Commit graph

272 commits

Author SHA1 Message Date
ehouse
975226cc4e remove param from util_addrChange; add comms_getIsServer; save bt_addr
as part of comms.
2006-09-08 07:14:24 +00:00
ehouse
41a36b2352 make formal params const where possible 2006-09-02 05:30:51 +00:00
ehouse
4322fd2820 when logging state transitions, don't unless there's a change 2006-09-02 05:29:59 +00:00
ehouse
4cfe07923d fix bug checking crosschecks with more than 32 tiles. 2006-09-02 05:29:13 +00:00
ehouse
9c06582029 bug fix: reset stack data stream before getting length and writing. Assert
so easier to catch similar problems.
2006-09-01 04:32:57 +00:00
ehouse
af7767389c use stream_getSize to detect corrupt (truncated) messages. 2006-08-29 13:18:12 +00:00
ehouse
9d541a7d91 make getSize return diff between what's been written and what's already
been read.
2006-08-29 13:13:43 +00:00
ehouse
7d48f2e430 Put up BT device browser while user is picking connection method
rather than when trying to send for first time, then pass address
through from conns dialog to bt code.
2006-08-26 21:12:10 +00:00
ehouse
9d8e5a4f3e add LOG_HEX 2006-08-26 20:28:48 +00:00
ehouse
3c6405d0d1 First shot at bluetooth support (turned off in Makefile by default).
A full robot vs. robot game now works between two Treos.  Added UI to
choose BT as transport mechanism, and added new send proc to establish
socket connection between host and guest.  Works only for two devices:
no piconet yet.  No error recovery, ability to quit game in middle,
start new game, etc.
2006-08-23 04:44:55 +00:00
ehouse
b99f993760 Fix assert: implicit cast to boolean doesn't work when bit being
tested is outside the low-order byte.
2006-08-22 04:20:40 +00:00
ehouse
f561989644 Set -Wunused-parameter for those versions of gcc that support it, and
deal with the output by removing params where possible and elsewhere
by adding XP_UNUSED macro wrapping __attribute__((unused)).  There
should be NO change in function in spite of the large number of files.
2006-08-16 13:44:44 +00:00
ehouse
c298ecb1f1 optimize for the case where tiles are < 32. Previous imlementation of
64-tiles support increases engine times by ~5%.  This removes that effect.
I can't measure any slowdown vs. pre-change engines.
2006-08-12 01:59:03 +00:00
ehouse
cbddf0c194 Base the number of bytes used to store tiles on the number in the
current dictionary.  This allows us to continue to open games saved
with older code using older dictionaries while still supporting the
new format for up to 64 tiles.  Old versions may crash when opening
games created by new versions, but that's probably ok.
2006-08-10 01:21:31 +00:00
ehouse
e84cb5b8eb increase possible number of unique tiles from 32 to 64 in order to
support Slovak which has 40.  This change is preliminary: it seems to
work for both existing and dicts with >32 chars, but it breaks backwards
compatibility: existing saved games will crash this code.  I think the
fix is to deduce the number of bits per tile from the number in the
dictionary being used, but that's not in yet.
2006-08-09 04:56:34 +00:00
ehouse
7850b9e064 add another const 2006-08-09 04:52:43 +00:00
ehouse
897e50bf42 was being just a bit too cute 2006-08-09 04:49:17 +00:00
ehouse
7c61b21365 make some ptrs const 2006-08-09 04:48:34 +00:00
ehouse
49a709f3db Replace a bunch of doMirror parameters with a single function, called
after a flip, that invalidates y,x for every x,y that's invalid.
2006-07-07 08:27:13 +00:00
ehouse
ef2101f4f8 in juggle, need to adjust rows after swapping to get passwd fields enabled
in sync with passwd checkbox.
2006-07-02 00:34:41 +00:00
ehouse
4fd379d663 newg_juggle returns bool indicating whether anything changed 2006-06-29 03:38:25 +00:00
ehouse
c6598bef8a randIntArray runs once and returns whether array is modified. Tray calls
again until it is.  newgame calls once: it's possible that juggling won't
do anything.  Still pending: do we tell users when nothing changed, or
leave them to figure out that it's not a bug?
2006-06-27 06:30:44 +00:00
ehouse
99571a7580 remove unused parameter 2006-06-26 04:39:48 +00:00
ehouse
765638289b Rewrite juggle to just create a second set of players in juggled order.
