Make face-up tile picker util method return void and add mechanism for
passing in selected tiles asynchronously, as has been done recently with
the rest of the once-blocking util callbacks. Works perfectly in the gtk
case. Likely crashes in curses (if picking face-up option is on.) In
java all the callbacks are there but rather than put up a UI we pretend
the user says "pick 'em for me" each time. Putting up a UI is next.
side translate that into showing the sender's name in
notification. Not yet done: replacing silly "not me" in chat listing
with same, but now it should be easy.
Conflicts:
xwords4/android/XWords4/archive/R.java
if all tiles are used (ending the game and triggering penalties for
other players.) Changes are protected by compile-time flags currently
not turned on.
uses existing stack and undo features to run a WordNotifierInfo over
some number of scoring passes to gather the words seen. Seems to work
as tested from gtk version. Now need to try from android....
not yet received on device. Meant to be included in summary. I'm not
happy with how much code it took to figure this. I don't know
server.c all that well any more.
meaning it'll work on any tranport but relay doesn't know about it.
(If relay knew about it I could send a "shutting down for a minute"
message to every connected device, which would be cool. But this is
easier.) Written, BTW, enroute from Seattle with help from beer from
Chris in first class. :-)