ehouse
8e31a3c5cb
Close down relay connection when comms going away. Fixes crashes when
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new game is standalone and prev used relay. Add logging code in comms.
2009-03-06 13:43:03 +00:00
ehouse
c2d00ee2ae
cleanup for new compiler: -D option, winsock2.h, fix warning
2009-03-06 04:53:56 +00:00
ehouse
d279664b00
swprintf->_snwprintf to make newer cegcc happy
2009-03-06 04:52:06 +00:00
ehouse
cf5a10084e
do loglevel and ports via the general-purpose config mech. No special
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cases remain.
2009-03-05 13:49:01 +00:00
ehouse
952a73fdbb
Make refresh interval configurable.
2009-03-02 05:29:06 +00:00
ehouse
54693142bd
Change config class from having a method for every configurable value
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to returing values for string keys so adding a new config doesn't mean
modifying that class. Then add new config for addr passed to bind so
relay can be run to accept http connections from remote machines.
2009-03-02 01:50:14 +00:00
ehouse
f09994153c
use PID as cookie so creation order visible on relay during testing
2009-03-02 01:46:10 +00:00
ehouse
eccfbb5ccc
don't pass wrong proc ptr
2009-03-02 01:45:16 +00:00
ehouse
f312f8fdb3
in web console list hosts present rather than just the count
2009-02-28 19:35:32 +00:00
ehouse
b88112b311
Reset all relay-related variable on new game. Fixes bug where devices
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couldn't switch roles or join a new game.
2009-02-28 19:27:45 +00:00
ehouse
4db8c5cddf
Make all of a non-server's players local.
2009-02-28 19:25:46 +00:00
ehouse
9b4ff54f03
fix checkServerRole which was incorrectly counting players in client
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case.
2009-02-28 19:25:08 +00:00
ehouse
a9ca60729d
plug memory leak by closing relay socket when quitting
2009-02-28 19:19:42 +00:00
ehouse
ae7caae236
Lots of changes to make gtk version better test with relay: make
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possible to start without specifying comms params, to switch roles
and/or number of players when starting new game; clean up dialogs,
esp. use notebook widget to have tab switch between comms types.
2009-02-28 18:52:44 +00:00
ehouse
08e5711b22
include pid in log for better multi-device debugging
2009-02-28 18:50:21 +00:00
ehouse
f751b1ebd9
test script, first draft.
2009-02-28 16:31:34 +00:00
ehouse
8ad14327e2
fix assertion on exit: nuke mempool after everything it contains; call
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gtk_main_quit rather than gtk_exit() so can exit from main()
2009-02-28 16:31:03 +00:00
ehouse
a0cb733125
Add an http interface (read-only web console).
2009-02-28 16:15:59 +00:00
ehouse
498f8fdb45
Empty out queue and use existing code to re-add elems we want to keep.
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Candidate for 4.2.
2009-02-28 16:11:09 +00:00
ehouse
48627a3f11
assert queue ok after deleting. Candidate for moving to 4.2 branch if
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to be used for Palm.
2009-02-28 15:06:12 +00:00
ehouse
45d41d2872
Fix crasher: removing ACK'd messages left list in inconsistent state.
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Candidate for moving to 4.2 branch if to be used for Palm.
2009-02-28 14:40:50 +00:00
ehouse
5d243cb4f7
minimal test for comparing cegcc versions
2009-02-25 03:45:14 +00:00
ehouse
66e4053f06
start adding conns dialog
2009-02-24 04:34:37 +00:00
ehouse
14c1e9fd8b
Create type to hold array rather than passing array whose lenght is assumed.
2009-02-23 04:01:15 +00:00
ehouse
7581f35c4b
add tarball target to help
2009-02-21 17:15:09 +00:00
ehouse
7248ee8ad9
Make it possible to see comms dialog in read-only mode when role
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selector is disabled (for game info use of new game dialog.)
2009-02-21 17:03:30 +00:00
ehouse
ae0b8211fe
Toward a palm build whose only comms mode is relay (no IR, which was
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always default.) Plays half a robot-robot game via relay as client --
that is, debugging remains.
2009-02-17 05:54:28 +00:00
ehouse
d5cede0150
Add enum to debug-only logging.
2009-02-14 16:24:06 +00:00
ehouse
3026549ab3
Draw arrow only if inval bit set and cell is otherwise unoccupied.
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Fixes wince bug where tile dragged onto arrow disappears. Should be
merged to 4.2 branch.
2009-02-14 16:23:18 +00:00
ehouse
7c7eb2310c
Use new bufqueue util
2009-02-09 02:51:43 +00:00
ehouse
771b9d9169
Add simple helper for keeping a queue of buffers in a single array.
2009-02-09 02:44:58 +00:00
ehouse
e5447c5029
fix leak of packet buffers; get rid of multithread code.
2009-02-07 18:20:16 +00:00
ehouse
11e63134c4
commented-out setting of default relay host name
2009-02-07 18:18:24 +00:00
ehouse
628b39ba65
detect duplicate initial connect packets by checking what socket they're on.
2009-02-07 18:17:17 +00:00
ehouse
1fa517693a
log size of incoming packets
2009-02-07 18:15:17 +00:00
ehouse
f42142f52e
validate initial message correctly when comms heartbeat not being
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used; improve logging.
2009-02-07 18:14:28 +00:00
ehouse
5c2f7496b8
If platform doesn't provide a game id, use current seconds.
2009-02-07 18:12:46 +00:00
ehouse
d4de570358
Handle case where packet contains several messages; attempt to send on
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socket-writable and on receiving message to be sent; cleanup. With
this change full robot-vs-robot game has worked over relay, but not
reliably. I think it's the relay's fault. Still tested only on Win32.
2009-02-01 16:46:00 +00:00
ehouse
8026322e8d
Put back code initiating connection when starting client game.
2009-02-01 16:43:01 +00:00
ehouse
62d247ee49
Helps to compile platforms too before checking in...
2009-02-01 16:20:18 +00:00
ehouse
4b969503e3
new files into svn:ignore
2009-02-01 16:03:31 +00:00
ehouse
7a24d40d1f
Attempt to detect connections that are duplicates by checking if that
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socket is already in a connection. This doesn't seem to always work,
and I may be leaking cref instances when it does, so needs debugging
still.
2009-02-01 16:00:20 +00:00
ehouse
3c16f9781d
clean up event logging
2009-02-01 15:55:45 +00:00
ehouse
7556ecf49f
Make it possible to run same binary against relay with relay heartbeat
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and direct with comms heartbeat. This mostly means changing ifdefs.
2009-02-01 15:50:58 +00:00
ehouse
95a93191be
Beginning of rewrite of socket code for communication with relay,
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replacing dedicated threads for read and write with non-blocking
sockets driven from the main window proc. So far it can do a
round-trip against the relay on win32, and compiles but isn't tested
on wince.
2009-01-31 18:06:09 +00:00
ehouse
50bd5e875b
comment about APIs to use for implementation (probably the last checkin of this file.)
2009-01-31 18:03:06 +00:00
ehouse
1a78d73208
Turn off SMS by default (pending confirming a way to use the apis in unsigned app); add commented-out NO_DRAW option.
2009-01-31 18:02:02 +00:00
ehouse
486cc39822
add obj_ directories from svn status
2009-01-31 17:40:54 +00:00
ehouse
d46152b5f6
if setlocale doesn't work, try again with en_US -- works around
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problem on my ISP.
2009-01-28 03:32:21 +00:00
ehouse
a61e355b85
update svn:ignore
2009-01-25 20:31:51 +00:00