08:00
Eric House
607567cd35 don't allow duplicate group names
If group already exists, warn rather than create another with the same
name.
2017-11-12 22:50:45 -08:00
Eric House
c2eff7d3f2 add "archive" option to dialog on opening done game
Create the group if needed. Name's not user-editable at this
point. Should be a preference, and that preference should be changed if
user renames it.
2017-11-12 22:31:48 -08:00
Eric House
35d172225f Use AtomicInteger rather than synchronization 2017-11-12 20:10:51 -08:00
Eric House
373c0249bc start backoff timer at 5 second, not 30.
Makes the http case nearly as quick as the udp one when both games are
on the same device. Which is all I've tested so far.
2017-11-12 20:04:22 -08:00
Eric House
8650795a81 don't crash when can't reach relay via http 2017-11-12 08:53:19 -08:00
Eric House
057728c287 make gtk include an invite ID in rematch invitations
otherwise Android refuses to accept the second "" it receives.
2017-11-11 16:39:09 -08:00
Eric House
fa52c5091a fix tap down lower not opening game
Making the right_side elem match its parent height prevents the
lower-right region of game list items from falling through and
triggering a toggle-selection event.
2017-11-11 15:45:00 -08:00
Eric House
39deeeb089 fix tap down lower not opening game
Making the right_side elem match its parent height prevents the
lower-right region of game list items from falling through and
triggering a toggle-selection event.
2017-11-11 15:43:07 -08:00
Eric House
3da5f237c6 add asserts to catch non-web holdouts; don't crash
Getting nulls when e.g. the relay isn't up. Shouldn't crash in that
case.
2017-11-11 15:31:36 -08:00
Eric House
c2d5f2d253 cleanup 2017-11-11 13:05:25 -08:00
Eric House
f428538afc send an array of packets to post()
Somethimes there are several on the queue, so why not send all at
once. Note: this will break the linux implementation which I'll fix next.
2017-11-11 10:47:26 -08:00
Eric House
b9800b22f5 RelayService uses web instead of UDP!
As expected, moves are no longer received instantly because the UDP
socket isn't available for the relay to write too once the URL
handler (relay.py) finishes.
2017-11-11 09:56:20 -08:00
Eric House
4a3133924a name change for clarity 2017-11-11 09:14:35 -08:00
Eric House
0831bd8022 talk to relay.py/kill, first web api use from android
And it seems to work!
2017-11-11 08:22:52 -08:00
Eric House
31123b72ce fix failure to notify relay of half-game deletion
Wasn't detecting as a relay game something registered on relay but not
yet joined by another device, a common case!
2017-11-11 08:13:29 -08:00
Eric House
da3f6db9e4 fix failure to notify relay of half-game deletion
Wasn't detecting as a relay game something registered on relay but not
yet joined by another device, a common case!
2017-11-11 08:10:48 -08:00
Eric House
acf668ae8a add new prefs controlling web api usage
Add, but don't use yet, prefs giving relay.py path and checkbox whether
to use the new APIs.
2017-11-10 22:16:15 -08:00
Eric House
6b0fe35c8f use readFully() rather than read()
readFully() blocks; read() can return with less than you expect.
2017-10-16 22:12:35 -07:00
Eric House
927c4f12a0 make tap on thumbnail select/deselect
Working around there being a border around the game-type image area.
With this change long-tapping works only on the right 2/3 of the
region. There might be a fix, but it's still better than there being
a hole (the border) in the thing where behavior's different.
2017-10-14 14:31:41 -07:00
Eric House
c9a86a23e0 remove GCM-related receiver from shared manifest
Duh. The .java file was removed, but the declaration that all apps can
handle an intent (that requires WakeLock they no longer all have) was
not. Should fix crashes I'm seeing.
2017-09-28 20:02:05 -07:00
Eric House
bbffe4caf1 Add assert prior to removing dead (?) code
There should no longer be a need for curThis(), but let's confim by
asserting for a while.
2017-09-28 06:51:59 -07:00
Eric House
a3bf942004 fix assertion by not handling Action
Was wrong to assert that unexpected Actions never arrived.
2017-09-28 06:51:24 -07:00
Eric House
79e852a9eb change ID of duplicate menu
Board and Games List were using same menuid which meant that even when
chosen from Board's menu it would up getting handled by GamesList (in
dual-pane mode.)
