Andy2
7f866da8da
draw dragged tiles translucent
2011-01-18 22:03:17 -08:00
Andy2
46f085f479
drop rather than asserting failure when unable to create a dialog.
2011-01-18 21:19:02 -08:00
Andy2
f6b95f93a1
use HashSet rather than String[] for faster lookup.
2011-01-18 18:47:24 -08:00
Andy2
bce4a11595
more work on color prefs. Add a list pref at the same level as colors
...
for setting "scheme". Implement that as changing potentially several
colors but only empty cell color for now. Remove prefs for whether
cell letters follow user colors (they always will) and the new one for
frame color -- it'll always be dark grey.
2011-01-18 18:42:25 -08:00
Andy2
8d52149c28
cache the background color on which arrow is based so don't have to
...
compute its blackness each time.
2011-01-17 20:39:35 -08:00
Andy2
e9e54ba379
toward supporting a light-on-dark theme: add pref for cell border
...
color; add pref for whether highlight is black-on-white or the
reverse; and remake the board arrow in white if the background is a
dark color. It's now possible to configure various colors so that
black empty cells looks good. Next need a single control to do it.
2011-01-17 18:55:36 -08:00
Andy2
33d5246b7a
add a new-user hint, displayed the first time the arrow's drawn on the
...
board, explaining what the arrow's for and how to move and disable it.
Implementation required passing XWActivity into BoardView so the
newbie hint method could be called on it.
2011-01-15 21:46:28 -08:00
Andy2
465370bac6
add ctime and mtime timestamps to DB when creating, and upgrade to new
...
version by adding them. Can't have them default to 'now' because
that's not supported for ADDs. Can't remove columns either, so at
some point I'll need to migrate to get rid of accumulated cruft.
Timestamps are not set nor read yet.
2011-01-14 19:03:08 -08:00
Eric House
04d8260f01
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2011-01-14 12:02:15 -08:00
Andy2
13ef8dd098
add hints-allowed to set of defaults for new games
2011-01-13 18:45:38 -08:00
Eric House
e7172fb4af
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2011-01-13 14:57:24 -08:00
Andy2
9ebbbb0fec
replace robot smart checkbox with a spinner having three settings.
...
Keep the kludge whereby the settings in all the players are kept the
same.
2011-01-13 06:48:50 -08:00
Andy2
d2ddc5cee7
turn off tile selection for android
2011-01-12 19:01:04 -08:00
Andy2
ceab787cdd
update to work with robot-smartness changes. At this point the UI's
...
unchanged and I'm trying to mimic the old per-game setting using the
new per-robot setting internally. Still need to change the UI to
allow move than just a boolean choice.
2011-01-10 20:46:05 -08:00
Andy2
6495bd321f
fix to compile with robotiq changes
2011-01-10 06:57:10 -08:00
Andy2
d3717c579e
add ACCESS_NETWORK_STATE permission
2011-01-06 08:08:36 -08:00
Andy2
99c26cc0e9
move network state listener into own class so it can live longer than
...
a single game (keeping network state across games launches) and be
used by other network clients later.
2011-01-06 08:08:16 -08:00
Eric House
46e9ae3c01
up copyright date
2011-01-03 16:33:03 -08:00
Andy2
ff6fb7070e
Android market reports a few crashes going out-of-bounds on array of
...
bad words. Add an assertion on the only path that seems likely to be
causing that.
2010-12-17 18:57:43 -08:00
Andy2
53de4eab9b
correctly detect empty dict and set top ptr to null. Fixes crash
...
using empty dicts.
2010-12-17 18:54:27 -08:00
Andy2
1535f56cd6
adding Turkish and Arabic and language names
2010-12-17 17:34:54 -08:00
Andy2
7e0f025d9e
remove logging
2010-12-17 06:51:56 -08:00
Andy2
3336b39d6d
add (wordcount) to subst title to make meaning more clear
2010-12-16 20:29:48 -08:00
Andy2
ea85512c4f
put word count into list of dicts for substitution. Done by adding
...
actual count then stripping it back off to form the dict name again.
2010-12-16 20:24:04 -08:00
Andy2
0059f92626
use medium sized text for empty view
2010-12-16 18:50:15 -08:00
Andy2
693909ec67
add an empty view along side list view; all setEmptyView to install it
...
to be shown when list is empty.
