Commit graph

12105 commits

Author SHA1 Message Date
Eric House
93a98820e1 cleanup 2020-09-06 14:06:51 -07:00
Eric House
9752c96add remove reporting of deleted games (mqtt only)
It's wrong now while mqtt deviIDs are changing mid-game.
2020-09-06 13:11:31 -07:00
Eric House
b67870118e tweak unable-to-create-alert alert
And force a DEBUG-only crash so I can perhaps investigate
2020-09-06 11:24:38 -07:00
Eric House
22ad5aa4e2 add devid to About alert 2020-09-05 17:52:00 -07:00
Eric House
8c3c1b59f6 cleanup 2020-09-05 17:52:00 -07:00
Eric House
3510268752 use order-by so don't have to iterate over results
This assumes, as seems to be the case, that rowid is assigned increasing
order.
2020-09-05 17:52:00 -07:00
Eric House
fbc8a62a13 show the game's mqtt devid, not the device's 2020-09-05 14:18:49 -07:00
Eric House
1c6d28633f don't let keys change with every upgrade (use newest)
Supid bug generating keys from __FILE__ meant each release
build (usually done in /tmp/$$, or on a travis server) had a new key and
generated a new MQTT devID (and other stuff less frequently used.)
Replace the keys with something that won't change, and as a temporary
fix so the upgrade including this fix doesn't generate new keys use the
most recent stored key matching the suffix the old keys will have had in
common.
2020-09-04 20:51:44 -07:00
Eric House
d5fb0cc8be remove title from connections info dialog 2020-09-04 20:49:31 -07:00
Eric House
5a05ab2e56 include mqtt devid in email-author info 2020-09-04 20:36:47 -07:00
Eric House
1e941acd2c register with relay every time git rev changes 2020-09-04 19:11:35 -07:00
Eric House
8a28be2b9c cleanup removed unused locals 2020-09-04 11:04:33 -07:00
Eric House
0ba4c5a092 up version codes for release 2020-09-02 08:55:49 -07:00
Eric House
f0b162c239 changelog changes for next release 2020-09-02 08:48:20 -07:00
Eric House
623fc1b4dc cleanup chat changes
Don't add the message to the DB or UI if unable to send it. And show the
chat icon in preference to the debug-only-game-corrupted icon.
2020-09-02 08:41:08 -07:00
Eric House
f11c8ba569 fix chat-sending breakage from c5f1d2bf3b
ChatDelegate expects to post to a running JNIThread, so we can't shut it
down before calling the thing! Will need another way to stop that leak.
2020-09-01 21:15:10 -07:00
Eric House
f6414998c8 show in toast how many .apk files need deleting
I'll delete them later
2020-09-01 17:08:24 -07:00
Eric House
10cf96aa46 remove redundant intent opening
This might be the reason there are sometimes two windows getting opened.
2020-09-01 16:06:21 -07:00
Eric House
07704969af get rid of wordlist numbering even for DEBUG 2020-09-01 14:50:38 -07:00
Eric House
e0d291ae0e open wordlists browser even without Storage permission
and add a na-key to rationale for storage permissions so don't
ask forever when user wants to decline.
2020-09-01 14:48:08 -07:00
Eric House
b5bc784431 make filter config scrollable
If you're using a monster font and have the keyboard up you might not be
able to touch the "apply filter" button without dismissing the
keyboard. (Hi Deb :.) So make it possible to scroll it into view. Won't
ever become scrollable for most people, and seems to play well with the
scrolling wordlist regardless.
2020-09-01 12:13:40 -07:00
Eric House
783b4efdeb fix to compile on non-cutting-edge glib 2020-08-31 18:33:20 -07:00
Eric House
d9f54181a3 tweak a couple of na-tutorial strings 2020-08-31 18:27:20 -07:00
Eric House
58dfc32a6e use new glib datetime api (replaces deprecated) 2020-08-31 17:17:52 -07:00
Eric House
53563236e4 offer to open game when rejecting invite as dup 2020-08-29 17:17:49 -07:00
Eric House
46752af0cd have release build check daily for upgrades
(Applies to github and sourceforge releases only)
2020-08-29 16:56:08 -07:00
Eric House
a0beecafc3 Don't accept invitation again for same channel
Do away with debug setting to accept duplicate invitations. Change
definition of duplicate to mean specifying a channel and gameID that
already exist. So now send-to-self works without a debug
preference. Accidentally clicking on the same emailed invite twice will
still be blocked. There will be problems if a game's been deleted but
those have probably always been here.