2017-09-28 06:50:16 -07:00
Eric House
7b691dfd2f offer to hide buttons when invoked from action bar 2017-09-26 07:34:54 -07:00
Eric House
604119f99b stub out GCMIntentService for d variant
Somehow the d variant was crashing without the WAKELOCK permission, the
OS having invokes something GCM-related. This should ensure nothing
GCM-related can ever happen.
2017-09-26 07:01:55 -07:00
Eric House
6fa01eb971 move GCM-related permissions into new manifest
Create an AndroidManifest.xml specific for the xw4 variant, and move the
GCM-related permissions (including WakeLock) into it.
2017-09-25 06:17:44 -07:00
Eric House
fd7f564e11 add debug menu to copy git info to clipboard
Makes it easier to find out what the diffs were.
2017-09-24 14:40:31 -07:00
Eric House
096aa3bd0f make GCM_SENDER_ID empty for xw4d variant build
This seems to fix that app, when built by me where GCM_SENDER_ID's set
in the environment, being a battery hog. Apparently google's code
doesn't handle being passed the wrong senderID very well.
2017-09-24 14:30:59 -07:00
Eric House
9bdf43a89e remove duplicated BuildConfig entry 2017-09-22 06:55:02 -07:00
Eric House
5dc9327d31 record current git-diff in assets 2017-09-22 06:46:19 -07:00
Eric House
592a6429d4 up changelog and version strings 2017-09-20 06:40:42 -07:00
Eric House
39efbaa7f5 fix timer-draw NPE due to race condition
use runOnUiThread()....
2017-09-19 22:09:57 -07:00
Eric House
a328221b63 up version codes for new release
I somehow screwed up the last release, but google got the apk so
requires me to change the version number.
2017-09-19 07:46:17 -07:00
Eric House
dc29321b28 change strings for new release 2017-09-13 08:06:08 -07:00
Eric House
e98c25a81a fix crash by removing assert I didn't need
Looks like what I was worried about wasn't an issue.
2017-09-13 07:39:07 -07:00
Eric House
ae25c6e014 fix list item breakage: no inputType for TextView
I'd added inputType="text" everywhere I added maxLines="1" but it turns
out that breaks touches being handled at least on some devices. And it
makes no sense to have an inputType for something user can't put into.
2017-09-12 07:56:40 -07:00
Eric House
54997f6db2 more EditText fixing 2017-09-07 07:51:57 -07:00
Eric House
d87a1ca7a8 fix EditText so monkey can't abuse it
Several EditText fields are configured so monkey breaks things, e.g. by
entering too much text in the default player name config. Fix. This
probably won't impact users but it lets the monkey tests move on to
other things that might.
2017-09-07 07:36:16 -07:00
Eric House
f161de2977 make menu consistent 2017-09-07 06:15:17 -07:00
Eric House
1ee5afd5cf add inputType=text to singleline EditTexts
Turns out the maxLine="1" thing needs this accompaniment or it'll let
you add carriage returns, as adb monkey found.
2017-09-07 06:13:14 -07:00
Eric House
6866887438 include last commit in change notes 2017-09-05 19:23:21 -07:00
Eric House
8971837d22 fix crash on Samsung Galaxy Note 3 running 4.4
Can't repro on Nexus emulator running 4.4 nor on Samsung running 4.4.4,
but the reporter says this fixes it. And from reading it appears
expecting older devices to load Material themes without an AppCompat
library is wrong.
2017-09-05 19:17:02 -07:00
Eric House
f5e66463f9 up release strings for new version 2017-09-03 14:15:43 -07:00
Eric House
51ca1777e2 make the have-chat icon green 2017-09-03 13:28:37 -07:00
Eric House
4549c397ae cleanup
don't check standalone games for chat messages
2017-09-03 10:38:54 -07:00
Eric House
2735144515 mark games with unread chat 2017-09-02 12:12:39 -07:00
Eric House
2616891608 remove/replace deprecated singleLine element 2017-09-02 12:12:39 -07:00
Eric House
a10dd6a314 make game sort order clearer and easier to modify
For the ORDER BY clause that governs how games are displayed within a
group, use a static string built from a list of clauses that are then
easy to move up and down. Add clause that moves games with unread chat
to the top. Another commit will modify the display so it's clear why
it's there.
2017-09-02 12:12:39 -07:00
Eric House
5ed9d2c6aa remove dead code 2017-09-02 11:24:58 -07:00
Eric House
1c3b5564b5 use same red/green for expiry as for net status
Slightly less glaring; slightly more consistency.