The previous too-cute algorithm failed when any player wasn't moving.
2006-06-24 01:20:44 +00:00
ehouse
1f81e62f12 add missing include file 2006-06-22 03:36:51 +00:00
ehouse
c4de8b5ba5 disable juggle button if only one player active; copy all four players when saving game state after dismissal. 2006-06-18 19:02:47 +00:00
ehouse
851946ffbc add ifdef for compile with some optional condition 2006-06-16 01:46:47 +00:00
ehouse
9259d5e91d move randIntArray to strutils, and use instead of similar code to juggle tiles in tray. 2006-06-16 01:19:11 +00:00
ehouse
cc4ebf2ad2 Fix juggle so it works for 3 players too. 2006-06-15 13:05:56 +00:00
ehouse
c956b0858a cleanup; fix compile of non-debug win32 version 2006-06-11 20:12:20 +00:00
ehouse
c56b7d0b94 You can always change passwd for local player. 2006-06-10 16:10:33 +00:00
ehouse
3b82ae9c13 Add new attributes to cover strings for number of players and remote
column head; make enabled an enum to differentiate between hidden and
disabled.
2006-06-10 05:45:53 +00:00
ehouse
8c8313a2ca Fix to compile in STANDALONE mode, e.g. for current PPC. 2006-06-08 01:51:34 +00:00
ehouse
cbe5ed2779 Refer to players as "remote" rather than "not local" to be consistent
with Palm and PPC; fix juggle bug by adjusting lines after moving them.
2006-06-08 01:26:18 +00:00
ehouse
00291dc997 change newgame api names; implement juggle; change getter to take a
callback to copy strings that will go out of scope before the getter
returns (e.g. wince).  Use changed API in gtk dialog.
2006-06-07 01:45:03 +00:00
ehouse
cd2d88fd5e make a param const 2006-06-07 01:26:55 +00:00
ehouse
db53197bdd add common/nwgamest.{c,h} to make new game dialog logic cross-platform 2006-06-07 01:26:04 +00:00
ehouse
995192ad56 trivial optimization: add 1 only once 2006-05-30 04:34:35 +00:00
ehouse
091dc33ae8 fix scrolling and invalidation for flipped boards, and especially
where the board is still not fully visible when the tray is hidden.
2006-05-28 16:08:58 +00:00
ehouse
b6d30d9009 clear multiple tile selection when trade ends even if cancelled 2006-05-23 01:53:18 +00:00
ehouse
633d9eef55 Get rid of hard-coded tile number limit in server_formatRemainingTiles 2006-05-23 01:52:20 +00:00
ehouse
033a19e032 Increase size of buffer used to accumulate letters for "tiles left"
dialog.  French has 15 "E"s, and the old buffer size allowed an
overflow (crash) when at least 13 of any letter were left.
2006-05-21 01:54:48 +00:00
ehouse
e8273bc9f0 Finish scrollbar work by passing number of visible rows to
util_trayHiddenChange, which means an API change.  In board, calculate
bottom of board based on bottom of tray when tray is hidden, and round
so that it's an exact multiple of cell height.  In wince, take
advantage of the new parameter to fix the scrollbar so that very
constrained boards can be scrolled even when the tray is hidden.
2006-05-19 13:44:05 +00:00
ehouse
2658da4563 Reset divider location on new game. 2006-05-19 13:31:18 +00:00
ehouse
cbd67a5e21 First attempt to set board bounds based on tray bottom if tray
overlaps board.
2006-05-17 06:12:40 +00:00
ehouse
e28e40a04c for vertical scoreboards, force miniwindow to be entirely inside the board. 2006-05-14 15:27:29 +00:00
ehouse
11322f0e4d Since board can now sometimes only partially hide tray, introduce
distinction between obscuring and completely hiding.  In former case,
erase the tray rather than draw it partially hidden.  This means
drawing the tray before rather than after the board, which is a big
change that so far doesn't seem to have hurt anything.  If it does, it
might be necessary to draw it before and after the board.
2006-05-12 08:03:08 +00:00
ehouse
a774a73778 tweak score layout, and remove a U8 that was overflowing on win32 2006-05-10 13:42:44 +00:00
ehouse
14c973354b API change: board is responsible for figuring tile size and giving
extra pixels to divider.
2006-05-06 14:42:38 +00:00
ehouse
b0c4e9e91e Include name of dict so it can get printed. 2006-04-30 13:58:24 +00:00