ehouse
dfccb19667
convert util_setTimer to take procptr; remove timer call on board; add
...
heartbeat to comms that uses util_setTimer with new timer type.
2005-06-23 04:16:53 +00:00
ehouse
9d5ea796f3
don't draw board before it's set up
2005-06-13 14:51:21 +00:00
ehouse
36bba4024b
move playerNum into dsi so can be used in formatting score
2005-03-15 03:27:24 +00:00
ehouse
974bf14ec4
ex/internalize cursor locations
2005-01-23 17:26:38 +00:00
ehouse
67be3191c8
revert change to board_invalRect
2005-01-23 08:17:37 +00:00
ehouse
ee3d6381dd
board_invalRect params change
2005-01-23 06:14:07 +00:00
ehouse
3cc77cc8ce
remove dead param; fix inval and choice of inverted cells so recent
...
move is not shown when pending move is.
2005-01-23 06:00:27 +00:00
ehouse
4d98925b91
provide callback for most recent score; return key on hidden tray
...
attempts to reveal; add focus obj to saved state.
2005-01-22 19:51:48 +00:00
ehouse
70266c075d
don't call board_draw except in response to Draw() on Symbian
2005-01-13 02:52:45 +00:00
ehouse
8b44ad1324
start cursor near middle of board
2005-01-04 03:23:12 +00:00
ehouse
cd4f97bd15
remove too-frequent logging
2004-12-17 15:17:20 +00:00
ehouse
ebec5b9b17
remove hint-drag logging (no change to non-debug code)
2004-11-14 16:29:13 +00:00
ehouse
47f81507af
add HintAtts param to draw_drawBoardArrow
2004-11-14 16:06:30 +00:00
ehouse
47b4de73e7
add board_formatRemainingTiles
2004-11-06 02:54:25 +00:00
ehouse
b7dd4fd50c
bug: hide arrow when it can't be moved in case where tile comes via keyboard
2004-10-05 02:32:58 +00:00
ehouse
6e53150418
always hide arrow when undoing partial move, not just when done from
...
tray.
2004-07-10 22:57:17 +00:00
ehouse
bb291f1e75
Hide cursor arrow when pen in empty tray region returns tiles to tray.
2004-07-10 22:40:50 +00:00
ehouse
9e1391af32
missed name change
2004-06-25 07:09:08 +00:00
ehouse
8e8e6896c1
framework for smarter inval of hint rect during drag
2004-06-25 06:56:58 +00:00
ehouse
f900988bcc
pass to engine boolean telling it whether to ask for tray hint limits;
...
address, for penDown only, confusion between whether pen events are
handled and whether the handling means a redraw is required. Might
need to do same for penMoved and penUp.
2004-06-25 06:47:35 +00:00
ehouse
6c14b290eb
preserve hint limits
2004-06-24 05:17:59 +00:00
ehouse
fe681ddf86
move some actions to penUp from penDown
2004-06-23 03:33:06 +00:00
ehouse
debca15ba5
scroll as part of hint rect drag
2004-06-22 06:28:22 +00:00
ehouse
dce8eb2ea5
remove dead code and bogus assert
2004-06-18 13:52:12 +00:00
ehouse
2a9d5b7832
polish hintrect stuff; fix inval, etc
2004-06-18 13:25:57 +00:00
ehouse
e3f57eed44
make hint rect per-player; hide when tray not visible; make upward
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drag remove it.
2004-06-16 04:06:02 +00:00
ehouse
da4fe889f1
Track drag on board to form a rect whose borders are drawn via
...
attributes on cells; pass that rect to engine when hint requested.
Still rough, and needs to be made per-user. Also needs a way to hide
the rect.
2004-06-15 01:56:01 +00:00
ehouse
b4b3681cd3
show last turn in addition to player name when pen held on score; fix
...
revealing tray to show REVERSED when done for robot.
2004-04-30 08:26:54 +00:00
ehouse
d25c553ece
assert non-null objects when making board
2004-04-03 16:42:20 +00:00
ehouse
508d98d8e0
make rectContainsPt params signed to avoid errors on palm
2004-03-02 05:58:15 +00:00
ehouse
6a9228bb43
fix arrow movement when board flipped
2004-03-01 02:30:45 +00:00
ehouse
be219aaf81
get rid of tabs/fix formatting. No code changes.
2004-02-29 01:08:50 +00:00
ehouse
e3149b0e42
abort draw quickly if platform can't
2004-02-13 04:46:50 +00:00
ehouse
6dade8d97f
inval tray when miniwindow disappears
2004-02-12 04:18:38 +00:00
ehouse
6bc3be9711
fix reported bug: when tile placed on arrow and arrow can't move
...
further, hide the arrow so tile can be drawn.
2004-02-10 05:23:32 +00:00
ehouse
1072bf2499
add option to limit number of tiles used by robot
2003-11-30 09:34:40 +00:00
ehouse
5776da0b93
first checkin
2003-11-01 05:35:29 +00:00