Commit graph

297 commits

Author SHA1 Message Date
ehouse
8c112261b0 Don't return from middle of function. 2006-10-07 03:37:40 +00:00
ehouse
a97631b7ca Fix opening games and messages saved by last shipping version on Palm
by checking version and loading new fields conditionally.  (Not yet
tested for current wince version.)
2006-10-05 01:17:03 +00:00
ehouse
bc80eae516 Put relay-only fields into a struct for easier identification. No code change. 2006-10-02 14:26:56 +00:00
ehouse
22ae4209ca Fix longstanding bug removing too few messages from queue on ACK.
Print queue as part of stats.
2006-09-27 01:54:53 +00:00
ehouse
47565a3241 Tweak enable/disable logic to show fields for remote players for the
informational case that are hidden for new game case -- e.g.  name,
which can be read but not set.
2006-09-24 21:10:17 +00:00
ehouse
a7e58126ed Add more consts. 2006-09-24 15:28:15 +00:00
ehouse
12fec52152 bug: even empty strings need to be terminated. 2006-09-23 16:05:41 +00:00
ehouse
402b6c1c6f fix ARM crash loading bt game saved on 68K: specify sizeof array
rather than struct wrapping it.
2006-09-23 16:04:53 +00:00
ehouse
3af93c2d4d What I meant to check in. F***ing emacs. :-) 2006-09-23 15:22:26 +00:00
ehouse
20b2eee560 cleanup and remove logging. 2006-09-23 15:18:44 +00:00
ehouse
f64e3d2d3d On bringup for bluetooth, resend any waiting messages rather than an
empty new one to get the connection started.  This increases the
chances new games will connect without user having to hit resend.
2006-09-23 15:18:01 +00:00
ehouse
f5f715136b When a client registering n players with server, send the first n,
ignoring local flag which nwgamest doesn't set in client case.  When
resetting, destroy any engine allocated: plugs new leak.
2006-09-23 15:15:57 +00:00
ehouse
722f250c0f set crosschecks inline 2006-09-23 15:12:10 +00:00
ehouse
f508fd853f remove over-agressive attempt to detect out-of-order messages that was
breaking IR comms.
2006-09-17 05:06:46 +00:00
ehouse
a7d45aca6c Prune excessive logging 2006-09-17 04:45:19 +00:00
ehouse
f1a00fa1b9 strutils syntax changes. Rough cut at reordering loading in game
info: when the device is a client and is starting a new game, we want
to start presenting only the local players.  So load them first, and
reduce nPlayers down to the count of current local players.  Works
well, but can probably be simplified.
2006-09-15 07:36:51 +00:00
ehouse
fab25fc820 do a better job of rejecting messages that have strayed in from a
different game; strutils syntax changes.
2006-09-15 07:34:39 +00:00
ehouse
e61414933f do a better job of rejecting messages that have strayed in from a different game. 2006-09-15 07:33:59 +00:00
ehouse
5d64862ba6 new strutils macro syntax 2006-09-15 07:32:39 +00:00
ehouse
b5402eabc2 params become const 2006-09-15 07:32:04 +00:00
ehouse
9dd96a58d7 params become const; new macro syntax for strutils 2006-09-15 07:31:24 +00:00
ehouse
d382431922 modify MEM_DEBUG versions of strdup utils to record the __FILE__ and
__LINE__ of callers rather than their own to assist in leak detection.
2006-09-15 07:30:00 +00:00
ehouse
35b3b7132a Make formal param const; add initial value to relay-only field so
asserts don't fail b/c of uninitialized value; don't typedef array:
make array field of struct.
2006-09-14 01:25:40 +00:00
ehouse
5568d8fdca Check state before accepting post-connection messages; and always set
state when completing connection process.
2006-09-10 18:58:10 +00:00
ehouse
10d6394641 use tmp buffer to avoid copying one byte at a time. 2006-09-10 18:53:03 +00:00
ehouse
975226cc4e remove param from util_addrChange; add comms_getIsServer; save bt_addr
as part of comms.