2010-12-16 18:47:25 -08:00
Andy2
740060f531
remove logging
2010-12-16 18:45:46 -08:00
Andy2
95a6982851
use new overridden method
2010-12-16 06:38:47 -08:00
Andy2
993e66da99
add newbie info on launch of dicts activity (and override method so
...
don't have to pass null)
2010-12-16 06:37:05 -08:00
Andy2
6cd22f6461
add newbie info on launch of dicts activity
2010-12-16 06:36:25 -08:00
Andy2
16933d14c1
fix list item layout to have variable height so it doesn't clip dict
...
listings that wrap to a second line -- e.g. the Spanish_FAA ones.
2010-12-16 06:24:47 -08:00
Andy2
647443c03e
reintroduce BroadcastReceiver listening for connectivity going up and
...
down. When network's down, return -1 from send proc so that comms
timing can retry. This works on both cellphone on carrier network
(with airplane mode as the test for loss/gain of network) and on
emulator (with death/restart of relay as the test since I don't know
how to kill the iface itself). A quick test on phone using wifi this
morning suggested it didn't work, that into/out of airplane mode did
not result in notifications getting set. Need to test that, and back
this out if can't be fixed since I can't break wifi.
2010-12-15 18:39:25 -08:00
Andy2
cd3ff71efb
notify comms layer when unable to establish connection. This allows
...
comms logic to retry and fixes failure on device to detect when
network comes up after being down when game was opened.
2010-12-13 18:30:22 -08:00
Andy2
23a4a7ef64
get rid of unused/stubbed out method
2010-12-13 06:37:26 -08:00
Andy2
183d920eb0
update changelog for beta 20
2010-12-09 07:41:43 -08:00
Andy2
1fbdd62372
up version num/strings
2010-12-09 07:21:56 -08:00
Andy2
c4fa9cb707
exit loop rather than trying to use key again after cancelling it.
...
Fixes CancelledKeyException raised when launching networked game in
airplane mode.
2010-12-09 06:58:55 -08:00
Andy2
d5d81fea5b
don't return dialog when msgID is 0. This should fix occasional crash
...
where OS wants to restore a dialog but the message ID has gotten
cleared -- via a mechanism I'm not quite clear on.
2010-12-08 18:52:08 -08:00
Andy2
a1c96b5601
change default dict download url so new set can coexist with old and
...
get picked up only by new release that can handle it.
2010-12-08 18:47:21 -08:00
Andy2
65ea075102
when downloading new dict inval the info cache to it'll get reloaded
...
-- in case we're overwriting one with the same name.
2010-12-08 18:46:25 -08:00
Andy2
1b40d1d47b
make method public to be used outside
2010-12-08 18:45:31 -08:00
Andy2
5534939407
add inval() to prevent stale data when new dict downloaded over top of
...
old.
2010-12-08 18:44:59 -08:00
Andy2
c83e4cc7a3
all places where dict lang is displayed can also display word count
2010-12-08 05:51:26 -08:00
eehouse@eehouse.org
64bcb8bb2b
Revert "replace call to rand() with android_only function that reads two bytes"
...
This reverts commit 1653b9f6e9
.
2010-12-08 05:38:41 -08:00
Andy2
3987749079
log calls to set-not-again. I'm getting crashes and that may help
...
track it down. Remove this later.
2010-12-07 18:57:38 -08:00
Andy2
4a12f7a96f
Revert "in attempt to work around non-random rand() in jni world, call back"
...
This reverts commit 99c92e779d
.
Conflicts:
xwords4/android/XWords4/jni/utilwrapper.c
2010-12-07 18:43:53 -08:00
eehouse@eehouse.org
57bfe4c943
Revert "switch from nio to regular old io, with separate reader and writer"
...
This reverts commit b23de9a958
.
2010-12-07 18:12:35 -08:00
eehouse@eehouse.org
b389478350
Revert "register for notification of network going up and down; start using"
...
This reverts commit 77fe3952da
.
2010-12-07 18:12:02 -08:00
Eric House
eb22322e8d
change title until we have column headers
2010-12-06 21:08:38 -08:00
Eric House
2a0151baf7
add BasEnglish dictionary.
2010-12-06 21:08:15 -08:00
Eric House
4ac4b37619
Merge remote branch 'maidu/android_branch' into dawg_fixup
2010-12-06 21:05:41 -08:00
Andy2
77fe3952da
register for notification of network going up and down; start using
...
that information to connect and not. There seems to be no way to get
notified when a socket's underlying transport goes down (might not
even want to) so this will be the best way to have the arrows go red
when the device goes into airplane mode.
