Commit graph

273 commits

Author SHA1 Message Date
Eric House
607567cd35 don't allow duplicate group names
If group already exists, warn rather than create another with the same
name.
2017-11-12 22:50:45 -08:00
Eric House
c2eff7d3f2 add "archive" option to dialog on opening done game
Create the group if needed. Name's not user-editable at this
point. Should be a preference, and that preference should be changed if
user renames it.
2017-11-12 22:31:48 -08:00
Eric House
39deeeb089 fix tap down lower not opening game
Making the right_side elem match its parent height prevents the
lower-right region of game list items from falling through and
triggering a toggle-selection event.
2017-11-11 15:43:07 -08:00
Eric House
da3f6db9e4 fix failure to notify relay of half-game deletion
Wasn't detecting as a relay game something registered on relay but not
yet joined by another device, a common case!
2017-11-11 08:10:48 -08:00
Eric House
6b0fe35c8f use readFully() rather than read()
readFully() blocks; read() can return with less than you expect.
2017-10-16 22:12:35 -07:00
Eric House
927c4f12a0 make tap on thumbnail select/deselect
Working around there being a border around the game-type image area.
With this change long-tapping works only on the right 2/3 of the
region. There might be a fix, but it's still better than there being
a hole (the border) in the thing where behavior's different.
2017-10-14 14:31:41 -07:00
Eric House
c9a86a23e0 remove GCM-related receiver from shared manifest
Duh. The .java file was removed, but the declaration that all apps can
handle an intent (that requires WakeLock they no longer all have) was
not. Should fix crashes I'm seeing.
2017-09-28 20:02:05 -07:00
Eric House
bbffe4caf1 Add assert prior to removing dead (?) code
There should no longer be a need for curThis(), but let's confim by
asserting for a while.
2017-09-28 06:51:59 -07:00
Eric House
a3bf942004 fix assertion by not handling Action
Was wrong to assert that unexpected Actions never arrived.
2017-09-28 06:51:24 -07:00
Eric House
79e852a9eb change ID of duplicate menu
Board and Games List were using same menuid which meant that even when
chosen from Board's menu it would up getting handled by GamesList (in
dual-pane mode.)
2017-09-28 06:50:16 -07:00
Eric House
7b691dfd2f offer to hide buttons when invoked from action bar 2017-09-26 07:34:54 -07:00
Eric House
604119f99b stub out GCMIntentService for d variant
Somehow the d variant was crashing without the WAKELOCK permission, the
OS having invokes something GCM-related. This should ensure nothing
GCM-related can ever happen.
2017-09-26 07:01:55 -07:00
Eric House
6fa01eb971 move GCM-related permissions into new manifest
Create an AndroidManifest.xml specific for the xw4 variant, and move the
GCM-related permissions (including WakeLock) into it.
2017-09-25 06:17:44 -07:00
Eric House
fd7f564e11 add debug menu to copy git info to clipboard
Makes it easier to find out what the diffs were.
2017-09-24 14:40:31 -07:00
Eric House
096aa3bd0f make GCM_SENDER_ID empty for xw4d variant build
This seems to fix that app, when built by me where GCM_SENDER_ID's set
in the environment, being a battery hog. Apparently google's code
doesn't handle being passed the wrong senderID very well.
2017-09-24 14:30:59 -07:00
Eric House
9bdf43a89e remove duplicated BuildConfig entry 2017-09-22 06:55:02 -07:00
Eric House
5dc9327d31 record current git-diff in assets 2017-09-22 06:46:19 -07:00
Eric House
592a6429d4 up changelog and version strings 2017-09-20 06:40:42 -07:00
Eric House
39efbaa7f5 fix timer-draw NPE due to race condition
use runOnUiThread()....
2017-09-19 22:09:57 -07:00
Eric House
a328221b63 up version codes for new release
I somehow screwed up the last release, but google got the apk so
requires me to change the version number.
2017-09-19 07:46:17 -07:00
Eric House
dc29321b28 change strings for new release 2017-09-13 08:06:08 -07:00
Eric House
e98c25a81a fix crash by removing assert I didn't need
Looks like what I was worried about wasn't an issue.
2017-09-13 07:39:07 -07:00
Eric House
ae25c6e014 fix list item breakage: no inputType for TextView
I'd added inputType="text" everywhere I added maxLines="1" but it turns
out that breaks touches being handled at least on some devices. And it
makes no sense to have an inputType for something user can't put into.
2017-09-12 07:56:40 -07:00
Eric House
54997f6db2 more EditText fixing 2017-09-07 07:51:57 -07:00
Eric House
d87a1ca7a8 fix EditText so monkey can't abuse it
Several EditText fields are configured so monkey breaks things, e.g. by
entering too much text in the default player name config. Fix. This
probably won't impact users but it lets the monkey tests move on to
other things that might.
