ehouse
9c8159110b
incorporate API changes; cleanup timer code
2004-06-25 07:19:05 +00:00
ehouse
ccd17bd59d
version change
2004-06-25 07:09:38 +00:00
ehouse
9e1391af32
missed name change
2004-06-25 07:09:08 +00:00
ehouse
8e8e6896c1
framework for smarter inval of hint rect during drag
2004-06-25 06:56:58 +00:00
ehouse
4e6b8f4c76
engine is now responsile for asking for and tracking how many tiles in
...
the tray should be used in hints.
2004-06-25 06:51:24 +00:00
ehouse
c6c6d38dfc
engine is now responsile for asking for and tracking how many tiles in
...
the tray should be used in hints. Moved responsibility here from
platform because platform doesn't know when a turn ends, and end of a
turn (engine reset) is the right place to reset the values.
2004-06-25 06:49:49 +00:00
ehouse
f900988bcc
pass to engine boolean telling it whether to ask for tray hint limits;
...
address, for penDown only, confusion between whether pen events are
handled and whether the handling means a redraw is required. Might
need to do same for penMoved and penUp.
2004-06-25 06:47:35 +00:00
ehouse
ecc48fde1c
rearrange hint menuitems
2004-06-25 06:45:31 +00:00
ehouse
a5b920e8f6
remove tray limits; add boolen for tracking whether to ask for 'em.
2004-06-25 06:44:55 +00:00
ehouse
a4198e4ddd
add palm_util_getTraySearchLimits; addressed, for penDown only,
...
confusion between whether pen events are handled and whether the
handling means a redraw is required. Might need to do same for
penMoved and penUp.
2004-06-25 06:43:46 +00:00
ehouse
ca490374e5
add util_getTraySearchLimits
2004-06-25 06:39:24 +00:00
ehouse
338bda1e5b
name change
2004-06-25 06:27:48 +00:00
ehouse
620b8752cf
add #ifdef to fix compile
2004-06-24 05:20:28 +00:00
ehouse
18023ecab3
remove unused variable
2004-06-24 05:19:52 +00:00
ehouse
173eba64e3
version now part of stream
2004-06-24 05:19:31 +00:00
ehouse
6e5067c01d
version now part of stream; fix VERSION defines
2004-06-24 05:18:46 +00:00
ehouse
6c14b290eb
preserve hint limits
2004-06-24 05:17:59 +00:00
ehouse
9523cf30d5
remove non-working code
2004-06-23 04:37:44 +00:00
ehouse
fe681ddf86
move some actions to penUp from penDown
2004-06-23 03:33:06 +00:00
ehouse
63c860d31e
nuke unused param
2004-06-23 03:30:12 +00:00
ehouse
004ec05a64
add checkbox for hint rect
2004-06-22 06:30:58 +00:00
ehouse
59ac0e42ef
up stream version to include hintrect boolean
2004-06-22 06:29:19 +00:00
ehouse
debca15ba5
scroll as part of hint rect drag
2004-06-22 06:28:22 +00:00
ehouse
1568a27e3f
hint-rect on by default (until UI or cli option added)
2004-06-18 13:52:49 +00:00
ehouse
dce8eb2ea5
remove dead code and bogus assert
2004-06-18 13:52:12 +00:00
ehouse
afdf26db81
add checkbox for hint rect; version change
2004-06-18 13:29:19 +00:00
ehouse
3608849636
add checkbox for hint rect
2004-06-18 13:28:31 +00:00
ehouse
2a9d5b7832
polish hintrect stuff; fix inval, etc
2004-06-18 13:25:57 +00:00
ehouse
ee184e2cf1
add allowHintRect
2004-06-18 13:16:40 +00:00
ehouse
f1dd28387c
draw hint rect borders
2004-06-16 04:17:08 +00:00
ehouse
d5b3dd6551
kill timers after firing once
2004-06-16 04:16:22 +00:00
ehouse
cb54bb1c6f
version num
2004-06-16 04:06:54 +00:00
ehouse
8238ca20f4
draw hint-rect borders
2004-06-16 04:06:43 +00:00
ehouse
e3f57eed44
make hint rect per-player; hide when tray not visible; make upward
...
drag remove it.
2004-06-16 04:06:02 +00:00
ehouse
7914876294
Change engine to, when given a rect that's a subset of the board,
...
constrain the search for moves to those that involve filling only
tiles within the rect -- while still using the rest of the board as
context for the moves. Robot moves use the whole board.
2004-06-15 01:58:09 +00:00
ehouse
da4fe889f1
Track drag on board to form a rect whose borders are drawn via
...
attributes on cells; pass that rect to engine when hint requested.
Still rough, and needs to be made per-user. Also needs a way to hide
the rect.
2004-06-15 01:56:01 +00:00
ehouse
7efcdc80fe
draw borders on cells that are part of hint-constraint rect
2004-06-15 01:44:39 +00:00
ehouse
8164f918f7
only call board_handlePenMove when mouse button is down.
2004-06-15 01:41:39 +00:00
ehouse
7e174b428f
first checked in
2004-06-10 13:02:20 +00:00
ehouse
2b13efd72c
tweaks for BYOD
2004-06-10 13:01:08 +00:00
ehouse
6f382e116c
fix prototype error
2004-06-10 03:27:58 +00:00
ehouse
dd0a98a48e
cleanup. Everything works now AFAIK.
2004-06-10 03:27:40 +00:00
ehouse
5a222f10b7
get working for spanish .xwd. .pdb remains.
2004-06-09 04:09:19 +00:00
ehouse
5402fdeae8
progress: works for .pdbs too (but not with specials)
2004-06-09 03:55:45 +00:00
ehouse
ff811344ad
first checked in. Seems to work on .xwd format but not yet for .pdb.
2004-06-08 08:13:17 +00:00
ehouse
cb8d98a370
remove pre-ship designation from version string
2004-06-04 12:47:39 +00:00
ehouse
1324d81bb9
fix compile error
2004-05-29 14:26:36 +00:00
ehouse
4c5344e67b
version string to rc1
2004-05-29 14:15:27 +00:00
ehouse
08bd6cc160
removed commented out code
2004-05-28 02:47:27 +00:00
ehouse
95efad0cb2
bug: disable some items when not starting a game
2004-05-28 02:46:42 +00:00