2010-12-06 20:19:17 -08:00
eehouse@eehouse.org
fcd179f6b7
Merge remote branch 'origin/android_branch' into dawg_fixup
2010-12-06 18:50:13 -08:00
Andy2
74fc103e9d
opt for the long form of annotated name (includes word count)
2010-12-06 18:28:00 -08:00
Andy2
ad829b74f7
cache DictInfo rather than just lang code; add method that formats
...
name with lang and count. Ideally the dict display would be a table,
but it's not trivial to switch from a list to scrolling table.
2010-12-06 18:27:00 -08:00
Andy2
f50e6b3f1b
turn dict_getLangCode into dict_getInfo, adding a struct that contains
...
lang code and new word count.
2010-12-06 18:25:23 -08:00
Andy2
ff9e03ef4b
read rather than just skipping word count
2010-12-06 07:30:28 -08:00
Andy2
91c04d3267
switch to new format (with header giving word count)
2010-12-06 07:26:47 -08:00
Andy2
e2bb50ef62
skip new header if present
2010-12-06 07:22:07 -08:00
Eric House
c4cdc24b78
initial changes to add a header to xwd format so that stuff like
...
number of words can be included. Changed to build dicts and linux to
open them. Android still needs to learn. Also, some of the tools in
dawg/ need to be fixed to read old-format (pre-utf8) .xwd files.
2010-12-05 19:33:10 -08:00
Andy2
b23de9a958
switch from nio to regular old io, with separate reader and writer
...
threads. Greatly simplifies things, but only tested for the simplest
case, and I know it won't correctly reconnect when relay goes down.
But folks recommend against nio, and I'd like to see if I'll get
notifications in the form of blocking socket calls returning or
raising exceptions when the network goes down, something that isn't
happenening with nio.
2010-12-03 18:48:14 -08:00
Andy2
fda21e8d15
save room and player names if leaving simple config dialog via the
...
advanced config button (but still drop if back button hit.)
2010-12-03 06:44:34 -08:00
Andy2
426f990156
fix infinite loop creating networked game: util_rand() can't call into
...
java in some cases so needs to fall back to returning rand().
2010-12-03 06:43:40 -08:00
Andy2
984a5d6154
Fix yet again what shouldn't have been checked in.
2010-12-02 22:37:21 -08:00
Andy2
99c92e779d
in attempt to work around non-random rand() in jni world, call back
...
into the java world by making it a util_ctxt function. Do same on
linux to test. We'll see how it is -- and can back this commit out if
there's no improvement.
2010-12-02 19:02:36 -08:00
Andy2
2e956e2f6e
debug is not supposed to be checked in turned on
2010-12-01 18:13:55 -08:00
Andy2
78be732c64
use min of score ht and cell width for network status icon. Fixes
...
problem on 600x800 devices where the icon overlaps the board.
2010-11-30 18:21:28 -08:00
Andy2
a5c36f37a4
new strings for dict substitution
2010-11-30 06:37:23 -08:00
Andy2
d086dad34e
Since you can't add/remove buttons in onCreateDialog(), add a new one
...
to use when there are other dicts available in the same langauge as
the missing one that offers to substitute, and another dialog
presenting a list of same-language dicts. Then substitute the one
tapped.
2010-11-30 06:37:01 -08:00
Andy2
3a9eb72db3
add static methods to count and list dicts in a given langauge.
2010-11-30 06:34:57 -08:00
Andy2
1653b9f6e9
replace call to rand() with android_only function that reads two bytes
...
from /dev/urandom. rand() has been returning pretty crappy numbers
resulting in lots of clustering of tiles in trays. Let's see if this
is any better.
2010-11-29 17:12:12 -08:00
Andy2
b4fb57de9c
move thread inside so it can be started and stopped. And exit the
...
thread on failure to connect, allowing comms' timer to control when we
retry. This fixes problem where would try multiple times/second to
connect when relay was down. Now we try every 15 seconds (per comms,
which can as well back-off), and shortly after the relay comes back up
connect successfully.
2010-11-24 18:14:34 -08:00
Andy2
8623c569e7
move game data from separate files into a BLOB column in the existing
...
summaries db table, using the existing SNAPSHOT column rather than
adding a new one and upping the version. Includes utility fired at
game-start to convert existing games that seems to work. Also
improved a few queries and updates to -- I think -- use the API
better.