2017-09-07 07:36:16 -07:00
Eric House
f161de2977 make menu consistent 2017-09-07 06:15:17 -07:00
Eric House
1ee5afd5cf add inputType=text to singleline EditTexts
Turns out the maxLine="1" thing needs this accompaniment or it'll let
you add carriage returns, as adb monkey found.
2017-09-07 06:13:14 -07:00
Eric House
6866887438 include last commit in change notes 2017-09-05 19:23:21 -07:00
Eric House
8971837d22 fix crash on Samsung Galaxy Note 3 running 4.4
Can't repro on Nexus emulator running 4.4 nor on Samsung running 4.4.4,
but the reporter says this fixes it. And from reading it appears
expecting older devices to load Material themes without an AppCompat
library is wrong.
2017-09-05 19:17:02 -07:00
Eric House
f5e66463f9 up release strings for new version 2017-09-03 14:15:43 -07:00
Eric House
51ca1777e2 make the have-chat icon green 2017-09-03 13:28:37 -07:00
Eric House
4549c397ae cleanup
don't check standalone games for chat messages
2017-09-03 10:38:54 -07:00
Eric House
2735144515 mark games with unread chat 2017-09-02 12:12:39 -07:00
Eric House
2616891608 remove/replace deprecated singleLine element 2017-09-02 12:12:39 -07:00
Eric House
a10dd6a314 make game sort order clearer and easier to modify
For the ORDER BY clause that governs how games are displayed within a
group, use a static string built from a list of clauses that are then
easy to move up and down. Add clause that moves games with unread chat
to the top. Another commit will modify the display so it's clear why
it's there.
2017-09-02 12:12:39 -07:00
Eric House
5ed9d2c6aa remove dead code 2017-09-02 11:24:58 -07:00
Eric House
1c3b5564b5 use same red/green for expiry as for net status
Slightly less glaring; slightly more consistency.
2017-09-01 08:12:38 -07:00
Eric House
e97dd26e6f fix missing "game in room NNNN" in games list
Looks like sometimes the TextField was GONE
2017-08-31 21:21:54 -07:00
Eric House
a6d8708abc sort unconnected games to top of list 2017-08-31 20:07:40 -07:00
Eric House
79b0d38c0c tweak changelog 2017-08-30 06:30:25 -07:00
Eric House
8489d1401f only try to put up Wait/Invite alert once
Bring back the test for being null, and add an additional one via a new
boolean iVar that we haven't tried posting it already. On some devices
there's enough of a lag that the is-null test passes several times
before the first makeDialog() call, leading to a cascade of attempts to
create that hangs the UI. The test's needed, but only once should be
start the process.
2017-08-29 07:33:15 -07:00
Eric House
077159b8c4 save commitID in instanceState
When the back stack is restored commit() is not called, so the fragment
needs to save it. Without this 0 is passed to popBackStack() and
everything's dismissed, not just the one fragment.
2017-08-29 07:31:37 -07:00
Eric House
741dbf2bed fix finish() to close a specific fragment
Rather than just pop whatever's on top of the back stack, which might be
the alert whose listener called finish(), use saved commit() ids to pop
down to the fragment itself. This feels like a risky change, and it's
tested only by back-button-dismissing the Wait alert in an unconnected
game in BoardDelegate, so needs some bake time.
2017-08-29 07:10:04 -07:00
Eric House
bb4c5502c8 save commit id in fragment 2017-08-29 07:03:52 -07:00
Eric House
270df00692 use new API to offer to hide buttons
When SDK >= 19 there's an API to tell if a listview is full enough to
require scrolling. So use that, rather than the raw count of games, to
decide whether to offer new users to hide the new game buttons.
2017-08-28 07:12:10 -07:00
Eric House
db658edc67 don't add to queue once it's stopped
No point in adding something if we're not going to process it.
2017-08-28 07:06:57 -07:00
Eric House
671d345377 remove most of xw4dbg's AndroidManifest.xml
What's here is merged with the main one, so no point in duplicating and
it's just a pain to maintain. Remove as much as possible that's not
unique to the debug variant (crashlytics and wifidirect, basically.)
2017-08-27 15:55:31 -07:00
Eric House
58f828c187 up version strings and changelog 2017-08-27 15:49:57 -07:00
Eric House
54be99b635 remove logging 2017-08-27 15:49:35 -07:00
Eric House
5914ad8a1d include ActionPair in serialization of DlgState
Oops. Debug build assertion showed I was leaving an infrequently used
field out of serialization, adn then required that that object be
Serializable and implement equals() to pass more tests.
2017-08-27 11:40:26 -07:00