ehouse
975226cc4e
remove param from util_addrChange; add comms_getIsServer; save bt_addr
...
as part of comms.
2006-09-08 07:14:24 +00:00
ehouse
41a36b2352
make formal params const where possible
2006-09-02 05:30:51 +00:00
ehouse
4322fd2820
when logging state transitions, don't unless there's a change
2006-09-02 05:29:59 +00:00
ehouse
4cfe07923d
fix bug checking crosschecks with more than 32 tiles.
2006-09-02 05:29:13 +00:00
ehouse
9c06582029
bug fix: reset stack data stream before getting length and writing. Assert
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so easier to catch similar problems.
2006-09-01 04:32:57 +00:00
ehouse
af7767389c
use stream_getSize to detect corrupt (truncated) messages.
2006-08-29 13:18:12 +00:00
ehouse
9d541a7d91
make getSize return diff between what's been written and what's already
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been read.
2006-08-29 13:13:43 +00:00
ehouse
7d48f2e430
Put up BT device browser while user is picking connection method
...
rather than when trying to send for first time, then pass address
through from conns dialog to bt code.
2006-08-26 21:12:10 +00:00
ehouse
9d8e5a4f3e
add LOG_HEX
2006-08-26 20:28:48 +00:00
ehouse
3c6405d0d1
First shot at bluetooth support (turned off in Makefile by default).
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A full robot vs. robot game now works between two Treos. Added UI to
choose BT as transport mechanism, and added new send proc to establish
socket connection between host and guest. Works only for two devices:
no piconet yet. No error recovery, ability to quit game in middle,
start new game, etc.
2006-08-23 04:44:55 +00:00
ehouse
b99f993760
Fix assert: implicit cast to boolean doesn't work when bit being
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tested is outside the low-order byte.
2006-08-22 04:20:40 +00:00
ehouse
f561989644
Set -Wunused-parameter for those versions of gcc that support it, and
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deal with the output by removing params where possible and elsewhere
by adding XP_UNUSED macro wrapping __attribute__((unused)). There
should be NO change in function in spite of the large number of files.
2006-08-16 13:44:44 +00:00
ehouse
c298ecb1f1
optimize for the case where tiles are < 32. Previous imlementation of
...
64-tiles support increases engine times by ~5%. This removes that effect.
I can't measure any slowdown vs. pre-change engines.
2006-08-12 01:59:03 +00:00
ehouse
cbddf0c194
Base the number of bytes used to store tiles on the number in the
...
current dictionary. This allows us to continue to open games saved
with older code using older dictionaries while still supporting the
new format for up to 64 tiles. Old versions may crash when opening
games created by new versions, but that's probably ok.
2006-08-10 01:21:31 +00:00
ehouse
e84cb5b8eb
increase possible number of unique tiles from 32 to 64 in order to
...
support Slovak which has 40. This change is preliminary: it seems to
work for both existing and dicts with >32 chars, but it breaks backwards
compatibility: existing saved games will crash this code. I think the
fix is to deduce the number of bits per tile from the number in the
dictionary being used, but that's not in yet.
2006-08-09 04:56:34 +00:00
ehouse
7850b9e064
add another const
2006-08-09 04:52:43 +00:00
ehouse
897e50bf42
was being just a bit too cute
2006-08-09 04:49:17 +00:00
ehouse
7c61b21365
make some ptrs const
2006-08-09 04:48:34 +00:00
ehouse
49a709f3db
Replace a bunch of doMirror parameters with a single function, called
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after a flip, that invalidates y,x for every x,y that's invalid.
2006-07-07 08:27:13 +00:00
ehouse
ef2101f4f8
in juggle, need to adjust rows after swapping to get passwd fields enabled
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in sync with passwd checkbox.
2006-07-02 00:34:41 +00:00
ehouse
4fd379d663
newg_juggle returns bool indicating whether anything changed
2006-06-29 03:38:25 +00:00
ehouse
c6598bef8a
randIntArray runs once and returns whether array is modified. Tray calls
...
again until it is. newgame calls once: it's possible that juggling won't
do anything. Still pending: do we tell users when nothing changed, or
leave them to figure out that it's not a bug?
2006-06-27 06:30:44 +00:00
ehouse
99571a7580
remove unused parameter
2006-06-26 04:39:48 +00:00
ehouse
765638289b
Rewrite juggle to just create a second set of players in juggled order.
...
The previous too-cute algorithm failed when any player wasn't moving.