2017-09-01 08:12:38 -07:00
Eric House
e97dd26e6f fix missing "game in room NNNN" in games list
Looks like sometimes the TextField was GONE
2017-08-31 21:21:54 -07:00
Eric House
a6d8708abc sort unconnected games to top of list 2017-08-31 20:07:40 -07:00
Eric House
79b0d38c0c tweak changelog 2017-08-30 06:30:25 -07:00
Eric House
8489d1401f only try to put up Wait/Invite alert once
Bring back the test for being null, and add an additional one via a new
boolean iVar that we haven't tried posting it already. On some devices
there's enough of a lag that the is-null test passes several times
before the first makeDialog() call, leading to a cascade of attempts to
create that hangs the UI. The test's needed, but only once should be
start the process.
2017-08-29 07:33:15 -07:00
Eric House
077159b8c4 save commitID in instanceState
When the back stack is restored commit() is not called, so the fragment
needs to save it. Without this 0 is passed to popBackStack() and
everything's dismissed, not just the one fragment.
2017-08-29 07:31:37 -07:00
Eric House
741dbf2bed fix finish() to close a specific fragment
Rather than just pop whatever's on top of the back stack, which might be
the alert whose listener called finish(), use saved commit() ids to pop
down to the fragment itself. This feels like a risky change, and it's
tested only by back-button-dismissing the Wait alert in an unconnected
game in BoardDelegate, so needs some bake time.
2017-08-29 07:10:04 -07:00
Eric House
bb4c5502c8 save commit id in fragment 2017-08-29 07:03:52 -07:00
Eric House
270df00692 use new API to offer to hide buttons
When SDK >= 19 there's an API to tell if a listview is full enough to
require scrolling. So use that, rather than the raw count of games, to
decide whether to offer new users to hide the new game buttons.
2017-08-28 07:12:10 -07:00
Eric House
db658edc67 don't add to queue once it's stopped
No point in adding something if we're not going to process it.
2017-08-28 07:06:57 -07:00
Eric House
671d345377 remove most of xw4dbg's AndroidManifest.xml
What's here is merged with the main one, so no point in duplicating and
it's just a pain to maintain. Remove as much as possible that's not
unique to the debug variant (crashlytics and wifidirect, basically.)
2017-08-27 15:55:31 -07:00
Eric House
58f828c187 up version strings and changelog 2017-08-27 15:49:57 -07:00
Eric House
54be99b635 remove logging 2017-08-27 15:49:35 -07:00
Eric House
5914ad8a1d include ActionPair in serialization of DlgState
Oops. Debug build assertion showed I was leaving an infrequently used
field out of serialization, adn then required that that object be
Serializable and implement equals() to pass more tests.
2017-08-27 11:40:26 -07:00
Eric House
9231224eea explicitly use Theme.Material as app theme
Fixed Samsung having made a white actionbar default and so my menubar
icons becoming invisible.
2017-08-27 10:12:37 -07:00
Eric House
ff415640fd sync variants' AndroidManifest.xml files 2017-08-26 11:02:27 -07:00
Eric House
24a38c8f46 cleanup connection status display text
Get rid of treating 0 as a legit date (1970 being illegit). Tweak
formatting. It's not perfect, but few people see it so we'll see how it
goes during development.
2017-08-24 06:58:53 -07:00
Eric House
33f80fbefd up version strings for new release 2017-08-16 07:34:03 -07:00
Eric House
bb846060e9 always add "self" choice to invite-by-relay-id list
Poorly integrated: you can delete it only to have it come back, but
send-to-self is just a debugging thing anyway.
2017-08-14 07:52:18 -07:00
Eric House
f795ae6de6 use same string for both download menuitems
Mistake was putting "download more languages" at the bottom of list of
wordlists in one language. Having separate strings is a bigger change,
and in context just "Download more" works in both cases. Change name of
string so translators will notice.
2017-08-14 07:18:16 -07:00
Eric House
eb34294679 fix failure to create game after downloading dict
Wasn't setting the necessary iVar...
2017-08-14 06:49:05 -07:00
Eric House
af48fb850d update strings for new release 2017-08-13 19:37:29 -07:00
Eric House
2f6c6b0644 fix ClassCastException: 0 isn't a long; 0L is 2017-08-13 12:59:58 -07:00
Eric House
ae86378bcd don't assert on DEBUG: too frequent
I need to fix this, but crashing all the time isn't the answer.