2020-08-29 16:11:24 -07:00
Eric House
42575f1380 cleanup: never return null 2020-08-29 13:38:32 -07:00
Eric House
34d5ef291c save downloaded .apks in private dir
Don't need File permission now. Files will pile up unseen now,
so need to add delete logic eventually.
2020-08-28 12:21:46 -07:00
Eric House
99f0c09d06 make params private so can't assign without check
All array elems must be Serializable and I want to check in Debug
builds when new uses are added.
2020-08-28 12:21:29 -07:00
Eric House
a580335fea remove obsolete method 2020-08-28 09:58:28 -07:00
Eric House
20766631d5 remove crashlytics
Hadn't worked in a while anyway. There's a replacement I can add
separately when it makes sense.
2020-08-28 09:17:23 -07:00
Eric House
5e2122d81b add to change log 2020-08-28 08:35:26 -07:00
Eric House
73b6d0519f fix NPE
There was a way to get to the sender before its handler had been
initialized. That can only happen on UI thread, so just drop the send
rather than figure out a better way (for now).
2020-08-28 08:32:23 -07:00
Eric House
193383bfa6 don't use newer API for gratuitous animation
Fixing NoSuchMethod exception from play store
2020-08-28 08:26:41 -07:00
Eric House
22582f247d work around fast-scrolling eating taps for nearby objects
As happened with expander arrows on the right when I turned on fast
scrolling, the on-left-side scrollbar was preventing selecting rows when
there were enough list elements for fast scrolling to be enabled. So use
a listener to turn it on only after the user starts to scroll. And move the
bar back to the right side since that's where people expect it.
2020-08-27 22:55:25 -07:00
Eric House
5998132d4b fix standalone hang introduced by 15f95b52a 2020-08-27 19:47:10 -07:00
Eric House
942604e2bd up version strings and changelog 2020-08-27 12:36:54 -07:00
Eric House
adacee5503 tweak player edit layout (add margins) 2020-08-27 12:36:54 -07:00
Eric House
02287b8909 tweak to display more info
Script still needs a ton of work to be useful
2020-08-27 11:39:43 -07:00
Eric House
f9ceacdfa7 remove warning about setting room name 2020-08-26 21:28:00 -07:00
Eric House
15f95b52a9 hack to recover from stalled by-room-name games 2020-08-26 13:04:02 -07:00
Eric House
5c150d2f58 don't save isServer in comms
Pass it in so don't have to keep two state locations in sync
2020-08-25 22:27:43 -07:00
Eric House
19f4ebc727 add advisement not to use connect-by-room-name 2020-08-25 19:18:26 -07:00
Eric House
b641be30e7 tweak string 2020-08-25 17:00:55 -07:00
Eric House
14cad646e3 don't crash when setTitle called with id of 0 2020-08-25 15:54:33 -07:00
Eric House
b0f7176b6c fix relay game failure to change roles
If a configured-as-host game joined an existing game the relay would
make it a guest. The android util_ callback for that change was only
implemented in BoardDelegate and so the change was dropped unless the
game was open/visible. Because comms recorded the change, though, the
callback would never be called again and so the game never learned to
behave as a guest and never registered: permanent failure to join game!
Implemented with a new server state so initClientConnection can be
called from server_do() instead of inside comms while processing an
incoming packet.
2020-08-25 14:53:33 -07:00
Eric House
15fde8044f make server_initClientConnection() make its own stream 2020-08-25 14:53:28 -07:00
Eric House
da639af7c3 change what must be a mistaken assert 2020-08-25 08:25:44 -07:00
Eric House
1534298422 up client version
There's no change that matters, but on relay I want to see the upgrade
rate.
2020-08-25 08:24:30 -07:00