2010-11-24 17:22:46 -08:00
Andy2
be35d875b2
move game data from separate files into a BLOB column in the existing
...
summaries db table, using the existing SNAPSHOT column rather than
adding a new one and upping the version. Includes utility fired at
game-start to convert existing games that seems to work. Also
improved a few queries and updates to -- I think -- use the API
better.
2010-11-24 17:22:04 -08:00
Andy2
7c96048ba2
add, but comment out because it requires user permission, code to
...
notice when cellular data becomes available and notify relay of dead
games then. Must be a way to notice a network interface cellular or
not without permission since I already have permission to use it.
2010-11-23 19:01:32 -08:00
Andy2
c3f43dd26c
when deleting all games don't inform relay until after the last one so
...
a single connection does it.
2010-11-23 18:28:05 -08:00
Andy2
0bbf7272aa
don't create thread if there are no obits in the db -- makes it
...
cheaper to call when there may be nothing to do.
2010-11-23 18:10:51 -08:00
Andy2
7c8622392d
send the list of saved deleted relayID/seed pairs off to the relay and
...
remove them from db when relay reports success. TODO: relay always
reports success even if some are malformed and it's aborted parsing.
2010-11-23 17:56:17 -08:00
Andy2
111c59dd30
toward having game deletion get reported even if network isn't live at
...
the moment: create new "obits" table and put dead game info in it.
Change constant for current table name to be less generic.
2010-11-23 06:44:59 -08:00
Andy2
eebf5f1252
remove the big dictionary. Ideally I'll figure out how to gracefully
...
allow to switch without downloading before the next beta.
2010-11-22 18:24:37 -08:00
Andy2
983906810c
set dropdown view resource on public rooms spinner -- fixes problem
...
where it was drawing super-small.
2010-11-22 07:39:18 -08:00
Andy2
edab239060
add one more change
2010-11-21 20:12:45 -08:00
Andy2
ead21206e0
up version to 5 not 6 since prev beta was at 4.
2010-11-21 20:12:34 -08:00
Andy2
7d164f2389
complete list of changes
2010-11-20 21:19:56 -08:00
Andy2
d23dc4aee5
No need to use CurGameInfo for any game summary fields since it's all
...
in the summary db now. Saves opening the game itself just to show it
in a list.
2010-11-20 20:37:01 -08:00
Andy2
985c3d586c
move gameslist summarizing methods from CurGameInfo to GameSummary.
2010-11-20 20:34:41 -08:00
Andy2
b3b9742cdf
add serverrole and players summary to summary db
2010-11-20 20:34:00 -08:00
Andy2
a9a1076d02
actually delete dict when no games use it.
2010-11-19 21:47:38 -08:00
Andy2
b2e418436d
tweak string
2010-11-19 21:09:36 -08:00
Andy2
e38ac33e00
move dict-missing dialog from DlgDelegate into GamesList because
...
that's the only place that is or should be calling it. And since we
can usually figure out the exact url for the dictionary go ahead and
try to download that.
2010-11-19 21:08:09 -08:00
Andy2
0578a0e4f6
When deleting dictionaries, just do it unless the dictionary's in use
...
in which case tell user how many games are using it when asking for
confirmation. To do that, add dict into summary DB, and to do that
add CurGameInfo into GameSummary's constructor. Also, when there's no
summary for a game, make one on the spot and add it to the db. This
will crash if the game's dict has been deleted. Need to deal with
that, probably by deleting unsummarazible games, becuase now if
somebody installs this on top of a device where a game's dict is
missing and it has no summary I'll never boot.
2010-11-19 18:37:00 -08:00
Andy2
586b211b04
add dict name and language to summary database. Probably eventually
...
want to move everything for the display here -- and maybe the file
contents too as a BLOB.
2010-11-19 18:24:56 -08:00
Andy2
71059e6dff
remove nPlayers from game_summarize
2010-11-19 18:23:34 -08:00
Andy2
43be0183a5
just assert that dict can be opened as part of opening game. GamesList
...
is now responsible for not launching a game if its dict is gone.
2010-11-18 19:05:22 -08:00
Andy2
3eb8b723de
don't assume no-dict dialog should call finish on its calling
...
Activity() on exit -- we're not letting the Activity launch any more.
2010-11-18 19:04:43 -08:00
Andy2
198534dce3
check if dict missing and warn rather than do anything that will crash
...
if it's not there. Ideally I could open the config dialog so user
could change the dict but that isn't working. Maybe just offer to
open it after swapping in the default dict?
2010-11-18 19:00:49 -08:00
Andy2
7921ddca10
don't crash when asked to reset a game whose dict has been deleted.
