ehouse
669e423ca8
Use new dict API to get rid of XP_UCHAR4 type, replacing with const XP_UCHAR*.
2009-04-07 04:23:56 +00:00
ehouse
f3b53e4aaf
When dict is utf8, convert to wchar_t assuming CP_UTF8 rather than CP_ACP.
2009-04-05 20:18:46 +00:00
ehouse
f9e6c5631d
Move WSACleanup into main where it can be called once per launch
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rather than per use of relay, parallel to WSAStartup.
2009-03-08 20:01:47 +00:00
ehouse
4909ae0137
Close down relay connection when comms going away. Fixes crashes when
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new game is standalone and prev used relay. Add logging code in comms.
2009-03-06 13:43:03 +00:00
ehouse
8fd1d5b2a9
cleanup for new compiler: -D option, winsock2.h, fix warning
2009-03-06 04:53:56 +00:00
ehouse
14cb742b38
don't pass wrong proc ptr
2009-03-02 01:45:16 +00:00
ehouse
9ce82a7c94
fix leak of packet buffers; get rid of multithread code.
2009-02-07 18:20:16 +00:00
ehouse
8d1da3ee0e
Put back code initiating connection when starting client game.
2009-02-01 16:43:01 +00:00
ehouse
53b27c96c9
Helps to compile platforms too before checking in...
2009-02-01 16:20:18 +00:00
ehouse
c672fcfafd
Make it possible to run same binary against relay with relay heartbeat
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and direct with comms heartbeat. This mostly means changing ifdefs.
2009-02-01 15:50:58 +00:00
ehouse
1a99dc7e1c
Beginning of rewrite of socket code for communication with relay,
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replacing dedicated threads for read and write with non-blocking
sockets driven from the main window proc. So far it can do a
round-trip against the relay on win32, and compiles but isn't tested
on wince.
2009-01-31 18:06:09 +00:00
ehouse
dd1f9aa8ca
Include function name in assertion failure message; always print to
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file before putting up warning.
2009-01-17 18:44:45 +00:00
ehouse
8aadcb3406
Get rid of unused parameter
2009-01-14 13:02:08 +00:00
ehouse
ac8c06d9cf
Turn on and enable UI for relay and sms transport. relay doensn't
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work, at least on win32 where threading code is broken, and former is
completely stubbed out.
2009-01-05 14:13:40 +00:00
ehouse
4698b835e8
Fix to compile with relay enabled and not STANDALONE_ONLY. Verified
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that win32 build can open games saved by previous version, but nothing
else (e.g. use of network or even dialogs to set up relay connection
parameters.)
2009-01-04 00:00:45 +00:00
ehouse
3666235462
App name and game name don't fit most titlebars, so use app name only
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when game has none yet.
2008-12-13 07:29:47 +00:00
ehouse
9e7bfe0ff7
Provide default player names in game info dialog rather than when
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creating the very first game to fix bug where creating a game with n+m
players from a saved game with n yields m blank default names.
2008-12-12 13:42:52 +00:00
ehouse
e28363f369
Warn when unable to open a saved game (generally when an older version
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of the app tries to open game saved by newer version.)
2008-12-11 13:48:59 +00:00
ehouse
909bcb1dca
Don't open saved games dialog unless current game has a name:
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cancelling name request cancels saved games dlg too.
2008-12-08 05:51:21 +00:00
ehouse
19d8f307b1
Add appropriate icon flags to all uses of MessageBox; remove a couple
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of unnecessary Cancel buttons.
2008-12-07 16:24:26 +00:00
ehouse
c38297711e
Fix other sites putting up dialogs claiming main window as parent when
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it isn't.
2008-12-07 05:21:13 +00:00
ehouse
c791010603
Don't let smartphone users set hintlimits checkbox, and explain
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why. Fix bug calling MessageBox with main window ptr from dialog.
Include name of preexisting file when warning user who enters it while
saving/renaming.
2008-12-07 01:30:18 +00:00
ehouse
c82fb50055
Use SetBkMode to prevent overlapping tile face/value pairs from
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erasing each other.
2008-12-06 22:14:40 +00:00
ehouse
57197f8b2c
Mods to saved games dialog: allow to rename the current game; after
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renaming or duplicating a game, make that new name the one initially
selected in the listbox; remove sorting code relying on OS to sort
when CBS_SORT set.
2008-12-06 20:28:01 +00:00
ehouse
62aca48673
Make Show values the left softkey after chosen once.
2008-12-03 13:40:07 +00:00
ehouse
de6f6dcdef
draw bitmaps larger when will fit; draw hint region border thicker and
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in player color; rename constants.
2008-12-02 13:47:18 +00:00
ehouse
5c53620470
if scrollbar has focus when removed due to screen resize, don't
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continue to draw indicator rects in focus color
2008-12-01 13:11:58 +00:00
ehouse
44ae99a075
remove redundant set of #defines for whether we're compiling for desktop or wince
2008-11-22 16:43:55 +00:00
ehouse
5f27b1552c
When fewer than 4 players shown in game info dialog, move controls
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higher that are below player rows. On some screen sizes this prevents
those items from being off-screen. Note that this requires use of
DM_RESETSCROLL message to get Smartphone to recalc scroll info and
that DM_RESETSCROLL is not yet defined in cegcc.