2006-06-24 01:20:44 +00:00
ehouse
1f81e62f12
add missing include file
2006-06-22 03:36:51 +00:00
ehouse
c4de8b5ba5
disable juggle button if only one player active; copy all four players when saving game state after dismissal.
2006-06-18 19:02:47 +00:00
ehouse
851946ffbc
add ifdef for compile with some optional condition
2006-06-16 01:46:47 +00:00
ehouse
9259d5e91d
move randIntArray to strutils, and use instead of similar code to juggle tiles in tray.
2006-06-16 01:19:11 +00:00
ehouse
cc4ebf2ad2
Fix juggle so it works for 3 players too.
2006-06-15 13:05:56 +00:00
ehouse
c956b0858a
cleanup; fix compile of non-debug win32 version
2006-06-11 20:12:20 +00:00
ehouse
c56b7d0b94
You can always change passwd for local player.
2006-06-10 16:10:33 +00:00
ehouse
3b82ae9c13
Add new attributes to cover strings for number of players and remote
...
column head; make enabled an enum to differentiate between hidden and
disabled.
2006-06-10 05:45:53 +00:00
ehouse
8c8313a2ca
Fix to compile in STANDALONE mode, e.g. for current PPC.
2006-06-08 01:51:34 +00:00
ehouse
cbe5ed2779
Refer to players as "remote" rather than "not local" to be consistent
...
with Palm and PPC; fix juggle bug by adjusting lines after moving them.
2006-06-08 01:26:18 +00:00
ehouse
00291dc997
change newgame api names; implement juggle; change getter to take a
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callback to copy strings that will go out of scope before the getter
returns (e.g. wince). Use changed API in gtk dialog.
2006-06-07 01:45:03 +00:00
ehouse
cd2d88fd5e
make a param const
2006-06-07 01:26:55 +00:00
ehouse
db53197bdd
add common/nwgamest.{c,h} to make new game dialog logic cross-platform
2006-06-07 01:26:04 +00:00
ehouse
995192ad56
trivial optimization: add 1 only once
2006-05-30 04:34:35 +00:00
ehouse
091dc33ae8
fix scrolling and invalidation for flipped boards, and especially
...
where the board is still not fully visible when the tray is hidden.
2006-05-28 16:08:58 +00:00
ehouse
b6d30d9009
clear multiple tile selection when trade ends even if cancelled
2006-05-23 01:53:18 +00:00
ehouse
633d9eef55
Get rid of hard-coded tile number limit in server_formatRemainingTiles
2006-05-23 01:52:20 +00:00
ehouse
033a19e032
Increase size of buffer used to accumulate letters for "tiles left"
...
dialog. French has 15 "E"s, and the old buffer size allowed an
overflow (crash) when at least 13 of any letter were left.
2006-05-21 01:54:48 +00:00
ehouse
e8273bc9f0
Finish scrollbar work by passing number of visible rows to
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util_trayHiddenChange, which means an API change. In board, calculate
bottom of board based on bottom of tray when tray is hidden, and round
so that it's an exact multiple of cell height. In wince, take
advantage of the new parameter to fix the scrollbar so that very
constrained boards can be scrolled even when the tray is hidden.
2006-05-19 13:44:05 +00:00
ehouse
2658da4563
Reset divider location on new game.
2006-05-19 13:31:18 +00:00
ehouse
cbd67a5e21
First attempt to set board bounds based on tray bottom if tray
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overlaps board.
2006-05-17 06:12:40 +00:00
ehouse
e28e40a04c
for vertical scoreboards, force miniwindow to be entirely inside the board.
2006-05-14 15:27:29 +00:00
ehouse
11322f0e4d
Since board can now sometimes only partially hide tray, introduce
...
distinction between obscuring and completely hiding. In former case,
erase the tray rather than draw it partially hidden. This means
drawing the tray before rather than after the board, which is a big
change that so far doesn't seem to have hurt anything. If it does, it
might be necessary to draw it before and after the board.
2006-05-12 08:03:08 +00:00
ehouse
a774a73778
tweak score layout, and remove a U8 that was overflowing on win32
2006-05-10 13:42:44 +00:00
ehouse
14c973354b
API change: board is responsible for figuring tile size and giving
...
extra pixels to divider.
2006-05-06 14:42:38 +00:00
ehouse
b0c4e9e91e
Include name of dict so it can get printed.
2006-04-30 13:58:24 +00:00