2010-11-18 18:52:04 -08:00
Andy2
163c124072
update for b19
2010-11-17 06:13:31 -08:00
Andy2
fc88742978
up constants for b19
2010-11-16 21:06:43 -08:00
Andy2
a1be555910
improve string for deleted remote game -- but really needs a "delete
...
now" button.
2010-11-15 19:02:12 -08:00
Andy2
d809db7b21
plug into delete and reset code to notify relay that game's forever gone.
2010-11-11 06:25:08 -08:00
Andy2
cf84cce41a
define and handle new other-was-deleted error relay is about to start
...
returning.
2010-11-11 06:23:48 -08:00
Andy2
e3f373039a
add informOfDeath to communicate to relay when game is deleted
2010-11-11 06:22:38 -08:00
eehouse@eehouse.org
048eff92b8
Merge branch 'relay_proxy' of /home/andy2/dev/git/LOCAL_ORIGIN into relay_proxy
2010-11-10 07:17:39 -08:00
eehouse@eehouse.org
7929167129
Merge branch 'android_branch' into relay_proxy
2010-11-10 07:06:10 -08:00
Andy2
f373b52d45
fix bug drawing tile letters when drawScaled() got triggered (e.g. for
...
W on non-std-sized screen): pass null as scr rect to drawBitmap so the
whole bitmap gets used.
2010-11-10 07:05:40 -08:00
Andy2
d3e644db83
stop requiring 1.6 sdk when runs fine on 1.5
2010-11-10 06:57:45 -08:00
Andy2
42481a31cc
add seed to db; get and set it.
2010-11-08 17:23:54 -08:00
Andy2
82876bda06
add seed and fetch it in jni
2010-11-08 17:23:16 -08:00
Andy2
b49015c9a1
map out-of-range lang codes to 0. Otherwise we get outOfBounds
...
exceptions once Hex dict is installed.
2010-11-07 15:42:09 -08:00
Andy2
d893632e1b
map out-of-range lang codes to 0. Otherwise we get outOfBounds
...
exceptions once Hex dict is installed.
2010-11-07 15:34:40 -08:00
Andy2
83ae8d316c
switch to RelativeLayout, putting lock checkbox at top and play game
...
button in the middle with everything else scrolling in between. This
particular application of RelativeLayout works on 1.5 (in emulator).
2010-11-07 15:13:39 -08:00
Andy2
aff3c9a931
stop requiring 1.6 sdk when runs fine on 1.5
2010-11-07 15:12:37 -08:00
Andy2
1e5ac393c1
update for b18 (but leave b17 description below since that represents
...
two months of work and b18 two hours.)
2010-11-07 14:13:04 -08:00
Andy2
6da013af9d
up constants for beta-18
2010-11-07 14:04:37 -08:00
Andy2
c2472c0cb5
don't call java code if rect width is 0. Fixes crash (but not design
...
problem) where first to connect in room specifies a timer and second
does not. Second eventually gets message saying there's a timer but
has not layed out space in the board and java freaks out when later
asked to make a 0-width image. This fix leaves the device not drawing
the timer until the game is reopened. The better fix would trigger a
re-layout as soon as the change is made.
2010-11-07 14:03:24 -08:00
Andy2
83f6ebca79
work around bug -- or design flaw -- where when timer is set hint or
...
robot with blank in tray keeps flashing the in-progress indicator by
flagging CMD_TIMER_FIRED as a non-ui event so busy() won't return when
it's what's on the queue. Problem with that is that the timer stops
advancing during a hint which is clearly not what's happened.
2010-11-07 12:13:07 -08:00
Andy2
2c95179050
don't complain about empty room name for standalone game
2010-11-07 11:50:01 -08:00
Andy2
57838c0436
improve script. Allow pass either branch or tag on commandline,
...
defaulting to branch of tree from which called. Add usage(). set -u
-e and deal with [ -n "$1" ] being an error in that case.
2010-11-07 08:16:36 -08:00
Andy2
46a01ace56
work around occasional crash in on-device testing by checking for 0
...
before passing to getString. Not sure of the circumstances but the
crash is coming from restoreManagedDialogs() -- might be related to
screen orientation changes.
2010-11-06 21:34:16 -07:00
Andy2
a6a7f1899d
remove logging
2010-11-06 21:01:50 -07:00
Andy2
2fc48cbd97
nuke unused constant
2010-11-06 21:01:29 -07:00
Andy2
92ec742f90
script to build from a clean tree. I'm getting emacs and git tmpfile
...
picked up by the android build system and incorporated into .apks;
this will avoid that.