2006-09-08 07:14:24 +00:00
ehouse
41a36b2352 make formal params const where possible 2006-09-02 05:30:51 +00:00
ehouse
4322fd2820 when logging state transitions, don't unless there's a change 2006-09-02 05:29:59 +00:00
ehouse
4cfe07923d fix bug checking crosschecks with more than 32 tiles. 2006-09-02 05:29:13 +00:00
ehouse
9c06582029 bug fix: reset stack data stream before getting length and writing. Assert
so easier to catch similar problems.
2006-09-01 04:32:57 +00:00
ehouse
af7767389c use stream_getSize to detect corrupt (truncated) messages. 2006-08-29 13:18:12 +00:00
ehouse
9d541a7d91 make getSize return diff between what's been written and what's already
been read.
2006-08-29 13:13:43 +00:00
ehouse
7d48f2e430 Put up BT device browser while user is picking connection method
rather than when trying to send for first time, then pass address
through from conns dialog to bt code.
2006-08-26 21:12:10 +00:00
ehouse
9d8e5a4f3e add LOG_HEX 2006-08-26 20:28:48 +00:00
ehouse
3c6405d0d1 First shot at bluetooth support (turned off in Makefile by default).
A full robot vs. robot game now works between two Treos.  Added UI to
choose BT as transport mechanism, and added new send proc to establish
socket connection between host and guest.  Works only for two devices:
no piconet yet.  No error recovery, ability to quit game in middle,
start new game, etc.
2006-08-23 04:44:55 +00:00
ehouse
b99f993760 Fix assert: implicit cast to boolean doesn't work when bit being
tested is outside the low-order byte.
2006-08-22 04:20:40 +00:00
ehouse
f561989644 Set -Wunused-parameter for those versions of gcc that support it, and
deal with the output by removing params where possible and elsewhere
by adding XP_UNUSED macro wrapping __attribute__((unused)).  There
should be NO change in function in spite of the large number of files.
2006-08-16 13:44:44 +00:00
ehouse
c298ecb1f1 optimize for the case where tiles are < 32. Previous imlementation of
64-tiles support increases engine times by ~5%.  This removes that effect.
I can't measure any slowdown vs. pre-change engines.
2006-08-12 01:59:03 +00:00
ehouse
cbddf0c194 Base the number of bytes used to store tiles on the number in the
current dictionary.  This allows us to continue to open games saved
with older code using older dictionaries while still supporting the
new format for up to 64 tiles.  Old versions may crash when opening
games created by new versions, but that's probably ok.
2006-08-10 01:21:31 +00:00
ehouse
e84cb5b8eb increase possible number of unique tiles from 32 to 64 in order to
support Slovak which has 40.  This change is preliminary: it seems to
work for both existing and dicts with >32 chars, but it breaks backwards
compatibility: existing saved games will crash this code.  I think the
fix is to deduce the number of bits per tile from the number in the
dictionary being used, but that's not in yet.
2006-08-09 04:56:34 +00:00
ehouse
7850b9e064 add another const 2006-08-09 04:52:43 +00:00
ehouse
897e50bf42 was being just a bit too cute 2006-08-09 04:49:17 +00:00
ehouse
7c61b21365 make some ptrs const 2006-08-09 04:48:34 +00:00
ehouse
49a709f3db Replace a bunch of doMirror parameters with a single function, called
after a flip, that invalidates y,x for every x,y that's invalid.
2006-07-07 08:27:13 +00:00
ehouse
ef2101f4f8 in juggle, need to adjust rows after swapping to get passwd fields enabled
in sync with passwd checkbox.
2006-07-02 00:34:41 +00:00
ehouse
4fd379d663 newg_juggle returns bool indicating whether anything changed 2006-06-29 03:38:25 +00:00
ehouse
c6598bef8a randIntArray runs once and returns whether array is modified. Tray calls
again until it is.  newgame calls once: it's possible that juggling won't
do anything.  Still pending: do we tell users when nothing changed, or
leave them to figure out that it's not a bug?
2006-06-27 06:30:44 +00:00
ehouse
99571a7580 remove unused parameter 2006-06-26 04:39:48 +00:00
ehouse
765638289b Rewrite juggle to just create a second set of players in juggled order.
The previous too-cute algorithm failed when any player wasn't moving.
2006-06-24 01:20:44 +00:00
ehouse
1f81e62f12 add missing include file 2006-06-22 03:36:51 +00:00