2017-08-11 06:25:25 -07:00
Eric House
ba8a5ceeb6 up version for new release 2017-08-07 21:48:50 -07:00
Eric House
635fbed719 catch and drop illegal state exception
By inspection based on report to Play store.
2017-08-06 14:08:33 -07:00
Eric House
93a8aa77bf fix NPE
It might make sense to have default value of m_params be 0-length
array....
2017-08-03 07:13:32 -07:00
Eric House
6cee0c5bca check that all params are serializable
DEBUG builds only.
2017-08-02 07:20:48 -07:00
Eric House
455b6e79f0 use TextUtils.equals in new equals() overrides 2017-08-02 07:09:38 -07:00
Eric House
4ec930d53c fix array out-of-bounds exception 2017-08-01 22:22:44 -07:00
Eric House
bb367acab3 don't pass unserializable in params[]
Was, in rarely seen case, passing an object that couldn't be
serialized. Instead pass a few of its constituents than can, and
reconstitute using them.
2017-08-01 22:21:47 -07:00
Eric House
62dd6c12f7 remove unnecessary parameter 2017-08-01 22:03:47 -07:00
Eric House
c927dbef54 fix equals() implementation 2017-08-01 21:37:02 -07:00
Eric House
9a394b2541 comment out code with RELAYINVITE_SUPPORTED
Relay-invite code may never be released, so wrap it in compile-time test
that'll get it stripped.
2017-08-01 07:33:37 -07:00
Eric House
101c2ff8f2 fix problems with params[] serialization
Was passing through DlgState params a number of classes that weren't
serializable or that didn't have equals() methods required for DEBUG
assertions to pass. Added versions of equals() that just call super in
non-DEBUG case since it's a lot of code and isn't required except for
testing. (Serialization of course is.)
2017-08-01 07:28:17 -07:00
Eric House
d55d9573e4 fix some bundling/serialization problems
Now that params[] are being bundled all objects passed that way must be
serializeable. And as long as I'm asserting bundle success using
equals() the objects being serialized must implement it.
2017-07-29 20:59:00 -07:00
Eric House
80cc12fc79 up version strings and change list for new release 2017-07-29 20:21:23 -07:00
Eric House
e2c46963d8 fix crash (by inspection) with complete parcel save
I wasn't saving/restoring params[] Object array with DlgState, and under
circumstances I can't reproduce that could cause a null object
dereference I was via the Play store. So added a test case that failed
for DlgState instances that have non-null params arrays, and fixed that.
2017-07-28 07:37:57 -07:00
Eric House
ca93f808f3 change invite alert track/dismiss logic
Attempt to fix invite alert sticking around after game connection
finishes, which resulted from the variable pointing to the alert having
been set to null. So stop setting it in onDismiss listener. I think
trying to track it via an iVar is a mistake, that dismiss by tag or
somesuch is the right way to go. But my dialog fragment code isn't up to
that yet.
2017-07-26 07:21:27 -07:00
Eric House
c6a72b63ee make relay invite record editable 2017-07-25 07:48:54 -07:00
Eric House
32c6a5e114 don't enable remove button when nothing's checked
Copy from SMS inviter code. Really should be moving that into the
superclass.
2017-07-23 17:50:47 -07:00
Eric House
a71d60db63 implement deletion; save with new serialization util
Add new Utils methods that turn Serializable objects into B64-encoded
Strings, and vice versa. Use in place of existing code, and use anew to
store the array of DeviceID records. Implement the "Delete checked" button.
2017-07-23 17:31:59 -07:00
Eric House
7eb9458a78 get invite-by-relayid working again
In Dbg version only (with enabling boolean moved to BuildConfig.)
Currently crashes when first used, and recipient can't always connect to
relay until app rebooted. And of course there are still open questions
like how to populate the list -- how user learns the deviceID of an
opponent.
2017-07-23 16:45:14 -07:00
Eric House
41529a584c add recent changes to changelog 2017-07-19 06:35:26 -07:00
Eric House
d057de0fd3 add comment reminder of proguard problem 2017-07-19 06:27:56 -07:00
Eric House
72c624b251 track resends for each comms type
Was previously a "global" so that a resend over SMS might delay a resend
for relay games. Since communication problems tend to be
comms-type-specific that's dumb.
2017-07-19 06:26:11 -07:00