2010-11-06 20:19:07 -07:00
Andy2
73d7c7a27b
use new field to determine if simple relay config dialog can handle
...
the game or if user's already changed it enough that the full-on
dialog is required.
2010-11-06 18:26:09 -07:00
Andy2
f36b253ae7
add number of players to GameSummary. Changes DB but it's already
...
changed since last beta so I'm not upping the version.
2010-11-06 18:24:44 -07:00
Andy2
9fccbcc6b4
Problem with new minimal-config relay dialog: user can accidentally
...
tap "play game" and wind up connecting and creating an empty-room-name
game; or can dismiss the dialog and be confused because there's no way
back to it. Solution: define empty-room-name as an illegal case.
Check for it when "play game" is tapped in either config dialog and
raise an alert. And when user wants to open a game from the GamesList
activity go to the minimal config dialog if it's a relay game without
a room name.
2010-11-06 16:41:12 -07:00
Andy2
8213c9a5c1
add showOKOnlyDialog
2010-11-06 16:38:33 -07:00
Andy2
248c758b1c
add a bit of space around bullet items
2010-11-06 16:37:59 -07:00
Andy2
b7fc678e3d
tweak changes, removing steps to create networked game since that's
...
part of the UI now.
2010-11-06 15:29:05 -07:00
eehouse@eehouse.org
58317afb28
Merge branch 'android_branch' into relay_proxy
2010-11-06 15:06:08 -07:00
Andy2
ceec9eda28
set m_invalPath so new network game will be drawn correctly first time
...
back in GamesList
2010-11-06 15:01:06 -07:00
Andy2
a72e029f40
add name field to and use a style for bulleted items in simplified
...
relay-connect dialog; remove not-again text and dialog attached to
new-relay-game button; tweak text.
2010-11-06 14:55:57 -07:00
eehouse@eehouse.org
8dad8750ba
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2010-11-06 14:43:57 -07:00
Andy2
d6adc84ee3
tweak two prefs strings
2010-11-06 14:40:28 -07:00
Eric House
98716b755a
get rid of menuitem that was there only for development testing
2010-11-06 08:30:45 -07:00
Andy2
c125edd2cb
make text bulleted -- easier to read/follow
2010-11-05 05:53:28 -07:00
eehouse@eehouse.org
fc739e2c67
Merge branch 'android_branch' into relay_proxy
2010-11-05 05:19:16 -07:00
eehouse@eehouse.org
6d205011f5
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2010-11-05 05:12:59 -07:00
Andy2
145ab6f356
remove wordy explanation
2010-11-05 05:11:40 -07:00
eehouse@eehouse.org
64cc199e1a
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy
2010-11-05 05:10:24 -07:00
Eric House
0d863d2d3f
fix casting error caught by compiler
2010-11-05 05:06:24 -07:00
Eric House
7b3691662a
version of build.xml modified to pass -xline to javac. For future use...
2010-11-05 05:06:04 -07:00
Andy2
2f38ce3d92
add button leading to the main config dialog plus an explanation of
...
what it's for.
2010-11-04 20:37:59 -07:00
Andy2
23924ff74e
add new activity that's popped up on creation of a networked game to
...
ask only for the room name to make it as easy as possible to
get started.
2010-11-04 19:48:46 -07:00
Andy2
c9239fc921
make method public
2010-11-04 19:46:05 -07:00
Andy2
9c48c91156
init room name to current text -- duh! -- preventing close process
...
from thinking a change has been made (room name nulled) when none had
been.
2010-11-04 06:36:28 -07:00
Andy2
c630697c59
Fix crash on 2.2 emulator by turning of ipv6 on emulator. per
...
workarounds found online. Suggested fix is to use io instead of nio.
2010-11-03 20:54:35 -07:00
Andy2
e2ee0755cb
set max len for roomname field (with comment that it should be kept in
...
sync with the C constant)
2010-11-03 18:38:13 -07:00
Andy2
c039b92339
don't send 0-length message
2010-11-03 18:26:20 -07:00
Andy2
8bf8383d60
reread preferences in case of an upgrade. Fixes bug where default
...
port was 0 because the new key, meant to change the value, was not
being initialized. It's a hack to use a side-effect to determine
whether this is an upgrade, but since I'm already calculating it
didn't see any point to doing it again.
2010-11-01 18:56:23 -07:00