2008-11-18 12:36:27 +00:00
ehouse
d4e2f5c07a
Fix timer positioning; provide default values for w32 height & width;
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put up dialog on assertion failures now that they're uncommon.
2008-11-13 05:46:21 +00:00
ehouse
ce82507db0
Add checkmarks to four menuitems to show state; add fullScreen
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menuitem to w32 version and give it something to do.
2008-11-10 18:49:26 +00:00
ehouse
e2cd0b5807
Speed up font calculation by interleaving width and height
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constraints; simplify pending score display by using %dp rather than
trying to fit two strings in the many possible sizes of tiles.
2008-11-08 16:25:49 +00:00
ehouse
661a12ae5c
bug: choosing hint menu also chooses commit-turn if focus happens to
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be on 7th tile. Problem is that OS sends key up after handling menu.
Fix is to track when we've seen a keyDown, and drop keyUp events when
we haven't.
2008-10-31 04:36:44 +00:00
ehouse
cbdf8edcf5
Use SHGetSpecialFolderPath to locate dicts in /Document Files/Crosswords; reserve 1-pixel space around Rem: text
2008-10-29 08:46:02 +00:00
ehouse
a59c2456d5
Tray cannot be exactly same height as cells as it has thicker borders.
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Reserve that difference from calculation of cell height so tray will
pick it up later.
2008-10-26 15:01:05 +00:00
ehouse
3c8f9d7049
Get rid of string constants referencing \My Documents, using instead
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SHGetSpecialFolderPath. Cache the result of calling it. Note that
mingw SHGetSpecialFolderPath headers define SHGetSpecialFolderPath as
SHGetSpecialFolderPathW which isn't in the library; hack around that.
2008-10-25 18:08:36 +00:00
ehouse
3b5337d7d2
wince support for Rem: focus and showing remaining tiles
2008-10-24 09:05:13 +00:00
ehouse
56cc76b913
Save games in different directory for debug version to prevent
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crashing when opening wrong-format files.
2008-10-24 08:36:44 +00:00
ehouse
afbb5ed2fe
Fix bug: tray too short on large screen. Always make tray a multiple
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of cell size when possible, using minimum when needed.
2008-10-20 01:24:59 +00:00
ehouse
bff5f9b7c9
Send message on back key only when coming up, not going down, to
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prevent double-dismiss of dialogs.
2008-10-18 19:38:31 +00:00
ehouse
40e33036db
Test (including a hack on undocumented bits in WM_HOTKEY's lParam)
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whether back key resulted in a focus undive, and if it didn't, quit
the app. Not quitting would best be done using SHNavigateBack, but
cegcc doesn't seem to have that. And even the default behavior,
without messing with back keys at all, is to minimize, which means you
can't delete the .exe later without soft reset. That may be my bug,
but for now we're exiting.
2008-10-13 01:17:13 +00:00
ehouse
097a85d115
Fix bug: don't delete current game name when user might still cancel
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new game creation.
2008-10-11 23:56:04 +00:00
ehouse
0f3b206371
inval font cache when new dict has different chars; use cell size as a
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minimum font heigth for tray; darken default player 4 color for better
contrast.
2008-10-11 16:53:22 +00:00
ehouse
37e922e92b
drawing tweaks: better test for wide short tray tile; don't inval
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scroll rects unless focus shifting.
2008-10-09 12:12:25 +00:00
ehouse
190c0aca88
Modify layout code to keep cells close to square when possible,
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leaving significant border space on highly rectangular screens.
2008-10-08 04:42:16 +00:00
ehouse
a4f27e5525
Draw focussed scrollbar using WM_CTLCOLORSCROLLBAR. Onlyworks on
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Win32, so keep old method for Wince.
2008-10-07 04:00:37 +00:00
ehouse
5ba97223f8
Set aside portion of scrollbar rect above and below it and color that
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with focus color when the scrollbar has keyboard focus. This should
help users figure out how one-handed nav works. Better would be to
override background color of the scrollbar and draw it full-sized, but
I havne't figured out how. This is good enough for beta.
2008-10-01 08:31:43 +00:00
ehouse
e0d73f4cd4
add width x height to title bar correctly (debug w32 only)
2008-09-29 05:07:35 +00:00
ehouse
f8bb0ae202
Two large changes. First, layout board etc. based only on screen
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dimensions and one constant giving the minimum height of a cell.
Replaces a bunch of constants that didn't scale to different sized
screens well. Second, add the vertical scrollbar into the focus
rotation. Once I have it showing that it's focussed it'll be easier
to figure out how to scroll the screen.
2008-09-28 17:50:04 +00:00
ehouse
41e6f4abe2
Fix nasty crashers: restore previous game when unable to open new,
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e.g. because it was created with a dict that's no longer available (in
which case warn to that effect.)
2008-09-28 16:48:30 +00:00